Let loose a battle cry, instilling yourself with resolve and healing for
27834
Health over
5
seconds.
After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Resolving Vigor
Retreating Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
5397 Stamina
Cost
Mobilize your forces, granting
Major Expedition
to you and your group, increasing your Movement Speed by
30
% for
8
seconds. Attacks from behind deal
15
% less damage while this effect persists.
Retreating Maneuver
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
1927 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
1635
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for
4.1
seconds.
Razor Caltrops
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain
Major Gallop
at all times, increasing your Mount Speed by
30
%.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep or outpost.
Any ability with a range greater than
28
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
SKILLS
Lingering Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
10 seconds
Duration
4822 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
10
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Protection
, reducing your damage taken by
10
%.
Lingering Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
0 Ultimate
Cost
Turn into a living cyclone, dealing
9135
Physical Damage every
0.5
seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.
Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
10503
Physical Damage, knocking enemies back
4
meters, and stunning them for
4
seconds.
Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
14007
Physical Damage to a single target.
Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
7308
Physical Damage.
Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
20
seconds, increasing your Weapon Damage by
20
%, your Stamina Recovery by
30
%, and your Movement speed by
30
%.
Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
11600
Physical Damage every
0.8
seconds for
3
seconds.
Sundering Swing
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4314 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
2340
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
114
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Harness Magicka
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
4
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
3
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
726
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
219
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
939
Concentration 2
Medium Armor
SKILLS
Shuffle
Instant
Cast Time
Self
Target
20 seconds
Duration
2472 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain
Major Evasion
, decreasing damage from area attacks by
20
% for
20
seconds.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
1
second.
Shuffle
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
12
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
24
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
12
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
42
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
30
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
12
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
18
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
24
%.
Athletics 2
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Aedric Spear
ULTIMATES
Crescent Sweep
0.4 seconds
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
71 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
14713
Magic Damage to all nearby enemies and an additional
6752
Magic Damage every
2
seconds for
6
seconds.
Enemies in your path will be hit for
60
% more damage.
Crescent Sweep
SKILLS
Biting Jabs
0.8 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
1927 Stamina
Cost
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals
5638
Physical Damage to the closest enemy and
3677
Physical Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by
40
% for
0.5
seconds.
Activating this ability grants you
Major Brutality
and
Major Sorcery
, increasing your Weapon and Spell Damage by
20
% for
10
seconds.
Biting Jabs
PASSIVES
Piercing Spear
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Increases your damage done to blocking targets by
10
%.
Piercing Spear 2
Spear Wall
WHEN ACTIVATING AN AEDRIC SPEAR ABILITY
Gain Minor Protection for
6
seconds, reducing damage taken by
5
%.
Spear Wall 2
Burning Light
When you deal damage you generate a stack of
Burning Light
for
3
seconds. After reaching
4
stacks, you deal
5514
Magic Damage to your target. This effect can stack once every half second.
Burning Light 2
Balanced Warrior
Increases your Weapon and Spell Damage by
6
% and Physical and Spell Resistance by
1320
.
Balanced Warrior 2
Dawn's Wrath
SKILLS
Power of the Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1123 Stamina
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
7121
Physical Damage immediately, marking them for
6
seconds, and applying
Minor Breach
for
10
seconds, reducing their Armor by
2974
.
After the duration ends, the sunlight bursts, dealing
7881
Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to
200
%.
You can have only one
Power of the Light
active at a time.
Power of the Light
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by
2
seconds.
Enduring Rays 2
Prism
Casting a Dawn's Wrath ability while in combat generates
3
Ultimate. This effect can occur once every
6
seconds.
Prism 2
Illuminate
Casting a Dawn's Wrath ability grants
Minor Sorcery
to you and your group for
20
seconds, increasing your Spell Damage by
10
%.
Illuminate 2
Restoring Spirit
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by
5
%.
