Summon a scorching cloud of ash at the target location for
15
seconds, dealing
8264
Flame Damage immediately, reducing enemy Movement Speed by
70
%, and dealing
1531
Flame Damage in the area every
1
second.
The eruptive damage can occur once every
10
seconds.
Eruption
PASSIVES
Helping Hands
When you cast an Earthen Heart ability with a cost, you restore
1120
Stamina. This effect cannot activate when using a Stamina costing ability and must cost more than the restored value.
Helping Hands 2
Earthen Heart Skills
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.
Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
51
Health,
50
Magicka, and
50
Stamina for each point of the Ultimate spent.
Battle Roar 2
Mountain's Blessing
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for
20
seconds, increasing your Weapon Damage by
10
%
If you are in combat, you also generate
3
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
SKILLS
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
20 seconds
Duration
3240 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
20
seconds.
When triggered, the trap deals
5305
Bleed Damage, an additional
16640
Bleed Damage over
20
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
The damage has a higher chance to apply the
Hemorrhaging
status effect.
Enemies who activate the trap are immobilized for
2
seconds.
Barbed Trap
Mages Guild
SKILLS
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
1871 Magicka
Cost
Bind an enemy with chaotic magic, dealing
25376
Magic Damage over
24
seconds.
Excess magic spills out from them, granting you
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
% for
20
seconds.
Degeneration
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
20 seconds
Duration
2494 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
24
seconds.
When triggered, the rune blasts all enemies in the target area for
10669
Flame Damage and an additional
16302
Flame Damage over
26
seconds.
Scalding Rune
PASSIVES
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
2
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you
Empower
, increasing the damage of your Heavy Attacks against monsters by
70
% for
10
seconds.
Might of the Guild 2
Psijic Order
SKILLS
Channeled Acceleration
1.3 seconds
Cast Time
Self
Target
3159 Magicka
Cost
Bend time and space around you to gain Major Expedition for
12
seconds and Minor Force for
1
minute, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Channeled Acceleration
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Mystic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2673 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
1512
Magic Damage every
1
second to nearby enemies.
While the orb is active you gain
100
Health, Magicka, and Stamina Recovery.
An ally near the globe can activate the
Combustion
synergy, causing the orb to explode for
9945
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Mystic Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1189
Health,
535
Stamina, and
1160
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Dark Elf Skills
PASSIVES
Ashlander
Increases your experience gain with the Dual Wield skill line by
15
%.
Reduces your damage taken from environmental lava by
50
%.
Ashlander 1
Dynamic
Increases your Max Magicka and Max Stamina by
1910
.
Dynamic 3
Resist Flame
Increases your Flame Resistance by
4620
.
Resist Flame 3
Ruination
Increases your Weapon and Spell Damage by
258
.
Ruination 3
Destruction Staff
ULTIMATES
Elemental Rage
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
7 seconds
Duration
250 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
10408
Magic Damage every
1
second for
7
seconds.
Fiery Rage increases the damage by
15
%.
Icy Rage immobilizes enemies hit for
3
seconds.
Thunderous Rage increases the duration by
2
seconds.
Elemental Rage
SKILLS
Crushing Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
2187 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
3199
Flame Damage,
3081
Frost Damage, and
3081
Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.
Crushing Shock
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
15 seconds
Duration
2673 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
1301
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2430 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
5136
Magic Damage and an additional
16700
Magic Damage over
20
seconds.
The initial hit always applies the element's status effect.
Destructive Reach
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
60 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Major Breach
for
1
minute, reducing their Physical and Spell Resistance by
5948
.
Also applies
Minor Magickasteal
to the enemy for
1
minute, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3402 Magicka
Cost
Release a surge of elemental energy, dealing
7705
Magic Damage to nearby enemies and afflicting them with
Minor Mangle
, reducing their Max Health by
10
% for
10
seconds.
Flame Pulsar
hits Burning enemies with
Pulsar Afterburn
, which deals more damage based on their missing Health.
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Pulsar
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal an additional
21550
Flame Damage over
20
seconds.
Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs
9640
damage. This effect scales off your Max Health.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
2974
of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Inferno Staves increases your damage done with damage over time and Status Effects by
12
%.
Lightning Staves increases your damage done with direct damage and channeled effects by
12
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2430 Magicka
Cost
Lay claim to an enemy's soul, dealing
21461
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Craft
25 Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
50 Breakfall
Reduces your fall damage taken by 7% per stage.Current bonus: 35% reduced damage
75 Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
50 Fade Away
Escaping from a Guard wipes 25% of your current Heat, but not Bounty.
