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                GetStartingPos, Axis

       Where:   Axis = World axis to get the object's original position (X, Y, or Z).

        Type:   Movement

     Returns:   float

     Example:   if ( GetStartingPos, X >= 90 )
                set fInitialYPos to ( "misc_de_goblet_04_dagoth"->GetStartingPos, Y )

     Scripts:   Float

Returns a float value of the object's original position (in game units) along the given world axis.

See Also: GetStartingAngle