ESO Skills

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Level

Health

Magicka

Stamina

Spell Damage

Weapon Damage

Armor


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ARCANIST
DRAGONKNIGHT
NECROMANCER
NIGHTBLADE
SORCERER
TEMPLAR
WARDEN
WEAPON
Two Handed
One Hand and Shield
Dual Wield
Bow
Destruction Staff
Restoration Staff
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
Destruction Staff
ULTIMATES
50
Elemental Storm IV
250 Ultimate
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 1742 Magic Damage every 1 second for 7 seconds.
SKILLS
2
Force Shock IV
2700 Magicka
Focus all the elemental energies with your staff and blast an enemy for 695 Flame Damage, 695 Frost Damage, and 695 Shock Damage.
4
Wall of Elements IV
2970 Magicka
Slam your staff down to create an elemental barrier in front of you, dealing 280 Magic Damage to enemies in the target area every 1 second. Wall of Fire deals additional damage to Burning enemies. Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Wall of Storms sets Concussed enemies Off Balance.
14
Destructive Touch IV
2970 Magicka
Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage and an additional 3470 Magic Damage over 20 seconds. The initial hit always applies the element's status effect.
20
Weakness to Elements IV
0 Magicka
Send the elements to sap an enemy's defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948.
38
Impulse IV
3780 Magicka
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit.
38
Impulse I
3780 Magicka
Release a surge of elemental energy, dealing 1687 Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit.
38
Impulse II
3780 Magicka
Release a surge of elemental energy, dealing 1705 Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit.
38
Impulse III
3780 Magicka
Release a surge of elemental energy, dealing 1724 Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit.
38
Impulse IV
3780 Magicka
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit.
38
Elemental Ring I
3780 Magicka
Release a surge of elemental energy, dealing 1742 Magic Damage to enemies at the target location. Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health. Frost Ring also provides Minor Protection. Shock Ring's damage increases based on the number of enemies hit.
Deals damage at a target location instead of around you.
38
Elemental Ring II
3780 Magicka
Release a surge of elemental energy, dealing 1761 Magic Damage to enemies at the target location. Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health. Frost Ring also provides Minor Protection. Shock Ring's damage increases based on the number of enemies hit.
Deals damage at a target location instead of around you.
38
Elemental Ring III
3780 Magicka
Release a surge of elemental energy, dealing 1780 Magic Damage to enemies at the target location. Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health. Frost Ring also provides Minor Protection. Shock Ring's damage increases based on the number of enemies hit.
Deals damage at a target location instead of around you.
38
Elemental Ring IV
3780 Magicka
Release a surge of elemental energy, dealing 1799 Magic Damage to enemies at the target location. Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health. Frost Ring also provides Minor Protection. Shock Ring's damage increases based on the number of enemies hit.
Deals damage at a target location instead of around you.
38
Pulsar I
3780 Magicka
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 7 seconds. Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health. Frost Pulsar also provides Minor Protection. Storm Pulsar's damage increases based on the number of enemies hit.
Applies Minor Mangle to non-boss enemies, reducing their Max Health. Triples the innate chance to apply the respective status effect.
38
Pulsar II
3780 Magicka
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 8 seconds. Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health. Frost Pulsar also provides Minor Protection. Storm Pulsar's damage increases based on the number of enemies hit.
Applies Minor Mangle to non-boss enemies, reducing their Max Health. Triples the innate chance to apply the respective status effect.
38
Pulsar III
3780 Magicka
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 9 seconds. Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health. Frost Pulsar also provides Minor Protection. Storm Pulsar's damage increases based on the number of enemies hit.
Applies Minor Mangle to non-boss enemies, reducing their Max Health. Triples the innate chance to apply the respective status effect.
38
Pulsar IV
3780 Magicka
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds. Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health. Frost Pulsar also provides Minor Protection. Storm Pulsar's damage increases based on the number of enemies hit.
Applies Minor Mangle to non-boss enemies, reducing their Max Health. Triples the innate chance to apply the respective status effect.
PASSIVES
34
Tri Focus II
Fully-charged Inferno Staff Heavy Attacks deal an additional 4480 Flame Damage over 20 seconds. Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for 100% of the damage done. Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs 5280 damage. This effect scales off your Max Health. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
17
Penetrating Magic II
Your Destruction Staff abilities ignore 2974 of the enemy's Spell Resistance.
30
Elemental Force II
Increases your chance to apply status effects by 100%.
46
Ancient Knowledge II
Inferno Staves increases your damage done with damage over time and Status Effects by 12%. Lightning Staves increases your damage done with direct damage and channeled effects by 12%. Equipping an Ice Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%.
50
Destruction Expert II
When you kill an enemy with a Destruction Staff ability, you restore 3600 Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore 1800 Magicka. This effect can occur once every 10 seconds.