Page history
15 March 2024
28 February 2023
14 January 2023
25 February 2021
6 March 2020
Added note regarding helm and shield material labels not being displayed in game. Sorry for the double edit today!
+158
Added link to Daggerfall Unity "mod" (though it's not a mod) wiki section.
+29
13 December 2019
Additional notes re: shield armor rating values per code research by Daggerfall Unity forum user l3lessed; see discussion at https://forums.dfworkshop.net/viewtopic.php?f=22&p=36653#p36654.
+591
no edit summary
-13
no edit summary
m-7
30 November 2019
6 October 2019
1 October 2019
23 August 2019
18 August 2019
Further clarifications regarding how "armor rating" values are used in the actual game to-hit calculations (see https://forums.dfworkshop.net/viewtopic.php?f=4&t=1662&p=19058&hilit=shield#p19115). Sorry for the several corrections - last one today!
+853
Minor correction: shields are never damaged, and therefore have no "durability". (See reverse-engineering notes at Daggerfall for Unity project: https://forums.dfworkshop.net/viewtopic.php?f=4&t=1662&p=19058&hilit=shield#p19058)
-15
Many corrections/clarifications made per game code reverse-engineering confirmed by the Daggerfall for Unity project - see e.g. research at https://forums.dfworkshop.net/viewtopic.php?f=22&p=29609#p29599.
+1,157
31 July 2019
Final changes to correct armor / weapon damage "rating" or "bonus" -> armor / weapon damage "modifier" for accuracy and consistency - see also discussion linked to Daggerfall:Weapons page
+6
→Armor Material
+13