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LEVEL
50
CHAMPION POINTS 1985
DAGGERFALL COVENANT RANK
Ceyanna Ashton
Breton Dragonknight (Magicka)
Vampire
64 Magicka
0 Health
0 Stamina
SKILLS
CHAMPION POINTS
Skill Points:
0 / 477
Skyshards:
0 / 3
Assault
SKILLS
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3299 Magicka
Cost
Activate a magical bomb on yourself that explodes after
Each enemy within the bomb's radius increases the damage by
8
seconds, dealing 2517
Magic Damage to all enemies in the area.Each enemy within the bomb's radius increases the damage by
100
%, including the original target.Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
Gain
10
% and Magicka and Stamina Recovery by 20
% for 10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.Gain
Major Gallop
at all times, increasing your Mount Speed by 30
%.Continuous Attack 2
Reach
Increases the range of long-range abilities by
Any ability with a range greater than
5
meters while near a keep or outpost.Any ability with a range greater than
28
meters is affected.Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.Combat Frenzy 2
Support
ULTIMATES
Reviving Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
282 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
The wards also heal you and your group members for
60044
damage for 30
seconds.The wards also heal you and your group members for
28740
Health over 15
seconds.Reviving Barrier
SKILLS
Siege Weapon Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
7614 Magicka
Cost
Create a protective sphere over your location that reduces damage taken from siege weapons by
The sphere also protects you and your allies' siege weapons, reducing damage from enemy siege weapons by
50
% for you and nearby allies.The sphere also protects you and your allies' siege weapons, reducing damage from enemy siege weapons by
75
%.Siege Weapon Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
7360 Magicka
Cost
Cleanse yourself and your group, removing
For every negative effect removed, the target is healed for
3
negative effects immediately. For every negative effect removed, the target is healed for
5
% of their Max Health.Cleanse
Blinding Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
5 seconds
Duration
4822 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
While slotted you gain
5
seconds. Exposed enemies are stunned for 4
seconds, and cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Protection
, reducing your damage taken by 10
%.Blinding Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
Current bonus:
10
% for each Support ability slotted.Current bonus:
0
%.Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.Battle Resurrection 2
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
0 Ultimate
Cost
Turn into a living cyclone, dealing
8347
Physical Damage every 0.5
seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
9598
Physical Damage, knocking enemies back 4
meters, and stunning them for 4
seconds.Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
14731
Physical Damage to a single target.Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
7686
Physical Damage.Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
Activating this ability removes all snares and immobilizations from you.
20
seconds, increasing your Weapon Damage by 20
%, your Stamina Recovery by 30
%, and your Movement speed by 30
%.Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
10600
Physical Damage every 0.8
seconds for 3
seconds.Sundering Swing
Light Armor
SKILLS
Dampen Magic
Instant
Cast Time
Self
Target
6 seconds
Duration
4314 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
11415
damage for 6
seconds. Damage shield strength capped at 60
% of your Max Health.Each piece of Light Armor worn increases the amount of damage absorbed by
6
%.Dampen Magic
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
Reduces the cost of Roll Dodge by
Reduces the Movement Speed penalty of Sneak by
Reduces the cost of Break Free by
Reduces the cost of Bash by
Reduces damage taken from Magical attacks by
1
%Reduces the cost of Roll Dodge by
3
%Reduces the Movement Speed penalty of Sneak by
5
%Reduces the cost of Break Free by
5
%Reduces the cost of Bash by
3
%Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
Increases the cost of Block by
Decreases damage done with Bash by
Increases damage taken from Martial attacks by
1
%Increases the cost of Block by
3
%Decreases damage done with Bash by
1
%Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
Current bonus:
Reduces the cost of Sprint by
Current bonus:
4
% for each piece of Light Armor worn.Current bonus:
20
%.Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.Current bonus:
15
%.Grace 3
Evocation
Increases your Magicka Recovery by
Current bonus:
Reduces the Magicka cost of your abilities by
Current bonus:
4
% for each piece of Light Armor equipped. Current bonus:
20
%.Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.Current bonus:
10
%.Evocation 2
Spell Warding
Increases your Spell Resistance by
Current bonus:
726
for each piece of Light Armor equipped. Current bonus:
3630
.Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
Current bonus:
219
for each piece of Light Armor equipped.Current bonus:
1095
.Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
Current bonus:
939
for each piece of Light Armor worn.Current bonus:
4695
Concentration 2
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
Reduces the cost of Sneak by
Reduces the cost of Block by
Reduces damage taken from Area of Effect attacks by
Increases Movement Speed by
Reduces the cost of Sprint by
1
%Reduces the cost of Sneak by
5
%Reduces the cost of Block by
3
%Reduces damage taken from Area of Effect attacks by
2
% for 2
seconds after you use Roll DodgeIncreases Movement Speed by
2
% while immune to crowd controlMedium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
Current bonus:
2
% for every piece of Medium Armor equipped.Current bonus:
2
%.Dexterity 3
Wind Walker
Increases your Stamina Recovery by
Current bonus:
Reduces the Stamina cost of your abilities by
Current bonus:
4
% per piece of Medium Armor equipped. Current bonus:
4
%.Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped. Current bonus:
2
%.Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
Current bonus:
Reduces the size of your detection area while Sneaking by
Current bonus:
7
% for each piece of Medium Armor equipped. Current bonus:
7
%.Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped. Current bonus:
5
%.Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
Current bonus:
2
% for each piece of Medium Armor worn.Current bonus:
2
%.Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
Current bonus:
Reduces the cost of Roll Dodge by
Current bonus:
3
% for each piece of Medium Armor equipped.Current bonus:
3
%.Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.Current bonus:
4
%.Athletics 2
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
23 seconds
Duration
3566 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for 23
seconds. Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by 5
% for the duration.Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.Immovable
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
Increases the amount of damage blocked by
Increases damage done with Bash by
Reduces your damage taken while immune to crowd control by
Reduces damage taken from Martial attacks by
1
%Increases the amount of damage blocked by
1
%Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
Reduces the Movement Speed bonus of Sprint by
Increases the cost of Roll Dodge by
Increases the size of your detection area while Sneaking by
Increases damage taken from Magical attacks by
1
%Reduces the Movement Speed bonus of Sprint by
1
%Increases the cost of Roll Dodge by
3
%Increases the size of your detection area while Sneaking by
10
%Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
Current bonus:
343
for each piece of Heavy Armor equipped.Current bonus:
343
.Resolve 3
Constitution
Increases your Health Recovery by
Current bonus:
You restore
Current bonus:
4
% for each piece of Heavy Armor equipped. Current bonus:
4
%.You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4
seconds. Current bonus:
108
.Constitution 2
Juggernaut
Increases your Max Health by
Current bonus:
2
% for each piece of Heavy Armor equipped. Current bonus:
2
%.Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
Current bonus:
4
% for each piece of Heavy Armor worn.Current bonus:
4
%Revitalize 2
Rapid Mending
Increases your healing received by
Current bonus:
1
% for each piece of Heavy Armor worn.Current bonus:
1
%Rapid Mending 2
Ardent Flame
ULTIMATES
Shifting Standard
Instant
Cast Time
Area
Target
8 meters
Radius
25 seconds
Duration
254 Ultimate
Cost
Call down a battle standard, dealing
Activating this ability again allows you to move the standard to your location.