Restoring Spirit 2
Restoring Light
ULTIMATES
Remembrance
4 seconds
Channel Time
Area
Target
20 meters
Radius
4 seconds
Duration
118 Ultimate
Cost
Channel the grace of the gods, healing you and nearby allies for
14376
Health every
1
second for
4
seconds.
Gain Major Protection, reducing damage you take by
10
% for
10
seconds.
You cannot move while channeling, but you gain immunity to all disabling effects.
Remembrance
SKILLS
Honor The Dead
Instant
Cast Time
Cone
Target
28 meters
Radius
4314 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
17972
Health.
Healing anyone who is below
75
% Health restores
18
% of the ability's cost every
2
seconds over
6
seconds as Magicka.
Honor The Dead
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
4568 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
5
harmful effects from yourself immediately and healing you and nearby allies for
4356
Health every
2
seconds for
30
seconds.
Allies in the area can activate the
Purify
synergy, cleansing all harmful effects from themselves and healing for
9728
Health.
Extended Ritual
Restoring Focus
Instant
Cast Time
Area
Target
3 meters
Radius
20 seconds
Duration
771 Stamina
Cost
Create a rune of celestial protection and gain
Major Resolve
for
20
seconds, increasing your Physical Resistance and Spell Resistance by
5948
. You also recover
242
Stamina every
1
second over the duration.
Standing within the rune heals you for
1743
Health every
1
second, which scales off your Max Health.
Restoring Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
12
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Minor Mending, increasing your healing done by
8
%.
Also increases the amount of damage you can block by
10
% for the duration.
Sacred Ground 2
Light Weaver
When you heal an ally under
50
% Health with a Restoring Light ability, you grant them
2
Ultimate.
While you are channeling Rite of Passage, you gain
33000
Physical and Spell Resistance.
Light Weaver 2
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty Soul Gem after each successful resurrection.
Master Ritualist 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
118 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
23972
Physical Damage to enemies in front of you, an additional
27396
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Shards
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
2268 Stamina
Cost
Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing
13923
Physical Damage.
Fires additional bolts at other enemies near the initial target for
22
% less damage.
Silver Shards
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4309 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by
2629
. You also gain
Minor Berserk
for
5
seconds after dealing Critical Damage from an enemy's flank.
Camouflaged Hunter
PASSIVES
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
3
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
121 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
5
%.
Temporal Guard
SKILLS
Race Against Time
Instant
Cast Time
Self
Target
3024 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
20
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Race Against Time
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
6373
Magic Damage or
6072
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
2500
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you reduce your damage taken by
30
%.
Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Spiked Bone Shield
Instant
Cast Time
Self
Target
7 meters
Range
6 seconds
Duration
3084 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
4413
damage for
6
seconds and returns
100
% of direct damage absorbed back to the enemy. This ability scales off your Max Health.
An ally near you can activate the
Bone Wall
synergy, granting the ally and up to
5
other allies a damage shield equal to
15
% of their Max Health for
6
seconds.
Spiked Bone Shield
PASSIVES
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
4
%.
Undaunted Mettle 2
Redguard Skills
PASSIVES
Wayfarer
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases the duration of any eaten food by
15
minutes.
Wayfarer 1
Martial Training
Reduces the cost of your weapon abilities by
8
%.
Reduces the effectiveness of snares applied to you by
15
%.
Martial Training 3
Conditioning
Increases your Max Stamina by
2000
.
Conditioning 3
Adrenaline Rush
When you deal damage, you restore
1005
Stamina. This effect can occur once every
5
seconds.
Adrenaline Rush 3
Dual Wield
SKILLS
Bloodthirst
0.8 seconds
Channel Time
Enemy
Target
7 meters
Range
1809 Stamina
Cost
Flood an enemy with steel, battering them with four consecutive attacks that each deal
4229
Bleed Damage and heal you for
33
% of the damage caused.
Hits:
4229
,
4229
,
4229
,
4229
(Total
16916
)
Bloodthirst
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon and Spell Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you an
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by
6
%.
