Changes related to "Skyrim:Uraccen"

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Show new changes starting from 02:23, 24 February 2019
   
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24 February 2019

  • (diff | hist) . . Template:NPC Summary‎; 01:11 . . (-7). .RobinHood70 (Talk | contribs)(Some Skyrim pages have health > 0 due to NPC being raiseable - provide option to explicitly flag as dead; remove skipping other checks, as some (like class, vampire and respawning) may still apply)

23 February 2019

  • (diff | hist) . . Skyrim:Block‎; 04:48 . . (+123). .172.56.6.174 (Talk)(Notes: For some reason, it was never made clear that disarming bash only works if the enemy is mid swing. It seems to confuse some people. This is programmed into the spell archetype "Disarm" apparently.)
  • (diff | hist) . . Skyrim:Block‎; 04:29 . . (+1). .172.56.6.174 (Talk)(Undo revision 1919893 by 172.56.6.174 (talk) I over thought it, this is because Disarm archetypes only run when enemies are in mid swing.)
  • (diff | hist) . . Skyrim:Block‎; 03:16 . . (-1). .172.56.6.174 (Talk)(Undo revision 1919852 by 172.56.6.174 (talk) I made an error, it's 2%, since "GetRandomPercent" will pick any 1/100 numbers, ">= 50" any of the 50 can be correct.)
  • (diff | hist) . . Skyrim:Block‎; 01:39 . . (+13). .172.56.6.174 (Talk)(Skill Perks: Deadly Bash > On the PerkBashDisarm spell, it runs a GetRandomPercent >= 50 condition. This basically generates a number between 0-99, and only runs when the number is greater then or equal to 50.)