An ally near the standard can activate the
6178
Flame Damage every 1
second for 29
seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16
%. Activating this ability again allows you to move the standard to your location.
An ally near the standard can activate the
Shackle
synergy, dealing 15308
Flame Damage to enemies in the area and immobilizing them for 5
seconds.Shifting Standard
SKILLS
Flame Lash
Instant
Cast Time
Enemy
Target
5 meters
Range
2157 Magicka
Cost
Lash an enemy with flame, dealing
If you strike an enemy that is immobilized or stunned, you set them Off Balance.
Targeting an Off Balance or immobilized enemy changes this ability into
15585
Flame Damage.If you strike an enemy that is immobilized or stunned, you set them Off Balance.
Targeting an Off Balance or immobilized enemy changes this ability into
Power Lash
, allowing you to lash an enemy at half cost to deal 18515
Flame Damage and healing you for 14697
Health.Flame Lash
Burning Embers
Instant
Cast Time
Enemy
Target
5 meters
Range
20 seconds
Duration
2791 Magicka
Cost
Slash an enemy with flame, dealing
You heal for
Enemies hit by the initial hit are afflicted with the Burning status effect.
7791
Flame Damage and an additional 32232
Flame Damage over 24
seconds. You heal for
102
% of the damage done with this ability. Enemies hit by the initial hit are afflicted with the Burning status effect.
Burning Embers
Engulfing Flames
Instant
Cast Time
Cone
Target
10 meters
Radius
20 seconds
Duration
3299 Magicka
Cost
Exhale a flaming blast to enemies in front of you, dealing
Affected enemies take more damage from all Flame Damage attacks based on your Weapon and Spell Damage, with a maximum of
Current value
10552
Flame Damage and an additional 27732
Flame Damage over 24
seconds. Affected enemies take more damage from all Flame Damage attacks based on your Weapon and Spell Damage, with a maximum of
6
% bonus damage taken.Current value
6
%.Engulfing Flames
Unrelenting Grip
Instant
Cast Time
Enemy
Target
22 meters
Range
3553 Magicka
Cost
Launch a fiery chain to grasp and pull an enemy to you, dealing
Hitting the target grants you Major Expedition, increasing your Movement Speed by
If the target cannot be pulled, you restore
This attack cannot be dodged or reflected.
9658
Flame Damage.Hitting the target grants you Major Expedition, increasing your Movement Speed by
30
% for 4
seconds.If the target cannot be pulled, you restore
100
% of the ability's cost as Magicka.This attack cannot be dodged or reflected.
Unrelenting Grip
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
2030 Magicka
Cost
Activate an aura of flames which launches a fireball at
While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
3
enemies every 5
seconds, dealing 12073
Flame Damage.While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.Flames of Oblivion
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
When you apply Burning to an enemy, you restore
50
%.When you apply Burning to an enemy, you restore
1000
Magicka. When you apply Poisoned to an enemy, you restore 1000
Stamina. These effects can occur once every 3
seconds, individually of each other.Combustion 2
Warmth
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by
30
% for 3
seconds.Warmth 2
Searing Heat
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
25
% and the duration by 4
seconds.Searing Heat 2
World in Ruin
Increases the damage of your Flame and Poison attacks by
5
%.World in Ruin 2
Draconic Power
ULTIMATES
Ferocious Leap
Instant
Cast Time
Enemy
Target
8 meters
Radius
22 meters
Range
141 Ultimate
Cost
Launch yourself at an enemy, dealing
After leaping you gain a damage shield that absorbs
24789
Flame Damage to all enemies in the area, knocking them back, and stunning them for 2
seconds.After leaping you gain a damage shield that absorbs
27661
damage for 6
seconds. This portion of the ability scales with your Max Health.Ferocious Leap
SKILLS
Hardened Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2538 Magicka
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
You gain a damage shield that absorbs up to
While active, the armor returns
5948
for 20
seconds. You gain a damage shield that absorbs up to
8571
damage for 6
seconds, scaling off your Max Health. While active, the armor returns
463
Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.Hardened Armor
Burning Talons
Instant
Cast Time
Area
Target
6 meters
Radius
4 seconds
Duration
3553 Magicka
Cost
Call forth talons from the ground, dealing
An ally near the talons can activate the
10552
Flame Damage to enemies near you, an additional 11576
Flame Damage over 4
seconds, and immobilizing them for 4
seconds. An ally near the talons can activate the
Ignite
synergy, dealing 16484
Flame Damage to all enemies held within them.Burning Talons
Coagulating Blood
Instant
Cast Time
Self
Target
20 seconds
Duration
4060 Magicka
Cost
Draw on your draconic blood to heal for
You also gain Major Fortitude, increasing your Health Recovery by
15975
, increasing by up to |cffffff50%|r additional healing based on your missing Health.You also gain Major Fortitude, increasing your Health Recovery by
30
% for 20
seconds.Coagulating Blood
Dragon Fire Scale
Instant
Cast Time
Self
Target
6 seconds
Duration
3553 Magicka
Cost
Flex your scales, reducing damage taken from projectiles by
When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals
50
% for 6
seconds. When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals
12073
Flame Damage. This effect can occur once every half second.Dragon Fire Scale
Deep Breath
Instant
Cast Time
Area
Target
8 meters
Radius
3299 Magicka
Cost
Channel draconic energy to suck in the air around you, dealing
Any enemy hit that is casting is interrupted, set Off Balance, and stunned for
After
5108
Flame Damage to nearby enemies and healing you for 102
% of the damage caused.Any enemy hit that is casting is interrupted, set Off Balance, and stunned for
2
seconds.After
2.5
seconds, you exhale fire, dealing 13192
Flame Damage to nearby enemies.Deep Breath
PASSIVES
Iron Skin
Increases the amount of damage you block by
10
%.Iron Skin 2
Burning Heart
While a Draconic Power ability is active, your healing received is increased by
12
%.Burning Heart 2
Elder Dragon
Increases your Health Recovery by
Current bonus:
Increases range of your melee attacks by
5
% for each Draconic Power ability slotted.Current bonus:
5
%.Increases range of your melee attacks by
2
meters. This effect only applies to instant cast attacks with a 5
meter range.Elder Dragon 2
Scaled Armor
Increases your Physical and Spell Resistance by
1650
.Scaled Armor 2
Earthen Heart
ULTIMATES
Magma Shell
Instant
Cast Time
Self
Target
10 seconds
Duration
225 Ultimate
Cost
Ignite the molten lava in your veins, limiting incoming damage to
When activated, nearby allies gain a damage shield for
3
% of your Max Health and dealing 1932
Flame Damage to nearby enemies each second for 12
seconds. When activated, nearby allies gain a damage shield for
99
% of their Max Health for 10
seconds.Magma Shell
SKILLS
Obsidian Shard
Instant
Cast Time
Enemy
Target
28 meters
Radius
28 meters
Range
3807 Magicka
Cost
Slam an enemy with molten rock, dealing
You then pull back on the magma to heal yourself or up to
3017
Flame Damage and causing the rock to explode, splashing magma around.You then pull back on the magma to heal yourself or up to
2
allies near the enemy for 17253
Health.Obsidian Shard
Igneous Weapons
Instant
Cast Time
Area
Target
36 meters
Radius
60 seconds
Duration
4060 Magicka
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for 1
minute.Igneous Weapons
Fragmented Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6.667 seconds
Duration
3807 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
You also gain Major Mending, increasing your healing done by
2284
damage. This portion of the ability scales off your Max Health.You also gain Major Mending, increasing your healing done by
16
% for 8
seconds.Fragmented Shield
Shattering Rocks
Instant
Cast Time
Enemy
Target
7 meters
Range
2.5 seconds
Duration
3807 Magicka
Cost
Encase an enemy in molten rock, stunning them for
When the stun ends, they take
This stun cannot be blocked or dodged.
