ESO Skills
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Level
Health
Magicka
Stamina
Spell Damage
Weapon Damage
Armor
Skill Coefficients
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DRAGONKNIGHT
Ardent Flame
Draconic Power
Earthen Heart
NECROMANCER
Bone Tyrant
Grave Lord
Living Death
NIGHTBLADE
Assassination
Shadow
Siphoning
SORCERER
Daedric Summoning
Dark Magic
Storm Calling
TEMPLAR
Aedric Spear
Dawn's Wrath
Restoring Light
WARDEN
Animal Companions
Green Balance
Winter's Embrace
WEAPON
Two Handed
One Hand and Shield
Dual Wield
Bow
Destruction Staff
Restoration Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Excavation
Legerdemain
Scrying
Soul Magic
Vampire
Werewolf
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Emperor
Support
Volendrung
RACIAL
Argonian Skills
Breton Skills
Dark Elf Skills
High Elf Skills
Imperial Skills
Khajiit Skills
Nord Skills
Orc Skills
Redguard Skills
Wood Elf Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
Ardent Flame
ULTIMATES


12
Dragonknight Standard IV
250 Ultimate
Call down a battle standard, dealing 870 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.

12
Dragonknight Standard I
250 Ultimate
Call down a battle standard, dealing 843 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.

12
Dragonknight Standard II
250 Ultimate
Call down a battle standard, dealing 852 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.

12
Dragonknight Standard III
250 Ultimate
Call down a battle standard, dealing 861 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.

12
Dragonknight Standard IV
250 Ultimate
Call down a battle standard, dealing 870 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.

12
Shifting Standard I
225 Ultimate
Call down a battle standard, dealing 870 Flame Damage every 1 second for 25 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. Activating this ability again allows you to move the standard to your location. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Increases the duration, and recasting the ability allows you to move the standard.

12
Shifting Standard II
225 Ultimate
Call down a battle standard, dealing 879 Flame Damage every 1 second for 25 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. Activating this ability again allows you to move the standard to your location. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Increases the duration, and recasting the ability allows you to move the standard.

12
Shifting Standard III
225 Ultimate
Call down a battle standard, dealing 889 Flame Damage every 1 second for 25 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. Activating this ability again allows you to move the standard to your location. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Increases the duration, and recasting the ability allows you to move the standard.

12
Shifting Standard IV
225 Ultimate
Call down a battle standard, dealing 898 Flame Damage every 1 second for 25 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. Activating this ability again allows you to move the standard to your location. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Increases the duration, and recasting the ability allows you to move the standard.

12
Standard of Might I
250 Ultimate
Call down a battle standard, dealing 870 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. Standing in the area increases your damage done and reduces damage taken by 12%. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Standing in the standard increases your damage done and reduces damage taken.

12
Standard of Might II
250 Ultimate
Call down a battle standard, dealing 870 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. Standing in the area increases your damage done and reduces damage taken by 13%. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Standing in the standard increases your damage done and reduces damage taken.

12
Standard of Might III
250 Ultimate
Call down a battle standard, dealing 870 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. Standing in the area increases your damage done and reduces damage taken by 14%. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Standing in the standard increases your damage done and reduces damage taken.

12
Standard of Might IV
250 Ultimate
Call down a battle standard, dealing 870 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. Standing in the area increases your damage done and reduces damage taken by 15%. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Standing in the standard increases your damage done and reduces damage taken.
SKILLS


1
Lava Whip IV
2295 Magicka
Lash an enemy with flame, dealing 2323 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance.

1
Lava Whip I
2295 Magicka
Lash an enemy with flame, dealing 2249 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance.

1
Lava Whip II
2295 Magicka
Lash an enemy with flame, dealing 2273 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance.

1
Lava Whip III
2295 Magicka
Lash an enemy with flame, dealing 2298 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance.

1
Lava Whip IV
2295 Magicka
Lash an enemy with flame, dealing 2323 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance.

1
Molten Whip I
1148 Magicka
1148 Stamina
Lash an enemy with flame, dealing 2323 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. Whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, increasing the damage of your next Molten Whip by 20% and your Weapon and Spell Damage by 85 for 15 seconds. This effect stacks up to 3 times.
Splits the cost between Magicka and Stamina. While slotted, your other Ardent Flame abilities increase the damage of your next Molten Whip cast and Weapon and Spell Damage.

1
Molten Whip II
1148 Magicka
1148 Stamina
Lash an enemy with flame, dealing 2323 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. Whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, increasing the damage of your next Molten Whip by 20% and your Weapon and Spell Damage by 90 for 15 seconds. This effect stacks up to 3 times.
Splits the cost between Magicka and Stamina. While slotted, your other Ardent Flame abilities increase the damage of your next Molten Whip cast and Weapon and Spell Damage.

1
Molten Whip III
1148 Magicka
1148 Stamina
Lash an enemy with flame, dealing 2323 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. Whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, increasing the damage of your next Molten Whip by 20% and your Weapon and Spell Damage by 95 for 15 seconds. This effect stacks up to 3 times.
Splits the cost between Magicka and Stamina. While slotted, your other Ardent Flame abilities increase the damage of your next Molten Whip cast and Weapon and Spell Damage.

1
Molten Whip IV
1148 Magicka
1148 Stamina
Lash an enemy with flame, dealing 2323 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. Whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, increasing the damage of your next Molten Whip by 20% and your Weapon and Spell Damage by 100 for 15 seconds. This effect stacks up to 3 times.
Splits the cost between Magicka and Stamina. While slotted, your other Ardent Flame abilities increase the damage of your next Molten Whip cast and Weapon and Spell Damage.

1
Flame Lash I
2295 Magicka
Lash an enemy with flame, dealing 2323 Flame Damage. If you strike an enemy that is immobilized or stunned, you set them Off Balance. Targeting an Off Balance or immobilized enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal 2672 Flame Damage and healing you for 2672 Health.
Targeting Off Balance or Immobilized enemies grants you a more powerful attack which deals increased damage, costs half as much, and heals you.

1
Flame Lash II
2295 Magicka
Lash an enemy with flame, dealing 2323 Flame Damage. If you strike an enemy that is immobilized or stunned, you set them Off Balance. Targeting an Off Balance or immobilized enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal 2701 Flame Damage and healing you for 2701 Health.
Targeting Off Balance or Immobilized enemies grants you a more powerful attack which deals increased damage, costs half as much, and heals you.

1
Flame Lash III
2295 Magicka
Lash an enemy with flame, dealing 2323 Flame Damage. If you strike an enemy that is immobilized or stunned, you set them Off Balance. Targeting an Off Balance or immobilized enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal 2730 Flame Damage and healing you for 2730 Health.
Targeting Off Balance or Immobilized enemies grants you a more powerful attack which deals increased damage, costs half as much, and heals you.

1
Flame Lash IV
2295 Magicka
Lash an enemy with flame, dealing 2323 Flame Damage. If you strike an enemy that is immobilized or stunned, you set them Off Balance. Targeting an Off Balance or immobilized enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal 2760 Flame Damage and healing you for 2760 Health.
Targeting Off Balance or Immobilized enemies grants you a more powerful attack which deals increased damage, costs half as much, and heals you.


4
Searing Strike IV
2970 Magicka
Slash an enemy with flame, dealing 1161 Flame Damage and an additional 3470 Flame Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Burning status effect.

4
Searing Strike I
2970 Magicka
Slash an enemy with flame, dealing 1124 Flame Damage and an additional 3360 Flame Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Burning status effect.

4
Searing Strike II
2970 Magicka
Slash an enemy with flame, dealing 1136 Flame Damage and an additional 3390 Flame Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Burning status effect.

4
Searing Strike III
2970 Magicka
Slash an enemy with flame, dealing 1148 Flame Damage and an additional 3430 Flame Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Burning status effect.

4
Searing Strike IV
2970 Magicka
Slash an enemy with flame, dealing 1161 Flame Damage and an additional 3470 Flame Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Burning status effect.

4
Venomous Claw I
2525 Stamina
Rake an enemy with your claw, dealing 1161 Poison Damage and an additional 3470 Poison Damage over 20 seconds. The poison seeps into the target and deals increased damage the longer it lasts, dealing 9% more damage every 2 seconds. Enemies hit by the initial hit are afflicted with the Poisoned status effect.
Converts into a Stamina ability and deals Poison Damage. The damage over time increases the longer the effect lasts. Instantly applies the poisoned status effect.

4
Venomous Claw II
2525 Stamina
Rake an enemy with your claw, dealing 1161 Poison Damage and an additional 3470 Poison Damage over 20 seconds. The poison seeps into the target and deals increased damage the longer it lasts, dealing 10% more damage every 2 seconds. Enemies hit by the initial hit are afflicted with the Poisoned status effect.
Converts into a Stamina ability and deals Poison Damage. The damage over time increases the longer the effect lasts. Instantly applies the poisoned status effect.

4
Venomous Claw III
2525 Stamina
Rake an enemy with your claw, dealing 1161 Poison Damage and an additional 3470 Poison Damage over 20 seconds. The poison seeps into the target and deals increased damage the longer it lasts, dealing 11% more damage every 2 seconds. Enemies hit by the initial hit are afflicted with the Poisoned status effect.
Converts into a Stamina ability and deals Poison Damage. The damage over time increases the longer the effect lasts. Instantly applies the poisoned status effect.

4
Venomous Claw IV
2525 Stamina
Rake an enemy with your claw, dealing 1161 Poison Damage and an additional 3470 Poison Damage over 20 seconds. The poison seeps into the target and deals increased damage the longer it lasts, dealing 12% more damage every 2 seconds. Enemies hit by the initial hit are afflicted with the Poisoned status effect.
Converts into a Stamina ability and deals Poison Damage. The damage over time increases the longer the effect lasts. Instantly applies the poisoned status effect.

4
Burning Embers I
2970 Magicka
Slash an enemy with flame, dealing 1161 Flame Damage and an additional 3470 Flame Damage over 20 seconds. You heal for 94% of the damage done with this ability. Enemies hit by the initial hit are afflicted with the Burning status effect.
Heals you for a percentage of damage done.

4
Burning Embers II
2970 Magicka
Slash an enemy with flame, dealing 1161 Flame Damage and an additional 3470 Flame Damage over 20 seconds. You heal for 96% of the damage done with this ability. Enemies hit by the initial hit are afflicted with the Burning status effect.
Heals you for a percentage of damage done.

4
Burning Embers III
2970 Magicka
Slash an enemy with flame, dealing 1161 Flame Damage and an additional 3470 Flame Damage over 20 seconds. You heal for 98% of the damage done with this ability. Enemies hit by the initial hit are afflicted with the Burning status effect.
Heals you for a percentage of damage done.

4
Burning Embers IV
2970 Magicka
Slash an enemy with flame, dealing 1161 Flame Damage and an additional 3470 Flame Damage over 20 seconds. You heal for 100% of the damage done with this ability. Enemies hit by the initial hit are afflicted with the Burning status effect.
Heals you for a percentage of damage done.


20
Fiery Breath IV
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 1742 Flame Damage and an additional 2900 Flame Damage over 20 seconds.

20
Fiery Breath I
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 1687 Flame Damage and an additional 2810 Flame Damage over 20 seconds.

20
Fiery Breath II
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 1705 Flame Damage and an additional 2840 Flame Damage over 20 seconds.

20
Fiery Breath III
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 1724 Flame Damage and an additional 2870 Flame Damage over 20 seconds.

20
Fiery Breath IV
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 1742 Flame Damage and an additional 2900 Flame Damage over 20 seconds.

20
Noxious Breath I
2984 Stamina
Exhale a corrosive blast to enemies in front of you, dealing 1742 Poison Damage and an additional 2890 Poison Damage over 20 seconds. Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by 5948.
Converts into a Stamina ability and deals Poison Damage. Applies Major Breach to enemies, reducing their Resistances.

20
Noxious Breath II
2984 Stamina
Exhale a corrosive blast to enemies in front of you, dealing 1761 Poison Damage and an additional 2920 Poison Damage over 20 seconds. Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by 5948.
Converts into a Stamina ability and deals Poison Damage. Applies Major Breach to enemies, reducing their Resistances.

20
Noxious Breath III
2984 Stamina
Exhale a corrosive blast to enemies in front of you, dealing 1780 Poison Damage and an additional 2950 Poison Damage over 20 seconds. Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by 5948.
Converts into a Stamina ability and deals Poison Damage. Applies Major Breach to enemies, reducing their Resistances.

20
Noxious Breath IV
2984 Stamina
Exhale a corrosive blast to enemies in front of you, dealing 1799 Poison Damage and an additional 2980 Poison Damage over 20 seconds. Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by 5948.
Converts into a Stamina ability and deals Poison Damage. Applies Major Breach to enemies, reducing their Resistances.

20
Engulfing Flames I
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 1742 Flame Damage and an additional 2890 Flame Damage over 20 seconds. Affected enemies take more damage from all Flame Damage attacks based on your Weapon and Spell Damage, with a maximum of 6% bonus damage taken. Current value 1%.
Affected enemies take more damage from all Flame Damage attacks.

20
Engulfing Flames II
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 1761 Flame Damage and an additional 2920 Flame Damage over 20 seconds. Affected enemies take more damage from all Flame Damage attacks based on your Weapon and Spell Damage, with a maximum of 6% bonus damage taken. Current value 1%.
Affected enemies take more damage from all Flame Damage attacks.

20
Engulfing Flames III
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 1780 Flame Damage and an additional 2950 Flame Damage over 20 seconds. Affected enemies take more damage from all Flame Damage attacks based on your Weapon and Spell Damage, with a maximum of 6% bonus damage taken. Current value 1%.
Affected enemies take more damage from all Flame Damage attacks.

20
Engulfing Flames IV
3510 Magicka
Exhale a flaming blast to enemies in front of you, dealing 1799 Flame Damage and an additional 2980 Flame Damage over 20 seconds. Affected enemies take more damage from all Flame Damage attacks based on your Weapon and Spell Damage, with a maximum of 6% bonus damage taken. Current value 1%.
Affected enemies take more damage from all Flame Damage attacks.


30
Fiery Grip IV
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 1392 Flame Damage and taunting them for 15 seconds if they are not already taunted. Hitting the target grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected.

30
Fiery Grip I
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 1348 Flame Damage and taunting them for 15 seconds if they are not already taunted. Hitting the target grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected.

30
Fiery Grip II
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 1362 Flame Damage and taunting them for 15 seconds if they are not already taunted. Hitting the target grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected.

30
Fiery Grip III
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 1377 Flame Damage and taunting them for 15 seconds if they are not already taunted. Hitting the target grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected.

30
Fiery Grip IV
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 1392 Flame Damage and taunting them for 15 seconds if they are not already taunted. Hitting the target grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected.

30
Chains of Devastation I
3780 Magicka
Launch a fiery chain to grasp and pull yourself to an enemy, dealing 1393 Flame Damage. Hitting the target grants you Major Expedition and Major Berserk, increasing your Movement Speed by 30% and your damage done by 10% for 4 seconds. This attack cannot be dodged or reflected.
Pulls you to the enemy instead and no longer attempts to taunt. Grants Major Berserk after casting.

30
Chains of Devastation II
3780 Magicka
Launch a fiery chain to grasp and pull yourself to an enemy, dealing 1408 Flame Damage. Hitting the target grants you Major Expedition and Major Berserk, increasing your Movement Speed by 30% and your damage done by 10% for 4 seconds. This attack cannot be dodged or reflected.
Pulls you to the enemy instead and no longer attempts to taunt. Grants Major Berserk after casting.

30
Chains of Devastation III
3780 Magicka
Launch a fiery chain to grasp and pull yourself to an enemy, dealing 1423 Flame Damage. Hitting the target grants you Major Expedition and Major Berserk, increasing your Movement Speed by 30% and your damage done by 10% for 4 seconds. This attack cannot be dodged or reflected.
Pulls you to the enemy instead and no longer attempts to taunt. Grants Major Berserk after casting.

30
Chains of Devastation IV
3780 Magicka
Launch a fiery chain to grasp and pull yourself to an enemy, dealing 1438 Flame Damage. Hitting the target grants you Major Expedition and Major Berserk, increasing your Movement Speed by 30% and your damage done by 10% for 4 seconds. This attack cannot be dodged or reflected.
Pulls you to the enemy instead and no longer attempts to taunt. Grants Major Berserk after casting.

30
Unrelenting Grip I
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 1393 Flame Damage and taunting them for 15 seconds if they are not already taunted. Hitting the target grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. If the target cannot be pulled, you restore 100% of the ability's cost as Magicka. This attack cannot be dodged or reflected.
If the target cannot be pulled, you are refunded the Magicka cost.

30
Unrelenting Grip II
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 1408 Flame Damage and taunting them for 15 seconds if they are not already taunted. Hitting the target grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. If the target cannot be pulled, you restore 100% of the ability's cost as Magicka. This attack cannot be dodged or reflected.
If the target cannot be pulled, you are refunded the Magicka cost.

30
Unrelenting Grip III
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 1423 Flame Damage and taunting them for 15 seconds if they are not already taunted. Hitting the target grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. If the target cannot be pulled, you restore 100% of the ability's cost as Magicka. This attack cannot be dodged or reflected.
If the target cannot be pulled, you are refunded the Magicka cost.

30
Unrelenting Grip IV
3780 Magicka
Launch a fiery chain to grasp and pull an enemy to you, dealing 1438 Flame Damage and taunting them for 15 seconds if they are not already taunted. Hitting the target grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. If the target cannot be pulled, you restore 100% of the ability's cost as Magicka. This attack cannot be dodged or reflected.
If the target cannot be pulled, you are refunded the Magicka cost.


42
Inferno IV
2160 Magicka
Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 1742 Flame Damage. While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.

42
Inferno I
2160 Magicka
Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 1687 Flame Damage. While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.

42
Inferno II
2160 Magicka
Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 1705 Flame Damage. While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.

42
Inferno III
2160 Magicka
Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 1724 Flame Damage. While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.

42
Inferno IV
2160 Magicka
Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 1742 Flame Damage. While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.

42
Flames of Oblivion I
2160 Magicka
Activate an aura of flames which launches a fireball at 3 enemies every 5 seconds, dealing 1742 Flame Damage. While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Now launches three fireballs instead of one.

42
Flames of Oblivion II
2160 Magicka
Activate an aura of flames which launches a fireball at 3 enemies every 5 seconds, dealing 1761 Flame Damage. While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Now launches three fireballs instead of one.

42
Flames of Oblivion III
2160 Magicka
Activate an aura of flames which launches a fireball at 3 enemies every 5 seconds, dealing 1780 Flame Damage. While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Now launches three fireballs instead of one.

42
Flames of Oblivion IV
2160 Magicka
Activate an aura of flames which launches a fireball at 3 enemies every 5 seconds, dealing 1799 Flame Damage. While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Now launches three fireballs instead of one.

42
Cauterize I
2160 Magicka
Activate an aura of flames which launches a fireball at yourself or an ally to cauterize their wounds every 5 seconds, healing them for 1742 Health. While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Fireball heals allies instead of damaging enemies and increases the radius.

42
Cauterize II
2160 Magicka
Activate an aura of flames which launches a fireball at yourself or an ally to cauterize their wounds every 5 seconds, healing them for 1761 Health. While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Fireball heals allies instead of damaging enemies and increases the radius.

42
Cauterize III
2160 Magicka
Activate an aura of flames which launches a fireball at yourself or an ally to cauterize their wounds every 5 seconds, healing them for 1780 Health. While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Fireball heals allies instead of damaging enemies and increases the radius.

42
Cauterize IV
2160 Magicka
Activate an aura of flames which launches a fireball at yourself or an ally to cauterize their wounds every 5 seconds, healing them for 1799 Health. While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Fireball heals allies instead of damaging enemies and increases the radius.
PASSIVES


18
Combustion II
Increases the damage of your Burning and Poisoned status effects by 50%. When you apply Burning to an enemy, you restore 1000 Magicka. When you apply Poisoned to an enemy, you restore 1000 Stamina. These effects can occur once every 3 seconds, individually of each other.

8
Combustion I
Increases the damage of your Burning and Poisoned status effects by 25%. When you apply Burning to an enemy, you restore 500 Magicka. When you apply Poisoned to an enemy, you restore 500 Stamina. These effects can occur once every 3 seconds, individually of each other.

18
Combustion II
Increases the damage of your Burning and Poisoned status effects by 50%. When you apply Burning to an enemy, you restore 1000 Magicka. When you apply Poisoned to an enemy, you restore 1000 Stamina. These effects can occur once every 3 seconds, individually of each other.


27
Warmth II
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by 30% for 3 seconds.

14
Warmth I
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by 15% for 3 seconds.

27
Warmth II
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by 30% for 3 seconds.


36
Searing Heat II
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 25% and the duration by 4 seconds.

22
Searing Heat I
Increases the duration of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 2 seconds.

36
Searing Heat II
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 25% and the duration by 4 seconds.


50
World in Ruin II
Increases the damage of your Flame and Poison attacks by 5%.

39
World in Ruin I
Increases the damage of your Flame and Poison attacks by 2%.

50
World in Ruin II
Increases the damage of your Flame and Poison attacks by 5%.
Draconic Power
ULTIMATES


12
Dragon Leap IV
125 Ultimate
Launch yourself at an enemy, dealing 4241 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds.

