Changes

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Daggerfall:Beginner's Guide

No change in size, 02:59, 7 May 2016
m
Joining the Mages Guild
* Open (unlocks doors)
Also recommended are a Regenerate Health spell, a Heal Stamina spell, and a damaging spell of some kind. Choose a Continuous Damage spell, and set its magnitude to ((1-1)+(2-2)*level), keeping the ordinary duration. Using the options in the bottom-right of Spellmaker, choose "On Touch," and the element of your choice. You may want to make another copy of the spell in a different element. This setup will produce a spell that requires little magicka, but will quickly gain power to slay creatures at your level. Spells decrease in magicka cost as your skills increase, so you'll want to create more powerful versions of it as you increase in your Destruction spell.
For the future, when creating more powerful versions of your spells, always increase the "per level" value, and never the base value. "Per level" allows you to gain exponential spellpower as you level with no increase in magicka cost.
88
edits

Navigation menu