3
seconds.When the stun ends, they take
8047
Flame Damage and you are healed for 12371
Health.This stun cannot be blocked or dodged.
Shattering Rocks
Eruption
Instant
Cast Time
Ground
Target
5 meters
Radius
22 meters
Range
15 seconds
Duration
253 Magicka<div class='esovsChargeFreq'> / 1s</div>
Cost
Summon a scorching cloud of ash at the target location for
The eruptive damage can occur once every
15
seconds, dealing 10552
Flame Damage immediately, reducing enemy Movement Speed by 70
%, and dealing 1772
Flame Damage in the area every 1
second.The eruptive damage can occur once every
10
seconds.Eruption
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
51
Health, 50
Magicka, and 50
Stamina for each point of the Ultimate spent.Battle Roar 2
Mountain's Blessing
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for
If you are in combat, you also generate
20
seconds, increasing your Weapon Damage by 10
% If you are in combat, you also generate
3
Ultimate. This effect can occur once every 6
seconds.Mountain's Blessing 2
Helping Hands
When you cast a non Stamina costing Earthen Heart ability, you restore
990
Stamina.Helping Hands 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Miner Hireling
A Miner hireling will search for resources for you.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Outfitter Hireling
An Outfitter hireling will search for resources for you.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Hireling
An Enchanter hireling will search for resources for you.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Lapidary Research
Reduces research times by 25%, and limits research time to 30 days.
Lapidary Research 4
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 50 Recipes.
Recipe Improvement 5
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Hireling
A Provisioner hireling will search for resources for you.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Lumberjack Hireling
A Lumberjack hireling will search for resources for you.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
This ability does not work on players or difficult targets.
Blade of Woe 1
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by
50
%.Scales of Pitiless Justice 4
Padomaic Sprint
Grants Major Expedition, increasing your Movement Speed by
30
% for 12
seconds after killing an enemy with Blade of Woe.Padomaic Sprint 4
Shadowy Supplier
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
Shadowy Supplier 1
Shadow Rider
Aggression radius from hostile monsters is decreased by 50% while mounted.
Shadow Rider 1
Spectral Assassin
15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty.
Spectral Assassin 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
141 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
22058
Physical Damage to enemies in front of you, an additional 28746
Physical Damage over 6
seconds, and stunning them for 2
seconds.Dawnbreaker of Smiting
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
Current bonus:
3
% for each Fighters Guild ability slotted.Current bonus:
0
%.Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
225 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
After impact, enemies in the target area take
You generate
23840
Flame Damage to all enemies in the area, knocking them down, and stunning them for 2
seconds.After impact, enemies in the target area take
6441
Flame Damage every 1
second for 11
seconds.You generate
12
Ultimate for each enemy hit by the initial blast.Shooting Star
SKILLS
Inner Light
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4155 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
While slotted you gain
6
seconds. Exposed enemies cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by 2629
and your Max Magicka is increased by 5
%.Inner Light
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
1968 Magicka
Cost
Bind an enemy with chaotic magic, dealing
Excess magic spills out from them, granting you
33618
Magic Damage over 24
seconds.Excess magic spills out from them, granting you
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by 20
% for 20
seconds.Degeneration
Volcanic Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
20 seconds
Duration
2405 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
When triggered, the rune blasts all enemies in the target area for
2
seconds to arm and lasts for 24
seconds.When triggered, the rune blasts all enemies in the target area for
13621
Flame Damage, knocks them into the air, and stuns them for 3
seconds.Volcanic Rune
Spell Symmetry
Instant
Cast Time
Self
Target
5820 Health
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
After the exchange is complete, the cost of your next Magicka ability is reduced by
The exchange reduces your healing done and damage shield strength by
3000
Magicka.After the exchange is complete, the cost of your next Magicka ability is reduced by
33
% for 5
seconds.The exchange reduces your healing done and damage shield strength by
50
% for 4
seconds.Spell Symmetry
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
Current bonus:
2
% for each Mages Guild ability slotted.Current bonus:
2
%.Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you
Empower
, increasing the damage of your Heavy Attacks against monsters by 80
% for 10
seconds.Might of the Guild 2
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
145 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
While slotted you gain Minor Protection, reducing your damage taken by
4
seconds ago.While slotted you gain Minor Protection, reducing your damage taken by
5
%.Temporal Guard
SKILLS
Borrowed Time
2 seconds
Channel Time
Ground
Target
8 meters
Radius
28 meters
Range
6342 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for
Enemies that are stunned gain
3
seconds when the channel completes.Enemies that are stunned gain
5000
Heal Absorption for 3
seconds, negating the next 5000
points of healing done.Borrowed Time
Elemental Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2187 Magicka
Cost
Infuse your weapon with power, causing your next Light Attack used within
If the power is not consumed in time, you restore
2
seconds to deal an additional 13918
Magic Damage and apply the Burning, Concussion, or Chill elemental status effect.If the power is not consumed in time, you restore
1620
Magicka.Elemental Weapon
Race Against Time
Instant
Cast Time
Self
Target
3061 Magicka
Cost
Bend time and space around you to gain Major Expedition for
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds and Minor Force for 20
seconds, increasing your Movement Speed by 30
% and Critical Damage by 10
%.Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.Race Against Time
Symbiosis
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for
Your Heavy Attacks heal for
You heal yourself for
Your Light Attacks heal for
5175
.Your Heavy Attacks heal for
4600
every 1
second, and restore 1155
Magicka to you for successfully healing.You heal yourself for
51
% of the amount of healing done to the ally.Symbiosis
Deep Thoughts
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
You will remain in a meditative state until you toggle this ability off or are interrupted.