12
Dragon Leap I
125 Ultimate
Launch yourself at an enemy, dealing 4106 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds.

12
Dragon Leap II
125 Ultimate
Launch yourself at an enemy, dealing 4151 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds.

12
Dragon Leap III
125 Ultimate
Launch yourself at an enemy, dealing 4196 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds.

12
Dragon Leap IV
125 Ultimate
Launch yourself at an enemy, dealing 4241 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds.

12
Take Flight I
110 Ultimate
Launch yourself at an enemy, dealing 4723 Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
Reduces the cost and increases the damage and range.

12
Take Flight II
110 Ultimate
Launch yourself at an enemy, dealing 4774 Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
Reduces the cost and increases the damage and range.

12
Take Flight III
110 Ultimate
Launch yourself at an enemy, dealing 4826 Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
Reduces the cost and increases the damage and range.

12
Take Flight IV
110 Ultimate
Launch yourself at an enemy, dealing 4878 Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
Reduces the cost and increases the damage and range.

12
Ferocious Leap I
125 Ultimate
Launch yourself at an enemy, dealing 4228 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds. After leaping you gain a damage shield that absorbs 16000 damage for 6 seconds. This portion of the ability scales with your Max Health.
Deals Flame Damage. After leaping you gain a damage shield.

12
Ferocious Leap II
125 Ultimate
Launch yourself at an enemy, dealing 4228 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds. After leaping you gain a damage shield that absorbs 16176 damage for 6 seconds. This portion of the ability scales with your Max Health.
Deals Flame Damage. After leaping you gain a damage shield.

12
Ferocious Leap III
125 Ultimate
Launch yourself at an enemy, dealing 4228 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds. After leaping you gain a damage shield that absorbs 16351 damage for 6 seconds. This portion of the ability scales with your Max Health.
Deals Flame Damage. After leaping you gain a damage shield.

12
Ferocious Leap IV
125 Ultimate
Launch yourself at an enemy, dealing 4228 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds. After leaping you gain a damage shield that absorbs 16528 damage for 6 seconds. This portion of the ability scales with your Max Health.
Deals Flame Damage. After leaping you gain a damage shield.
SKILLS


1
Spiked Armor IV
2700 Magicka
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.

1
Spiked Armor I
2700 Magicka
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 17 seconds. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.

1
Spiked Armor II
2700 Magicka
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 18 seconds. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.

1
Spiked Armor III
2700 Magicka
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 19 seconds. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.

1
Spiked Armor IV
2700 Magicka
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.

1
Hardened Armor I
2700 Magicka
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. You gain a damage shield that absorbs up to 4958 damage for 6 seconds, scaling off your Max Health. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.
You gain a damage shield after casting.

1
Hardened Armor II
2700 Magicka
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. You gain a damage shield that absorbs up to 5012 damage for 6 seconds, scaling off your Max Health. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.
You gain a damage shield after casting.

1
Hardened Armor III
2700 Magicka
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. You gain a damage shield that absorbs up to 5067 damage for 6 seconds, scaling off your Max Health. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.
You gain a damage shield after casting.

1
Hardened Armor IV
2700 Magicka
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. You gain a damage shield that absorbs up to 5121 damage for 6 seconds, scaling off your Max Health. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.
You gain a damage shield after casting.

1
Volatile Armor I
2700 Magicka
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. You release a spray of fiery spikes around you, causing enemies hit to take 11 Flame Damage over 20 seconds. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range. This ability scales off your Physical and Spell Resistance.
Enemies near you take damage over time when you activate the ability.

1
Volatile Armor II
2700 Magicka
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. You release a spray of fiery spikes around you, causing enemies hit to take 11 Flame Damage over 20 seconds. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range. This ability scales off your Physical and Spell Resistance.
Enemies near you take damage over time when you activate the ability.

1
Volatile Armor III
2700 Magicka
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. You release a spray of fiery spikes around you, causing enemies hit to take 11 Flame Damage over 20 seconds. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range. This ability scales off your Physical and Spell Resistance.
Enemies near you take damage over time when you activate the ability.

1
Volatile Armor IV
2700 Magicka
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. You release a spray of fiery spikes around you, causing enemies hit to take 11 Flame Damage over 20 seconds. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range. This ability scales off your Physical and Spell Resistance.
Enemies near you take damage over time when you activate the ability.


4
Dark Talons IV
3780 Magicka
Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.

4
Dark Talons I
3780 Magicka
Call forth talons from the ground, dealing 1687 Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.

4
Dark Talons II
3780 Magicka
Call forth talons from the ground, dealing 1705 Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.

4
Dark Talons III
3780 Magicka
Call forth talons from the ground, dealing 1724 Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.

4
Dark Talons IV
3780 Magicka
Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.

4
Burning Talons I
3780 Magicka
Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you, an additional 1752 Flame Damage over 4 seconds, and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Deals additional damage over time.

4
Burning Talons II
3780 Magicka
Call forth talons from the ground, dealing 1761 Flame Damage to enemies near you, an additional 1768 Flame Damage over 4 seconds, and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Deals additional damage over time.

4
Burning Talons III
3780 Magicka
Call forth talons from the ground, dealing 1780 Flame Damage to enemies near you, an additional 1788 Flame Damage over 4 seconds, and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Deals additional damage over time.

4
Burning Talons IV
3780 Magicka
Call forth talons from the ground, dealing 1799 Flame Damage to enemies near you, an additional 1808 Flame Damage over 4 seconds, and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Deals additional damage over time.

4
Choking Talons I
3510 Magicka
Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds. Enemies hit are afflicted with Minor Maim, reducing their damage done by 5% for 7 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Reduces the cost and affected enemies deal less damage.

4
Choking Talons II
3510 Magicka
Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds. Enemies hit are afflicted with Minor Maim, reducing their damage done by 5% for 8 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Reduces the cost and affected enemies deal less damage.

4
Choking Talons III
3510 Magicka
Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds. Enemies hit are afflicted with Minor Maim, reducing their damage done by 5% for 9 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Reduces the cost and affected enemies deal less damage.

4
Choking Talons IV
3510 Magicka
Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds. Enemies hit are afflicted with Minor Maim, reducing their damage done by 5% for 10 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Reduces the cost and affected enemies deal less damage.


20
Dragon Blood IV
4320 Magicka
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.

20
Dragon Blood I
4320 Magicka
Draw on your draconic blood to heal for 30% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.

20
Dragon Blood II
4320 Magicka
Draw on your draconic blood to heal for 31% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.

20
Dragon Blood III
4320 Magicka
Draw on your draconic blood to heal for 32% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.

20
Dragon Blood IV
4320 Magicka
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.

20
Green Dragon Blood I
4320 Magicka
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 30% and healing received by 8% for 20 seconds.
You also gain Major Endurance and Minor Vitality.

20
Green Dragon Blood II
4320 Magicka
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 30% and healing received by 8% for 21 seconds.
You also gain Major Endurance and Minor Vitality.

20
Green Dragon Blood III
4320 Magicka
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 30% and healing received by 8% for 22 seconds.
You also gain Major Endurance and Minor Vitality.

20
Green Dragon Blood IV
4320 Magicka
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 30% and healing received by 8% for 23 seconds.
You also gain Major Endurance and Minor Vitality.

20
Coagulating Blood I
4320 Magicka
Draw on your draconic blood to heal for 2904, increasing by up to 50% additional healing based on your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.
Now heals based on your offensive stats rather than Health and increases the amount of healing based on your missing Health.

20
Coagulating Blood II
4320 Magicka
Draw on your draconic blood to heal for 2935, increasing by up to 50% additional healing based on your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.
Now heals based on your offensive stats rather than Health and increases the amount of healing based on your missing Health.

20
Coagulating Blood III
4320 Magicka
Draw on your draconic blood to heal for 2967, increasing by up to 50% additional healing based on your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.
Now heals based on your offensive stats rather than Health and increases the amount of healing based on your missing Health.

20
Coagulating Blood IV
4320 Magicka
Draw on your draconic blood to heal for 2999, increasing by up to 50% additional healing based on your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.
Now heals based on your offensive stats rather than Health and increases the amount of healing based on your missing Health.


30
Protective Scale IV
3780 Magicka
Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds.

30
Protective Scale I
4050 Magicka
Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds.

30
Protective Scale II
3960 Magicka
Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds.

30
Protective Scale III
3870 Magicka
Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds.

30
Protective Scale IV
3780 Magicka
Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds.

30
Protective Plate I
3780 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. Gain immunity to snares and immobilizations for 4 seconds.
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.

30
Protective Plate II
3690 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. Gain immunity to snares and immobilizations for 4 seconds.
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.

30
Protective Plate III
3600 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. Gain immunity to snares and immobilizations for 4 seconds.
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.

30
Protective Plate IV
3510 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. Gain immunity to snares and immobilizations for 4 seconds.
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.

30
Dragon Fire Scale I
3780 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 1742 Flame Damage. This effect can occur once every half second.
Incoming projectiles cause you to deal Flame Damage back to the attacker.

30
Dragon Fire Scale II
3780 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 1761 Flame Damage. This effect can occur once every half second.
Incoming projectiles cause you to deal Flame Damage back to the attacker.

30
Dragon Fire Scale III
3780 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 1780 Flame Damage. This effect can occur once every half second.
Incoming projectiles cause you to deal Flame Damage back to the attacker.

30
Dragon Fire Scale IV
3780 Magicka
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 1799 Flame Damage. This effect can occur once every half second.
Incoming projectiles cause you to deal Flame Damage back to the attacker.


42
Inhale IV
3510 Magicka
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies.

42
Inhale I
3510 Magicka
Channel draconic energy to suck in the air around you, dealing 843 Flame Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 1687 Flame Damage to nearby enemies.

42
Inhale II
3510 Magicka
Channel draconic energy to suck in the air around you, dealing 852 Flame Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 1705 Flame Damage to nearby enemies.

42
Inhale III
3510 Magicka
Channel draconic energy to suck in the air around you, dealing 861 Flame Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 1724 Flame Damage to nearby enemies.

42
Inhale IV
3510 Magicka
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies.

42
Deep Breath I
3510 Magicka
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing 2178 Flame Damage to nearby enemies.
Initial hit interrupts enemies that are casting. Final explosion damage increased.

42
Deep Breath II
3510 Magicka
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing 2201 Flame Damage to nearby enemies.
Initial hit interrupts enemies that are casting. Final explosion damage increased.

42
Deep Breath III
3510 Magicka
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing 2225 Flame Damage to nearby enemies.
Initial hit interrupts enemies that are casting. Final explosion damage increased.

42
Deep Breath IV
3510 Magicka
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing 2249 Flame Damage to nearby enemies.
Initial hit interrupts enemies that are casting. Final explosion damage increased.

42
Draw Essence I
3510 Magicka
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 147% of the damage caused. After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka.
Initial hit heals for more. Final explosion refunds Magicka for each enemy struck.

42
Draw Essence II
3510 Magicka
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 148% of the damage caused. After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka.
Initial hit heals for more. Final explosion refunds Magicka for each enemy struck.

42
Draw Essence III
3510 Magicka
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 149% of the damage caused. After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka.
Initial hit heals for more. Final explosion refunds Magicka for each enemy struck.

42
Draw Essence IV
3510 Magicka
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 150% of the damage caused. After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka.
Initial hit heals for more. Final explosion refunds Magicka for each enemy struck.
PASSIVES


18
Iron Skin II
Increases the amount of damage you block by 10%.

8
Iron Skin I
Increases the amount of damage you block by 4%.

18
Iron Skin II
Increases the amount of damage you block by 10%.


27
Burning Heart II
While a Draconic Power ability is active, your healing received is increased by 12%.

14
Burning Heart I
While a Draconic Power ability is active, your healing received is increased by 6%.

27
Burning Heart II
While a Draconic Power ability is active, your healing received is increased by 12%.


36
Elder Dragon II
Increases your Health Recovery by 5% for each Draconic Power ability slotted. Current bonus: 0%. Increases range of your melee attacks by 2 meters. This effect only applies to instant cast attacks with a 5 meter range.

22
Elder Dragon I
Increases your Health Recovery by 2% for each Draconic Power ability slotted. Current bonus: 0%. Increases the range of your melee attacks by 1 meter. This effect only applies to instant cast attacks with a 5 meter range.

36
Elder Dragon II
Increases your Health Recovery by 5% for each Draconic Power ability slotted. Current bonus: 0%. Increases range of your melee attacks by 2 meters. This effect only applies to instant cast attacks with a 5 meter range.


50
Scaled Armor II
Increases your Physical and Spell Resistance by 1650.

39
Scaled Armor I
Increases your Physical and Spell Resistance by 825.

50
Scaled Armor II
Increases your Physical and Spell Resistance by 1650.
Earthen Heart
ULTIMATES


12
Magma Armor IV
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 336 Flame Damage to nearby enemies each second for 10 seconds.

12
Magma Armor I
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 336 Flame Damage to nearby enemies each second for 7 seconds.

12
Magma Armor II
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 336 Flame Damage to nearby enemies each second for 8 seconds.

12
Magma Armor III
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 336 Flame Damage to nearby enemies each second for 9 seconds.

12
Magma Armor IV
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 336 Flame Damage to nearby enemies each second for 10 seconds.

12
Magma Shell I
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 336 Flame Damage to nearby enemies each second for 10 seconds. When activated, nearby allies gain a damage shield for 100% of their Max Health for 10 seconds.
When activated nearby allies gain a powerful damage shield.

12
Magma Shell II
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 339 Flame Damage to nearby enemies each second for 10 seconds. When activated, nearby allies gain a damage shield for 100% of their Max Health for 10 seconds.
When activated nearby allies gain a powerful damage shield.

12
Magma Shell III
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 343 Flame Damage to nearby enemies each second for 10 seconds. When activated, nearby allies gain a damage shield for 100% of their Max Health for 10 seconds.
When activated nearby allies gain a powerful damage shield.

12
Magma Shell IV
200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 347 Flame Damage to nearby enemies each second for 10 seconds. When activated, nearby allies gain a damage shield for 100% of their Max Health for 10 seconds.
When activated nearby allies gain a powerful damage shield.

12
Corrosive Armor I
200 Ultimate
Oxidize the green Dragon blood in your veins, limiting incoming damage to 3% of your Max Health and dealing 336 Poison Damage to nearby enemies each second for 10 seconds. While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.
Deals Poison Damage, and your direct attacks ignore Physical and Spell Resistance while active.

12
Corrosive Armor II
200 Ultimate
Oxidize the green Dragon blood in your veins, limiting incoming damage to 3% of your Max Health and dealing 339 Poison Damage to nearby enemies each second for 10 seconds. While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.
Deals Poison Damage, and your direct attacks ignore Physical and Spell Resistance while active.

12
Corrosive Armor III
200 Ultimate
Oxidize the green Dragon blood in your veins, limiting incoming damage to 3% of your Max Health and dealing 343 Poison Damage to nearby enemies each second for 10 seconds. While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.
Deals Poison Damage, and your direct attacks ignore Physical and Spell Resistance while active.

12
Corrosive Armor IV
200 Ultimate
Oxidize the green Dragon blood in your veins, limiting incoming damage to 3% of your Max Health and dealing 347 Poison Damage to nearby enemies each second for 10 seconds. While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.
Deals Poison Damage, and your direct attacks ignore Physical and Spell Resistance while active.
SKILLS


1
Stonefist IV
2295 Stamina
Crush the earth beneath you, dealing 2323 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 2323 Physical Damage, up to 3 times. The final cast stuns enemies hit for 2.5 seconds.

1
Stonefist I
2295 Stamina
Crush the earth beneath you, dealing 2249 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 2249 Physical Damage, up to 3 times. The final cast stuns enemies hit for 2.5 seconds.

1
Stonefist II
2295 Stamina
Crush the earth beneath you, dealing 2273 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 2273 Physical Damage, up to 3 times. The final cast stuns enemies hit for 2.5 seconds.

1
Stonefist III
2295 Stamina
Crush the earth beneath you, dealing 2298 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 2298 Physical Damage, up to 3 times. The final cast stuns enemies hit for 2.5 seconds.

1
Stonefist IV
2295 Stamina
Crush the earth beneath you, dealing 2323 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 2323 Physical Damage, up to 3 times. The final cast stuns enemies hit for 2.5 seconds.

1
Obsidian Shard I
4050 Magicka
Slam an enemy with molten rock, dealing 448 Flame Damage and causing the rock to explode, splashing magma around. You then pull back on the magma to heal yourself or up to 2 allies near the enemy for 3137 Health.
Converts to a Magicka ability that now heals you or two allies after dealing damage. Deals significantly less damage but no longer requires charges to cast.

1
Obsidian Shard II
4050 Magicka
Slam an enemy with molten rock, dealing 448 Flame Damage and causing the rock to explode, splashing magma around. You then pull back on the magma to heal yourself or up to 2 allies near the enemy for 3171 Health.
Converts to a Magicka ability that now heals you or two allies after dealing damage. Deals significantly less damage but no longer requires charges to cast.

1
Obsidian Shard III
4050 Magicka
Slam an enemy with molten rock, dealing 448 Flame Damage and causing the rock to explode, splashing magma around. You then pull back on the magma to heal yourself or up to 2 allies near the enemy for 3206 Health.
Converts to a Magicka ability that now heals you or two allies after dealing damage. Deals significantly less damage but no longer requires charges to cast.

1
Obsidian Shard IV
4050 Magicka
Slam an enemy with molten rock, dealing 448 Flame Damage and causing the rock to explode, splashing magma around. You then pull back on the magma to heal yourself or up to 2 allies near the enemy for 3240 Health.
Converts to a Magicka ability that now heals you or two allies after dealing damage. Deals significantly less damage but no longer requires charges to cast.

1
Stone Giant I
2295 Stamina
Crush the earth beneath you, dealing 2323 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 2323 Physical Damage, up to 3 times. The final cast stuns for 2.5 seconds. Each hit applies Stagger, increasing damage taken by 50 per stack for 5 seconds.
Enemies hit are affected with Stagger, causing them to take bonus damage from all attacks.

1
Stone Giant II
2295 Stamina
Crush the earth beneath you, dealing 2323 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 2323 Physical Damage, up to 3 times. The final cast stuns for 2.5 seconds. Each hit applies Stagger, increasing damage taken by 55 per stack for 5 seconds.
Enemies hit are affected with Stagger, causing them to take bonus damage from all attacks.

1
Stone Giant III
2295 Stamina
Crush the earth beneath you, dealing 2323 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 2323 Physical Damage, up to 3 times. The final cast stuns for 2.5 seconds. Each hit applies Stagger, increasing damage taken by 60 per stack for 5 seconds.
Enemies hit are affected with Stagger, causing them to take bonus damage from all attacks.

1
Stone Giant IV
2295 Stamina
Crush the earth beneath you, dealing 2323 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 2323 Physical Damage, up to 3 times. The final cast stuns for 2.5 seconds. Each hit applies Stagger, increasing damage taken by 65 per stack for 5 seconds.
Enemies hit are affected with Stagger, causing them to take bonus damage from all attacks.


4
Molten Weapons IV
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.

4
Molten Weapons I
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 27 seconds.

4
Molten Weapons II
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 28 seconds.

4
Molten Weapons III
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 29 seconds.

4
Molten Weapons IV
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.

4
Igneous Weapons I
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 57 seconds.
Increases the duration and increases the radius.

4
Igneous Weapons II
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 58 seconds.
Increases the duration and increases the radius.

4
Igneous Weapons III
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 59 seconds.
Increases the duration and increases the radius.

4
Igneous Weapons IV
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 1 minute.
Increases the duration and increases the radius.

4
Molten Armaments I
4320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. You also gain Empower for the duration, increasing the damage of your Heavy Attacks against monsters by 80%.
You also gain Empower, and reduces the cost as the ability ranks up.

4
Molten Armaments II
4230 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. You also gain Empower for the duration, increasing the damage of your Heavy Attacks against monsters by 80%.
You also gain Empower, and reduces the cost as the ability ranks up.

4
Molten Armaments III
4140 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. You also gain Empower for the duration, increasing the damage of your Heavy Attacks against monsters by 80%.
You also gain Empower, and reduces the cost as the ability ranks up.

4
Molten Armaments IV
4050 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. You also gain Empower for the duration, increasing the damage of your Heavy Attacks against monsters by 80%.
You also gain Empower, and reduces the cost as the ability ranks up.


20
Obsidian Shield IV
4050 Magicka
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 1321 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 2.5 seconds.

20
Obsidian Shield I
4050 Magicka
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 1279 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 2.5 seconds.

20
Obsidian Shield II
4050 Magicka
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 1293 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 2.5 seconds.

20
Obsidian Shield III
4050 Magicka
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 1307 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 2.5 seconds.

20
Obsidian Shield IV
4050 Magicka
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 1321 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 2.5 seconds.

20
Igneous Shield I
4050 Magicka
Call the earth to your defense, granting a damage shield for nearby allies that absorbs 1322 damage. Your own damage shield absorbs 3305 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 2.5 seconds.
Increased shield strength on self.

