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Take note that an enemy also has a moving attack pose, which you can't interrupt and is far harder to distance from. Because of this, you want to make sure the enemy has stopped moving before it begins its attack animation. Doing it this way, you can safely step away, and the enemy will not move after you until it has already missed.
Learn each enemy's attack pattern. The human Thief enemy is capable of attacking three times in a row, which can deplete most of your health if they are all successful. Many human enemies (and
all in this dungeon) can fire arrows if you distance yourself too much, so keep a short distance while using the stutter step.
=== Corner Combat ===