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Daggerfall:Combat

3,586 bytes added, 02:25, 16 September 2012
added to-hit formula
 
* Getting extremely close to some enemies and striking them relentlessly will sometimes prevent them from being able to counterattack, effectively "stunlocking" them.
 
==Formulas==
The following informations come directly from [[Books:The Daggerfall Chronicles|The Daggerfall Chronicles]] and should be taken as fact. Without the game's source code these formulas can never be verified by game-play alone. Comments on this formulas come directly from the DF Chronicles as well, in which notes on these formulas come from third parties.
 
===To-hit chance===
The chance to hit an enemy is according to the DF Chronicles as follow.
 
<code>Chance (%) = skill + armor_rating + ( (agil1 - agil2) ÷ 10 ) + ( (luck1 -luck2) ÷ 10 ) + swing_type + (adrenaline1 - adrenaline2) + generalMod + (career_Mod1 - career_Mod2) + misc_racial_mods - (dodging_skill ÷ 10) - 60</code>
 
According to the DF Chronicles the maximum to-hit chance can not surpass 97% and the minimum chance will never be lower than 3%.
 
====Explanations====
'''Skill'''
*Comment from the DF Chronicles: Weapon skill
'''Armor Rating'''
*Comment from the DF Chronicles: Self-explanatory
**Note: Not as self explanatory as the authors may have assumed, since this can either refer to the PC's or the enemy's armor rating. Since lower values (negative AC), as it is the case for higher level monsters, will result in a decrease of the to-hit chance, it seems more likely for this variable to refer to the enemies armor rating.
'''Agil1'''
*Comment from the DF Chronicles: PC's agility
'''Agil2'''
*Comment from the DF Chronicles: Monster's agility
'''Luck1'''
*Comment from the DF Chronicles: PC's luck
'''Luck2'''
*Comment from the DF Chronicles: Monster's luck
'''Swing Type'''
*Comment from the DF Chronicles: Slash/Plunge
**Note: The DF Chronicles does not give any numerical values for the different attack moves.
'''Adrenaline1'''
*Comment from the DF Chronicles: PC's Adrenaline Rush
**Note: The DF Chronicles does not give any value for this variable, therefor its is probable just either 0 ( no Adrenaline Rush) or 1 ( Adrenaline Rush).
'''Adrenaline2'''
*Comment from the DF Chronicles: Monster's Adrenaline Rush
**Note: see previous note
***Special Note: In case the Adrenaline Rush is just a "yes" or "no" feature at all, then this ability does not provide that much advantage at all, since it can only increase or decrease the to-hit rate by 1 %.
'''generalMod1'''
*Comment from the DF Chronicles: No comment at all
*Note: The DF Chronicles does not explain this variable at all, but maybe it refers to the Reflex-Level the player can choose at the character creation. Possible values may therefor range from 0 to 5.
'''generalMod2'''
**Note: see note above
'''CareerMod'''
*Comment from the DF Chronicles: From Character Generation (0-5)
*Note: This variable is not explained further, either it has something to do with the Reflex-Level the player can choose, or it is just a random number ranging from 0 to 5 picked during character creation.
'''career_Mod1'''
*Comment from the DF Chronicles: No comment at all
**Note: see CareerMod:
'''career_Mod2'''
*Comment from the DF Chronicles: No comment at all
**Note: see CareerMod:
'''Racial-mod'''
*Comment from the DF Chronicles: From PC's race (0-5)
**Note: Since the racial bonuses are overwritten by the class the player chooses, it is unknown whether this variable has any effect at all, nor with what races the values are associated.
'''dodging_skill'''
*Comment from the DF Chronicles: No comment at all
**Note: Again it is not clear whether this variable refers to the player's or the enemy's. Since the to-hit chance decreases when this variable rises, it's very likely that the variable refers to the enemy's dodging skill.
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