20
Igneous Shield II
4050 Magicka
Call the earth to your defense, granting a damage shield for nearby allies that absorbs 1336 damage. Your own damage shield absorbs 3341 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 2.5 seconds.
Increased shield strength on self.

20
Igneous Shield III
4050 Magicka
Call the earth to your defense, granting a damage shield for nearby allies that absorbs 1351 damage. Your own damage shield absorbs 3377 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 2.5 seconds.
Increased shield strength on self.

20
Igneous Shield IV
4050 Magicka
Call the earth to your defense, granting a damage shield for nearby allies that absorbs 1365 damage. Your own damage shield absorbs 3414 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 2.5 seconds.
Increased shield strength on self.

20
Fragmented Shield I
4050 Magicka
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs 1322 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 6.7 seconds.
Increases duration of Major Mending.

20
Fragmented Shield II
4050 Magicka
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs 1336 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 6.7 seconds.
Increases duration of Major Mending.

20
Fragmented Shield III
4050 Magicka
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs 1351 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 6.7 seconds.
Increases duration of Major Mending.

20
Fragmented Shield IV
4050 Magicka
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs 1365 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 6.7 seconds.
Increases duration of Major Mending.


30
Petrify IV
4050 Magicka
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1161 Flame Damage. This stun cannot be blocked or dodged.

30
Petrify I
4050 Magicka
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1124 Flame Damage. This stun cannot be blocked or dodged.

30
Petrify II
4050 Magicka
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1136 Flame Damage. This stun cannot be blocked or dodged.

30
Petrify III
4050 Magicka
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1148 Flame Damage. This stun cannot be blocked or dodged.

30
Petrify IV
4050 Magicka
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1161 Flame Damage. This stun cannot be blocked or dodged.

30
Fossilize I
4050 Magicka
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1161 Flame Damage and are immobilized for 3 seconds. This stun cannot be blocked or dodged.
Immobilizes the enemy after the stun ends.

30
Fossilize II
4050 Magicka
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1173 Flame Damage and are immobilized for 3 seconds. This stun cannot be blocked or dodged.
Immobilizes the enemy after the stun ends.

30
Fossilize III
4050 Magicka
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1186 Flame Damage and are immobilized for 3 seconds. This stun cannot be blocked or dodged.
Immobilizes the enemy after the stun ends.

30
Fossilize IV
4050 Magicka
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1199 Flame Damage and are immobilized for 3 seconds. This stun cannot be blocked or dodged.
Immobilizes the enemy after the stun ends.

30
Shattering Rocks I
4050 Magicka
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1161 Flame Damage and you are healed for 2323 Health. This stun cannot be blocked or dodged.
When the stun ends, you are also healed.

30
Shattering Rocks II
4050 Magicka
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1173 Flame Damage and you are healed for 2323 Health. This stun cannot be blocked or dodged.
When the stun ends, you are also healed.

30
Shattering Rocks III
4050 Magicka
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1186 Flame Damage and you are healed for 2323 Health. This stun cannot be blocked or dodged.
When the stun ends, you are also healed.

30
Shattering Rocks IV
4050 Magicka
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1199 Flame Damage and you are healed for 2323 Health. This stun cannot be blocked or dodged.
When the stun ends, you are also healed.


42
Ash Cloud IV
351 Magicka
Summon a scorching cloud of ash at the target location for 15 seconds, reducing enemy Movement Speed by 70% and healing you and your allies for 434 Health every 1 second.

42
Ash Cloud I
351 Magicka
Summon a scorching cloud of ash at the target location for 15 seconds, reducing enemy Movement Speed by 70% and healing you and your allies for 421 Health every 1 second.

42
Ash Cloud II
351 Magicka
Summon a scorching cloud of ash at the target location for 15 seconds, reducing enemy Movement Speed by 70% and healing you and your allies for 425 Health every 1 second.

42
Ash Cloud III
351 Magicka
Summon a scorching cloud of ash at the target location for 15 seconds, reducing enemy Movement Speed by 70% and healing you and your allies for 430 Health every 1 second.

42
Ash Cloud IV
351 Magicka
Summon a scorching cloud of ash at the target location for 15 seconds, reducing enemy Movement Speed by 70% and healing you and your allies for 434 Health every 1 second.

42
Cinder Storm I
351 Magicka
Summon a scorching cloud of ash at the target location for 15 seconds, reducing enemy Movement Speed by 70% and healing you and your allies for 653 every 1 second.
Heals for significantly more.

42
Cinder Storm II
351 Magicka
Summon a scorching cloud of ash at the target location for 15 seconds, reducing enemy Movement Speed by 70% and healing you and your allies for 660 every 1 second.
Heals for significantly more.

42
Cinder Storm III
351 Magicka
Summon a scorching cloud of ash at the target location for 15 seconds, reducing enemy Movement Speed by 70% and healing you and your allies for 667 every 1 second.
Heals for significantly more.

42
Cinder Storm IV
351 Magicka
Summon a scorching cloud of ash at the target location for 15 seconds, reducing enemy Movement Speed by 70% and healing you and your allies for 674 every 1 second.
Heals for significantly more.

42
Eruption I
270 Magicka
Summon a scorching cloud of ash at the target location for 15 seconds, dealing 1742 Flame Damage immediately, reducing enemy Movement Speed by 70%, and dealing 309 Flame Damage in the area every 1 second. The eruptive damage can occur once every 10 seconds.
Damages instead of healing. Deals some damage instantly and reduces the cost.

42
Eruption II
270 Magicka
Summon a scorching cloud of ash at the target location for 15 seconds, dealing 1761 Flame Damage immediately, reducing enemy Movement Speed by 70%, and dealing 312 Flame Damage in the area every 1 second. The eruptive damage can occur once every 10 seconds.
Damages instead of healing. Deals some damage instantly and reduces the cost.

42
Eruption III
270 Magicka
Summon a scorching cloud of ash at the target location for 15 seconds, dealing 1780 Flame Damage immediately, reducing enemy Movement Speed by 70%, and dealing 315 Flame Damage in the area every 1 second. The eruptive damage can occur once every 10 seconds.
Damages instead of healing. Deals some damage instantly and reduces the cost.

42
Eruption IV
270 Magicka
Summon a scorching cloud of ash at the target location for 15 seconds, dealing 1799 Flame Damage immediately, reducing enemy Movement Speed by 70%, and dealing 319 Flame Damage in the area every 1 second. The eruptive damage can occur once every 10 seconds.
Damages instead of healing. Deals some damage instantly and reduces the cost.
PASSIVES


18
Eternal Mountain II
Increases duration of your Earthen Heart abilities by 20%.

8
Eternal Mountain I
Increases duration of your Earthen Heart abilities by 10%.

18
Eternal Mountain II
Increases duration of your Earthen Heart abilities by 20%.


27
Battle Roar II
When you cast an Ultimate ability, you restore 50 Health, 50 Magicka, and 50 Stamina for each point of the Ultimate spent.

14
Battle Roar I
When you cast an Ultimate ability, you restore 25 Health, 25 Magicka, and 25 Stamina for each point of the Ultimate spent.

27
Battle Roar II
When you cast an Ultimate ability, you restore 50 Health, 50 Magicka, and 50 Stamina for each point of the Ultimate spent.


36
Mountain's Blessing II
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for 20 seconds, increasing your Weapon Damage by 10% If you are in combat, you also generate 3 Ultimate. This effect can occur once every 6 seconds.

22
Mountain's Blessing I
When you cast an Earthen Heart ability, you and your group members gain Minor Brutality for 10 seconds, increasing your Weapon Damage by 10% If you are in combat, you also generate 2 Ultimate. This effect can occur once every 6 seconds.

36
Mountain's Blessing II
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for 20 seconds, increasing your Weapon Damage by 10% If you are in combat, you also generate 3 Ultimate. This effect can occur once every 6 seconds.


50
Helping Hands II
When you cast an Earthen Heart ability with a cost, you restore 1120 Stamina. This effect cannot activate when using a Stamina costing ability and must cost more than the restored value.

39
Helping Hands I
When you cast an Earthen Heart ability with a cost, you restore 1120 Stamina. This effect cannot activate when using a Stamina costing ability, must cost more than the restored value, and can occur once every 2 seconds.

50
Helping Hands II
When you cast an Earthen Heart ability with a cost, you restore 1120 Stamina. This effect cannot activate when using a Stamina costing ability and must cost more than the restored value.
Assassination
ULTIMATES


12
Death Stroke IV
70 Ultimate
Ravage an enemy with a swift strike, dealing 3716 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds.

12
Death Stroke I
70 Ultimate
Ravage an enemy with a swift strike, dealing 3598 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds.

12
Death Stroke II
70 Ultimate
Ravage an enemy with a swift strike, dealing 3637 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds.

12
Death Stroke III
70 Ultimate
Ravage an enemy with a swift strike, dealing 3677 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds.

12
Death Stroke IV
70 Ultimate
Ravage an enemy with a swift strike, dealing 3716 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds.

12
Incapacitating Strike I
70 Ultimate
Ravage an enemy with a swift strike, dealing 3718 Disease Damage and causing them to take 20% more damage from your attacks for 6 seconds. If cast with 120 or more Ultimate, the enemy is stunned for 3 seconds. While slotted you gain Reave, which restores 85 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Deals Disease Damage. If cast with higher Ultimate, stuns the target. While slotted, your Light and Heavy Attacks restore resources if the enemy has a negative effect active.

12
Incapacitating Strike II
70 Ultimate
Ravage an enemy with a swift strike, dealing 3718 Disease Damage and causing them to take 20% more damage from your attacks for 6 seconds. If cast with 120 or more Ultimate, the enemy is stunned for 3 seconds. While slotted you gain Reave, which restores 90 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Deals Disease Damage. If cast with higher Ultimate, stuns the target. While slotted, your Light and Heavy Attacks restore resources if the enemy has a negative effect active.

12
Incapacitating Strike III
70 Ultimate
Ravage an enemy with a swift strike, dealing 3718 Disease Damage and causing them to take 20% more damage from your attacks for 6 seconds. If cast with 120 or more Ultimate, the enemy is stunned for 3 seconds. While slotted you gain Reave, which restores 95 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Deals Disease Damage. If cast with higher Ultimate, stuns the target. While slotted, your Light and Heavy Attacks restore resources if the enemy has a negative effect active.

12
Incapacitating Strike IV
70 Ultimate
Ravage an enemy with a swift strike, dealing 3718 Disease Damage and causing them to take 20% more damage from your attacks for 6 seconds. If cast with 120 or more Ultimate, the enemy is stunned for 3 seconds. While slotted you gain Reave, which restores 100 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Deals Disease Damage. If cast with higher Ultimate, stuns the target. While slotted, your Light and Heavy Attacks restore resources if the enemy has a negative effect active.

12
Soul Harvest I
70 Ultimate
Ravage an enemy with a spinning attack, dealing 3718 Magic Damage and increasing your damage against them by 20% for 6 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 16%. While slotted, any time you kill an enemy you gain 7 Ultimate.
Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate.

12
Soul Harvest II
70 Ultimate
Ravage an enemy with a spinning attack, dealing 3718 Magic Damage and increasing your damage against them by 20% for 6 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 16%. While slotted, any time you kill an enemy you gain 8 Ultimate.
Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate.

12
Soul Harvest III
70 Ultimate
Ravage an enemy with a spinning attack, dealing 3718 Magic Damage and increasing your damage against them by 20% for 6 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 16%. While slotted, any time you kill an enemy you gain 9 Ultimate.
Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate.

12
Soul Harvest IV
70 Ultimate
Ravage an enemy with a spinning attack, dealing 3718 Magic Damage and increasing your damage against them by 20% for 6 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 16%. While slotted, any time you kill an enemy you gain 10 Ultimate.
Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate.
SKILLS


1
Assassin's Blade IV
2430 Magicka
Thrust a magic blade with lethal precision to stab an enemy, dealing 1161 Magic Damage. Deals 300% more damage to enemies below 25% Health.

1
Assassin's Blade I
2430 Magicka
Thrust a magic blade with lethal precision to stab an enemy, dealing 1124 Magic Damage. Deals 300% more damage to enemies below 25% Health.

1
Assassin's Blade II
2430 Magicka
Thrust a magic blade with lethal precision to stab an enemy, dealing 1136 Magic Damage. Deals 300% more damage to enemies below 25% Health.

1
Assassin's Blade III
2430 Magicka
Thrust a magic blade with lethal precision to stab an enemy, dealing 1148 Magic Damage. Deals 300% more damage to enemies below 25% Health.

1
Assassin's Blade IV
2430 Magicka
Thrust a magic blade with lethal precision to stab an enemy, dealing 1161 Magic Damage. Deals 300% more damage to enemies below 25% Health.

1
Killer's Blade I
2066 Stamina
Thrust a caustic blade with lethal precision to stab an enemy, dealing 1161 Disease Damage. Deals up to 400% more damage to enemies with less than 50% Health. Heals you for 2323 if the enemy dies within 2 seconds of being struck.
Converts into a Stamina ability, deals Disease Damage, and now scales linearly based on missing Health rather than a flat value. Also heals you if the target dies within two seconds of use.

1
Killer's Blade II
2066 Stamina
Thrust a caustic blade with lethal precision to stab an enemy, dealing 1161 Disease Damage. Deals up to 400% more damage to enemies with less than 50% Health. Heals you for 2348 if the enemy dies within 2 seconds of being struck.
Converts into a Stamina ability, deals Disease Damage, and now scales linearly based on missing Health rather than a flat value. Also heals you if the target dies within two seconds of use.

1
Killer's Blade III
2066 Stamina
Thrust a caustic blade with lethal precision to stab an enemy, dealing 1161 Disease Damage. Deals up to 400% more damage to enemies with less than 50% Health. Heals you for 2374 if the enemy dies within 2 seconds of being struck.
Converts into a Stamina ability, deals Disease Damage, and now scales linearly based on missing Health rather than a flat value. Also heals you if the target dies within two seconds of use.

1
Killer's Blade IV
2066 Stamina
Thrust a caustic blade with lethal precision to stab an enemy, dealing 1161 Disease Damage. Deals up to 400% more damage to enemies with less than 50% Health. Heals you for 2399 if the enemy dies within 2 seconds of being struck.
Converts into a Stamina ability, deals Disease Damage, and now scales linearly based on missing Health rather than a flat value. Also heals you if the target dies within two seconds of use.

1
Impale I
2430 Magicka
Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 330% more damage to enemies below 25% Health.
Allows you to use the ability at range and increases the execute multiplier.

1
Impale II
2430 Magicka
Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 330% more damage to enemies below 25% Health.
Allows you to use the ability at range and increases the execute multiplier.

1
Impale III
2430 Magicka
Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 330% more damage to enemies below 25% Health.
Allows you to use the ability at range and increases the execute multiplier.

1
Impale IV
2430 Magicka
Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 330% more damage to enemies below 25% Health.
Allows you to use the ability at range and increases the execute multiplier.


4
Teleport Strike IV
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 1392 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

4
Teleport Strike I
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 1348 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

4
Teleport Strike II
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 1362 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

4
Teleport Strike III
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 1377 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

4
Teleport Strike IV
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 1392 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

4
Lotus Fan I
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 1393 Magic Damage. After teleporting you unleash a fan of knives, dealing an additional 3240 Magic Damage over 20 seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.

4
Lotus Fan II
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 1393 Magic Damage. After teleporting you unleash a fan of knives, dealing an additional 3270 Magic Damage over 20 seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.

4
Lotus Fan III
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 1393 Magic Damage. After teleporting you unleash a fan of knives, dealing an additional 3310 Magic Damage over 20 seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.

4
Lotus Fan IV
3780 Magicka
Flash through the shadows and ambush an enemy, dealing 1393 Magic Damage. After teleporting you unleash a fan of knives, dealing an additional 3340 Magic Damage over 20 seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.

4
Ambush I
3213 Stamina
Flash through the shadows and ambush an enemy, dealing 1393 Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. Also grants you Empower and Minor Berserk for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 80% and your damage done by 5%.
Converts to a Stamina ability and deals Physical Damage. Also grants you Empower and Minor Berserk.

4
Ambush II
3213 Stamina
Flash through the shadows and ambush an enemy, dealing 1408 Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. Also grants you Empower and Minor Berserk for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 80% and your damage done by 5%.
Converts to a Stamina ability and deals Physical Damage. Also grants you Empower and Minor Berserk.

4
Ambush III
3213 Stamina
Flash through the shadows and ambush an enemy, dealing 1423 Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. Also grants you Empower and Minor Berserk for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 80% and your damage done by 5%.
Converts to a Stamina ability and deals Physical Damage. Also grants you Empower and Minor Berserk.

4
Ambush IV
3213 Stamina
Flash through the shadows and ambush an enemy, dealing 1438 Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. Also grants you Empower and Minor Berserk for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 80% and your damage done by 5%.
Converts to a Stamina ability and deals Physical Damage. Also grants you Empower and Minor Berserk.


20
Blur IV
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.

20
Blur I
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 17 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.

20
Blur II
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 18 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.

20
Blur III
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 19 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.

20
Blur IV
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.

20
Mirage I
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and increasing your Physical and Spell Resistance by 2974 for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up.

20
Mirage II
3690 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and increasing your Physical and Spell Resistance by 2974 for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up.

20
Mirage III
3600 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and increasing your Physical and Spell Resistance by 2974 for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up.

20
Mirage IV
3510 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and increasing your Physical and Spell Resistance by 2974 for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up.

20
Phantasmal Escape I
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 2.5 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Grants snare and immobilization immunity for a short duration.

20
Phantasmal Escape II
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 3 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Grants snare and immobilization immunity for a short duration.

20
Phantasmal Escape III
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 3.5 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Grants snare and immobilization immunity for a short duration.

20
Phantasmal Escape IV
3780 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Grants snare and immobilization immunity for a short duration.


30
Mark Target IV
2700 Magicka
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal to full Health. You can only have one Mark Target active at a time.

30
Mark Target I
2700 Magicka
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 17 seconds. When a marked enemy dies, you heal to full Health. You can only have one Mark Target active at a time.

30
Mark Target II
2700 Magicka
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 18 seconds. When a marked enemy dies, you heal to full Health. You can only have one Mark Target active at a time.

30
Mark Target III
2700 Magicka
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 19 seconds. When a marked enemy dies, you heal to full Health. You can only have one Mark Target active at a time.

30
Mark Target IV
2700 Magicka
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal to full Health. You can only have one Mark Target active at a time.

30
Piercing Mark I
2700 Magicka
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 57 seconds. You can detect marked enemies even if they use stealth or invisibility for 3 seconds. When a marked enemy dies, you heal to full Health. You can only have one Piercing Mark active at a time.
Ability has an increased duration, and you can see the target if they use stealth or invisibility.

30
Piercing Mark II
2700 Magicka
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 58 seconds. You can detect marked enemies even if they use stealth or invisibility for 3 seconds. When a marked enemy dies, you heal to full Health. You can only have one Piercing Mark active at a time.
Ability has an increased duration, and you can see the target if they use stealth or invisibility.

30
Piercing Mark III
2700 Magicka
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 59 seconds. You can detect marked enemies even if they use stealth or invisibility for 3 seconds. When a marked enemy dies, you heal to full Health. You can only have one Piercing Mark active at a time.
Ability has an increased duration, and you can see the target if they use stealth or invisibility.

30
Piercing Mark IV
2700 Magicka
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 1 minute. You can detect marked enemies even if they use stealth or invisibility for 3 seconds. When a marked enemy dies, you heal to full Health. You can only have one Piercing Mark active at a time.
Ability has an increased duration, and you can see the target if they use stealth or invisibility.

30
Reaper's Mark I
2700 Magicka
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal to full Health and gain Major Berserk, increasing your damage done by 10% for 7 seconds. You can only have one Reaper's Mark active at a time.
If the marked enemy dies, you gain Major Berserk, increasing your damage done.

30
Reaper's Mark II
2700 Magicka
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal to full Health and gain Major Berserk, increasing your damage done by 10% for 8 seconds. You can only have one Reaper's Mark active at a time.
If the marked enemy dies, you gain Major Berserk, increasing your damage done.

30
Reaper's Mark III
2700 Magicka
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal to full Health and gain Major Berserk, increasing your damage done by 10% for 9 seconds. You can only have one Reaper's Mark active at a time.
If the marked enemy dies, you gain Major Berserk, increasing your damage done.

30
Reaper's Mark IV
2700 Magicka
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal to full Health and gain Major Berserk, increasing your damage done by 10% for 10 seconds. You can only have one Reaper's Mark active at a time.
If the marked enemy dies, you gain Major Berserk, increasing your damage done.


42
Grim Focus IV
2700 Magicka
Focus your senses for 40 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost to deal 4182 Magic Damage, and healing for 33% of the damage dealt if you are within melee range.

42
Grim Focus I
2700 Magicka
Focus your senses for 40 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost to deal 4049 Magic Damage, and healing for 33% of the damage dealt if you are within melee range.

42
Grim Focus II
2700 Magicka
Focus your senses for 40 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost to deal 4093 Magic Damage, and healing for 33% of the damage dealt if you are within melee range.

