HurtStandingActor, Value Where: Value = Number of hit points per second to damage any actor standing on it (float). Value should be negative for damage, or positive for healing. This value can be literal or a variable. Type: Collison Returns: none Example: HurtStandingActor, 1 (heal 1 hitpoint per second) HurtStandingActor, -10 (hurt 10 hitpoints per second) HurtStandingActor, fDmgValue (use a variable value) Scripts: lava SothaHotOil
Damages any actor standing on the object the given number of health points per second. As mentioned above, a positive value will heal the actor, and a negative value will damage them. The value can not only be a literal number, but also a variable (local or global).
See Also: HurtCollidingActor