40 Fleet Phantom
Reduces the Movement Speed penalty of Sneak by 5% per stage.Current bonus: 25% reduced penalty
50 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by 10% per stage.Current bonus: 50% increased gold find
25 Friends in Low Places
Removes 1000 gold from your bounty once per day when committing a crime where bounty is added. You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold.
100 Gifted Rider
Increases your Mount Speed by 2% per stage.Current bonus: 10% Mount Speed
50 Gilded Fingers
Increases your gold gained by 2% per stage.Current bonus: 10% increased gold
25 Homemaker
You have a 10% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
25 Infamous
Increases the value of fenced items by 25%.
45 Inspiration Boost
Increases your crafting inspiration gained by 10% per stage.Current bonus: 30% increase
75 Liquid Efficiency
Whenever you use a potion or poison you have a 10% chance to not consume it.
75 Master Gatherer
Reduces the time it takes to harvest by 10% per stage.Current bonus: 50% time reduction
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
30 Out of Sight
Reduces the radius you can be detected while Sneaking by 1 meter per stage.Current bonus: 3 meters
50 Plentiful Harvest
You have a 10% chance to gain double the yield from normal resource nodes per stage.Current bonus: 50% chance
50 Professional Upkeep
Reduces the cost of repairing your armor by 1% per stage.Current bonus: 50% cost reduction
30 Rationer
Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.Current bonus: 30 minutes
50 Reel Technique
Decreases the time it takes for a fish to bite by 25%.
75 Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for 5 seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
33 Soul Reservoir
When you resurrect yourself or another player you have a 33% chance to not consume a Soul Gem.
50 Steadfast Enchantment
Your Weapon Enchantments have a 10% chance to not consume a charge when activated per stage.Current bonus: 50% chance
50 Steed's Blessing
Increases your out of combat Movement Speed by .4% per stage.Current bonus: 20% Movement Speed
50 Sustaining Shadows
Reduces the cost of Sneak by 1% per stage.Current bonus: 50% cost reduction
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
75 Wanderer
Reduces the cost of Wayshrine usage by 10% per stage.Current bonus: 50% cost reduction
120 War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Extended Might
40 Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage.Current bonus: 60% increased chance
50 Exploiter
Increases your damage done against Off Balance enemies by 2% per stage.Current bonus: 10% damage done
40 Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.Current bonus: 60% increased chance
50 Force of Nature
Increases your Offensive Penetration by 660 for every status effect your target has.
30 Mighty
Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants 350 Offensive Penetration per stage.Current bonus: 700 Offensive Penetration
30 War Mage
Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage.
50 Weapons Expert
Increases your damage done with Light and Heavy Attacks by 4% per stage.Current bonus: 20% damage done
Fitness
50 Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs 160 less Stamina per stage.Current bonus: 800 cost reduction
20 Bashing Brutality
Increases your Bash damage by 60 per stage.Current bonus: 120 increased damage
50 Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage.Current bonus: 15% effectiveness and damage done
50 Bloody Renewal
Restore 300 Stamina per stage, whenever you kill an enemy.Current bonus: 1500 Stamina
50 Boundless Vitality
Grants 28 Max Health per stage.Current bonus: 1400 Max Health
20 Defiance
Reduces the cost of Break Free by 110 Stamina per stage.Current bonus: 220 cost reduction
50 Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds.
30 Fortification
Increases the amount of damage you can block by 2% per stage.Current bonus: 4% Block mitigation
50 Fortified
Grants 34.6 Armor per stage.Current bonus: 1731 Armor
50 Hardened
Increases the duration of Crowd Control Immunity by 3% per stage.Current bonus: 15% increased duration
20 Hero's Vigor
Grants 280 Max Health per stage.Current bonus: 560 Max Health
50 Juggernaut
While under the effects of Crowd Control Immunity, you take 1% less damage per stage.Current bonus: 5% damage reduction
50 On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage.Current bonus: 10% Block mitigation
50 Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage.Current bonus: 200 Health and Magicka Recovery
30 Piercing Gaze
Increases your Stealth Detection by 1 meter per stage.Current bonus: 3 meters
50 Rejuvenation
Grants 1.8 Health, Magicka, and Stamina Recovery per stage.Current bonus: 90 Health, Magicka, and Stamina Recovery
50 Rousing Speed
Reduces the cost of Sprint by 50 Stamina per stage, while under the effects of Crowd Control Immunity.Current bonus: 250 cost reduction
30 Savage Defense
Reduces the cost of Bash by 45 Stamina per stage.Current bonus: 90 cost reduction
50 Shield Master
Reduces the cost of your damage shield abilities by 2% per stage.Current bonus: 10% cost reduction
50 Siphoning Spells
Restore 300 Magicka per stage, whenever you kill an enemy.Current bonus: 1500 Magicka
50 Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.