42
Grim Focus III
2700 Magicka
Focus your senses for 40 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost to deal 4138 Magic Damage, and healing for 33% of the damage dealt if you are within melee range.

42
Grim Focus IV
2700 Magicka
Focus your senses for 40 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost to deal 4182 Magic Damage, and healing for 33% of the damage dealt if you are within melee range.

42
Relentless Focus I
2295 Stamina
Focus your senses for 54 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals 4183 Disease Damage, and heals for 33% of the damage dealt if you are within melee range.
Converts into a Stamina ability and deals Disease Damage. Increases duration.

42
Relentless Focus II
2295 Stamina
Focus your senses for 56 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals 4229 Disease Damage, and heals for 33% of the damage dealt if you are within melee range.
Converts into a Stamina ability and deals Disease Damage. Increases duration.

42
Relentless Focus III
2295 Stamina
Focus your senses for 58 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals 4275 Disease Damage, and heals for 33% of the damage dealt if you are within melee range.
Converts into a Stamina ability and deals Disease Damage. Increases duration.

42
Relentless Focus IV
2295 Stamina
Focus your senses for 1 minute, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals 4321 Disease Damage, and heals for 33% of the damage dealt if you are within melee range.
Converts into a Stamina ability and deals Disease Damage. Increases duration.

42
Merciless Resolve I
2700 Magicka
Focus your senses for 40 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost that deals 4601 Magic Damage, and heals for 50% of the damage dealt if you are within melee range.
The spectral bow does more damage and heals for more.

42
Merciless Resolve II
2700 Magicka
Focus your senses for 40 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost that deals 4651 Magic Damage, and heals for 50% of the damage dealt if you are within melee range.
The spectral bow does more damage and heals for more.

42
Merciless Resolve III
2700 Magicka
Focus your senses for 40 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost that deals 4702 Magic Damage, and heals for 50% of the damage dealt if you are within melee range.
The spectral bow does more damage and heals for more.

42
Merciless Resolve IV
2700 Magicka
Focus your senses for 40 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost that deals 4752 Magic Damage, and heals for 50% of the damage dealt if you are within melee range.
The spectral bow does more damage and heals for more.
PASSIVES


18
Master Assassin II
Increases your Physical and Spell Penetration against enemies you are flanking by 2974. Increases the duration of the stun from Sneak by 100%.

8
Master Assassin I
Increases your Physical and Spell Penetration against enemies you are flanking by 1487. Increases the duration of the stun from Sneak by 100%.

18
Master Assassin II
Increases your Physical and Spell Penetration against enemies you are flanking by 2974. Increases the duration of the stun from Sneak by 100%.


27
Executioner II
When an enemy dies within 2 seconds of being damaged by you, you restore 1000 Magicka and Stamina.

14
Executioner I
When an enemy dies within 2 seconds of being damaged by you, you restore 500 Magicka and Stamina.

27
Executioner II
When an enemy dies within 2 seconds of being damaged by you, you restore 1000 Magicka and Stamina.


36
Pressure Points II
Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted. Current bonus: 0.

22
Pressure Points I
Increases your Weapon and Spell Critical ratings by 219 for each Assassination ability slotted. Current bonus: 0.

36
Pressure Points II
Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted. Current bonus: 0.


50
Hemorrhage II
Increases your Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 20 seconds.

39
Hemorrhage I
Increases your Critical Damage by 5%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 10 seconds.

50
Hemorrhage II
Increases your Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 20 seconds.
Shadow
ULTIMATES


12
Consuming Darkness IV
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.

12
Consuming Darkness I
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.

12
Consuming Darkness II
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.

12
Consuming Darkness III
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.

12
Consuming Darkness IV
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.

12
Bolstering Darkness I
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection for 7 seconds, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Major Protection persists after leaving the area.

12
Bolstering Darkness II
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection for 8 seconds, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Major Protection persists after leaving the area.

12
Bolstering Darkness III
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection for 9 seconds, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Major Protection persists after leaving the area.

12
Bolstering Darkness IV
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection for 10 seconds, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Major Protection persists after leaving the area.

12
Veil of Blades I
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 1393 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Enemies in the area take damage over time.

12
Veil of Blades II
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 1408 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Enemies in the area take damage over time.

12
Veil of Blades III
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 1423 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Enemies in the area take damage over time.

12
Veil of Blades IV
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 1438 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Enemies in the area take damage over time.
SKILLS


1
Veiled Strike IV
2295 Magicka
Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance.

1
Veiled Strike I
2295 Magicka
Slash an enemy, dealing 2249 Magic Damage. If you strike an enemy from their flank you set them Off Balance.

1
Veiled Strike II
2295 Magicka
Slash an enemy, dealing 2273 Magic Damage. If you strike an enemy from their flank you set them Off Balance.

1
Veiled Strike III
2295 Magicka
Slash an enemy, dealing 2298 Magic Damage. If you strike an enemy from their flank you set them Off Balance.

1
Veiled Strike IV
2295 Magicka
Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance.

1
Surprise Attack I
2295 Stamina
Slash an enemy, dealing 2323 Physical Damage and applying the Sundered status effect. If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every 4 seconds.
Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy.

1
Surprise Attack II
2295 Stamina
Slash an enemy, dealing 2348 Physical Damage and applying the Sundered status effect. If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every 4 seconds.
Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy.

1
Surprise Attack III
2295 Stamina
Slash an enemy, dealing 2374 Physical Damage and applying the Sundered status effect. If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every 4 seconds.
Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy.

1
Surprise Attack IV
2295 Stamina
Slash an enemy, dealing 2399 Physical Damage and applying the Sundered status effect. If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every 4 seconds.
Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy.

1
Concealed Weapon I
2295 Magicka
Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak, invisibility, or Major Expedition ends while in combat, your damage done is increased by 7% for 5 seconds. While slotted, you gain Minor Expedition, increasing your Movement Speed by 15%.
While slotted you gain movement speed and leaving Sneak or invisibility increases your damage done.

1
Concealed Weapon II
2295 Magicka
Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak, invisibility, or Major Expedition ends while in combat, your damage done is increased by 8% for 5 seconds. While slotted, you gain Minor Expedition, increasing your Movement Speed by 15%.
While slotted you gain movement speed and leaving Sneak or invisibility increases your damage done.

1
Concealed Weapon III
2295 Magicka
Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak, invisibility, or Major Expedition ends while in combat, your damage done is increased by 9% for 5 seconds. While slotted, you gain Minor Expedition, increasing your Movement Speed by 15%.
While slotted you gain movement speed and leaving Sneak or invisibility increases your damage done.

1
Concealed Weapon IV
2295 Magicka
Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak, invisibility, or Major Expedition ends while in combat, your damage done is increased by 10% for 5 seconds. While slotted, you gain Minor Expedition, increasing your Movement Speed by 15%.
While slotted you gain movement speed and leaving Sneak or invisibility increases your damage done.


4
Shadow Cloak IV
4050 Magicka
Cloak yourself in shadow to become invisible for 3 seconds.

4
Shadow Cloak I
4320 Magicka
Cloak yourself in shadow to become invisible for 3 seconds.

4
Shadow Cloak II
4230 Magicka
Cloak yourself in shadow to become invisible for 3 seconds.

4
Shadow Cloak III
4140 Magicka
Cloak yourself in shadow to become invisible for 3 seconds.

4
Shadow Cloak IV
4050 Magicka
Cloak yourself in shadow to become invisible for 3 seconds.

4
Shadowy Disguise I
4050 Magicka
Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike.
Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up.

4
Shadowy Disguise II
3960 Magicka
Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike.
Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up.

4
Shadowy Disguise III
3870 Magicka
Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike.
Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up.

4
Shadowy Disguise IV
3780 Magicka
Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike.
Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up.

4
Dark Cloak I
4050 Magicka
Shroud yourself in protective shadow to heal for 826 Health every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health. You gain Minor Protection for 10 seconds, reducing your damage taken by 5%.
No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection.

4
Dark Cloak II
4050 Magicka
Shroud yourself in protective shadow to heal for 835 Health every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health. You gain Minor Protection for 10 seconds, reducing your damage taken by 5%.
No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection.

4
Dark Cloak III
4050 Magicka
Shroud yourself in protective shadow to heal for 844 Health every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health. You gain Minor Protection for 10 seconds, reducing your damage taken by 5%.
No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection.

4
Dark Cloak IV
4050 Magicka
Shroud yourself in protective shadow to heal for 853 Health every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health. You gain Minor Protection for 10 seconds, reducing your damage taken by 5%.
No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection.


20
Path of Darkness IV
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path.

20
Path of Darkness I
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%. Effect persists for 1 second after leaving the path.

20
Path of Darkness II
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%. Effect persists for 2 seconds after leaving the path.

20
Path of Darkness III
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%. Effect persists for 3 seconds after leaving the path.

20
Path of Darkness IV
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path.

20
Twisting Path I
2700 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30% which persists for 4 seconds after leaving the path. Deals 365 Magic Damage to enemies in the target area every 1 second.
Reduces the cost and the path affects a larger conal area and deals damage.

20
Twisting Path II
2700 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30% which persists for 4 seconds after leaving the path. Deals 369 Magic Damage to enemies in the target area every 1 second.
Reduces the cost and the path affects a larger conal area and deals damage.

20
Twisting Path III
2700 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30% which persists for 4 seconds after leaving the path. Deals 373 Magic Damage to enemies in the target area every 1 second.
Reduces the cost and the path affects a larger conal area and deals damage.

20
Twisting Path IV
2700 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing movement speed by 30% which persists for 4 seconds after leaving the path. Deals 377 Magic Damage to enemies in the target area every 1 second.
Reduces the cost and the path affects a larger conal area and deals damage.

20
Refreshing Path I
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing movement speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path. Heals 422 Health to you and allies in the area every 1 second.
Path also heals you and your allies and increases their Magicka and Stamina Recovery.

20
Refreshing Path II
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing movement speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path. Heals 426 Health to you and allies in the area every 1 second.
Path also heals you and your allies and increases their Magicka and Stamina Recovery.

20
Refreshing Path III
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing movement speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path. Heals 431 Health to you and allies in the area every 1 second.
Path also heals you and your allies and increases their Magicka and Stamina Recovery.

20
Refreshing Path IV
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing movement speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path. Heals 435 Health to you and allies in the area every 1 second.
Path also heals you and your allies and increases their Magicka and Stamina Recovery.


30
Aspect of Terror IV
3780 Magicka
Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.

30
Aspect of Terror I
4050 Magicka
Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.

30
Aspect of Terror II
3960 Magicka
Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.

30
Aspect of Terror III
3870 Magicka
Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.

30
Aspect of Terror IV
3780 Magicka
Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.

30
Mass Hysteria I
3780 Magicka
Summon a dark spirit to terrify all nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
The ability no longer has a cap of how many targets it can affect and the fear increases in duration as the ability ranks up.

30
Mass Hysteria II
3780 Magicka
Summon a dark spirit to terrify all nearby enemies, causing them to cower in fear for 2.3 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
The ability no longer has a cap of how many targets it can affect and the fear increases in duration as the ability ranks up.

30
Mass Hysteria III
3780 Magicka
Summon a dark spirit to terrify all nearby enemies, causing them to cower in fear for 2.7 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
The ability no longer has a cap of how many targets it can affect and the fear increases in duration as the ability ranks up.

30
Mass Hysteria IV
3780 Magicka
Summon a dark spirit to terrify all nearby enemies, causing them to cower in fear for 3 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
The ability no longer has a cap of how many targets it can affect and the fear increases in duration as the ability ranks up.

30
Manifestation of Terror I
3510 Magicka
Conceal a sinister trap at the target location, which takes 2 seconds to arm and lasts for 20 seconds. When the trap is triggered, up to 6 enemies in the area become terrified, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
Reduces the cost and creates a trap at your target location instead, which fears enemies when triggered.

30
Manifestation of Terror II
3420 Magicka
Conceal a sinister trap at the target location, which takes 2 seconds to arm and lasts for 20 seconds. When the trap is triggered, up to 6 enemies in the area become terrified, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
Reduces the cost and creates a trap at your target location instead, which fears enemies when triggered.

30
Manifestation of Terror III
3330 Magicka
Conceal a sinister trap at the target location, which takes 2 seconds to arm and lasts for 20 seconds. When the trap is triggered, up to 6 enemies in the area become terrified, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
Reduces the cost and creates a trap at your target location instead, which fears enemies when triggered.

30
Manifestation of Terror IV
3240 Magicka
Conceal a sinister trap at the target location, which takes 2 seconds to arm and lasts for 20 seconds. When the trap is triggered, up to 6 enemies in the area become terrified, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
Reduces the cost and creates a trap at your target location instead, which fears enemies when triggered.


42
Summon Shade IV
2970 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 462 Magic Damage once every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%.

42
Summon Shade I
2970 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 448 Magic Damage once every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%.

42
Summon Shade II
2970 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 452 Magic Damage once every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%.

42
Summon Shade III
2970 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 457 Magic Damage once every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%.

42
Summon Shade IV
2970 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 462 Magic Damage once every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%.

42
Dark Shade I
2970 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 604 Magic Damage and occasionally whirlwinds all enemies around it, dealing 604 Magic Damage once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds.
Shade deals increased damage, and occasionally casts an area of effect attack.

42
Dark Shade II
2970 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 610 Magic Damage and occasionally whirlwinds all enemies around it, dealing 610 Magic Damage once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds.
Shade deals increased damage, and occasionally casts an area of effect attack.

42
Dark Shade III
2970 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 617 Magic Damage and occasionally whirlwinds all enemies around it, dealing 617 Magic Damage once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds.
Shade deals increased damage, and occasionally casts an area of effect attack.

42
Dark Shade IV
2970 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 623 Magic Damage and occasionally whirlwinds all enemies around it, dealing 623 Magic Damage once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds.
Shade deals increased damage, and occasionally casts an area of effect attack.

42
Shadow Image I
3780 Magicka
Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds. The shade shoots at an enemy, dealing 463 Magic Damage every 2 seconds, and inflicts Minor Maim, reducing the enemy's damage done by 5% for 4 seconds. While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.
The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position.

42
Shadow Image II
3780 Magicka
Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds. The shade shoots at an enemy, dealing 468 Magic Damage every 2 seconds, and inflicts Minor Maim, reducing the enemy's damage done by 5% for 4 seconds. While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.
The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position.

42
Shadow Image III
3780 Magicka
Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds. The shade shoots at an enemy, dealing 473 Magic Damage every 2 seconds, and inflicts Minor Maim, reducing the enemy's damage done by 5% for 4 seconds. While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.
The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position.

42
Shadow Image IV
3780 Magicka
Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds. The shade shoots at an enemy, dealing 478 Magic Damage every 2 seconds, and inflicts Minor Maim, reducing the enemy's damage done by 5% for 4 seconds. While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.
The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position.
PASSIVES


18
Refreshing Shadows II
Increases your Health, Stamina, and Magicka Recovery by 15%.

8
Refreshing Shadows I
Increases your Health, Stamina, and Magicka Recovery by 7%.

18
Refreshing Shadows II
Increases your Health, Stamina, and Magicka Recovery by 15%.


27
Shadow Barrier II
Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. Current Bonus: 0%. Current Duration: 6 seconds

14
Shadow Barrier I
Casting a Shadow ability grants you Major Resolve for 3 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. Current Bonus: 0%. Current Duration: 3 seconds.

27
Shadow Barrier II
Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. Current Bonus: 0%. Current Duration: 6 seconds


36
Dark Vigor II
Increases your Max Health by 3% for each Shadow ability slotted. Current bonus: 0%.

22
Dark Vigor I
Increases your Max Health by 2% for each Shadow ability slotted. Current bonus: 0%.

36
Dark Vigor II
Increases your Max Health by 3% for each Shadow ability slotted. Current bonus: 0%.


50
Dark Veil II
Increases the duration of your non-invisibility based Shadow abilities by 2 seconds.

39
Dark Veil I
Increases the duration of your non-invisibility based Shadow abilities by 1 second.

50
Dark Veil II
Increases the duration of your non-invisibility based Shadow abilities by 2 seconds.
Siphoning
ULTIMATES


12
Soul Shred IV
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 3486 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.

12
Soul Shred I
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 3375 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.

12
Soul Shred II
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 3412 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.

12
Soul Shred III
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 3449 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.

12
Soul Shred IV
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 3486 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.

12
Soul Siphon I
150 Ultimate
Sanctify your soul and the souls of nearby allies with a night rune, healing for 3485 Health and an additional 9088 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 16% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
Heals you and your allies instead of damaging and stunning enemies.

12
Soul Siphon II
150 Ultimate
Sanctify your soul and the souls of nearby allies with a night rune, healing for 3523 Health and an additional 9184 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 16% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
Heals you and your allies instead of damaging and stunning enemies.

12
Soul Siphon III
150 Ultimate
Sanctify your soul and the souls of nearby allies with a night rune, healing for 3561 Health and an additional 9280 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 16% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
Heals you and your allies instead of damaging and stunning enemies.

12
Soul Siphon IV
150 Ultimate
Sanctify your soul and the souls of nearby allies with a night rune, healing for 3600 Health and an additional 9384 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 16% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
Heals you and your allies instead of damaging and stunning enemies.

12
Soul Tether I
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 3485 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 607 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.

12
Soul Tether II
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 3523 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 613 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.

12
Soul Tether III
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 3561 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 620 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.

12
Soul Tether IV
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 3600 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 627 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.
SKILLS


1
Strife IV
2700 Magicka
Steal an enemy's life force, dealing 1548 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.

1
Strife I
2700 Magicka
Steal an enemy's life force, dealing 1499 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.

1
Strife II
2700 Magicka
Steal an enemy's life force, dealing 1515 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.

1
Strife III
2700 Magicka
Steal an enemy's life force, dealing 1531 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.

1
Strife IV
2700 Magicka
Steal an enemy's life force, dealing 1548 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.

1
Funnel Health I
2700 Magicka
Steal an enemy's life force, dealing 1549 Magic Damage and healing you or 2 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds.
Heals an additional target.

1
Funnel Health II
2700 Magicka
Steal an enemy's life force, dealing 1566 Magic Damage and healing you or 2 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds.
Heals an additional target.

1
Funnel Health III
2700 Magicka
Steal an enemy's life force, dealing 1583 Magic Damage and healing you or 2 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds.
Heals an additional target.

1
Funnel Health IV
2700 Magicka
Steal an enemy's life force, dealing 1600 Magic Damage and healing you or 2 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds.
Heals an additional target.

1
Swallow Soul I
2700 Magicka
Steal an enemy's life force, dealing 2091 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
Increases the damage done but reduces the healing caused. Heal only targets yourself.

1
Swallow Soul II
2700 Magicka
Steal an enemy's life force, dealing 2114 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
Increases the damage done but reduces the healing caused. Heal only targets yourself.

1
Swallow Soul III
2700 Magicka
Steal an enemy's life force, dealing 2137 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
Increases the damage done but reduces the healing caused. Heal only targets yourself.

1
Swallow Soul IV
2700 Magicka
Steal an enemy's life force, dealing 2160 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
Increases the damage done but reduces the healing caused. Heal only targets yourself.


4
Malevolent Offering IV
3510 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3486 Health, while draining 1080 Health from yourself over 3 seconds.

4
Malevolent Offering I
3510 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3375 Health, while draining 1080 Health from yourself over 3 seconds.

4
Malevolent Offering II
3510 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3412 Health, while draining 1080 Health from yourself over 3 seconds.

4
Malevolent Offering III
3510 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3449 Health, while draining 1080 Health from yourself over 3 seconds.

4
Malevolent Offering IV
3510 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3486 Health, while draining 1080 Health from yourself over 3 seconds.

4
Shrewd Offering I
3240 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3485 Health, while draining 810 Health from yourself over 2 seconds.
Reduces the Magicka cost and the duration of the Health cost.

4
Shrewd Offering II
3150 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3485 Health, while draining 810 Health from yourself over 2 seconds.
Reduces the Magicka cost and the duration of the Health cost.

4
Shrewd Offering III
3060 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3485 Health, while draining 810 Health from yourself over 2 seconds.
Reduces the Magicka cost and the duration of the Health cost.

4
Shrewd Offering IV
2970 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3485 Health, while draining 810 Health from yourself over 2 seconds.
Reduces the Magicka cost and the duration of the Health cost.

4
Healthy Offering I
3510 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3485 Health, while draining 1080 Health from yourself over 3 seconds. After casting, gain Minor Mending for 10 seconds, increasing your healing done by 8%.
Grants you Minor Mending after casting, increasing your healing done.

4
Healthy Offering II
3510 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3523 Health, while draining 1080 Health from yourself over 3 seconds. After casting, gain Minor Mending for 10 seconds, increasing your healing done by 8%.
Grants you Minor Mending after casting, increasing your healing done.

4
Healthy Offering III
3510 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3561 Health, while draining 1080 Health from yourself over 3 seconds. After casting, gain Minor Mending for 10 seconds, increasing your healing done by 8%.
Grants you Minor Mending after casting, increasing your healing done.