1530
Health and restoring 1900
Magicka and Stamina every 1
second.You will remain in a meditative state until you toggle this ability off or are interrupted.
Deep Thoughts
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
The spell charges must be generated within
5
spell charges, you launch a spell orb at the closest enemy to you dealing 6025
Magic Damage or 6060
Physical Damage, whichever is higher.The spell charges must be generated within
10
seconds of each other or all charges will be lost.Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
This damage shield recharges back to full strength after you spend
4950
damage. This damage shield recharges back to full strength after you spend
10
seconds not Bracing.Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you reduce your damage taken by
30
%.Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
Heat is decreased by
115
after 3
minutes.Heat is decreased by
64
after 3
seconds.Swiftly Forgotten 4
Haggling
Stolen items sold at a fence are worth
10
% more. Does not apply to Laundering.Haggling 4
Clemency
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for
1
minute after you use Clemency unless you commit other crimes.Clemency 1
Timely Escape
When you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge.
Timely Escape 1
Veil of Shadows
Decreases detection range of Witnesses and Guards by
10
%. Witnesses and Guards are thus less likely to notice criminal actions, though this has no impact on the range from which Guards will accost you.Veil of Shadows 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4576 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply
Allies in the area can activate the
Minor Lifesteal
to enemies in the area, healing you and your allies for 612
Health every 1
second when damaging them.Allies in the area can activate the
Blood Feast
synergy, healing for 65
% of their Max Health.Overflowing Altar
Inner Rage
Instant
Cast Time
Enemy
Target
28 meters
Range
2538 Magicka
Cost
Ignite the fires of hate in an enemy's heart, dealing
A ranged ally targeting the taunted enemy can activate the
7731
Magic Damage and taunting them to attack you for 15
seconds.A ranged ally targeting the taunted enemy can activate the
Radiate
synergy, dealing 13776
Magic Damage to them over 3
seconds then an additional 12592
Magic Damage to them and other nearby enemies.Inner Rage
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3553 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
An ally near the globe can activate the
2613
Health every 1
second to you and nearby allies.An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for 11975
Health to nearby allies and restoring 3960
Magicka or Stamina to the activator, whichever maximum is higher.Energy Orb
PASSIVES
Undaunted Command
Activating a synergy restores
Current Bonus:
4
% of your Max Health, Stamina, and Magicka.Current Bonus:
1101
Health, 535
Stamina, and 1486
Magicka.Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
Current bonus:
2
% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus:
6
%.Undaunted Mettle 2
Breton Skills
PASSIVES
Opportunist
Increases your experience gain with the Light Armor skill line by
Increases your Alliance Points gained by
15
%.Increases your Alliance Points gained by
1
%.Opportunist 1
Gift of Magnus
Increases your Max Magicka by
2000
.Gift of Magnus 3
Spell Attunement
Increases your Spell Resistance by
Increases your Magicka Recovery by
2310
. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed. Increases your Magicka Recovery by
130
.Spell Attunement 3
Magicka Mastery
Reduces the Magicka cost of your abilities by
7
%.Magicka Mastery 3
One Hand and Shield
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1498 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
Also inflicts
7731
Physical Damage and taunting them to attack you for 15
seconds.Also inflicts
Minor Breach
and Major Breach
on the enemy, reducing their Physical Resistance and Spell Resistance by 2974
and 5948
for 15
seconds.Pierce Armor
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by 36
%.Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon and Spell Damage by
5
% and the amount of damage you can block by 20
%.Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal
500
more damage and cost 50
% less Stamina.Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing.
Current penalty:
36
%Battlefield Mobility 2
Destruction Staff
ULTIMATES
Elemental Rage
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
7 seconds
Duration
282 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
Fiery Rage increases the damage by
Icy Rage immobilizes enemies hit for
Thunderous Rage increases the duration by
2
seconds then lays waste to all enemies in the area, dealing 11885
Magic Damage every 1
second for 7
seconds.Fiery Rage increases the damage by
15
%.Icy Rage immobilizes enemies hit for
3
seconds.Thunderous Rage increases the duration by
2
seconds.Elemental Rage
SKILLS
Crushing Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
2284 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
Enemies hit while casting are interrupted, set Off Balance, and stunned for
4674
Flame Damage, 4490
Frost Damage, and 4490
Shock Damage.Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.Crushing Shock
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
15 seconds
Duration
2791 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but grants damage shields and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
1486
Magic Damage to enemies in the target area every 1
second.Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but grants damage shields and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Destructive Clench
Instant
Cast Time
Enemy
Target
15 meters
Range
2791 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
The initial hit always applies the element's status effect.
Flame Clench also knocks the enemy back.
Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes, and taunts the enemy.
Shock Clench converts the attack into an area of effect explosion.
7484
Magic Damage.The initial hit always applies the element's status effect.
Flame Clench also knocks the enemy back.
Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes, and taunts the enemy.
Shock Clench converts the attack into an area of effect explosion.
