GetDetected, ActorID Where: ActorID = Target NPC used to check if the source actor can them. Type: AI Returns: short Example: if ( GetDetected, "teres arothan" == 1 ) if ( GetDetected, Player == 1 ) Scripts: jeanneScript nartiseGuards
Checks to see if the calling NPC can detect the given actor (returns 1 if it can). If not, then the given actor is invisible in some form (such as sneaking, chameleon, or invisibility). The TES help file says that this is a slow function that should not be called too often.