4
Healthy Offering IV
3510 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3600 Health, while draining 1080 Health from yourself over 3 seconds. After casting, gain Minor Mending for 10 seconds, increasing your healing done by 8%.
Grants you Minor Mending after casting, increasing your healing done.


20
Cripple IV
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4631 Magic Damage over 20 seconds and reducing their movement speed by 30% for 4 seconds.

20
Cripple I
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4488 Magic Damage over 20 seconds and reducing their movement speed by 30% for 4 seconds.

20
Cripple II
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4532 Magic Damage over 20 seconds and reducing their movement speed by 30% for 4 seconds.

20
Cripple III
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4576 Magic Damage over 20 seconds and reducing their movement speed by 30% for 4 seconds.

20
Cripple IV
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4631 Magic Damage over 20 seconds and reducing their movement speed by 30% for 4 seconds.

20
Debilitate I
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4642 Magic Damage over 20 seconds and reducing their movement speed by 50% for 4 seconds. Each tick applies the Overcharged status effect, inflicting Minor Magickasteal for 4 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging the target.
Increases the snare potency and each tick applies the Overcharged status effect.

20
Debilitate II
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4686 Magic Damage over 20 seconds and reducing their movement speed by 50% for 4 seconds. Each tick applies the Overcharged status effect, inflicting Minor Magickasteal for 4 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging the target.
Increases the snare potency and each tick applies the Overcharged status effect.

20
Debilitate III
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4741 Magic Damage over 20 seconds and reducing their movement speed by 50% for 4 seconds. Each tick applies the Overcharged status effect, inflicting Minor Magickasteal for 4 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging the target.
Increases the snare potency and each tick applies the Overcharged status effect.

20
Debilitate IV
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 4785 Magic Damage over 20 seconds and reducing their movement speed by 50% for 4 seconds. Each tick applies the Overcharged status effect, inflicting Minor Magickasteal for 4 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging the target.
Increases the snare potency and each tick applies the Overcharged status effect.

20
Crippling Grasp I
2700 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1161 Magic Damage and an additional 4220 Magic Damage over 20 seconds, immobilizing them for 2 seconds, and reducing their movement speed by 30% for 4 seconds.
Converts some of the damage over time into more up front damage, immobilizes the enemy on impact, and reduces the cost.

20
Crippling Grasp II
2700 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1173 Magic Damage and an additional 4260 Magic Damage over 20 seconds, immobilizing them for 2 seconds, and reducing their movement speed by 30% for 4 seconds.
Converts some of the damage over time into more up front damage, immobilizes the enemy on impact, and reduces the cost.

20
Crippling Grasp III
2700 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1186 Magic Damage and an additional 4310 Magic Damage over 20 seconds, immobilizing them for 2 seconds, and reducing their movement speed by 30% for 4 seconds.
Converts some of the damage over time into more up front damage, immobilizes the enemy on impact, and reduces the cost.

20
Crippling Grasp IV
2700 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1199 Magic Damage and an additional 4350 Magic Damage over 20 seconds, immobilizing them for 2 seconds, and reducing their movement speed by 30% for 4 seconds.
Converts some of the damage over time into more up front damage, immobilizes the enemy on impact, and reduces the cost.


30
Siphoning Strikes IV
1350 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1440 Health for 20 seconds. Fully-charged Heavy Attacks restore twice the value.

30
Siphoning Strikes I
1350 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1394 Health for 20 seconds. Fully-charged Heavy Attacks restore twice the value.

30
Siphoning Strikes II
1350 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1409 Health for 20 seconds. Fully-charged Heavy Attacks restore twice the value.

30
Siphoning Strikes III
1350 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1424 Health for 20 seconds. Fully-charged Heavy Attacks restore twice the value.

30
Siphoning Strikes IV
1350 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1440 Health for 20 seconds. Fully-charged Heavy Attacks restore twice the value.

30
Leeching Strikes I
1148 Stamina
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Converts into a Stamina ability. Restores Stamina when you Light and Heavy Attack and when the effect ends.

30
Leeching Strikes II
1058 Stamina
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Converts into a Stamina ability. Restores Stamina when you Light and Heavy Attack and when the effect ends.

30
Leeching Strikes III
968 Stamina
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Converts into a Stamina ability. Restores Stamina when you Light and Heavy Attack and when the effect ends.

30
Leeching Strikes IV
878 Stamina
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Converts into a Stamina ability. Restores Stamina when you Light and Heavy Attack and when the effect ends.

30
Siphoning Attacks I
1350 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Magicka for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore up to 4270 additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.
Restores Magicka when you Light and Heavy Attack and when the effect ends.

30
Siphoning Attacks II
1260 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Magicka for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore up to 4270 additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.
Restores Magicka when you Light and Heavy Attack and when the effect ends.

30
Siphoning Attacks III
1170 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Magicka for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore up to 4270 additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.
Restores Magicka when you Light and Heavy Attack and when the effect ends.

30
Siphoning Attacks IV
1080 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Magicka for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore up to 4270 additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.
Restores Magicka when you Light and Heavy Attack and when the effect ends.


42
Drain Power IV
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.

42
Drain Power I
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 1687 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.

42
Drain Power II
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 1705 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.

42
Drain Power III
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 1724 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.

42
Drain Power IV
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.

42
Power Extraction I
2983 Stamina
Siphon the vigor from your enemies' blood, dealing 1742 Disease Damage to all nearby enemies. If an enemy is hit you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by 20% and 215 for 30 seconds. Enemies hit have Minor Cowardice applied to them for 7 seconds, reducing their Weapon and Spell Damage by 215.
Converts to a Stamina ability that deals Disease Damage. Applies Minor Cowardice to enemies hit and grants Minor Courage to you.

42
Power Extraction II
2983 Stamina
Siphon the vigor from your enemies' blood, dealing 1742 Disease Damage to all nearby enemies. If an enemy is hit you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by 20% and 215 for 30 seconds. Enemies hit have Minor Cowardice applied to them for 8 seconds, reducing their Weapon and Spell Damage by 215.
Converts to a Stamina ability that deals Disease Damage. Applies Minor Cowardice to enemies hit and grants Minor Courage to you.

42
Power Extraction III
2983 Stamina
Siphon the vigor from your enemies' blood, dealing 1742 Disease Damage to all nearby enemies. If an enemy is hit you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by 20% and 215 for 30 seconds. Enemies hit have Minor Cowardice applied to them for 9 seconds, reducing their Weapon and Spell Damage by 215.
Converts to a Stamina ability that deals Disease Damage. Applies Minor Cowardice to enemies hit and grants Minor Courage to you.

42
Power Extraction IV
2983 Stamina
Siphon the vigor from your enemies' blood, dealing 1742 Disease Damage to all nearby enemies. If an enemy is hit you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by 20% and 215 for 30 seconds. Enemies hit have Minor Cowardice applied to them for 10 seconds, reducing their Weapon and Spell Damage by 215.
Converts to a Stamina ability that deals Disease Damage. Applies Minor Cowardice to enemies hit and grants Minor Courage to you.

42
Sap Essence I
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies and healing you and your allies for 580 plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
Also heals you and your allies. Heal is stronger for each enemy hit.

42
Sap Essence II
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies and healing you and your allies for 586 plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
Also heals you and your allies. Heal is stronger for each enemy hit.

42
Sap Essence III
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies and healing you and your allies for 592 plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
Also heals you and your allies. Heal is stronger for each enemy hit.

42
Sap Essence IV
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies and healing you and your allies for 599 plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
Also heals you and your allies. Heal is stronger for each enemy hit.
PASSIVES


18
Catalyst II
After drinking a potion you gain 20 Ultimate.

8
Catalyst I
After drinking a potion you gain 10 Ultimate.

18
Catalyst II
After drinking a potion you gain 20 Ultimate.


27
Magicka Flood II
Increases your Max Magicka by 8% while a Siphoning ability is slotted.

14
Magicka Flood I
Increases your Max Magicka by 4% while a Siphoning ability is slotted.

27
Magicka Flood II
Increases your Max Magicka by 8% while a Siphoning ability is slotted.


36
Soul Siphoner II
Increases your healing done by 3% for each Siphoning ability slotted. Current bonus: 0%.

22
Soul Siphoner I
Increases your healing done by 2% for each Siphoning ability slotted. Current bonus: 0%.

36
Soul Siphoner II
Increases your healing done by 3% for each Siphoning ability slotted. Current bonus: 0%.


50
Transfer II
Casting a Siphoning ability while in combat generates 2 Ultimate. This effect can occur once every 4 seconds.

39
Transfer I
Casting a Siphoning ability while in combat generates 1 Ultimate. This effect can occur once every 4 seconds.

50
Transfer II
Casting a Siphoning ability while in combat generates 2 Ultimate. This effect can occur once every 4 seconds.
Daedric Summoning
ULTIMATES


12
Summon Storm Atronach IV
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1124 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 8 seconds, increasing their damage done by 10%.

12
Summon Storm Atronach I
275 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1124 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 8 seconds, increasing their damage done by 10%.

12
Summon Storm Atronach II
250 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1124 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 8 seconds, increasing their damage done by 10%.

12
Summon Storm Atronach III
225 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1124 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 8 seconds, increasing their damage done by 10%.

12
Summon Storm Atronach IV
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1124 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 8 seconds, increasing their damage done by 10%.

12
Greater Storm Atronach I
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1461 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 8 seconds, increasing their damage done by 10%.
Increases the health and damage of the atronach.

12
Greater Storm Atronach II
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1477 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 8 seconds, increasing their damage done by 10%.
Increases the health and damage of the atronach.

12
Greater Storm Atronach III
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1493 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 8 seconds, increasing their damage done by 10%.
Increases the health and damage of the atronach.

12
Greater Storm Atronach IV
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1509 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 8 seconds, increasing their damage done by 10%.
Increases the health and damage of the atronach.

12
Summon Charged Atronach I
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach calls upon a lightning storm every 2 seconds, dealing 2249 Shock Damage to enemies around it. Enemies hit are afflicted with the Concussion status effect. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 8 seconds, increasing their damage done by 10%.
The atronach now uses a powerful area of effect attack, which always applies Concussion.

12
Summon Charged Atronach II
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2273 Shock Damage and stuns enemies for 3 seconds. The atronach calls upon a lightning storm every 2 seconds, dealing 2273 Shock Damage to enemies around it. Enemies hit are afflicted with the Concussion status effect. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 8 seconds, increasing their damage done by 10%.
The atronach now uses a powerful area of effect attack, which always applies Concussion.

12
Summon Charged Atronach III
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2298 Shock Damage and stuns enemies for 3 seconds. The atronach calls upon a lightning storm every 2 seconds, dealing 2298 Shock Damage to enemies around it. Enemies hit are afflicted with the Concussion status effect. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 8 seconds, increasing their damage done by 10%.
The atronach now uses a powerful area of effect attack, which always applies Concussion.

12
Summon Charged Atronach IV
200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 2323 Shock Damage and stuns enemies for 3 seconds. The atronach calls upon a lightning storm every 2 seconds, dealing 2323 Shock Damage to enemies around it. Enemies hit are afflicted with the Concussion status effect. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 8 seconds, increasing their damage done by 10%.
The atronach now uses a powerful area of effect attack, which always applies Concussion.
SKILLS


1
Summon Unstable Familiar IV
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 347 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 421 Shock Damage every 2 seconds for 20 seconds to enemies near him. The familiar remains until killed or unsummoned.

1
Summon Unstable Familiar I
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 336 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 408 Shock Damage every 2 seconds for 20 seconds to enemies near him. The familiar remains until killed or unsummoned.

1
Summon Unstable Familiar II
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 339 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 412 Shock Damage every 2 seconds for 20 seconds to enemies near him. The familiar remains until killed or unsummoned.

1
Summon Unstable Familiar III
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 343 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 416 Shock Damage every 2 seconds for 20 seconds to enemies near him. The familiar remains until killed or unsummoned.

1
Summon Unstable Familiar IV
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 347 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 421 Shock Damage every 2 seconds for 20 seconds to enemies near him. The familiar remains until killed or unsummoned.

1
Summon Unstable Clannfear I
3510 Magicka
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals 347 Physical Damage, while its tail spike hits nearby enemies for 347 Physical Damage after 1 second. Once summoned, you can activate the clannfear's special ability for 4500 Magicka, healing you for 4958 and the clannfear for 2479. The clannfear remains until killed or unsummoned.
Summons a clannfear instead of a familiar. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear. The clannfear's basic attacks deal Physical Damage.

1
Summon Unstable Clannfear II
3510 Magicka
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals 350 Physical Damage, while its tail spike hits nearby enemies for 350 Physical Damage after 1 second. Once summoned, you can activate the clannfear's special ability for 4500 Magicka, healing you for 5012 and the clannfear for 2506. The clannfear remains until killed or unsummoned.
Summons a clannfear instead of a familiar. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear. The clannfear's basic attacks deal Physical Damage.

1
Summon Unstable Clannfear III
3510 Magicka
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals 354 Physical Damage, while its tail spike hits nearby enemies for 354 Physical Damage after 1 second. Once summoned, you can activate the clannfear's special ability for 4500 Magicka, healing you for 5067 and the clannfear for 2533. The clannfear remains until killed or unsummoned.
Summons a clannfear instead of a familiar. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear. The clannfear's basic attacks deal Physical Damage.

1
Summon Unstable Clannfear IV
3510 Magicka
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals 358 Physical Damage, while its tail spike hits nearby enemies for 358 Physical Damage after 1 second. Once summoned, you can activate the clannfear's special ability for 4500 Magicka, healing you for 5121 and the clannfear for 2560. The clannfear remains until killed or unsummoned.
Summons a clannfear instead of a familiar. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear. The clannfear's basic attacks deal Physical Damage.

1
Summon Volatile Familiar I
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 347 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 422 Shock Damage every 2 seconds for 20 seconds to enemies near him. The fourth and final hits stun all enemies hit for 3 seconds. The familiar remains until killed or unsummoned.
You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.

1
Summon Volatile Familiar II
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 350 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 426 Shock Damage every 2 seconds for 20 seconds to enemies near him. The fourth and final hits stun all enemies hit for 3 seconds. The familiar remains until killed or unsummoned.
You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.

1
Summon Volatile Familiar III
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 354 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 431 Shock Damage every 2 seconds for 20 seconds to enemies near him. The fourth and final hits stun all enemies hit for 3 seconds. The familiar remains until killed or unsummoned.
You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.

1
Summon Volatile Familiar IV
3510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 358 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 435 Shock Damage every 2 seconds for 20 seconds to enemies near him. The fourth and final hits stun all enemies hit for 3 seconds. The familiar remains until killed or unsummoned.
You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.


4
Daedric Curse IV
2970 Magicka
Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time.

4
Daedric Curse I
2970 Magicka
Curse an enemy with a destructive rune, dealing 2812 Magic Damage to the target and 1293 Magic Damage to all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time.

4
Daedric Curse II
2970 Magicka
Curse an enemy with a destructive rune, dealing 2842 Magic Damage to the target and 1307 Magic Damage to all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time.

4
Daedric Curse III
2970 Magicka
Curse an enemy with a destructive rune, dealing 2873 Magic Damage to the target and 1321 Magic Damage to all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time.

4
Daedric Curse IV
2970 Magicka
Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time.

4
Daedric Prey I
2430 Magicka
Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 6 seconds. While the curse is active, your pets deal an additional 45% damage to the target. You can have only one Daedric Prey active at a time.
Reduces the cost and your pets deal additional damage to the cursed target.

4
Daedric Prey II
2340 Magicka
Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 6 seconds. While the curse is active, your pets deal an additional 45% damage to the target. You can have only one Daedric Prey active at a time.
Reduces the cost and your pets deal additional damage to the cursed target.

4
Daedric Prey III
2250 Magicka
Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 6 seconds. While the curse is active, your pets deal an additional 45% damage to the target. You can have only one Daedric Prey active at a time.
Reduces the cost and your pets deal additional damage to the cursed target.

4
Daedric Prey IV
2160 Magicka
Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 6 seconds. While the curse is active, your pets deal an additional 45% damage to the target. You can have only one Daedric Prey active at a time.
Reduces the cost and your pets deal additional damage to the cursed target.

4
Haunting Curse I
2970 Magicka
Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after 3.5 seconds. The curse will continue to haunt the enemy and explode a second time, dealing 2904 Magic Damage to the target and 1335 Magic Damage to all other nearby enemies after an additional 8.5 seconds. You can have only one Haunting Curse active at a time.
The curse will continue to haunt the enemy and explode a second time.

4
Haunting Curse II
2970 Magicka
Curse an enemy with a destructive rune, dealing 2935 Magic Damage to the target and 1349 Magic Damage to all other nearby enemies after 3.5 seconds. The curse will continue to haunt the enemy and explode a second time, dealing 2935 Magic Damage to the target and 1349 Magic Damage to all other nearby enemies after an additional 8.5 seconds. You can have only one Haunting Curse active at a time.
The curse will continue to haunt the enemy and explode a second time.

4
Haunting Curse III
2970 Magicka
Curse an enemy with a destructive rune, dealing 2967 Magic Damage to the target and 1364 Magic Damage to all other nearby enemies after 3.5 seconds. The curse will continue to haunt the enemy and explode a second time, dealing 2967 Magic Damage to the target and 1364 Magic Damage to all other nearby enemies after an additional 8.5 seconds. You can have only one Haunting Curse active at a time.
The curse will continue to haunt the enemy and explode a second time.

4
Haunting Curse IV
2970 Magicka
Curse an enemy with a destructive rune, dealing 2999 Magic Damage to the target and 1379 Magic Damage to all other nearby enemies after 3.5 seconds. The curse will continue to haunt the enemy and explode a second time, dealing 2999 Magic Damage to the target and 1379 Magic Damage to all other nearby enemies after an additional 8.5 seconds. You can have only one Haunting Curse active at a time.
The curse will continue to haunt the enemy and explode a second time.


20
Summon Winged Twilight IV
3510 Magicka
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zap deals 347 Shock Damage and its kick deals 347 Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal a friendly target for 3486 and itself for 1742. The winged twilight remains until killed or unsummoned.

20
Summon Winged Twilight I
3510 Magicka
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zap deals 336 Shock Damage and its kick deals 336 Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal a friendly target for 3375 and itself for 1687. The winged twilight remains until killed or unsummoned.

20
Summon Winged Twilight II
3510 Magicka
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zap deals 339 Shock Damage and its kick deals 339 Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal a friendly target for 3412 and itself for 1705. The winged twilight remains until killed or unsummoned.

20
Summon Winged Twilight III
3510 Magicka
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zap deals 343 Shock Damage and its kick deals 343 Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal a friendly target for 3449 and itself for 1724. The winged twilight remains until killed or unsummoned.

20
Summon Winged Twilight IV
3510 Magicka
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zap deals 347 Shock Damage and its kick deals 347 Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal a friendly target for 3486 and itself for 1742. The winged twilight remains until killed or unsummoned.

20
Summon Twilight Tormentor I
3510 Magicka
Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zap deals 463 Shock Damage and its kick deals 463 Shock Damage. Once summoned, you can activate the twilight tormentor's special ability for 2700 Magicka, causing it to deal 60% more damage to enemies above 50% Health for 20 seconds. The twilight tormentor remains until killed or unsummoned.
You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies.

20
Summon Twilight Tormentor II
3510 Magicka
Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zap deals 468 Shock Damage and its kick deals 468 Shock Damage. Once summoned, you can activate the twilight tormentor's special ability for 2700 Magicka, causing it to deal 60% more damage to enemies above 50% Health for 20 seconds. The twilight tormentor remains until killed or unsummoned.
You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies.

20
Summon Twilight Tormentor III
3510 Magicka
Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zap deals 473 Shock Damage and its kick deals 473 Shock Damage. Once summoned, you can activate the twilight tormentor's special ability for 2700 Magicka, causing it to deal 60% more damage to enemies above 50% Health for 20 seconds. The twilight tormentor remains until killed or unsummoned.
You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies.

20
Summon Twilight Tormentor IV
3510 Magicka
Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zap deals 478 Shock Damage and its kick deals 478 Shock Damage. Once summoned, you can activate the twilight tormentor's special ability for 2700 Magicka, causing it to deal 60% more damage to enemies above 50% Health for 20 seconds. The twilight tormentor remains until killed or unsummoned.
You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies.

20
Summon Twilight Matriarch I
3510 Magicka
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals 347 Shock Damage and its kick deals 347 Shock Damage. Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal 2 friendly targets for 3485 and itself for 1742. The twilight matriarch remains until killed or unsummoned.
You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.

20
Summon Twilight Matriarch II
3510 Magicka
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals 347 Shock Damage and its kick deals 347 Shock Damage. Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal 2 friendly targets for 3523 and itself for 1761. The twilight matriarch remains until killed or unsummoned.
You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.

20
Summon Twilight Matriarch III
3510 Magicka
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals 347 Shock Damage and its kick deals 347 Shock Damage. Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal 2 friendly targets for 3561 and itself for 1780. The twilight matriarch remains until killed or unsummoned.
You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.