50 Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
20 Sprinter
Reduces the cost of Sprint by 20 Stamina per stage.Current bonus: 40 cost reduction
50 Strategic Reserve
Gain 30 Health Recovery for every 10 Ultimate you have.
50 Survival Instincts
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.Current bonus: 25% cost reduction
50 Tempered Soul
Return to life after resurrection with 5% more resources per stage.Current bonus: 10% more resources
20 Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage.Current bonus: 40 Block cost reduction
30 Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.Current bonus: 240 cost reduction
50 Unchained
When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage.Current bonus: 55% cost reduction
Mastered Curation
20 Blessed
Increases your Healing Done by 1% per stage.Current bonus: 2% Healing Done
50 Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target. Current bonus: 145
50 From the Brink
Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target.Current bonus: 11000 damage absorption
50 Hope Infusion
Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target. Current duration: 3.1 seconds
50 Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1280 Health per stage. This effect can occur once every 10 seconds.Current bonus: 6400 Health
Staving Death
20 Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock Damage. Current bonus: 2% damage reduction
20 Hardy
Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage. Current bonus: 2% damage reduction
50 Ironclad
Reduces your damage taken by direct damage attacks by 3% per stage.Current bonus: 6% damage reduction
20 Preparation
Reduces your damage taken from non-player attacks by 5% per stage.Current bonus: 10% damage reduction
20 Quick Recovery
Increases your Healing Taken by 1% per stage.Current bonus: 2% Healing Taken
50 Resilience
Grants 132 Critical Resistance per stage.Current bonus: 660 Critical Resistance
Survivor S_spite
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.Current bonus: 25% reduced duration
50 Pain's Refuge
Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%.
50 Relentlessness
Being Stunned or Feared causes you to gain Major Protection for 3 seconds, reducing your damage taken by 10%.
50 Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect.Current bonus: 150 Health, Magicka, and Stamina Recovery
Walking Fortress
50 Bracing Anchor
While in combat, increase the amount of damage you can block by 4% per stage, but reduces your Movement Speed by 16% at all stages.Current bonus: 20% Block mitigation
6 Nimble Protector
Increases your Movement Speed while Bracing by 3% per stage.Current bonus: 6% Movement Speed
50 Soothing Shield
When you successfully block an attack you have a 15% chance to restore 147 Health per stage.Current bonus: 735 Health
50 Ward Master
Reduces your damage taken by 2% per stage while Blocking and under the effects of a Damage Shield.Current bonus: 10% damage reduction
Warfare
50 Arcane Supremacy
Increases Max Magicka by 26 per stage.Current bonus: 1300 Max Magicka
50 Backstabber
Increases your Critical Damage done by 2% per stage against enemies you are flanking.Current bonus: 10% Critical Damage done
50 Biting Aura
Increases your damage done with area of effect attacks by 3% per stage.Current bonus: 6% damage done
50 Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900.
50 Cleansing Revival
Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds.
50 Cutting Defense
You deal 0 Magic Damage to attackers whenever they damage you with a direct damage attack within 7 meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
50 Deadly Aim
Increase your damage done with single target attacks by 3% per stage.Current bonus: 6% damage done
50 Duelist's Rebuff
Reduces your damage taken by single target attacks by 3% per stage.Current bonus: 6% damage reduction
20 Eldritch Insight
Grants 260 Max Magicka per stage.Current bonus: 520 Max Magicka
50 Endless Endurance
Increases your Max Stamina by 26 per stage.Current bonus: 1300 Max Stamina
50 Enduring Resolve
Reduces your damage taken by damage over time attacks by 3% per stage.Current bonus: 6% damage reduction
50 Fighting Finesse
Increases your Critical Damage and Critical Healing done by 4% per stage.Current bonus: 8% Critical Damage and Critical Healing done
50 Focused Mending
Increases your Healing Done with single target heals by 2% per stage.Current bonus: 10% Healing Done
50 Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%.
50 Last Stand
When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds.
50 Master-at-Arms
Increases your damage done with direct damage attacks by 3% per stage.Current bonus: 6% damage done
50 Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for 1037 Oblivion Damage per stage to all other enemies in a 4 meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.Current bonus: 5185 Oblivion Damage
20 Precision
Grants 160 Critical Chance per stage.Current bonus: 320 Critical Chance
50 Reaving Blows
When you deal direct damage you heal for 7% of the damage done.