Each mace increases your Armor Penetration by
1650
.
Each sword increases your Weapon and Spell Damage by
142
.
Each dagger increases your Critical Chance rating by
812
.
Twin Blade and Blunt 2
Bow
ULTIMATES
Ballista
Instant
Cast Time
Enemy
Target
25 meters
Range
5 seconds
Duration
154 Ultimate
Cost
Summon a turret to unleash a barrage of arrows at an enemy, dealing
95703
Physical Damage over
5
seconds.
Ballista
SKILLS
Draining Shot
Instant
Cast Time
Enemy
Target
22 meters
Range
2910 Stamina
Cost
Blast an enemy with an enchanted arrow, dealing
8545
Physical Damage and reducing their movement speed by
60
% for
3
seconds.
If the enemy is hit, you heal for
12375
.
Draining Shot
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases your Critical Chance rating by
1314
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
10
%.
Improved Hiding 1
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2538 Magicka
Cost
Lay claim to an enemy's soul, dealing
26994
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
308 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
Craft
50 Steed's Blessing
Increases your out of combat Movement Speed by .4% per stage. Current bonus: 20% Movement Speed
Extended Might
40 Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage. Current bonus: 60% increased chance
40 Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage. Current bonus: 60% increased chance
30 Mighty
Grants 100 Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants 350 Offensive Penetration per stage. Current bonus: 700 Offensive Penetration
30 War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Fitness
20 Bashing Brutality
Increases your Bash damage by 60 per stage. Current bonus: 120 increased damage
50 Boundless Vitality
Grants 28 Max Health per stage. Current bonus: 1400 Max Health
20 Defiance
Reduces the cost of Break Free by 110 Stamina per stage. Current bonus: 220 cost reduction
30 Fortification
Increases the amount of damage you can block by 2% per stage. Current bonus: 4% Block mitigation
20 Hero's Vigor
Grants 280 Max Health per stage. Current bonus: 560 Max Health
30 Piercing Gaze
Increases your Stealth Detection by 1 meter per stage. Current bonus: 3 meters
50 Rejuvenation
Grants 1.8 Health, Magicka, and Stamina Recovery per stage. Current bonus: 90 Health, Magicka, and Stamina Recovery
30 Savage Defense
Reduces the cost of Bash by 45 Stamina per stage. Current bonus: 90 cost reduction
50 Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.
20 Sprinter
Reduces the cost of Sprint by 20 Stamina per stage. Current bonus: 40 cost reduction
50 Tempered Soul
Return to life after resurrection with 5% more resources per stage. Current bonus: 10% more resources
20 Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage. Current bonus: 40 Block cost reduction
30 Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage. Current bonus: 240 cost reduction
Mastered Curation
20 Blessed
Increases your Healing Done by 1% per stage. Current bonus: 2% Healing Done
Staving Death
20 Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage.
Affects Magic, Flame, Frost, and Shock Damage. Current bonus: 2% damage reduction
20 Hardy
Reduces the damage you take from Martial attacks by 1% per stage.
