CellUpdate Type: Movement, Broken Returns: none Example: CellUpdate Scripts: Not Used
Updates the current objects cell position. This should be called when moving objects over large distances. The game keeps tracks of objects based on what cell they are in, and if an object moves a cell over from its starting position, it may not get processed correctly when running its script.
Note that this function does not appear to work correctly. Moving items across cell boundaries (exterior) can cause them to warp or disappear and calling CellUpdate only results in a script error.