50 Reinforced
When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds.
50 Rejuvenator
Grants 41 Weapon and Spell Damage to your healing abilities per stage.Current bonus: 205 Weapon and Spell Damage
50 Riposte
When you block an attack from an enemy within 7 meters, your next direct damage attack made within 5 seconds deals 33% additional damage. This effect can occur once every 5 seconds.
50 Soothing Tide
Increases your Healing Done by area of effect heals by 2% per stage.Current bonus: 10% Healing Done
50 Swift Renewal
Increases your Healing Done with healing over time effects by 2% per stage.Current bonus: 10% Healing Done
50 Thaumaturge
Increases your damage done with damage over time effects by 3% per stage.Current bonus: 6% damage done
20 Tireless Discipline
Grants 260 Max Stamina per stage.Current bonus: 520 Max Stamina
50 Unassailable
Reduces your damage taken by area of effect attacks by 3% per stage.Current bonus: 6% damage reduction
50 Untamed Aggression
Increases your Weapon and Spell Damage by 3 per stage.Current bonus: 150 Weapon and Spell Damage
50 Wrathful Strikes
Grants 41 Weapon and Spell Damage to your damaging abilities per stage.Current bonus: 205 Weapon and Spell Damage
Wind Chaser
50 Celerity
Increases your Movement Speed by 2% per stage.Current bonus: 10% Movement Speed
16 Hasty
Increases your movement speed when Sprinting by 2% per stage.Current bonus: 4% Movement Speed
50 Refreshing Stride
While Sprinting you gain 100 Health and Magicka Recovery per stage.Current bonus: 500 Health and Magicka Recovery
50 Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for 3 seconds per stage, increasing your Movement Speed by 30%.Current bonus: 6 seconds On Kill
RIDING SKILL
0%
Speed
0
Stamina
0
Inventory
?
CLASS
Ardent Flame
Ardent Flame Skills
Draconic Power
Earthen Heart
Earthen Heart Skills
WEAPON
Destruction Staff
ARMOR
Light Armor
Heavy Armor
WORLD
Soul Magic
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
RACIAL
Dark Elf Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
5285 CP
Fitness
1742
1220
Wind Chaser
166
Survivor's Spite
200
Walking Fortress
156
Warfare
2070
1360
Mastered Curation
220
Extended Might
310
Staving Death
180
Craft
1473
1473
Craft
1473
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
35
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
25
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
50
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
10
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
10
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
30
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
50
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
3
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
50
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
50
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
30
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
50
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
20
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
50
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
50
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
2070
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
1300
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
10
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
6
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
6
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
1300
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
8
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
10
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
6
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
5185
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
205
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
10
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
10
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
6
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
150
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
205
Weapon and Spell Damage
Fitness
1742
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
800
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
120
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
15
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
1500
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
4
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
1731
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
15
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
5
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
10
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
200
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
3
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
90
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
250
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
90
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
10
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
1500
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
25
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
10
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
40
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
55
% cost reduction
Mastered Curation
2070
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
11000
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
6400
Health
Extended Might
2070
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
60
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
10
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
60
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
20
% damage done
Staving Death
2070
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
660
Critical Resistance
Wind Chaser
1742
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
10
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
500
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
6
seconds On Kill
Survivor's Spite
1742
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
150
Health, Magicka, and Stamina Recovery
Walking Fortress
1742
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
20
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
735
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
10
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
29114
Health
29215
Stamina
16675
Magicka Recovery
826
Health Recovery
321
Stamina Recovery
643
Spell Damage
4047
8806
Spell Critical
41.4%
68%
Weapon Damage
4384
7711
Weapon Critical
41.4%
68%
Spell Resistance
32278
Physical Resistance
28648
Critical Resistance
1320
Spell Penetration
5395
Physical Penetration
5395
Magicka
29114
Health
29215
Stamina
16675
Magicka Recovery
826
Health Recovery
321
Stamina Recovery
643
Spell Damage
4047
8806
Spell Critical
41.4%
68%
Weapon Damage
4384
7711
Weapon Critical
41.4%
68%
Spell Resistance
32278
Physical Resistance
28648
Critical Resistance
1320
Spell Penetration
5395
Physical Penetration
5395
Magicka
28575
Health
29215
Stamina
16675
Magicka Recovery
816
Health Recovery
589
Stamina Recovery
643
Spell Damage
4047
8739
Spell Critical
41.4%
68%
Weapon Damage
4384
7711
Weapon Critical
41.4%
68%
Spell Resistance
30791
Physical Resistance
27161
Critical Resistance
1320
Spell Penetration
5395
Physical Penetration
5395
Magicka
35414
Health
24843
Stamina
12063
Magicka Recovery
647
Health Recovery
346
Stamina Recovery
514
Spell Damage
1857
3978
Spell Critical
9.9%
50%
Weapon Damage
1335
1889
Weapon Critical
9.9%
50%
Spell Resistance
17393
Physical Resistance
11981
Critical Resistance
0
Spell Penetration
0
Physical Penetration
0
Magicka
29114
Health
29215
Stamina
16675
Magicka Recovery
826
Health Recovery
321
Stamina Recovery
643
Spell Damage
4047
8806
Spell Critical
41.4%
68%
Weapon Damage
4384
7711
Weapon Critical
41.4%
68%
Spell Resistance
32278
Physical Resistance
28648
Critical Resistance
1320
Spell Penetration
5395
Physical Penetration
5395
Stats are only correct for bar #1.