Destructive Clench
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
60 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Also applies
Major Breach
for 1
minute, reducing their Physical and Spell Resistance by 5948
.Also applies
Minor Magickasteal
to the enemy for 1
minute, causing you and your allies to restore 168
Magicka every 1
second when damaging them.Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3553 Magicka
Cost
Release a surge of elemental energy, dealing
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
9756
Magic Damage to nearby enemies and afflicting them with Minor Mangle
, reducing their Max Health by 10
% for 10
seconds.Flame Pulsar
hits Burning enemies with Pulsar Afterburn
, which deals more damage based on their missing Health.Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Pulsar
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal
12
% additional damage.Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.Fully-charged Ice Staff Heavy Attacks grants you a damage shield that absorbs
6694
damage. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping an Inferno Staff increases your damage done with single target abilities by
10
%.Equipping a Lightning Staff increases your damage done with area of effect abilities by
10
%.Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by 20
%.Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every 10
seconds.Destruction Expert 2
Restoration Staff
ULTIMATES
Light's Champion
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
141 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
Any friendly target you heal gains Major Force for
15465
Health every 1
second for 5
seconds.Any friendly target you heal gains Major Force for
8
seconds, increasing their Critical Damage by 20
%.Light's Champion
SKILLS
Illustrious Healing
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
15 seconds
Duration
3299 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
29224
Health over 15
seconds.Illustrious Healing
Rapid Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
2538 Magicka
Cost
Share your staff's life-giving energy, healing you or a nearby ally for
The healing increases by up to
19158
Health over 5
seconds.The healing increases by up to
50
% more on targets under 100
% Health.Rapid Regeneration
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
10 seconds
Duration
4314 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
Also grants
14821
Health.Also grants
Minor Berserk
and Minor Resolve
increasing you and your allies' damage done by 5
% and Physical Resistance and Spell Resistance by 2974
for 10
seconds.Combat Prayer
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4314 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
The shield's strength is increased by up to
While the shield persists, the target is healed for
12403
damage.The shield's strength is increased by up to
100
%, depending on the severity of the target's wounds. While the shield persists, the target is healed for
33
% of the shield's remaining strength every second.Healing Ward
Quick Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
30 seconds
Duration
0 Magicka
Cost
Focus your staff's power to apply
When you or an ally hits the target, they gain
Minor Lifesteal
to an enemy for 30
seconds, healing you and your allies for 612
Health every 1
second when damaging them.When you or an ally hits the target, they gain
Minor Expedition
, which increases their Movement Speed by 15
% for 4
seconds.Quick Siphon
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
4
seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16
%.You also heal yourself or an ally within
15
meters of the target for 51
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under 30
% Health.Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
600
Magicka whenever you block an attack. This effect can occur once every .25
seconds.Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.Restoration Master 2
Excavation
PASSIVES
Hand Brush
Removes
Generates:
Maximum Intuition:
1
layer of soil or rock from a 1x1
area.Generates:
1 Intuition
Maximum Intuition:
4
.Hand Brush 2
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Works on
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Works on
the lowest six layers
of dirt and rocks. Cannot detect Bonus Loot.Using Augur does not consume a turn.
Augur 2
Trowel
Removes
Costs
3
layers of dirt or rock from a 1x1
area.Costs
2 Intuition
to use.Can safely trigger Fissures to create explosive chain reactions.
Trowel 2
Excavator's Reserves
Further increases the amount of time you have available when excavating a dig site.
Excavator's Reserves 2
Heavy Shovel
Removes
The shovel only affects a single contiguous height of dirt and rocks.
Costs
1
layer of dirt and rocks from up to a 3x3
area.The shovel only affects a single contiguous height of dirt and rocks.
Costs
2 Intuition
to use.Has a chance to consume no Intuition on use.
Heavy Shovel 2
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
40
%.Improved Hiding 4
Light Fingers
Increases your chances of successfully Pickpocketing by
50
%Light Fingers 4
Trafficker
Increases the number of fence interactions you can use each day by
180
%.Trafficker 4
Locksmith
Improves your chances of forcing locks by
70
%.Locksmith 4
Kickback
Reduces bounties you willingly pay to guards and fences by
40
%.Kickback 4
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Ultimate difficulty.
Antiquarian Insight 5
Scrier's Patience
Grants you two additional turns of Scrying.
Scrier's Patience 2
Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet.
New Effect: The ability's range increases by one facet, creating a snowflake-like pattern.
Consumes 1 Magicka Charge.
New Effect: The ability's range increases by one facet, creating a snowflake-like pattern.
Consumes 1 Magicka Charge.
Coalescence 2
Future Focus
Grants you two additional Magicka Charges for use in Scrying.
Future Focus 2
Dilation
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent.
New Effect: Dilation now claims ALL contiguous facets of the same type.
Consumes 1 Magicka Charge.
New Effect: Dilation now claims ALL contiguous facets of the same type.
Consumes 1 Magicka Charge.
Dilation 2
Farsight
Claim a line of facets, stretching out from your area of control.
New Effect: Range increased from 4 facets to 6.
Consumes 1 Magicka Charge.
New Effect: Range increased from 4 facets to 6.
Consumes 1 Magicka Charge.
Farsight 2
Preemptive Power
Start each Scrying attempt with an additional row of facets already claimed.
Preemptive Power 1
Soul Magic
ULTIMATES
Soul Assault
6 seconds
Channel Time
Enemy
Target
28 meters
Range
6 seconds
Duration
197 Ultimate
Cost
Burn an enemy from the inside with soulfire, dealing
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for
125570
Magic Damage over 6
seconds.While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for
3
seconds and may not enter stealth or invisibility.Soul Assault
SKILLS
Soul Splitting Trap
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2284 Magicka
Cost
Lay claim to enemy souls, dealing
Fills an empty Soul Gem if an affected enemy dies.
14226
Magic Damage to your target and any other nearby enemies over 10
seconds.Fills an empty Soul Gem if an affected enemy dies.
Soul Splitting Trap
PASSIVES
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.Soul Summons 2
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
When your Health drops below
20
% your soul explodes, dealing 2866
Magic Damage to enemies within 8
meters of you.This effect can occur once every
2
minutes and scales off your Max Health.Soul Shatter 2
Soul Lock
Killing an enemy has a
10
% chance of automatically filling an empty Soul Gem.Soul Lock 2
Vampire
ULTIMATES
Swarming Scion
Instant
Cast Time
Self
Target
20 seconds
Duration
254 Ultimate
Cost
CRIMINAL ACT
Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by
10000
, you heal for 15
% of all damage you deal, and you can see enemies through walls. Bats also swarm around you and shred enemies that come close, dealing
4602
Magic Damage every 1
second.Swarming Scion
SKILLS
Blood for Blood
Instant
Cast Time
Enemy
Target
5 meters
Range
1744 Health
Cost
Rend an enemy, dealing
Deals up to
After you cast this ability, you cannot be healed by allies for
14971
Magic Damage.Deals up to
75
% more damage based on your missing Health.After you cast this ability, you cannot be healed by allies for
3
seconds.Blood for Blood
Sated Fury
Instant
Cast Time
Self
Target
532 Health<div class='esovsChargeFreq'> / 2s</div>
Cost
CRIMINAL ACT
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by
60
every 2
seconds, up to 5
times.While toggled on, the Health cost of this ability increases by
300
per stack and you cannot be healed by anyone other than yourself.When toggled off, you heal for
33
% of the total Health cost you spent while active.Sated Fury
Exhilarating Drain
3 seconds
Channel Time
Enemy
Target
22 meters
Range
3 seconds
Duration
2764 Magicka
Cost
CRIMINAL ACT
Siphon away your enemies' vitality, dealing
5338
Magic Damage, healing you for 25
% of your missing Health, and generating 5
Ultimate every 1
second for 3
seconds.Exhilarating Drain
Stupefy
Instant
Cast Time
Cone
Target
10 meters
Radius
2419 Magicka
Cost
Subdue enemies in front of you with your baleful gaze, stunning them for
This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by
5
seconds if they are facing your direction.This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by
53
% for 5
seconds.Stupefy
Elusive Mist
Instant
Cast Time
Self
Target
691 Magicka<div class='esovsChargeFreq'> / 1s</div>
Cost
CRIMINAL ACT
Dissolve into a dark mist, reducing your damage taken from players by
75
% and granting you Major Expedition
, increasing your Movement Speed by 30
% for as long as you maintain the channel.Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled.
