Page history
9 February 2024
1 December 2023
22 January 2023
21 December 2022
4 August 2022
3 August 2022
20 December 2021
19 May 2021
7 January 2021
9 July 2020
2 November 2019
20 October 2018
19 October 2018
4 January 2018
3 September 2017
25 July 2017
→Fight: note
+71
→Fight: clarif
m+11
→Flee: also applies to creatures; style fix (capitalize game interface elements)
m+16
→Fight: Also applies to creatures. Someone needs to research all the creature values, and split this into a page on Creature Fight, or just add it as a section to the bottom of the Creatures disambiguation page? Important to have somewhere.
+793
27 April 2017
18 March 2017
31 January 2017
25 November 2016
23 September 2016
10 August 2016
30 December 2015
28 December 2015
11 October 2015
29 August 2015
28 August 2015
Undo revision 1466837 by Bauglir100 (talk) You're only addressing one small part of the dialogue system, and besides we don't detail things that are outside normal gameplay like moving NPC
-117
Undo revision 1466829 by Hargrimm (talk) You missed the point I was trying to convey, and your paragraph's TOO generic.
+117
→Conversation: Describe more generically
-238
→Conversation
+100
→Conversation
+58
→Conversation
+29
→Conversation
+377
16 April 2014
8 August 2013
9 June 2013
1 June 2013
Undo revision 1197700 by Tamriel&Sovngarde (talk) Alarm doesn't have different circumstances, it is just a basic curve. less likely to respond is lower, more likely is higher
-105
Fight has different circumstances at different stages, so alarm must have different circumstances at certain stages too?
+105
31 May 2013
Undo revision 1197264 by Tamriel&Sovngarde (talk) higher number means more likely to respond.... it is explained in that sentence...
m-105
→Alarm
+105