20
Summon Twilight Matriarch IV
3510 Magicka
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals 347 Shock Damage and its kick deals 347 Shock Damage. Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal 2 friendly targets for 3600 and itself for 1799. The twilight matriarch remains until killed or unsummoned.
You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.


30
Conjured Ward IV
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 55% of your Max Health.

30
Conjured Ward I
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5280 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 55% of your Max Health.

30
Conjured Ward II
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5338 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 55% of your Max Health.

30
Conjured Ward III
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5396 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 55% of your Max Health.

30
Conjured Ward IV
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 55% of your Max Health.

30
Hardened Ward I
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7090 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 72% of your Max Health.
Damage shield absorbs more and has a higher capped value.

30
Hardened Ward II
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7167 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 72% of your Max Health.
Damage shield absorbs more and has a higher capped value.

30
Hardened Ward III
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7245 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 72% of your Max Health.
Damage shield absorbs more and has a higher capped value.

30
Hardened Ward IV
4320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7323 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 72% of your Max Health.
Damage shield absorbs more and has a higher capped value.

30
Regenerative Ward I
4050 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 10 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 55% of your Max Health. Also grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds, increasing your Magicka and Stamina Recovery by 15%.
Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect and Endurance.

30
Regenerative Ward II
3960 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 10 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 55% of your Max Health. Also grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds, increasing your Magicka and Stamina Recovery by 15%.
Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect and Endurance.

30
Regenerative Ward III
3870 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 10 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 55% of your Max Health. Also grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds, increasing your Magicka and Stamina Recovery by 15%.
Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect and Endurance.

30
Regenerative Ward IV
3780 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 10 seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 55% of your Max Health. Also grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds, increasing your Magicka and Stamina Recovery by 15%.
Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect and Endurance.


42
Bound Armor IV
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds and Minor Protection for 10 seconds, reducing your damage taken by 5%. While slotted, your Max Magicka is increased by 5%

42
Bound Armor I
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 33% for 3 seconds and Minor Protection for 10 seconds, reducing your damage taken by 5%. While slotted, your Max Magicka is increased by 5%

42
Bound Armor II
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 34% for 3 seconds and Minor Protection for 10 seconds, reducing your damage taken by 5%. While slotted, your Max Magicka is increased by 5%

42
Bound Armor III
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 35% for 3 seconds and Minor Protection for 10 seconds, reducing your damage taken by 5%. While slotted, your Max Magicka is increased by 5%

42
Bound Armor IV
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds and Minor Protection for 10 seconds, reducing your damage taken by 5%. While slotted, your Max Magicka is increased by 5%

42
Bound Armaments I
2295 Stamina
Arm yourself with the power of Oblivion for 40 seconds, causing your Light and Heavy Attacks to summon a Bound weapon for 10 seconds, up to 4 times. You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for 836 Physical Damage every 0.3 seconds. While slotted, your Max Stamina is increased by 5%.
Converts into a Stamina ability. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation.

42
Bound Armaments II
2295 Stamina
Arm yourself with the power of Oblivion for 40 seconds, causing your Light and Heavy Attacks to summon a Bound weapon for 10 seconds, up to 4 times. You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for 845 Physical Damage every 0.3 seconds. While slotted, your Max Stamina is increased by 6%.
Converts into a Stamina ability. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation.

42
Bound Armaments III
2295 Stamina
Arm yourself with the power of Oblivion for 40 seconds, causing your Light and Heavy Attacks to summon a Bound weapon for 10 seconds, up to 4 times. You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for 854 Physical Damage every 0.3 seconds. While slotted, your Max Stamina is increased by 7%.
Converts into a Stamina ability. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation.

42
Bound Armaments IV
2295 Stamina
Arm yourself with the power of Oblivion for 40 seconds, causing your Light and Heavy Attacks to summon a Bound weapon for 10 seconds, up to 4 times. You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for 863 Physical Damage every 0.3 seconds. While slotted, your Max Stamina is increased by 8%.
Converts into a Stamina ability. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation.

42
Bound Aegis I
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 37% for 5 seconds and Minor Protection for 20 seconds, reducing your damage taken by 5%. While slotted, your Max Magicka is increased by 5% and you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974.
Passively grants Minor Resolve while slotted and increases the duration.

42
Bound Aegis II
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 38% for 5 seconds and Minor Protection for 20 seconds, reducing your damage taken by 5%. While slotted, your Max Magicka is increased by 6% and you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974.
Passively grants Minor Resolve while slotted and increases the duration.

42
Bound Aegis III
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 39% for 5 seconds and Minor Protection for 20 seconds, reducing your damage taken by 5%. While slotted, your Max Magicka is increased by 7% and you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974.
Passively grants Minor Resolve while slotted and increases the duration.

42
Bound Aegis IV
4050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 40% for 5 seconds and Minor Protection for 20 seconds, reducing your damage taken by 5%. While slotted, your Max Magicka is increased by 8% and you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974.
Passively grants Minor Resolve while slotted and increases the duration.
PASSIVES


18
Rebate II
You restore 300 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.

8
Rebate I
You restore 150 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.

18
Rebate II
You restore 300 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.


27
Power Stone II
Reduces the cost of your Ultimate abilities by 15%.

14
Power Stone I
Reduces the cost of your Ultimate abilities by 8%.

27
Power Stone II
Reduces the cost of your Ultimate abilities by 15%.


36
Daedric Protection II
Increases your Health and Stamina Recovery by 20% while you have a Daedric Summoning ability slotted.

22
Daedric Protection I
Increases your Health and Stamina Recovery by 10% while you have a Daedric Summoning ability slotted.

36
Daedric Protection II
Increases your Health and Stamina Recovery by 20% while you have a Daedric Summoning ability slotted.


50
Expert Summoner II
Increases your Max Health by 8% while you have a Daedric Summoning ability active on yourself.

39
Expert Summoner I
Increases your Max Health by 4% while you have a Daedric Summoning ability active on yourself.

50
Expert Summoner II
Increases your Max Health by 8% while you have a Daedric Summoning ability active on yourself.
Dark Magic
ULTIMATES


12
Negate Magic IV
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.

12
Negate Magic I
225 Ultimate
Create a globe of magic suppression for 9 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.

12
Negate Magic II
225 Ultimate
Create a globe of magic suppression for 10 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.

12
Negate Magic III
225 Ultimate
Create a globe of magic suppression for 11 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.

12
Negate Magic IV
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.

12
Suppression Field I
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for 1005 Magic Damage every 1 second.
The globe also damages enemies standing inside it.

12
Suppression Field II
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for 1016 Magic Damage every 1 second.
The globe also damages enemies standing inside it.

12
Suppression Field III
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for 1027 Magic Damage every 1 second.
The globe also damages enemies standing inside it.

12
Suppression Field IV
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for 1038 Magic Damage every 1 second.
The globe also damages enemies standing inside it.

12
Absorption Field I
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for 1005 Health every 1 second.
The globe also heals you and your allies standing inside it.

12
Absorption Field II
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for 1016 Health every 1 second.
The globe also heals you and your allies standing inside it.

12
Absorption Field III
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for 1027 Health every 1 second.
The globe also heals you and your allies standing inside it.

12
Absorption Field IV
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for 1038 Health every 1 second.
The globe also heals you and your allies standing inside it.
SKILLS


1
Crystal Shard IV
2700 Magicka
Conjure dark crystals to bombard an enemy, dealing 2404 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.

1
Crystal Shard I
2700 Magicka
Conjure dark crystals to bombard an enemy, dealing 2328 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.

1
Crystal Shard II
2700 Magicka
Conjure dark crystals to bombard an enemy, dealing 2353 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.

1
Crystal Shard III
2700 Magicka
Conjure dark crystals to bombard an enemy, dealing 2379 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.

1
Crystal Shard IV
2700 Magicka
Conjure dark crystals to bombard an enemy, dealing 2404 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.

1
Crystal Weapon I
2295 Stamina
Encase your weapon in dark crystals for 6 seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target's Armor by 700 for 5 seconds. The first hit deals 2091 Physical Damage and the second deals 836 Physical Damage. After casting, your next non-Ultimate ability used within 3 seconds costs 10% less.
Converts the ability into an instant cast Stamina ability, which causes your next two Light or Heavy Attacks to deal bonus Physical Damage and reduce the enemy's Armor.

1
Crystal Weapon II
2295 Stamina
Encase your weapon in dark crystals for 6 seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target's Armor by 800 for 5 seconds. The first hit deals 2091 Physical Damage and the second deals 836 Physical Damage. After casting, your next non-Ultimate ability used within 3 seconds costs 10% less.
Converts the ability into an instant cast Stamina ability, which causes your next two Light or Heavy Attacks to deal bonus Physical Damage and reduce the enemy's Armor.

1
Crystal Weapon III
2295 Stamina
Encase your weapon in dark crystals for 6 seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target's Armor by 900 for 5 seconds. The first hit deals 2091 Physical Damage and the second deals 836 Physical Damage. After casting, your next non-Ultimate ability used within 3 seconds costs 10% less.
Converts the ability into an instant cast Stamina ability, which causes your next two Light or Heavy Attacks to deal bonus Physical Damage and reduce the enemy's Armor.

1
Crystal Weapon IV
2295 Stamina
Encase your weapon in dark crystals for 6 seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target's Armor by 1000 for 5 seconds. The first hit deals 2091 Physical Damage and the second deals 836 Physical Damage. After casting, your next non-Ultimate ability used within 3 seconds costs 10% less.
Converts the ability into an instant cast Stamina ability, which causes your next two Light or Heavy Attacks to deal bonus Physical Damage and reduce the enemy's Armor.

1
Crystal Fragments I
2700 Magicka
Conjure dark crystals to bombard an enemy, dealing 2404 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. While slotted casting a Health, Magicka, or Stamina ability has a 33% chance of causing your next Crystal Fragments to be instant, deal 66% more damage, and cost 50% less Magicka.
Casting abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less.

1
Crystal Fragments II
2700 Magicka
Conjure dark crystals to bombard an enemy, dealing 2430 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. While slotted casting a Health, Magicka, or Stamina ability has a 33% chance of causing your next Crystal Fragments to be instant, deal 66% more damage, and cost 50% less Magicka.
Casting abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less.

1
Crystal Fragments III
2700 Magicka
Conjure dark crystals to bombard an enemy, dealing 2456 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. While slotted casting a Health, Magicka, or Stamina ability has a 33% chance of causing your next Crystal Fragments to be instant, deal 66% more damage, and cost 50% less Magicka.
Casting abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less.

1
Crystal Fragments IV
2700 Magicka
Conjure dark crystals to bombard an enemy, dealing 2483 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. While slotted casting a Health, Magicka, or Stamina ability has a 33% chance of causing your next Crystal Fragments to be instant, deal 66% more damage, and cost 50% less Magicka.
Casting abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less.


4
Encase IV
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. If no enemies are immobilized, you restore 2851 Magicka.

4
Encase I
4320 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. If no enemies are immobilized, you restore 2851 Magicka.

4
Encase II
4230 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. If no enemies are immobilized, you restore 2851 Magicka.

4
Encase III
4140 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. If no enemies are immobilized, you restore 2851 Magicka.

4
Encase IV
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. If no enemies are immobilized, you restore 2851 Magicka.

4
Shattering Prison I
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. The shards deal 1742 Magic Damage when the effect ends. If no enemies are immobilized, you restore 2673 Magicka.
Deals damage when effect ends.

4
Shattering Prison II
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. The shards deal 1761 Magic Damage when the effect ends. If no enemies are immobilized, you restore 2673 Magicka.
Deals damage when effect ends.

4
Shattering Prison III
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. The shards deal 1780 Magic Damage when the effect ends. If no enemies are immobilized, you restore 2673 Magicka.
Deals damage when effect ends.

4
Shattering Prison IV
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. The shards deal 1799 Magic Damage when the effect ends. If no enemies are immobilized, you restore 2673 Magicka.
Deals damage when effect ends.

4
Restraining Prison I
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. If no enemies are immobilized, you restore 2673 Magicka. Hitting an enemy grants you Major Vitality, increasing your healing received by 16% for 2 seconds plus 1 extra second per enemy in the area, up to a maximum of 6 enemies.
Gain Major Vitality, increasing healing received. Increases immobilize duration as the ability ranks up.

4
Restraining Prison II
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4.7 seconds. If no enemies are immobilized, you restore 2673 Magicka. Hitting an enemy grants you Major Vitality, increasing your healing received by 16% for 2 seconds plus 1 extra second per enemy in the area, up to a maximum of 6 enemies.
Gain Major Vitality, increasing healing received. Increases immobilize duration as the ability ranks up.

4
Restraining Prison III
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 5.3 seconds. If no enemies are immobilized, you restore 2673 Magicka. Hitting an enemy grants you Major Vitality, increasing your healing received by 16% for 2 seconds plus 1 extra second per enemy in the area, up to a maximum of 6 enemies.
Gain Major Vitality, increasing healing received. Increases immobilize duration as the ability ranks up.

4
Restraining Prison IV
4050 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 6 seconds. If no enemies are immobilized, you restore 2673 Magicka. Hitting an enemy grants you Major Vitality, increasing your healing received by 16% for 2 seconds plus 1 extra second per enemy in the area, up to a maximum of 6 enemies.
Gain Major Vitality, increasing healing received. Increases immobilize duration as the ability ranks up.


20
Rune Prison IV
3510 Magicka
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. This stun cannot be blocked.

20
Rune Prison I
3780 Magicka
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. This stun cannot be blocked.

20
Rune Prison II
3690 Magicka
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. This stun cannot be blocked.

20
Rune Prison III
3600 Magicka
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. This stun cannot be blocked.

20
Rune Prison IV
3510 Magicka
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. This stun cannot be blocked.

20
Rune Cage I
3510 Magicka
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. Deals 1742 Magic Damage if the stun lasts the full duration. This stun cannot be blocked.
Deals damage when effect completes.

20
Rune Cage II
3510 Magicka
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. Deals 1761 Magic Damage if the stun lasts the full duration. This stun cannot be blocked.
Deals damage when effect completes.

20
Rune Cage III
3510 Magicka
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. Deals 1780 Magic Damage if the stun lasts the full duration. This stun cannot be blocked.
Deals damage when effect completes.

20
Rune Cage IV
3510 Magicka
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. Deals 1799 Magic Damage if the stun lasts the full duration. This stun cannot be blocked.
Deals damage when effect completes.

20
Defensive Rune I
3510 Magicka
Place a rune of protection on yourself for 1 minute. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds. This stun cannot be blocked.
Cast spell on self, stunning the next enemy who attacks you.

20
Defensive Rune II
3510 Magicka
Place a rune of protection on yourself for 1.3 minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds. This stun cannot be blocked.
Cast spell on self, stunning the next enemy who attacks you.

20
Defensive Rune III
3510 Magicka
Place a rune of protection on yourself for 1.7 minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds. This stun cannot be blocked.
Cast spell on self, stunning the next enemy who attacks you.

20
Defensive Rune IV
3510 Magicka
Place a rune of protection on yourself for 2 minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds. This stun cannot be blocked.
Cast spell on self, stunning the next enemy who attacks you.


30
Dark Exchange IV
3240 Stamina
Bargain with darkness to restore 8000 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.

30
Dark Exchange I
3240 Stamina
Bargain with darkness to restore 7700 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.

30
Dark Exchange II
3240 Stamina
Bargain with darkness to restore 7800 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.

30
Dark Exchange III
3240 Stamina
Bargain with darkness to restore 7900 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.

30
Dark Exchange IV
3240 Stamina
Bargain with darkness to restore 8000 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.

30
Dark Deal I
2970 Magicka
Bargain with darkness to restore 8000 Health and 3600 Stamina instantly, and an additional 2400 Stamina over 10 seconds.
Converts Magicka into Health and Stamina instead. Reduces the cost and times it takes the ability to restore resources.

30
Dark Deal II
2880 Magicka
Bargain with darkness to restore 8000 Health and 3600 Stamina instantly, and an additional 2400 Stamina over 10 seconds.
Converts Magicka into Health and Stamina instead. Reduces the cost and times it takes the ability to restore resources.

30
Dark Deal III
2790 Magicka
Bargain with darkness to restore 8000 Health and 3600 Stamina instantly, and an additional 2400 Stamina over 10 seconds.
Converts Magicka into Health and Stamina instead. Reduces the cost and times it takes the ability to restore resources.

30
Dark Deal IV
2700 Magicka
Bargain with darkness to restore 8000 Health and 3600 Stamina instantly, and an additional 2400 Stamina over 10 seconds.
Converts Magicka into Health and Stamina instead. Reduces the cost and times it takes the ability to restore resources.

30
Dark Conversion I
3240 Stamina
Bargain with darkness to restore 9700 Health and 4200 Magicka instantly, and an additional 2850 Magicka over 20 seconds.
Increaes the amount of Health and Magicka restored.

30
Dark Conversion II
3240 Stamina
Bargain with darkness to restore 9800 Health and 4300 Magicka instantly, and an additional 2900 Magicka over 20 seconds.
Increaes the amount of Health and Magicka restored.

30
Dark Conversion III
3240 Stamina
Bargain with darkness to restore 9900 Health and 4400 Magicka instantly, and an additional 2950 Magicka over 20 seconds.
Increaes the amount of Health and Magicka restored.

30
Dark Conversion IV
3240 Stamina
Bargain with darkness to restore 10000 Health and 4500 Magicka instantly, and an additional 3000 Magicka over 20 seconds.
Increaes the amount of Health and Magicka restored.


42
Daedric Mines IV
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2613 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.

42
Daedric Mines I
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2530 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.

42
Daedric Mines II
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2557 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.

42
Daedric Mines III
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2585 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.

42
Daedric Mines IV
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2613 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.

42
Daedric Tomb I
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 15 seconds. When a mine is triggered it explodes, dealing 2614 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
You place the mines at a target location instead of around you. The mines arm instantly.

42
Daedric Tomb II
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 15 seconds. When a mine is triggered it explodes, dealing 2642 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
You place the mines at a target location instead of around you. The mines arm instantly.

42
Daedric Tomb III
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 15 seconds. When a mine is triggered it explodes, dealing 2671 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
You place the mines at a target location instead of around you. The mines arm instantly.

42
Daedric Tomb IV
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 15 seconds. When a mine is triggered it explodes, dealing 2700 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
You place the mines at a target location instead of around you. The mines arm instantly.

42
Daedric Minefield I
5400 Magicka
Surprise your foes by placing 5 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2614 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
You place 5 mines around you instead of 3.

42
Daedric Minefield II
5400 Magicka
Surprise your foes by placing 5 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2642 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
You place 5 mines around you instead of 3.

42
Daedric Minefield III
5400 Magicka
Surprise your foes by placing 5 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2671 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
You place 5 mines around you instead of 3.

42
Daedric Minefield IV
5400 Magicka
Surprise your foes by placing 5 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2700 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
You place 5 mines around you instead of 3.
PASSIVES


18
Unholy Knowledge II
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by 6%.

8
Unholy Knowledge I
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by 3%.

18
Unholy Knowledge II
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by 6%.


27
Blood Magic II
When you hit an enemy with a directly applied Dark Magic ability, you heal for 1600. This effect can occur once every half second and scales off your Max Health.

14
Blood Magic I
When you hit an enemy with a directly applied Dark Magic ability, you heal for 800. This effect can occur once every half second and scales off your Max Health.

27
Blood Magic II
When you hit an enemy with a directly applied Dark Magic ability, you heal for 1600. This effect can occur once every half second and scales off your Max Health.


36
Persistence II
After blocking an attack, your next Health, Magicka, or Stamina ability costs 15% less.

22
Persistence I
After blocking an attack, your next Health, Magicka, or Stamina ability costs 7% less.

36
Persistence II
After blocking an attack, your next Health, Magicka, or Stamina ability costs 15% less.


50
Exploitation II
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by 1314 for 20 seconds.

39
Exploitation I
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by 1314 for 10 seconds.

50
Exploitation II
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by 1314 for 20 seconds.
Storm Calling
ULTIMATES


12
Overload IV
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2323 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2090 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.

12
Overload I
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2249 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2024 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.

12
Overload II
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2273 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2046 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.

12
Overload III
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2298 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2068 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.

12
Overload IV
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2323 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2090 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.

12
Power Overload I
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2556 Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for 2300 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
Increase range of Light Attacks and radius of Heavy Attacks. Increases damage.

12
Power Overload II
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2584 Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for 2325 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
Increase range of Light Attacks and radius of Heavy Attacks. Increases damage.

12
Power Overload III
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2612 Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for 2350 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
Increase range of Light Attacks and radius of Heavy Attacks. Increases damage.

12
Power Overload IV
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2640 Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for 2375 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off.
Increase range of Light Attacks and radius of Heavy Attacks. Increases damage.

12
Energy Overload I
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2323 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2091 Shock Damage. The attacks restore 1110 Magicka and Stamina, and deplete Ultimate until you run out, or the ability is toggled off.
While active your Light and Heavy Attacks restore Magicka and Stamina.

12
Energy Overload II
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2348 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2114 Shock Damage. The attacks restore 1140 Magicka and Stamina, and deplete Ultimate until you run out, or the ability is toggled off.
While active your Light and Heavy Attacks restore Magicka and Stamina.