Artaeum Pickled Fish Bowl
Boon: The Thief
Empower
Major Berserk
Major Brutality
Major Expedition
Major Intellect
Major Prophecy
Major Resolve
Major Savagery
Major Sorcery
Minor Brutality
Minor Force
Minor Resolve
Minor Vulnerability (Target)
Off Balance (Target)
Physical Resistance Potion
Spell Resistance Potion
Bar 1
Chains of Devastation
Instant
Cast Time
Enemy
Target
22 meters
Range
3402 Magicka
Cost
Launch a fiery chain to grasp and pull yourself to an enemy, dealing
6610
Flame Damage.
Hitting the target grants you
Major Expedition
and
Major Berserk
, increasing your Movement Speed by
30
% and your damage done by
10
% for
4
seconds.
This attack cannot be dodged or reflected.
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
20 seconds
Duration
2494 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
24
seconds.
When triggered, the rune blasts all enemies in the target area for
10669
Flame Damage and an additional
16302
Flame Damage over
26
seconds.
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2984 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
18396
Health over
5
seconds.
After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Molten Whip
Instant
Cast Time
Enemy
Target
7 meters
Range
1033 Magicka, 1148 Stamina
Cost
Lash an enemy with flame, dealing
10669
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance.
Whenever you activate a different Ardent Flame ability while in combat, you gain a stack of
Seething Fury
, increasing the damage of your next
Molten Whip
by
20
% and your Weapon and Spell Damage by
100
for
15
seconds. This effect stacks up to 3 times.
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
1944 Magicka
Cost
Activate an aura of flames which launches a fireball at
3
enemies every
5
seconds, dealing
8264
Flame Damage.
While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Standard of Might
Instant
Cast Time
Area
Target
8 meters
Radius
16 seconds
Duration
250 Ultimate
Cost
Call down a battle standard, dealing
4918
Flame Damage every
1
second for
20
seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by
16
%.
Standing in the area increases your damage done and reduces damage taken by
15
%.
An ally near the standard can activate the
Shackle
synergy, dealing
15492
Flame Damage to enemies in the area and immobilizing them for
5
seconds.
Bar 2
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
20 seconds
Duration
2984 Stamina
Cost
Exhale a corrosive blast to enemies in front of you, dealing
8264
Poison Damage and an additional
20292
Poison Damage over
24
seconds.
Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by
5948
.
Blockade of Storms
Instant
Cast Time
18 x 12 meters
Area
18 meters
Radius
15 seconds
Duration
2673 Magicka
Cost
Slam your staff down to create a storm barrier in front of you, dealing
1301
Shock Damage to enemies in the target area every
1
second and setting Concussed enemies Off Balance for
7
seconds.
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2430 Magicka
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
20
seconds.
You release a spray of fiery spikes around you, causing enemies hit to take
13024
Flame Damage over
20
seconds.
While active, the armor returns
645
Flame Damage to any enemy that uses a direct damage attack against you in melee range.
This ability scales off your Physical and Spell Resistance.
Channeled Acceleration
1.3 seconds
Cast Time
Self
Target
3159 Magicka
Cost
Bend time and space around you to gain Major Expedition for
12
seconds and Minor Force for
1
minute, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Molten Armaments
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
3645 Magicka
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
36
seconds.
You also gain
Empower
for the duration, increasing the damage of your Heavy Attacks against monsters by
70
%.
Thunderous Rage
Instant
Cast Time
8 meters
Radius
28 meters
Range
9 seconds
Duration
250 Ultimate
Cost
Create a cataclysmic storm at the target location that builds after
2
seconds then lays waste to all enemies in the area, dealing