Affects Physical, Poison, Disease, and Bleed Damage. Current bonus: 2% damage reduction
20 Preparation
Reduces your damage taken from non-player attacks by 5% per stage. Current bonus: 10% damage reduction
20 Quick Recovery
Increases your Healing Taken by 1% per stage. Current bonus: 2% Healing Taken
50 Resilience
Grants 132 Critical Resistance per stage. Current bonus: 660 Critical Resistance
Survivor S_spite
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage. Current bonus: 25% reduced duration
Walking Fortress
6 Nimble Protector
Increases your Movement Speed while Bracing by 3% per stage. Current bonus: 6% Movement Speed
Warfare
50 Biting Aura
Increases your damage done with area of effect attacks by 3% per stage. Current bonus: 6% damage done
50 Deadly Aim
Increase your damage done with single target attacks by 3% per stage. Current bonus: 6% damage done
50 Duelist's Rebuff
Reduces your damage taken by single target attacks by 3% per stage. Current bonus: 6% damage reduction
20 Eldritch Insight
Grants 260 Max Magicka per stage. Current bonus: 520 Max Magicka
50 Endless Endurance
Increases your Max Stamina by 26 per stage. Current bonus: 1300 Max Stamina
50 Master-at-Arms
Increases your damage done with direct damage attacks by 3% per stage. Current bonus: 6% damage done
20 Precision
Grants 160 Critical Chance per stage. Current bonus: 320 Critical Chance
20 Tireless Discipline
Grants 260 Max Stamina per stage. Current bonus: 520 Max Stamina
50 Unassailable
Reduces your damage taken by area of effect attacks by 3% per stage. Current bonus: 6% damage reduction
50 Untamed Aggression
Increases your Weapon and Spell Damage by 3 per stage. Current bonus: 150 Weapon and Spell Damage
50 Wrathful Strikes
Grants 41 Weapon and Spell Damage to your damaging abilities per stage. Current bonus: 205 Weapon and Spell Damage
Wind Chaser
50 Celerity
Increases your Movement Speed by 2% per stage. Current bonus: 10% Movement Speed
16 Hasty
Increases your movement speed when Sprinting by 2% per stage. Current bonus: 4% Movement Speed
RIDING SKILL
0%
Speed
0
Stamina
0
Inventory
?
CLASS
Aedric Spear
Dawn's Wrath
Restoring Light
WEAPON
Dual Wield
Bow
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Legerdemain
Soul Magic
Werewolf
GUILD
Dark Brotherhood
Fighters Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Support
Volendrung
RACIAL
Redguard Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
1362 CP
Fitness
542
420
Wind Chaser
66
Survivor's Spite
50
Walking Fortress
6
Warfare
770
460
Mastered Curation
20
Extended Might
160
Staving Death
130
Craft
50
50
Craft
50
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
20
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
770
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
6
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
6
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
1300
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
6
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
150
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
205
Weapon and Spell Damage
Fitness
542
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
120
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
4
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
3
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
90
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
90
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
10
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
40
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
770
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
770
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
60
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
60
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
770
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
660
Critical Resistance
Wind Chaser
542
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
10
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
542
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
542
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
15102
Health
28484
Stamina
24080
Magicka Recovery
902
Health Recovery
402
Stamina Recovery
1981
Spell Damage
8537
11152
Spell Critical
27.4%
72%
Weapon Damage
7219
10635
Weapon Critical
27.4%
72%
Spell Resistance
21531
Physical Resistance
20805
Critical Resistance
2104
Spell Penetration
8215
Physical Penetration
8215
Magicka
15102
Health
28484
Stamina
24080
Magicka Recovery
902
Health Recovery
402
Stamina Recovery
1981
Spell Damage
8537
11152
Spell Critical
27.4%
72%
Weapon Damage
7219
10635
Weapon Critical
27.4%
72%
Spell Resistance
21531
Physical Resistance
20805
Critical Resistance
2104
Spell Penetration
8215
Physical Penetration
8215
Magicka
15102
Health
28484
Stamina
24080
Magicka Recovery
902
Health Recovery
402
Stamina Recovery
1981
Spell Damage
7869
7769
Spell Critical
18.4%
62%
Weapon Damage
6599
7423
Weapon Critical
18.4%
62%
Spell Resistance
18557
Physical Resistance
17831
Critical Resistance
2104
Spell Penetration
1639
Physical Penetration
1639
Magicka
15102
Health
28484
Stamina
24080
Magicka Recovery
902
Health Recovery
402
Stamina Recovery
1981
Spell Damage
8537
11152
Spell Critical
27.4%
72%
Weapon Damage
7219
10635
Weapon Critical
27.4%
72%
Spell Resistance
21531
Physical Resistance
20805
Critical Resistance
2104
Spell Penetration
8215
Physical Penetration
8215
Stats are only correct for bar #1.
