Tes3Mod:ExplodeSpell

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ExplodeSpell

                ExplodeSpell, SpellID

       Where:   SpellID = Spell to explode on the calling object

        Type:   Magic, Tribunal

     Returns:   none

     Example:   ExplodeSpell, "proj_trap_spell"

     Scripts:   trapProjScript

Makes the calling object cast the given spell at itself. If an area effect touch range spell is used, this can make the reference 'explode'.