ESO Skills

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Magicka

Stamina

Spell Damage

Weapon Damage


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DRAGONKNIGHT
NECROMANCER
NIGHTBLADE
Assassination
Shadow
Siphoning
SORCERER
TEMPLAR
WARDEN
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
Assassination
ULTIMATES
12
Death Stroke IV
70 Ultimate
Ravage an enemy with a swift strike, dealing 1351 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds.
12
Death Stroke I
70 Ultimate
Ravage an enemy with a swift strike, dealing 1308 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds.
12
Death Stroke II
70 Ultimate
Ravage an enemy with a swift strike, dealing 1322 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds.
12
Death Stroke III
70 Ultimate
Ravage an enemy with a swift strike, dealing 1336 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds.
12
Death Stroke IV
70 Ultimate
Ravage an enemy with a swift strike, dealing 1351 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds.
12
Incapacitating Strike I
70 Ultimate
Ravage an enemy with a swift strike, dealing 1351 Disease Damage and causing them to take 20% more damage from your attacks for 6 seconds. If cast with 120 or more Ultimate, the enemy is stunned for 3 seconds. While slotted you gain Reave, which restores 85 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Deals Disease Damage. If cast with higher Ultimate, stuns the target. While slotted, your Light and Heavy Attacks restore resources if the enemy has a negative effect active.
12
Incapacitating Strike II
70 Ultimate
Ravage an enemy with a swift strike, dealing 1351 Disease Damage and causing them to take 20% more damage from your attacks for 6 seconds. If cast with 120 or more Ultimate, the enemy is stunned for 3 seconds. While slotted you gain Reave, which restores 90 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Deals Disease Damage. If cast with higher Ultimate, stuns the target. While slotted, your Light and Heavy Attacks restore resources if the enemy has a negative effect active.
12
Incapacitating Strike III
70 Ultimate
Ravage an enemy with a swift strike, dealing 1351 Disease Damage and causing them to take 20% more damage from your attacks for 6 seconds. If cast with 120 or more Ultimate, the enemy is stunned for 3 seconds. While slotted you gain Reave, which restores 95 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Deals Disease Damage. If cast with higher Ultimate, stuns the target. While slotted, your Light and Heavy Attacks restore resources if the enemy has a negative effect active.
12
Incapacitating Strike IV
70 Ultimate
Ravage an enemy with a swift strike, dealing 1351 Disease Damage and causing them to take 20% more damage from your attacks for 6 seconds. If cast with 120 or more Ultimate, the enemy is stunned for 3 seconds. While slotted you gain Reave, which restores 100 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Deals Disease Damage. If cast with higher Ultimate, stuns the target. While slotted, your Light and Heavy Attacks restore resources if the enemy has a negative effect active.
12
Soul Harvest I
70 Ultimate
Ravage an enemy with a spinning attack, dealing 1351 Magic Damage and increasing your damage against them by 20% for 6 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 30%. While slotted, any time you kill an enemy you gain 7 Ultimate.
Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate.
12
Soul Harvest II
70 Ultimate
Ravage an enemy with a spinning attack, dealing 1351 Magic Damage and increasing your damage against them by 20% for 6 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 30%. While slotted, any time you kill an enemy you gain 8 Ultimate.
Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate.
12
Soul Harvest III
70 Ultimate
Ravage an enemy with a spinning attack, dealing 1351 Magic Damage and increasing your damage against them by 20% for 6 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 30%. While slotted, any time you kill an enemy you gain 9 Ultimate.
Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate.
12
Soul Harvest IV
70 Ultimate
Ravage an enemy with a spinning attack, dealing 1351 Magic Damage and increasing your damage against them by 20% for 6 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 30%. While slotted, any time you kill an enemy you gain 10 Ultimate.
Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate.
SKILLS
1
Assassin's Blade IV
2430 Magicka
Thrust a magic blade with lethal precision to stab an enemy, dealing 410 Magic Damage. Deals 300% more damage to enemies below 25% Health.
4
Teleport Strike IV
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 492 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.
20
Blur IV
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, decreasing damage from area attacks by 25% for 26 seconds.
30
Mark Target IV
0 Magicka
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 20 seconds. When a marked enemy dies, you heal for 3612. This portion of the ability scales off your Max Health. You can only have one Mark Target active at a time.
42
Grim Focus IV
2700 Magicka
Focus your senses for 40 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost to deal 1479 Magic Damage, and healing for 33% of the damage dealt if you are within 7 meters of the enemy.
PASSIVES
18
Master Assassin II
Increases your Weapon and Spell Damage by 10% while you are Sneaking or invisible. Increases the duration of the stun from Sneak by 100%.
27
Executioner II
When an enemy dies within 2 seconds of being damaged by one of your Assassination abilities, you restore 1876 Magicka or Stamina, whichever maximum is higher.
36
Pressure Points II
Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted. Current bonus: 0.
50
Hemorrhage II
WITH AN ASSASSINATION ABILITY SLOTTED Increases your Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1320 for 20 seconds.