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253 bytes added, 19:23, 26 June 2011
*The above setup is a very realistic setup for playing Oblivion with a controller, however, some features, such as grabbing and dropping items from the Inventory, and placing map markers could not be implemented, due to some restrictions with Xpadder.
*Assigning Enter to Activate inside Oblivion will allow it to be used for menu selections, item selections from containers, and activation without conflict, thus requiring only Enter to be assigned to the A Button, along with Left Click for speech skipping.
*You may find it usefulmore usable to assign the upleft and downright arrowarrows keys as second bindings for up and down onto the left joystick for easy menu and inventory navigation. The left and right bumper buttons are better for the left and right arrows (rather than assigning all 4 to the left joystick) because theythe bumpers are not otherwise used during menus, and will be less likely to leave you accidentally changing back and forth between pages while trying to scroll a list in your inventory.
*If you don't mind walking for the fraction of a second you're putting your weapon away, the X button can also be mapped to Shift to enable placing map markers or removing items from your inventory (X+A). With the above arrow key binding suggestion, mapping Shift to the X button would also enable you to quickly toggle inventory when looking in a container (X+left/right bumper).
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