Elusive Mist
PASSIVES
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
Stage 1/2/3/4
Health Recovery: -10%/-30%/-60%/-100%
Flame Damage Taken: +5%/+8%/+13%/+20%
Regular Ability Costs: +3%/+5%/+8%/+12%
Vampire Ability Costs: -6%/-10%/-16%/-24%
Stage 1/2/3/4
Health Recovery: -10%/-30%/-60%/-100%
Flame Damage Taken: +5%/+8%/+13%/+20%
Regular Ability Costs: +3%/+5%/+8%/+12%
Vampire Ability Costs: -6%/-10%/-16%/-24%
Feed 1
Dark Stalker
Ignore the Movement Speed penalty of Sneak.
Decreases the time it takes to enter Sneak by
Decreases the time it takes to enter Sneak by
50
%.Dark Stalker 2
Strike from the Shadows
While you are at Vampire Stage 2 or higher
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by
300
for 6
seconds.Strike from the Shadows 2
Undeath
While you are at Vampire Stage 3 or higher
Reduces your damage taken by up to
30
% based on your missing Health.Undeath 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
7
days by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Unnatural Movement
While you are at Vampire Stage 4
Reduces the cost of Sprint by
50
%.If you continuously Sprint for
3
seconds you automatically become invisible.Unnatural Movement 2
50 Breakfall
Reduces your fall damage taken by 7% per stage.
Current bonus: 35% reduced damage
Current bonus: 35% reduced damage
50 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by 10% per stage.
Current bonus: 50% increased gold find
Current bonus: 50% increased gold find
25 Friends in Low Places
Removes 1000 gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold.
50 Gilded Fingers
Increases your gold gained by 2% per stage.
Current bonus: 10% increased gold
Current bonus: 10% increased gold
25 Infamous
Increases the value of fenced items by 25%.
15 Inspiration Boost
Increases your crafting inspiration gained by 10% per stage.
Current bonus: 10% increase
Current bonus: 10% increase
75 Liquid Efficiency
Whenever you use a potion or poison you have a 10% chance to not consume it.
15 Master Gatherer
Reduces the time it takes to harvest by 10% per stage.
Current bonus: 10% time reduction
Current bonus: 10% time reduction
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
30 Out of Sight
Reduces the radius you can be detected while Sneaking by 1 meter per stage.
Current bonus: 3 meters
Current bonus: 3 meters
50 Plentiful Harvest
You have a 10% chance to gain double the yield from normal resource nodes per stage.
Current bonus: 50% chance
Current bonus: 50% chance
30 Rationer
Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus: 30 minutes
Current bonus: 30 minutes
33 Soul Reservoir
When you resurrect yourself or another player you have a 33% chance to not consume a Soul Gem.
50 Steadfast Enchantment
Your Weapon Enchantments have a 10% chance to not consume a charge when activated per stage.
Current bonus: 50% chance
Current bonus: 50% chance
75 Wanderer
Reduces the cost of Wayshrine usage by 10% per stage.
Current bonus: 50% cost reduction
Current bonus: 50% cost reduction
40 Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage.
Current bonus: 60% increased chance
Current bonus: 60% increased chance
40 Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.
Current bonus: 60% increased chance
Current bonus: 60% increased chance
30 Mighty
Grants 100 Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants 350 Offensive Penetration per stage.
Current bonus: 700 Offensive Penetration
Current bonus: 700 Offensive Penetration
30 War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Affects Magic, Flame, Frost, and Shock Damage.
20 Bashing Brutality
Increases your Bash damage by 60 per stage.
Current bonus: 120 increased damage
Current bonus: 120 increased damage
20 Defiance
Reduces the cost of Break Free by 110 Stamina per stage.
Current bonus: 220 cost reduction
Current bonus: 220 cost reduction
30 Fortification
Increases the amount of damage you can block by 2% per stage.
Current bonus: 4% Block mitigation
Current bonus: 4% Block mitigation
20 Hero's Vigor
Grants 280 Max Health per stage.
Current bonus: 560 Max Health
Current bonus: 560 Max Health
50 Juggernaut
While under the effects of Crowd Control Immunity, you take 1% less damage per stage.
Current bonus: 5% damage reduction
Current bonus: 5% damage reduction
30 Piercing Gaze
Increases your Stealth Detection by 1 meter per stage.
Current bonus: 3 meters
Current bonus: 3 meters
50 Rejuvenation
Grants 1.8 Health, Magicka, and Stamina Recovery per stage.
Current bonus: 90 Health, Magicka, and Stamina Recovery
Current bonus: 90 Health, Magicka, and Stamina Recovery
30 Savage Defense
Reduces the cost of Bash by 45 Stamina per stage.
Current bonus: 90 cost reduction
Current bonus: 90 cost reduction
20 Sprinter
Reduces the cost of Sprint by 20 Stamina per stage.
Current bonus: 40 cost reduction
Current bonus: 40 cost reduction
50 Survival Instincts
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
Current bonus: 25% cost reduction
Current bonus: 25% cost reduction
50 Tempered Soul
Return to life after resurrection with 5% more resources per stage.
Current bonus: 10% more resources
Current bonus: 10% more resources
20 Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage.
Current bonus: 40 Block cost reduction
Current bonus: 40 Block cost reduction
30 Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.
Current bonus: 240 cost reduction
Current bonus: 240 cost reduction
20 Blessed
Increases your Healing Done by 1% per stage.
Current bonus: 2% Healing Done
Current bonus: 2% Healing Done
20 Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2% damage reduction
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2% damage reduction
20 Hardy
Reduces the damage you take from Martial attacks by 1% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2% damage reduction
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2% damage reduction
20 Preparation
Reduces your damage taken from non-player attacks by 5% per stage.
Current bonus: 10% damage reduction
Current bonus: 10% damage reduction
20 Quick Recovery
Increases your Healing Taken by 1% per stage.
Current bonus: 2% Healing Taken
Current bonus: 2% Healing Taken
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.
Current bonus: 25% reduced duration
Current bonus: 25% reduced duration
50 Pain's Refuge
Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%.
6 Nimble Protector
Increases your Movement Speed while Bracing by 3% per stage.
Current bonus: 6% Movement Speed
Current bonus: 6% Movement Speed
50 Arcane Supremacy
Increases Max Magicka by 26 per stage.
Current bonus: 1300 Max Magicka
Current bonus: 1300 Max Magicka
50 Deadly Aim
Increase your damage done with single target attacks by 3% per stage.