12
Energy Overload III
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2374 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2137 Shock Damage. The attacks restore 1170 Magicka and Stamina, and deplete Ultimate until you run out, or the ability is toggled off.
While active your Light and Heavy Attacks restore Magicka and Stamina.

12
Energy Overload IV
25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 2399 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 2160 Shock Damage. The attacks restore 1200 Magicka and Stamina, and deplete Ultimate until you run out, or the ability is toggled off.
While active your Light and Heavy Attacks restore Magicka and Stamina.
SKILLS


1
Mages' Fury IV
2430 Magicka
Call down lightning to strike an enemy, dealing 870 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 695 Shock Damage to other enemies nearby.

1
Mages' Fury I
2430 Magicka
Call down lightning to strike an enemy, dealing 843 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3093 Shock Damage to them and 673 Shock Damage to other enemies nearby.

1
Mages' Fury II
2430 Magicka
Call down lightning to strike an enemy, dealing 852 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3127 Shock Damage to them and 680 Shock Damage to other enemies nearby.

1
Mages' Fury III
2430 Magicka
Call down lightning to strike an enemy, dealing 861 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3161 Shock Damage to them and 687 Shock Damage to other enemies nearby.

1
Mages' Fury IV
2430 Magicka
Call down lightning to strike an enemy, dealing 870 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 695 Shock Damage to other enemies nearby.

1
Mages' Wrath I
2430 Magicka
Call down lightning to strike an enemy, dealing 871 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and all nearby enemies.
Significantly increases the damage dealt to other enemies nearby.

1
Mages' Wrath II
2430 Magicka
Call down lightning to strike an enemy, dealing 871 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and all nearby enemies.
Significantly increases the damage dealt to other enemies nearby.

1
Mages' Wrath III
2430 Magicka
Call down lightning to strike an enemy, dealing 871 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and all nearby enemies.
Significantly increases the damage dealt to other enemies nearby.

1
Mages' Wrath IV
2430 Magicka
Call down lightning to strike an enemy, dealing 871 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and all nearby enemies.
Significantly increases the damage dealt to other enemies nearby.

1
Endless Fury I
2160 Magicka
Call down lightning to strike an enemy, dealing 871 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 696 Shock Damage to other enemies nearby. If any enemy is killed within 5 seconds of being hit with this ability, you restore 2430 Magicka.
Reduces the cost and restores Magicka if the target dies after this ability dealt damage to them.

1
Endless Fury II
2160 Magicka
Call down lightning to strike an enemy, dealing 871 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 696 Shock Damage to other enemies nearby. If any enemy is killed within 5 seconds of being hit with this ability, you restore 3240 Magicka.
Reduces the cost and restores Magicka if the target dies after this ability dealt damage to them.

1
Endless Fury III
2160 Magicka
Call down lightning to strike an enemy, dealing 871 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 696 Shock Damage to other enemies nearby. If any enemy is killed within 5 seconds of being hit with this ability, you restore 4050 Magicka.
Reduces the cost and restores Magicka if the target dies after this ability dealt damage to them.

1
Endless Fury IV
2160 Magicka
Call down lightning to strike an enemy, dealing 871 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 696 Shock Damage to other enemies nearby. If any enemy is killed within 5 seconds of being hit with this ability, you restore 4860 Magicka.
Reduces the cost and restores Magicka if the target dies after this ability dealt damage to them.


4
Lightning Form IV
2700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 462 Shock Damage every 2 seconds for 20 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948.

4
Lightning Form I
2700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 448 Shock Damage every 2 seconds for 20 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948.

4
Lightning Form II
2700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 452 Shock Damage every 2 seconds for 20 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948.

4
Lightning Form III
2700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 457 Shock Damage every 2 seconds for 20 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948.

4
Lightning Form IV
2700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 462 Shock Damage every 2 seconds for 20 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948.

4
Hurricane I
2295 Stamina
Manifest yourself as pure air, buffeting nearby enemies with wind dealing 463 Physical Damage every 2 seconds for 20 seconds. The winds grow in damage and size, increasing up to 120% more damage and up to 9 meters in size. While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by 5948 and your Movement Speed by 15%.
Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed.

4
Hurricane II
2295 Stamina
Manifest yourself as pure air, buffeting nearby enemies with wind dealing 468 Physical Damage every 2 seconds for 20 seconds. The winds grow in damage and size, increasing up to 120% more damage and up to 9 meters in size. While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by 5948 and your Movement Speed by 15%.
Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed.

4
Hurricane III
2295 Stamina
Manifest yourself as pure air, buffeting nearby enemies with wind dealing 473 Physical Damage every 2 seconds for 20 seconds. The winds grow in damage and size, increasing up to 120% more damage and up to 9 meters in size. While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by 5948 and your Movement Speed by 15%.
Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed.

4
Hurricane IV
2295 Stamina
Manifest yourself as pure air, buffeting nearby enemies with wind dealing 478 Physical Damage every 2 seconds for 20 seconds. The winds grow in damage and size, increasing up to 120% more damage and up to 9 meters in size. While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by 5948 and your Movement Speed by 15%.
Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed.

4
Boundless Storm I
2700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 463 Shock Damage every 2 seconds for 27 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948. Activating this grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds.
Increases the duration, and you gain Major Expedition for brief period after activation, increasing your Movement Speed.

4
Boundless Storm II
2700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 463 Shock Damage every 2 seconds for 28 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948. Activating this grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds.
Increases the duration, and you gain Major Expedition for brief period after activation, increasing your Movement Speed.

4
Boundless Storm III
2700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 463 Shock Damage every 2 seconds for 29 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948. Activating this grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds.
Increases the duration, and you gain Major Expedition for brief period after activation, increasing your Movement Speed.

4
Boundless Storm IV
2700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 463 Shock Damage every 2 seconds for 30 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948. Activating this grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds.
Increases the duration, and you gain Major Expedition for brief period after activation, increasing your Movement Speed.


20
Lightning Splash IV
2970 Magicka
Create a nexus of storm energy at the target location, dealing 280 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.

20
Lightning Splash I
2970 Magicka
Create a nexus of storm energy at the target location, dealing 272 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.

20
Lightning Splash II
2970 Magicka
Create a nexus of storm energy at the target location, dealing 274 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.

20
Lightning Splash III
2970 Magicka
Create a nexus of storm energy at the target location, dealing 277 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.

20
Lightning Splash IV
2970 Magicka
Create a nexus of storm energy at the target location, dealing 280 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.

20
Liquid Lightning I
2970 Magicka
Create a nexus of storm energy at the target location, dealing 281 Shock Damage to enemies in the area every 1 second for 12 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.
Increases the duration.

20
Liquid Lightning II
2970 Magicka
Create a nexus of storm energy at the target location, dealing 281 Shock Damage to enemies in the area every 1 second for 13 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.
Increases the duration.

20
Liquid Lightning III
2970 Magicka
Create a nexus of storm energy at the target location, dealing 281 Shock Damage to enemies in the area every 1 second for 14 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.
Increases the duration.

20
Liquid Lightning IV
2970 Magicka
Create a nexus of storm energy at the target location, dealing 281 Shock Damage to enemies in the area every 1 second for 15 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.
Increases the duration.

20
Lightning Flood I
2970 Magicka
Create a nexus of storm energy at the target location, dealing 365 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.
Increases the radius and damage.

20
Lightning Flood II
2970 Magicka
Create a nexus of storm energy at the target location, dealing 369 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.
Increases the radius and damage.

20
Lightning Flood III
2970 Magicka
Create a nexus of storm energy at the target location, dealing 373 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.
Increases the radius and damage.

20
Lightning Flood IV
2970 Magicka
Create a nexus of storm energy at the target location, dealing 377 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.
Increases the radius and damage.


30
Surge IV
4050 Magicka
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for 2550 Health. This effect can occur once every 1 second.

30
Surge I
4050 Magicka
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. While active, dealing Critical Damage heals you for 2550 Health. This effect can occur once every 1 second.

30
Surge II
4050 Magicka
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 31 seconds. While active, dealing Critical Damage heals you for 2550 Health. This effect can occur once every 1 second.

30
Surge III
4050 Magicka
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 32 seconds. While active, dealing Critical Damage heals you for 2550 Health. This effect can occur once every 1 second.

30
Surge IV
4050 Magicka
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for 2550 Health. This effect can occur once every 1 second.

30
Power Surge I
4050 Magicka
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. While active, activating a Critical heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds.
The heal now heals in an area around you but with a longer cooldown, and only triggers off Critical healing.

30
Power Surge II
4050 Magicka
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. While active, activating a Critical heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds.
The heal now heals in an area around you but with a longer cooldown, and only triggers off Critical healing.

30
Power Surge III
4050 Magicka
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. While active, activating a Critical heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds.
The heal now heals in an area around you but with a longer cooldown, and only triggers off Critical healing.

30
Power Surge IV
4050 Magicka
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. While active, activating a Critical heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds.
The heal now heals in an area around you but with a longer cooldown, and only triggers off Critical healing.

30
Critical Surge I
4050 Magicka
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for 3000 Health. This effect can occur once every 1 second.
Increases the healing.

30
Critical Surge II
4050 Magicka
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for 3100 Health. This effect can occur once every 1 second.
Increases the healing.

30
Critical Surge III
4050 Magicka
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for 3200 Health. This effect can occur once every 1 second.
Increases the healing.

30
Critical Surge IV
4050 Magicka
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for 3300 Health. This effect can occur once every 1 second.
Increases the healing.


42
Bolt Escape IV
3780 Magicka
Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.

42
Bolt Escape I
3780 Magicka
Transform yourself into pure energy and flash forward, stunning enemies near your final location for 1 second. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.

42
Bolt Escape II
3780 Magicka
Transform yourself into pure energy and flash forward, stunning enemies near your final location for 1.7 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.

42
Bolt Escape III
3780 Magicka
Transform yourself into pure energy and flash forward, stunning enemies near your final location for 2.3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.

42
Bolt Escape IV
3780 Magicka
Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.

42
Streak I
3780 Magicka
Transform yourself into pure energy and flash forward, dealing 1393 Shock Damage to enemies in your wake and stunning them for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.
Now deals damage and stuns enemies between your beginning and final location.

42
Streak II
3780 Magicka
Transform yourself into pure energy and flash forward, dealing 1408 Shock Damage to enemies in your wake and stunning them for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.
Now deals damage and stuns enemies between your beginning and final location.

42
Streak III
3780 Magicka
Transform yourself into pure energy and flash forward, dealing 1423 Shock Damage to enemies in your wake and stunning them for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.
Now deals damage and stuns enemies between your beginning and final location.

42
Streak IV
3780 Magicka
Transform yourself into pure energy and flash forward, dealing 1438 Shock Damage to enemies in your wake and stunning them for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.
Now deals damage and stuns enemies between your beginning and final location.

42
Ball of Lightning I
3780 Magicka
Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for 2 seconds. A ball of lightning is created at your end point, which intercepts up to 1 projectile attack made against you every 1 second for 2 seconds. Casting again within 4 seconds costs 33% more Magicka.
Creates a ball of lightning that protects you from projectiles, but no longer stuns enemies. Grants brief snare and immobilization immunity after casting.

42
Ball of Lightning II
3780 Magicka
Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for 2 seconds. A ball of lightning is created at your end point, which intercepts up to 1 projectile attack made against you every 1 second for 2.3 seconds. Casting again within 4 seconds costs 33% more Magicka.
Creates a ball of lightning that protects you from projectiles, but no longer stuns enemies. Grants brief snare and immobilization immunity after casting.

42
Ball of Lightning III
3780 Magicka
Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for 2 seconds. A ball of lightning is created at your end point, which intercepts up to 1 projectile attack made against you every 1 second for 2.7 seconds. Casting again within 4 seconds costs 33% more Magicka.
Creates a ball of lightning that protects you from projectiles, but no longer stuns enemies. Grants brief snare and immobilization immunity after casting.

42
Ball of Lightning IV
3780 Magicka
Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for 2 seconds. A ball of lightning is created at your end point, which intercepts up to 1 projectile attack made against you every 1 second for 3 seconds. Casting again within 4 seconds costs 33% more Magicka.
Creates a ball of lightning that protects you from projectiles, but no longer stuns enemies. Grants brief snare and immobilization immunity after casting.
PASSIVES


18
Capacitor II
Increases your Magicka Recovery by 10%.

8
Capacitor I
Increases your Magicka Recovery by 5%.

18
Capacitor II
Increases your Magicka Recovery by 10%.


27
Energized II
Increases your Physical and Shock Damage by 5%.

14
Energized I
Increases your Physical and Shock Damage by 3%.

27
Energized II
Increases your Physical and Shock Damage by 5%.


36
Amplitude II
Increases your damage done against enemies by 1% for every 10% current Health they have.

22
Amplitude I
Increases your damage done against enemies by 1% for every 20% current Health they have.

36
Amplitude II
Increases your damage done against enemies by 1% for every 10% current Health they have.


50
Expert Mage II
Increases your Weapon and Spell Damage by 2% for each Sorcerer ability slotted. Current bonus: 0%.

39
Expert Mage I
Increases your Weapon and Spell Damage by 1% for each Sorcerer ability slotted. Current bonus: 0%.

50
Expert Mage II
Increases your Weapon and Spell Damage by 2% for each Sorcerer ability slotted. Current bonus: 0%.
Aedric Spear
ULTIMATES


12
Radial Sweep IV
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 2323 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds.

12
Radial Sweep I
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 2249 Magic Damage to all nearby enemies and an additional 1124 Magic Damage every 2 seconds for 6 seconds.

12
Radial Sweep II
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 2273 Magic Damage to all nearby enemies and an additional 1136 Magic Damage every 2 seconds for 6 seconds.

12
Radial Sweep III
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 2298 Magic Damage to all nearby enemies and an additional 1148 Magic Damage every 2 seconds for 6 seconds.

12
Radial Sweep IV
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 2323 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds.

12
Everlasting Sweep I
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 2323 Physical Damage to all nearby enemies and an additional 1161 Physical Damage every 2 seconds for 10 seconds. The duration is extended by 2 seconds for each enemy hit.
Deals Physical Damage and increaes the duration, which further increases for each enemy hit.

12
Everlasting Sweep II
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 2348 Physical Damage to all nearby enemies and an additional 1161 Physical Damage every 2 seconds for 10 seconds. The duration is extended by 2 seconds for each enemy hit.
Deals Physical Damage and increaes the duration, which further increases for each enemy hit.

12
Everlasting Sweep III
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 2374 Physical Damage to all nearby enemies and an additional 1161 Physical Damage every 2 seconds for 10 seconds. The duration is extended by 2 seconds for each enemy hit.
Deals Physical Damage and increaes the duration, which further increases for each enemy hit.

12
Everlasting Sweep IV
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 2399 Physical Damage to all nearby enemies and an additional 1161 Physical Damage every 2 seconds for 10 seconds. The duration is extended by 2 seconds for each enemy hit.
Deals Physical Damage and increaes the duration, which further increases for each enemy hit.

12
Crescent Sweep I
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 2323 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds. Enemies in your path will be hit for 60% more damage.
Deals additional damage to enemies in front of you.

12
Crescent Sweep II
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 2348 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds. Enemies in your path will be hit for 60% more damage.
Deals additional damage to enemies in front of you.

12
Crescent Sweep III
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 2374 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds. Enemies in your path will be hit for 60% more damage.
Deals additional damage to enemies in front of you.

12
Crescent Sweep IV
75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 2399 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds. Enemies in your path will be hit for 60% more damage.
Deals additional damage to enemies in front of you.
SKILLS


1
Puncturing Strikes IV
2295 Magicka
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 889 Magic Damage to the closest enemy and 462 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.

1
Puncturing Strikes I
2295 Magicka
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 861 Magic Damage to the closest enemy and 448 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.

1
Puncturing Strikes II
2295 Magicka
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 870 Magic Damage to the closest enemy and 452 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.

1
Puncturing Strikes III
2295 Magicka
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 879 Magic Damage to the closest enemy and 457 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.

1
Puncturing Strikes IV
2295 Magicka
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 889 Magic Damage to the closest enemy and 462 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.

1
Biting Jabs I
2295 Stamina
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 890 Physical Damage to the closest enemy and 580 Physical Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds.
Converts into a Stamina ability and deals Physical Damage. Grants you Major Brutality and Sorcery after casting and increases the damage done of the area of effect.

1
Biting Jabs II
2295 Stamina
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 899 Physical Damage to the closest enemy and 586 Physical Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds.
Converts into a Stamina ability and deals Physical Damage. Grants you Major Brutality and Sorcery after casting and increases the damage done of the area of effect.

1
Biting Jabs III
2295 Stamina
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 909 Physical Damage to the closest enemy and 592 Physical Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds.
Converts into a Stamina ability and deals Physical Damage. Grants you Major Brutality and Sorcery after casting and increases the damage done of the area of effect.

1
Biting Jabs IV
2295 Stamina
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 919 Physical Damage to the closest enemy and 599 Physical Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds.
Converts into a Stamina ability and deals Physical Damage. Grants you Major Brutality and Sorcery after casting and increases the damage done of the area of effect.

1
Puncturing Sweep I
2295 Magicka
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 890 Magic Damage to the closest enemy and 463 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. You heal for 33% of the damage done with this ability.
You heal for a percentage of the damage done.

1
Puncturing Sweep II
2295 Magicka
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 899 Magic Damage to the closest enemy and 468 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. You heal for 33% of the damage done with this ability.
You heal for a percentage of the damage done.

1
Puncturing Sweep III
2295 Magicka
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 909 Magic Damage to the closest enemy and 473 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. You heal for 33% of the damage done with this ability.
You heal for a percentage of the damage done.

1
Puncturing Sweep IV
2295 Magicka
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 919 Magic Damage to the closest enemy and 478 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. You heal for 33% of the damage done with this ability.
You heal for a percentage of the damage done.


4
Piercing Javelin IV
3780 Magicka
Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.

4
Piercing Javelin I
3780 Magicka
Hurl your spear at an enemy with godlike strength, dealing 1348 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.

4
Piercing Javelin II
3780 Magicka
Hurl your spear at an enemy with godlike strength, dealing 1362 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.

4
Piercing Javelin III
3780 Magicka
Hurl your spear at an enemy with godlike strength, dealing 1377 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.

4
Piercing Javelin IV
3780 Magicka
Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.

4
Aurora Javelin I
3780 Magicka
Hurl your spear at an enemy with godlike strength, dealing 1393 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked. The spear deals an additional 2% damage for every 1 meter you are away from the target, up to a maximum of 40%.
Deals additional damage based on the distance the spear travels.

4
Aurora Javelin II
3780 Magicka
Hurl your spear at an enemy with godlike strength, dealing 1408 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked. The spear deals an additional 2% damage for every 1 meter you are away from the target, up to a maximum of 40%.
Deals additional damage based on the distance the spear travels.

4
Aurora Javelin III
3780 Magicka
Hurl your spear at an enemy with godlike strength, dealing 1423 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked. The spear deals an additional 2% damage for every 1 meter you are away from the target, up to a maximum of 40%.
Deals additional damage based on the distance the spear travels.

4
Aurora Javelin IV
3780 Magicka
Hurl your spear at an enemy with godlike strength, dealing 1438 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked. The spear deals an additional 2% damage for every 1 meter you are away from the target, up to a maximum of 40%.
Deals additional damage based on the distance the spear travels.

4
Binding Javelin I
3213 Stamina
Hurl your spear at an enemy with godlike strength, dealing 1393 Physical Damage and stunning them for 2.5 seconds. This ability ignores the enemy's Resistances and cannot be blocked.
Converts into a Stamina ability and deals Physical Damage. Stuns the enemy for longer instead of knocking back.

4
Binding Javelin II
3213 Stamina
Hurl your spear at an enemy with godlike strength, dealing 1393 Physical Damage and stunning them for 3 seconds. This ability ignores the enemy's Resistances and cannot be blocked.
Converts into a Stamina ability and deals Physical Damage. Stuns the enemy for longer instead of knocking back.

4
Binding Javelin III
3213 Stamina
Hurl your spear at an enemy with godlike strength, dealing 1393 Physical Damage and stunning them for 3.5 seconds. This ability ignores the enemy's Resistances and cannot be blocked.
Converts into a Stamina ability and deals Physical Damage. Stuns the enemy for longer instead of knocking back.

4
Binding Javelin IV
3213 Stamina
Hurl your spear at an enemy with godlike strength, dealing 1393 Physical Damage and stunning them for 4 seconds. This ability ignores the enemy's Resistances and cannot be blocked.
Converts into a Stamina ability and deals Physical Damage. Stuns the enemy for longer instead of knocking back.


20
Focused Charge IV
3510 Magicka
Charge with your divine lance to impale an enemy, dealing 1392 Magic Damage. If the enemy hit is casting, they are interrupted, set Off Balance, and stunned for 3 seconds.

20
Focused Charge I
3510 Magicka
Charge with your divine lance to impale an enemy, dealing 1348 Magic Damage. If the enemy hit is casting, they are interrupted, set Off Balance, and stunned for 3 seconds.

