Fall Type: Movement, Undocumented Returns: none Example: "someone"->Fall Scripts: fallingScript
Makes an actor fall. This function does not work on inanimate objects. [verification needed — see]
However, actors fall anyway if they are not supported by some object. The only place in the game where this function is used is in the bitter coast region, when this guy falls from the sky.
- If you remove an object that supports an actor, it may take a moment before the actor falls. This function makes the actor fall immediately.