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LEVEL
50
CHAMPION POINTS 160
ALDMERI DOMINION RANK
Chubchubz
Nord Sorcerer (Stamina)
0 Magicka
13 Health
51 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 284

Skyshards:
0 / 3
Daedric Summoning

ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
21 seconds
Duration
170 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
7619
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
3687
Shock Damage every
1
second, and periodically deals
7619
Shock Damage to enemies around it.

An ally near the atronach can activate the
Charged Lightning
synergy, granting the ally and the atronach Major Berserk, increasing their damage done by
10
% for
8
seconds.
Summon Charged Atronach
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Self
Target
3300 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
652
Shock Damage.

Once summoned, you can activate the familiar's special ability for
3510
Magicka, dealing
1088
Shock Damage every
2
seconds for
10
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.

The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2792 Magicka
Cost
Curse an enemy with a destructive rune, dealing
5214
Magic Damage to the target and
2397
Magic Damage to all other nearby enemies after
3.5
seconds.

The curse will continue to haunt the enemy and explode a second time, dealing
5214
Magic Damage to the target and
2397
Magic Damage to all other nearby enemies after an additional
8.5
seconds.

You can have only one Haunting Curse active at a time.
Haunting Curse
Summon Twilight Matriarch
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
3300 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zaps deal
633
Shock Damage and its kicks deal
633
Shock Damage.

Once summoned, you can activate the twilight matriarch's special ability for
4590
Magicka, causing it to heal
2
friendly targets for
5688
and itself for
2842
.

The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Empowered Ward
Instant
Cast Time
Area
Target
20 meters
Radius
10 seconds
Duration
3554 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
1492
damage for
10
seconds. Damage shield strength capped at
50
% of your Max Health.

Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by
20
% for
10
seconds.
Empowered Ward
Bound Armaments
Instant
Cast Time
Self
Target
28 meters
Range
40 seconds
Duration
2072 Stamina
Cost
Arm yourself with the power of Oblivion for
40
seconds, causing your Light and Heavy Attacks to summon a Bound weapon for
10
seconds, up to
4
times.

You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for
3187
Physical Damage every
0.3
seconds.

While slotted, your Max Stamina is increased by
8
% and your Light Attacks deal
10
% more damage.
Bound Armaments
PASSIVES
Rebate
You restore
300
Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% while you have a Daedric Summoning pet active.
Expert Summoner 2
CLASS
Daedric Summoning
Dark Magic
Storm Calling
Storm Calling Skills
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
9630
Health
26767
Stamina
19450

Magicka Recovery
1483
Health Recovery
1862
Stamina Recovery
1456

Spell Damage
2468
2460
Spell Critical
9.9%
50%
Weapon Damage
4258
5233
Weapon Critical
24.9%
50%

Spell Resistance
25853
Physical Resistance
25853
Critical Resistance
1350

Spell Penetration
3276
Physical Penetration
3276
Battle Spirit
Boon: The Steed
Major Brutality
Major Expedition
Major Resolve
Major Savagery
Major Sorcery
Minor Berserk
Minor Expedition
Orzorga's Smoked Bear Haunch
Weapon Damage Enchantment
Bar 1
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
2900 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
20
% for
20
seconds.

You heal for
3557
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Dizzying Swing
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2072 Stamina
Cost
Slam an enemy with an upward swing, dealing
9052
Physical Damage and setting them Off Balance for
7
seconds.

Hitting an enemy that is already Off Balance stuns them for
2
seconds.

Targets that are immune to Off Balance are snared by
40
% for
2
seconds.
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1657 Stamina
Cost
Spin around and strike an enemy down, dealing
3933
Physical Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3935 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.

While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2629
. You also gain Minor Berserk for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
5
% .
Ball of Lightning
Instant
Cast Time
Area
Target
6 meters
Radius
15 meters
Range
3554 Magicka
Cost
Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for
2
seconds. A ball of lightning is created at this location as well, which absorbs incoming projectiles for
3
seconds.

Casting again within
4
seconds costs
33
% more Magicka.
       
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
107 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
11806
Physical Damage to enemies in front of you, an additional
14159
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Bar 2
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
2072 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
787
Physical Damage every
1
second for
15
seconds. The winds grow in damage and size, increasing up to
150
% more damage and up to
9
meters in size.

While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by
5948
and your Movement Speed by
15
%.
Bombard
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
3168 Stamina
Cost
Fire a burst of arrows in one shot, dealing
5712
Physical Damage to enemies in front of you.

Enemies afflicted are immobilized and have their Movement Speed reduced by
40
% for
4
seconds.
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2693 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
14827
Health over
4
seconds.
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3807 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.

While active, dealing Critical Damage heals you for
3432
Health. This effect can occur once every
1
second.
Dark Deal
1 seconds
Cast Time
Self
Target
20 seconds
Duration
2285 Magicka
Cost
Bargain with darkness to restore
8414
Health and
3600
Stamina instantly, and an additional
2400
Stamina over
20
seconds.
       
Temporal Guard
Instant
Cast Time
Self
Target
109 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.

While slotted you gain Minor Protection, reducing your damage taken by
5
%.
Overload
       
Werewolf
       
Character data Edited on 2020-12-30 05:16:36