Magicka
15102
Health
28484
Stamina
24080
Magicka Recovery
902
Health Recovery
402
Stamina Recovery
1981
Spell Damage
8537
11152
Spell Critical
27.4%
72%
Weapon Damage
7219
10635
Weapon Critical
27.4%
72%
Spell Resistance
21531
Physical Resistance
20805
Critical Resistance
2104
Spell Penetration
8215
Physical Penetration
8215
Stats are only correct for bar #1.
Artaeum Takeaway Broth
Battle Spirit
Boon: The Serpent
Major Brutality
Major Expedition
Major Gallop
Major Prophecy
Major Resolve
Major Savagery
Major Sorcery
Minor Resolve
Minor Sorcery
Weapon Damage Enchantment
Bar 1
Bloodthirst
0.8 seconds
Channel Time
Enemy
Target
7 meters
Range
1809 Stamina
Cost
Flood an enemy with steel, battering them with four consecutive attacks that each deal
4229
Bleed Damage and heal you for
33
% of the damage caused.
Hits:
4229
,
4229
,
4229
,
4229
(Total
16916
)
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2506 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
27834
Health over
5
seconds.
After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Biting Jabs
0.8 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
1927 Stamina
Cost
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals
5638
Physical Damage to the closest enemy and
3677
Physical Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by
40
% for
0.5
seconds.
Activating this ability grants you
Major Brutality
and
Major Sorcery
, increasing your Weapon and Spell Damage by
20
% for
10
seconds.
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4309 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by
2629
. You also gain
Minor Berserk
for
5
seconds after dealing Critical Damage from an enemy's flank.
Power of the Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1123 Stamina
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
7121
Physical Damage immediately, marking them for
6
seconds, and applying
Minor Breach
for
10
seconds, reducing their Armor by
2974
.
After the duration ends, the sunlight bursts, dealing
7881
Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to
200
%.
You can have only one
Power of the Light
active at a time.
Crescent Sweep
0.4 seconds
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
71 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
14713
Magic Damage to all nearby enemies and an additional
6752
Magic Damage every
2
seconds for
6
seconds.
Enemies in your path will be hit for
60
% more damage.
Bar 2
Draining Shot
Instant
Cast Time
Enemy
Target
22 meters
Range
2910 Stamina
Cost
Blast an enemy with an enchanted arrow, dealing
8545
Physical Damage and reducing their movement speed by
60
% for
3
seconds.
If the enemy is hit, you heal for
12375
.
Honor The Dead
Instant
Cast Time
Cone
Target
28 meters
Radius
4314 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
17972
Health.
Healing anyone who is below
75
% Health restores
18
% of the ability's cost every
2
seconds over
6
seconds as Magicka.
Restoring Focus
Instant
Cast Time
Area
Target
3 meters
Radius
20 seconds
Duration
771 Stamina
Cost
Create a rune of celestial protection and gain
Major Resolve
for
20
seconds, increasing your Physical Resistance and Spell Resistance by
5948
. You also recover
242
Stamina every
1
second over the duration.
Standing within the rune heals you for
1743
Health every
1
second, which scales off your Max Health.
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
4568 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
5
harmful effects from yourself immediately and healing you and nearby allies for
4356
Health every
2
seconds for
30
seconds.
Allies in the area can activate the
Purify
synergy, cleansing all harmful effects from themselves and healing for
9728
Health.
Shuffle
Instant
Cast Time
Self
Target
20 seconds
Duration
2472 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain
Major Evasion
, decreasing damage from area attacks by
20
% for
20
seconds.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
1
second.
Ballista
Instant
Cast Time
Enemy
Target
25 meters
Range
5 seconds
Duration
154 Ultimate
Cost
Summon a turret to unleash a barrage of arrows at an enemy, dealing