20
Focused Charge II
3510 Magicka
Charge with your divine lance to impale an enemy, dealing 1362 Magic Damage. If the enemy hit is casting, they are interrupted, set Off Balance, and stunned for 3 seconds.

20
Focused Charge III
3510 Magicka
Charge with your divine lance to impale an enemy, dealing 1377 Magic Damage. If the enemy hit is casting, they are interrupted, set Off Balance, and stunned for 3 seconds.

20
Focused Charge IV
3510 Magicka
Charge with your divine lance to impale an enemy, dealing 1392 Magic Damage. If the enemy hit is casting, they are interrupted, set Off Balance, and stunned for 3 seconds.

20
Explosive Charge I
3510 Magicka
Charge with your divine lance to impale all enemies in the area, dealing 1742 Magic Damage. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 3 seconds.
Deals damage and interrupts all enemies near the point of impact. Increases damage dealt.

20
Explosive Charge II
3510 Magicka
Charge with your divine lance to impale all enemies in the area, dealing 1761 Magic Damage. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 3 seconds.
Deals damage and interrupts all enemies near the point of impact. Increases damage dealt.

20
Explosive Charge III
3510 Magicka
Charge with your divine lance to impale all enemies in the area, dealing 1780 Magic Damage. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 3 seconds.
Deals damage and interrupts all enemies near the point of impact. Increases damage dealt.

20
Explosive Charge IV
3510 Magicka
Charge with your divine lance to impale all enemies in the area, dealing 1799 Magic Damage. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 3 seconds.
Deals damage and interrupts all enemies near the point of impact. Increases damage dealt.

20
Toppling Charge I
3510 Magicka
Charge with your divine lance to impale an enemy, dealing 1393 Magic Damage, stunning them for 3 seconds, and setting them Off Balance. Interrupts the target if they were casting.
Always stuns the enemy and sets them Off Balance, regardless if they are casting.

20
Toppling Charge II
3510 Magicka
Charge with your divine lance to impale an enemy, dealing 1408 Magic Damage, stunning them for 3 seconds, and setting them Off Balance. Interrupts the target if they were casting.
Always stuns the enemy and sets them Off Balance, regardless if they are casting.

20
Toppling Charge III
3510 Magicka
Charge with your divine lance to impale an enemy, dealing 1423 Magic Damage, stunning them for 3 seconds, and setting them Off Balance. Interrupts the target if they were casting.
Always stuns the enemy and sets them Off Balance, regardless if they are casting.

20
Toppling Charge IV
3510 Magicka
Charge with your divine lance to impale an enemy, dealing 1438 Magic Damage, stunning them for 3 seconds, and setting them Off Balance. Interrupts the target if they were casting.
Always stuns the enemy and sets them Off Balance, regardless if they are casting.


30
Spear Shards IV
2970 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 134 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.

30
Spear Shards I
2970 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1687 Magic Damage to enemies in the area and an additional 130 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.

30
Spear Shards II
2970 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1705 Magic Damage to enemies in the area and an additional 131 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.

30
Spear Shards III
2970 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1724 Magic Damage to enemies in the area and an additional 132 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.

30
Spear Shards IV
2970 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 134 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.

30
Luminous Shards I
2970 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 135 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Holy Shards synergy, which restores 3960 Magicka and Stamina.
The synergy grants both Magicka and Stamina instead of whichever is lowest. Reduces cost as the ability ranks up.

30
Luminous Shards II
2880 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 135 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Holy Shards synergy, which restores 3960 Magicka and Stamina.
The synergy grants both Magicka and Stamina instead of whichever is lowest. Reduces cost as the ability ranks up.

30
Luminous Shards III
2790 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 135 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Holy Shards synergy, which restores 3960 Magicka and Stamina.
The synergy grants both Magicka and Stamina instead of whichever is lowest. Reduces cost as the ability ranks up.

30
Luminous Shards IV
2700 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 135 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Holy Shards synergy, which restores 3960 Magicka and Stamina.
The synergy grants both Magicka and Stamina instead of whichever is lowest. Reduces cost as the ability ranks up.

30
Blazing Spear I
2970 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 2265 Magic Damage to enemies in the area and an additional 176 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
Increases the damage dealt.

30
Blazing Spear II
2970 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 2289 Magic Damage to enemies in the area and an additional 177 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
Increases the damage dealt.

30
Blazing Spear III
2970 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 2314 Magic Damage to enemies in the area and an additional 179 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
Increases the damage dealt.

30
Blazing Spear IV
2970 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 2339 Magic Damage to enemies in the area and an additional 181 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
Increases the damage dealt.


42
Sun Shield IV
4320 Magicka
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.

42
Sun Shield I
4320 Magicka
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1687 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.

42
Sun Shield II
4320 Magicka
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1705 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.

42
Sun Shield III
4320 Magicka
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1724 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.

42
Sun Shield IV
4320 Magicka
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.

42
Radiant Ward I
4050 Magicka
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 17%.
Has reduced cost, and the shield is strengthened further for each enemy hit.

42
Radiant Ward II
4050 Magicka
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 18%.
Has reduced cost, and the shield is strengthened further for each enemy hit.

42
Radiant Ward III
4050 Magicka
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 19%.
Has reduced cost, and the shield is strengthened further for each enemy hit.

42
Radiant Ward IV
4050 Magicka
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 20%.
Has reduced cost, and the shield is strengthened further for each enemy hit.

42
Blazing Shield I
4320 Magicka
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Each nearby enemy increases the shield's strength by 4% when the shield is activated. When the shield expires it explodes outward, dealing 21% of the damage it absorbed to nearby enemies.
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius.

42
Blazing Shield II
4320 Magicka
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Each nearby enemy increases the shield's strength by 4% when the shield is activated. When the shield expires it explodes outward, dealing 24% of the damage it absorbed to nearby enemies.
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius.

42
Blazing Shield III
4320 Magicka
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Each nearby enemy increases the shield's strength by 4% when the shield is activated. When the shield expires it explodes outward, dealing 27% of the damage it absorbed to nearby enemies.
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius.

42
Blazing Shield IV
4320 Magicka
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Each nearby enemy increases the shield's strength by 4% when the shield is activated. When the shield expires it explodes outward, dealing 30% of the damage it absorbed to nearby enemies.
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius.
PASSIVES


18
Piercing Spear II
Increases your Critical Damage by 10%. Increases your damage done to blocking targets by 10%.

8
Piercing Spear I
Increases your Critical Damage by 5%. Increases your damage done to blocking targets by 5%.

18
Piercing Spear II
Increases your Critical Damage by 10%. Increases your damage done to blocking targets by 10%.


27
Spear Wall II
Gain Minor Protection for 6 seconds, reducing damage taken by 5%.

14
Spear Wall I
Gain Minor Protection for 3 seconds, reducing damage taken by 5%.

27
Spear Wall II
Gain Minor Protection for 6 seconds, reducing damage taken by 5%.


36
Burning Light II
When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 898 Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats.

22
Burning Light I
When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 448 Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats.

36
Burning Light II
When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 898 Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats.


50
Balanced Warrior II
Increases your Weapon and Spell Damage by 6% and Physical and Spell Resistance by 1320.

39
Balanced Warrior I
Increases your Weapon and Spell Damage by 3% and Physical and Spell Resistance by 660.

50
Balanced Warrior II
Increases your Weapon and Spell Damage by 6% and Physical and Spell Resistance by 1320.
Dawn's Wrath
ULTIMATES


12
Nova IV
250 Ultimate
Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.

12
Nova I
250 Ultimate
Call down a fragment of the sun, dealing 1124 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.

12
Nova II
250 Ultimate
Call down a fragment of the sun, dealing 1136 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.

12
Nova III
250 Ultimate
Call down a fragment of the sun, dealing 1148 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.

12
Nova IV
250 Ultimate
Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.

12
Solar Prison I
250 Ultimate
Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Gravity Crush synergy, dealing 5215 Magic Damage to all enemies in the area and stunning them for 5 seconds.
The synergy deals more damage and stuns for longer.

12
Solar Prison II
250 Ultimate
Call down a fragment of the sun, dealing 1173 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Gravity Crush synergy, dealing 5215 Magic Damage to all enemies in the area and stunning them for 5 seconds.
The synergy deals more damage and stuns for longer.

12
Solar Prison III
250 Ultimate
Call down a fragment of the sun, dealing 1186 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Gravity Crush synergy, dealing 5215 Magic Damage to all enemies in the area and stunning them for 5 seconds.
The synergy deals more damage and stuns for longer.

12
Solar Prison IV
250 Ultimate
Call down a fragment of the sun, dealing 1199 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Gravity Crush synergy, dealing 5215 Magic Damage to all enemies in the area and stunning them for 5 seconds.
The synergy deals more damage and stuns for longer.

12
Solar Disturbance I
225 Ultimate
Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and applying Major Maim to them for 7 seconds, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.
Reduces the cost and Major Maim stays on enemies after leaving the area.

12
Solar Disturbance II
225 Ultimate
Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and applying Major Maim to them for 8 seconds, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.
Reduces the cost and Major Maim stays on enemies after leaving the area.

12
Solar Disturbance III
225 Ultimate
Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and applying Major Maim to them for 9 seconds, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.
Reduces the cost and Major Maim stays on enemies after leaving the area.

12
Solar Disturbance IV
225 Ultimate
Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and applying Major Maim to them for 10 seconds, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.
Reduces the cost and Major Maim stays on enemies after leaving the area.
SKILLS


1
Sun Fire IV
2970 Magicka
Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 3470 Flame Damage over 20 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.

1
Sun Fire I
2970 Magicka
Blast an enemy with a charge of radiant heat, dealing 1124 Flame Damage, and an additional 3360 Flame Damage over 20 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.

1
Sun Fire II
2970 Magicka
Blast an enemy with a charge of radiant heat, dealing 1136 Flame Damage, and an additional 3390 Flame Damage over 20 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.

1
Sun Fire III
2970 Magicka
Blast an enemy with a charge of radiant heat, dealing 1148 Flame Damage, and an additional 3430 Flame Damage over 20 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.

1
Sun Fire IV
2970 Magicka
Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 3470 Flame Damage over 20 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.

1
Vampire's Bane I
2970 Magicka
Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 5205 Flame Damage over 30 seconds. Upon activation you gain Major Savagery and Major Prophecy for 30 seconds, increasing your Weapon and Spell Critical rating by 2629.
Increases the duration.

1
Vampire's Bane II
2970 Magicka
Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 5250 Flame Damage over 30 seconds. Upon activation you gain Major Savagery and Major Prophecy for 30 seconds, increasing your Weapon and Spell Critical rating by 2629.
Increases the duration.

1
Vampire's Bane III
2970 Magicka
Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 5310 Flame Damage over 30 seconds. Upon activation you gain Major Savagery and Major Prophecy for 30 seconds, increasing your Weapon and Spell Critical rating by 2629.
Increases the duration.

1
Vampire's Bane IV
2970 Magicka
Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 5370 Flame Damage over 30 seconds. Upon activation you gain Major Savagery and Major Prophecy for 30 seconds, increasing your Weapon and Spell Critical rating by 2629.
Increases the duration.

1
Reflective Light I
2970 Magicka
Blast up to three enemies with a charge of radiant heat, dealing 1161 Flame Damage, an additional 3470 Flame Damage over 20 seconds, and reducing their Movement Speed by 40% for 3 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.
Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit.

1
Reflective Light II
2970 Magicka
Blast up to three enemies with a charge of radiant heat, dealing 1173 Flame Damage, an additional 3470 Flame Damage over 20 seconds, and reducing their Movement Speed by 40% for 3 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.
Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit.

1
Reflective Light III
2970 Magicka
Blast up to three enemies with a charge of radiant heat, dealing 1186 Flame Damage, an additional 3470 Flame Damage over 20 seconds, and reducing their Movement Speed by 40% for 3 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.
Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit.

1
Reflective Light IV
2970 Magicka
Blast up to three enemies with a charge of radiant heat, dealing 1199 Flame Damage, an additional 3470 Flame Damage over 20 seconds, and reducing their Movement Speed by 40% for 3 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.
Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit.


4
Solar Flare IV
2700 Magicka
Conjure a ball of solar energy to heave at an enemy, dealing 2404 Magic Damage. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 80%.

4
Solar Flare I
2700 Magicka
Conjure a ball of solar energy to heave at an enemy, dealing 2328 Magic Damage. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 80%.

4
Solar Flare II
2700 Magicka
Conjure a ball of solar energy to heave at an enemy, dealing 2353 Magic Damage. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 80%.

4
Solar Flare III
2700 Magicka
Conjure a ball of solar energy to heave at an enemy, dealing 2379 Magic Damage. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 80%.

4
Solar Flare IV
2700 Magicka
Conjure a ball of solar energy to heave at an enemy, dealing 2404 Magic Damage. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 80%.

4
Dark Flare I
2430 Magicka
Conjure a ball of solar energy to heave at an enemy, dealing 2404 Magic Damage. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and Health Recovery by 16% for 4 seconds. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 80%.
Reduces cost and applies Major Defile to the target and nearby enemies, reducing their healing received.

4
Dark Flare II
2430 Magicka
Conjure a ball of solar energy to heave at an enemy, dealing 2430 Magic Damage. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and Health Recovery by 16% for 4 seconds. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 80%.
Reduces cost and applies Major Defile to the target and nearby enemies, reducing their healing received.

4
Dark Flare III
2430 Magicka
Conjure a ball of solar energy to heave at an enemy, dealing 2456 Magic Damage. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and Health Recovery by 16% for 4 seconds. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 80%.
Reduces cost and applies Major Defile to the target and nearby enemies, reducing their healing received.

4
Dark Flare IV
2430 Magicka
Conjure a ball of solar energy to heave at an enemy, dealing 2483 Magic Damage. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and Health Recovery by 16% for 4 seconds. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 80%.
Reduces cost and applies Major Defile to the target and nearby enemies, reducing their healing received.

4
Solar Barrage I
2700 Magicka
Conjure solar energy to blast enemies around you, dealing 422 Magic Damage every 2 seconds for 20 seconds. While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by 80%.
Deals damage in multiple blasts as damage over time around you instead of at a single enemy.

4
Solar Barrage II
2700 Magicka
Conjure solar energy to blast enemies around you, dealing 426 Magic Damage every 2 seconds for 20 seconds. While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by 80%.
Deals damage in multiple blasts as damage over time around you instead of at a single enemy.

4
Solar Barrage III
2700 Magicka
Conjure solar energy to blast enemies around you, dealing 431 Magic Damage every 2 seconds for 20 seconds. While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by 80%.
Deals damage in multiple blasts as damage over time around you instead of at a single enemy.

4
Solar Barrage IV
2700 Magicka
Conjure solar energy to blast enemies around you, dealing 435 Magic Damage every 2 seconds for 20 seconds. While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by 80%.
Deals damage in multiple blasts as damage over time around you instead of at a single enemy.


20
Backlash IV
2160 Magicka
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1284 Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Backlash active at a time.

20
Backlash I
2160 Magicka
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1124 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1243 Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Backlash active at a time.

20
Backlash II
2160 Magicka
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1136 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1256 Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Backlash active at a time.

20
Backlash III
2160 Magicka
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1148 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1270 Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Backlash active at a time.

20
Backlash IV
2160 Magicka
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1284 Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Backlash active at a time.

20
Purifying Light I
2160 Magicka
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1285 Magic Damage, which increases based on the amount of damage you dealt to them over the duration, up to 200%. Also heals you and nearby allies in the area for 580 Health every 2 seconds, over 10 seconds. You can have only one Purifying Light at a time.
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and allies.

20
Purifying Light II
2160 Magicka
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1285 Magic Damage, which increases based on the amount of damage you dealt to them over the duration, up to 200%. Also heals you and nearby allies in the area for 586 Health every 2 seconds, over 10 seconds. You can have only one Purifying Light at a time.
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and allies.

20
Purifying Light III
2160 Magicka
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1285 Magic Damage, which increases based on the amount of damage you dealt to them over the duration, up to 200%. Also heals you and nearby allies in the area for 592 Health every 2 seconds, over 10 seconds. You can have only one Purifying Light at a time.
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and allies.

20
Purifying Light IV
2160 Magicka
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1285 Magic Damage, which increases based on the amount of damage you dealt to them over the duration, up to 200%. Also heals you and nearby allies in the area for 599 Health every 2 seconds, over 10 seconds. You can have only one Purifying Light at a time.
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and allies.

20
Power of the Light I
1337 Stamina
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Physical Damage immediately, marking them for 6 seconds, and applying Minor Breach for 7 seconds, reducing their Armor by 2974. After the duration ends, the sunlight bursts, dealing 1285 Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Power of the Light active at a time.
Converts into a Stamina ability and deals Physical Damage, and applies Minor Breach to the enemy.

20
Power of the Light II
1337 Stamina
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Physical Damage immediately, marking them for 6 seconds, and applying Minor Breach for 8 seconds, reducing their Armor by 2974. After the duration ends, the sunlight bursts, dealing 1285 Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Power of the Light active at a time.
Converts into a Stamina ability and deals Physical Damage, and applies Minor Breach to the enemy.

20
Power of the Light III
1337 Stamina
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Physical Damage immediately, marking them for 6 seconds, and applying Minor Breach for 9 seconds, reducing their Armor by 2974. After the duration ends, the sunlight bursts, dealing 1285 Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Power of the Light active at a time.
Converts into a Stamina ability and deals Physical Damage, and applies Minor Breach to the enemy.

20
Power of the Light IV
1337 Stamina
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Physical Damage immediately, marking them for 6 seconds, and applying Minor Breach for 10 seconds, reducing their Armor by 2974. After the duration ends, the sunlight bursts, dealing 1285 Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Power of the Light active at a time.
Converts into a Stamina ability and deals Physical Damage, and applies Minor Breach to the enemy.


30
Eclipse IV
4320 Magicka
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second.

30
Eclipse I
4590 Magicka
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second.

30
Eclipse II
4500 Magicka
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second.

30
Eclipse III
4410 Magicka
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second.

30
Eclipse IV
4320 Magicka
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second.

30
Living Dark I
4050 Magicka
Envelop yourself in a lightless sphere for 10 seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their movement speed by 40% for 3 seconds and healing you for 2000 Health. These effects can occur once every half second.
You now apply the ability to yourself. Heals you when you take direct damage instead. Melee attackers are snared.

30
Living Dark II
4050 Magicka
Envelop yourself in a lightless sphere for 10 seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their movement speed by 40% for 3 seconds and healing you for 2022 Health. These effects can occur once every half second.
You now apply the ability to yourself. Heals you when you take direct damage instead. Melee attackers are snared.

30
Living Dark III
4050 Magicka
Envelop yourself in a lightless sphere for 10 seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their movement speed by 40% for 3 seconds and healing you for 2043 Health. These effects can occur once every half second.
You now apply the ability to yourself. Heals you when you take direct damage instead. Melee attackers are snared.

30
Living Dark IV
4050 Magicka
Envelop yourself in a lightless sphere for 10 seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their movement speed by 40% for 3 seconds and healing you for 2066 Health. These effects can occur once every half second.
You now apply the ability to yourself. Heals you when you take direct damage instead. Melee attackers are snared.

30
Unstable Core I
4320 Magicka
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they deal direct damage. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds and deals 435 Magic Damage, their second attack immobilizes them for 3 seconds and deals 870 Magic Damage, and their third attack stuns them for 3 seconds and deals 1742 Magic Damage. The effects can activate once every 1 second.
Deals damage to the attacker and anyone near them when they trigger any of the effects.

30
Unstable Core II
4320 Magicka
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they deal direct damage. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds and deals 439 Magic Damage, their second attack immobilizes them for 3 seconds and deals 879 Magic Damage, and their third attack stuns them for 3 seconds and deals 1761 Magic Damage. The effects can activate once every 1 second.
Deals damage to the attacker and anyone near them when they trigger any of the effects.

30
Unstable Core III
4320 Magicka
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they deal direct damage. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds and deals 444 Magic Damage, their second attack immobilizes them for 3 seconds and deals 889 Magic Damage, and their third attack stuns them for 3 seconds and deals 1780 Magic Damage. The effects can activate once every 1 second.
Deals damage to the attacker and anyone near them when they trigger any of the effects.

30
Unstable Core IV
4320 Magicka
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they deal direct damage. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds and deals 449 Magic Damage, their second attack immobilizes them for 3 seconds and deals 898 Magic Damage, and their third attack stuns them for 3 seconds and deals 1799 Magic Damage. The effects can activate once every 1 second.
Deals damage to the attacker and anyone near them when they trigger any of the effects.


42
Radiant Destruction IV
2950 Magicka
Burn an enemy with a ray of holy fire, dealing 3120 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.

42
Radiant Destruction I
2950 Magicka
Burn an enemy with a ray of holy fire, dealing 3021 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.

42
Radiant Destruction II
2950 Magicka
Burn an enemy with a ray of holy fire, dealing 3054 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.

42
Radiant Destruction III
2950 Magicka
Burn an enemy with a ray of holy fire, dealing 3087 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.

42
Radiant Destruction IV
2950 Magicka
Burn an enemy with a ray of holy fire, dealing 3120 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.