Current bonus: 6% damage done
Current bonus: 6% damage done
20 Eldritch Insight
Grants 260 Max Magicka per stage.
Current bonus: 520 Max Magicka
Current bonus: 520 Max Magicka
50 Master-at-Arms
Increases your damage done with direct damage attacks by 3% per stage.
Current bonus: 6% damage done
Current bonus: 6% damage done
20 Precision
Grants 160 Critical Chance per stage.
Current bonus: 320 Critical Chance
Current bonus: 320 Critical Chance
20 Tireless Discipline
Grants 260 Max Stamina per stage.
Current bonus: 520 Max Stamina
Current bonus: 520 Max Stamina
50 Untamed Aggression
Increases your Weapon and Spell Damage by 3 per stage.
Current bonus: 150 Weapon and Spell Damage
Current bonus: 150 Weapon and Spell Damage
16 Hasty
Increases your movement speed when Sprinting by 2% per stage.
Current bonus: 4% Movement Speed
Current bonus: 4% Movement Speed
RIDING SKILL
60%
Speed0
Stamina0
Inventory ?
CLASS
Ardent Flame
Draconic Power
Earthen Heart
WEAPON
One Hand and Shield
Destruction Staff
Restoration Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Excavation
Legerdemain
Scrying
Soul Magic
Vampire
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Support
Volendrung
RACIAL
Breton Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
1685 CP
Fitness
542
420
Wind Chaser
16
Survivor's Spite
100
Walking Fortress
6
Warfare
520
260
Mastered Curation
20
Extended Might
160
Staving Death
80
Craft
623
623
Craft
623
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus: 35
% reduced damageCutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus: 0
% reduced penaltyFortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus: 50
% increased gold findFriends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000
gold.Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus: 0
% Mount SpeedGilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus: 10
% increased goldHomemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.Infamous
Increases the value of fenced items by
25
%.Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus: 10
% increaseLiquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus: 10
% time reductionMeticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus: 3
metersPlentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus: 50
% chanceProfessional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus: 0
% cost reductionRationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus: 30
minutesReel Technique
Decreases the time it takes for a fish to bite by
25
%.Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus: 50
% chanceSteed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus: 0
% Movement SpeedSustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus: 0
% cost reductionTreasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus: 50
% cost reductionWar Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
520
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus: 1300
Max MagickaBackstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus: 0
% Critical Damage doneBiting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus: 0
% damage doneMastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneBulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every 24
seconds.Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within 7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus: 6
% damage doneDuelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus: 0
% damage reductionEldritch Insight
Grants
260
Max Magicka per stage.
Current bonus: 520
Max MagickaEndless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus: 0
Max StaminaEnduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus: 0
% damage reductionFighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus: 0
% Critical Damage and Critical Healing doneFocused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus: 0
% Healing DoneForesight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by 75
%.Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting 3
Ultimate every 1.5
seconds for 9
seconds. This effect can occur once every 9
seconds.Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus: 6
% damage doneOccult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a 4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus: 0
Oblivion DamageExtended Might
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationPrecision
Grants
160
Critical Chance per stage.
Current bonus: 320
Critical ChanceStaving Death
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenReaving Blows
When you deal direct damage you heal for
7
% of the damage done.Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for 3
seconds. This effect can occur once every 10
seconds.Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus: 0
Weapon and Spell DamageRiposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within 5
seconds deals 33
% additional damage. This effect can occur once every 5
seconds.Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus: 0
% Healing DoneSwift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus: 0
% Healing DoneThaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus: 0
% damage doneTireless Discipline
Grants
260
Max Stamina per stage.
Current bonus: 520
Max StaminaUnassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus: 0
% damage reductionUntamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus: 150
Weapon and Spell DamageWrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus: 0
Weapon and Spell DamageFitness
542
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus: 0
cost reductionBashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus: 120
increased damageBastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus: 0
% effectiveness and damage doneBloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus: 0
StaminaBoundless Vitality
Grants
28
Max Health per stage.
Current bonus: 0
Max HealthDefiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus: 220
cost reductionExpert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus: 4
% Block mitigationFortified
Grants
34.6
Armor per stage.
Current bonus: 0
ArmorHardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus: 0
% increased durationWind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 4
% Movement SpeedHero's Vigor
Grants
280
Max Health per stage.
Current bonus: 560
Max HealthJuggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus: 5
% damage reductionSurvivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 25
% reduced durationWalking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 6
% Movement SpeedOn Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus: 0
% Block mitigationPeace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus: 0
Health and Magicka RecoveryPiercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus: 3
metersRejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus: 90
Health, Magicka, and Stamina RecoveryRousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus: 0
cost reductionSavage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus: 90
cost reductionShield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus: 0
% cost reductionSiphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus: 0
MagickaSlippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus: 40
cost reductionStrategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus: 25
% cost reductionTempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus: 10
% more resourcesTireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus: 40
Block cost reductionTumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus: 240
cost reductionUnchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by 11%
per stage.
Current bonus: 0
% cost reductionMastered Curation
520
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneEnlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of 150
, for 6
seconds. This effect can occur once every 12
seconds per target.
Current bonus: 60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to 2200
damage per stage, for 6
seconds. This effect can occur once every 30
seconds per target.
Current bonus: 0
damage absorptionHope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for 1
second for every 300
Magicka Recovery you have. This effect can occur once every 10
seconds per target.
Current duration: 1.5
secondsSalve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for 1280
Health per stage. This effect can occur once every 10
seconds.
Current bonus: 0
HealthExtended Might
520
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus: 60
% increased chanceExploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus: 0
% damage doneFlawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus: 60
% increased chanceForce of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.Piercing
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationWar Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus: 0
% damage doneStaving Death
520
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2
% damage reductionHardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2
% damage reductionIronclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus: 0
% damage reductionPreparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus: 10
% damage reductionQuick Recovery
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenResilience
Grants
132
Critical Resistance per stage.
Current bonus: 0
Critical ResistanceWind Chaser
542
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus: 0
% Movement SpeedHasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 4
% Movement SpeedRefreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus: 0
Health and Magicka RecoveryThrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by 30
%.
Current bonus: 0
seconds On KillSurvivor's Spite
542
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 25
% reduced durationPain's Refuge
Reduces your damage taken by
2
% for every 2
negative effects active on you, up to a maximum of 20
%.Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by 10
%.Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus: 0
Health, Magicka, and Stamina RecoveryWalking Fortress
542
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by 16
% at all stages.
Current bonus: 0
% Block mitigationNimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 6
% Movement SpeedSoothing Shield
When you successfully block an attack you have a
15
% chance to restore 147
Health per stage.
Current bonus: 0
HealthWard Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus: 0
% damage reductionName
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
37209
Health
27049
Stamina
17776
Magicka Recovery
895
Health Recovery
0
Stamina Recovery
628
Spell Damage
5743
10063
Spell Critical
31.4%
52%
Weapon Damage
7640
10113
Weapon Critical
31.4%
52%
Spell Resistance
23188
Physical Resistance
17248
Critical Resistance
1320
Spell Penetration
16895
Physical Penetration
16895
Magicka
37209
Health
27049
Stamina
17776
Magicka Recovery
895
Health Recovery
0
Stamina Recovery
628
Spell Damage
5743
10063
Spell Critical
31.4%
52%
Weapon Damage
7640
10113
Weapon Critical
31.4%
52%
Spell Resistance
23188
Physical Resistance
17248
Critical Resistance
1320
Spell Penetration
16895
Physical Penetration
16895
Magicka
34904
Health
27049
Stamina
17776
Magicka Recovery
880
Health Recovery
0
Stamina Recovery
628
Spell Damage
5901
9542
Spell Critical
16.4%
52%
Weapon Damage
7810
9829
Weapon Critical
16.4%
52%
Spell Resistance
23188
Physical Resistance
17248
Critical Resistance
1320
Spell Penetration
16895
Physical Penetration
16895
Magicka
37209
Health
27049
Stamina
17776
Magicka Recovery
895
Health Recovery
0
Stamina Recovery
628
Spell Damage
5743
10063
Spell Critical
31.4%
52%
Weapon Damage
7640
10113
Weapon Critical
31.4%
52%
Spell Resistance
23188
Physical Resistance
17248
Critical Resistance
1320
Spell Penetration
16895
Physical Penetration
16895
Stats are only correct for bar #1.
Magicka
37209
Health
27049
Stamina
17776
Magicka Recovery
895
Health Recovery
0
Stamina Recovery
628
Spell Damage
5743
10063
Spell Critical
31.4%
52%
Weapon Damage
7640
10113
Weapon Critical
31.4%
52%
Spell Resistance
23188
Physical Resistance
17248
Critical Resistance
1320
Spell Penetration
16895
Physical Penetration
16895
Stats are only correct for bar #1.
Battle Spirit
Bewitched Sugar Skulls
Boon: The Warrior
Major Brutality
Major Fortitude
Major Gallop
Major Prophecy
Major Resolve
Major Savagery
Major Sorcery
Minor Brutality
Vampire Stage 4
A build built around being a Dragonknight vampire. Balorgh is set to 500.
Bar 1
Engulfing Flames
Instant
Cast Time
Cone
Target
10 meters
Radius
20 seconds
Duration
3299 Magicka
Cost
Exhale a flaming blast to enemies in front of you, dealing
Affected enemies take more damage from all Flame Damage attacks based on your Weapon and Spell Damage, with a maximum of
Current value
10552
Flame Damage and an additional 27732
Flame Damage over 24
seconds. Affected enemies take more damage from all Flame Damage attacks based on your Weapon and Spell Damage, with a maximum of
6
% bonus damage taken.Current value
6
%.Shattering Rocks
Instant
Cast Time
Enemy
Target
7 meters
Range
2.5 seconds
Duration
3807 Magicka
Cost
Encase an enemy in molten rock, stunning them for
When the stun ends, they take
This stun cannot be blocked or dodged.
3
seconds.When the stun ends, they take
8047
Flame Damage and you are healed for 12371
Health.This stun cannot be blocked or dodged.
Inner Light
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4155 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
While slotted you gain
6
seconds. Exposed enemies cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by 2629
and your Max Magicka is increased by 5
%.Blood for Blood
Instant
Cast Time
Enemy
Target
5 meters
Range
1744 Health
Cost
Rend an enemy, dealing
Deals up to
After you cast this ability, you cannot be healed by allies for
14971
Magic Damage.Deals up to
75
% more damage based on your missing Health.After you cast this ability, you cannot be healed by allies for
3
seconds.Burning Embers
Instant
Cast Time
Enemy
Target
5 meters
Range
20 seconds
Duration
2791 Magicka
Cost
Slash an enemy with flame, dealing
You heal for
Enemies hit by the initial hit are afflicted with the Burning status effect.
7791
Flame Damage and an additional 32232
Flame Damage over 24
seconds. You heal for
102
% of the damage done with this ability. Enemies hit by the initial hit are afflicted with the Burning status effect.
Ferocious Leap
Instant
Cast Time
Enemy
Target
8 meters
Radius
22 meters
Range
141 Ultimate
Cost
Launch yourself at an enemy, dealing
After leaping you gain a damage shield that absorbs
24789
Flame Damage to all enemies in the area, knocking them back, and stunning them for 2
seconds.After leaping you gain a damage shield that absorbs
27661
damage for 6
seconds. This portion of the ability scales with your Max Health.Bar 2
Elusive Mist
Instant
Cast Time
Self
Target
691 Magicka<div class='esovsChargeFreq'> / 1s</div>
Cost
CRIMINAL ACT
Dissolve into a dark mist, reducing your damage taken from players by
75
% and granting you Major Expedition
, increasing your Movement Speed by 30
% for as long as you maintain the channel.Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled.
Hardened Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2538 Magicka
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
You gain a damage shield that absorbs up to
While active, the armor returns
5948
for 20
seconds. You gain a damage shield that absorbs up to
8571
damage for 6
seconds, scaling off your Max Health. While active, the armor returns
463
Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.Coagulating Blood
Instant
Cast Time
Self
Target
20 seconds
Duration
4060 Magicka
Cost
Draw on your draconic blood to heal for
You also gain Major Fortitude, increasing your Health Recovery by
15975
, increasing by up to |cffffff50%|r additional healing based on your missing Health.You also gain Major Fortitude, increasing your Health Recovery by
30
% for 20
seconds.Igneous Weapons
Instant
Cast Time
Area
Target
36 meters
Radius
60 seconds
Duration
4060 Magicka
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for 1
minute.Exhilarating Drain
3 seconds
Channel Time
Enemy
Target
22 meters
Range
3 seconds
Duration
2764 Magicka
Cost
CRIMINAL ACT
Siphon away your enemies' vitality, dealing
5338
Magic Damage, healing you for 25
% of your missing Health, and generating 5
Ultimate every 1
second for 3
seconds.Swarming Scion
Instant
Cast Time
Self
Target
20 seconds
Duration
254 Ultimate
Cost
CRIMINAL ACT
Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by
10000
, you heal for 15
% of all damage you deal, and you can see enemies through walls. Bats also swarm around you and shred enemies that come close, dealing
4602
Magic Damage every 1
second.Overload
Werewolf
Character data Edited on 2023-02-01 16:15:21
Retrieved from "https://en.uesp.net/wiki/Special:EsoBuildData"