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LEVEL
50
CHAMPION POINTS 660
ALDMERI DOMINION RANK
Show za
Orc Sorcerer (Stamina)
0 Magicka
14 Health
50 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 220

Skyshards:
0 / 3
Daedric Summoning

ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
18 seconds
Duration
170 Ultimate
Cost
Summon a storm atronach at the target location. The atronach's arrival deals
8482
Shock Damage and stuns nearby enemies for
3
seconds. Rank IV increases damage by
6
% The atronach cannot move but attacks nearby enemies with targeted and area attacks.

An ally can activate Charged Lightning, giving both the ally and the atronach Major Berserk, increasing their damage by
25
% for
8
seconds.
Summon Charged Atronach
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Area
Target
6 meters
Radius
3423 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
251
Shock Damage plus an additional
30
% damage.

Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for
724
Shock Damage every
2
seconds for
8
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.

The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2822 Magicka
Cost
Curse an enemy with a destructive rune, dealing
4330
Magic Damage to the target and
1996
Magic Damage to all other nearby enemies after
3.5
seconds.

The curse will continue to haunt the enemy and explode a second time, dealing
4330
Magic Damage to the target and
1996
Magic Damage to all other nearby enemies after an additional
8.5
seconds.

You can have only one Haunting Curse active at a time.
Haunting Curse
Summon Twilight Matriarch
1.5 seconds
Cast Time
Self
Target
3423 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal
1008
Shock Damage. Rank IV increases damage by
18
% damage.

Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to
2
other friendly targets for
1986
Health.

The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Hardened Ward
Instant
Cast Time
Area
Target
20 meters
Radius
6 seconds
Duration
3335 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
1788
damage for
6
seconds. Your own globe absorbs
33
% additional damage.
Hardened Ward
Bound Armaments
Instant
Cast Time
Self
Target
3549 Stamina
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve, increasing your Physical Resistance by
1320
.

The armor increases your Max Stamina by
8
% and your damage done with Heavy Attacks by
11
%.
Bound Armaments
PASSIVES
Rebate
You restore
1452
Magicka when one of your Daedric Summoning pets is killed or unsummoned.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% while you have a Daedric Summoning pet active.
Expert Summoner 2
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
9930
Health
27299
Stamina
30997

Magicka Recovery
570
Health Recovery
373
Stamina Recovery
991

Spell Damage
1602
2053
Spell Critical
9.9%
50%
Weapon Damage
3307
7732
Weapon Critical
34.9%
62%

Spell Resistance
21385
Physical Resistance
21385
Critical Resistance
3009

Spell Penetration
2852
Physical Penetration
8914
Battle Spirit
Boon: The Warrior
Dubious Camoran Throne
Major Brutality
Major Resolve
Major Savagery
Major Ward
Bar 1
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
2873 Stamina
Cost
Launch across the earth and smash an enemy, dealing
6494
Physical Damage. Deals up to
68
% more damage based on the distance traveled.

This attack is always a Critical Strike.
Dizzying Swing
1 seconds
Cast Time
Enemy
Target
7 meters
Range
2463 Stamina
Cost
Slam an enemy with an upward swing, dealing
13942
Physical Damage, stunning them for
3.5
seconds, and knocking them back
4
meters.
Streak
Instant
Cast Time
Area
Target
4 meters
Radius
3591 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
2103
Shock Damage to enemies in your wake and stunning them for
1.5
seconds.

Casting again within
4
seconds costs
50
% more Magicka.
Reverse Slice
Instant
Cast Time
Enemy
Target
5 meters
Radius
5 meters
Range
1642 Stamina
Cost
Spin around and strike an enemy down, dealing
4669
Physical Damage. Deals up to
300
% more damage to enemies with less than
50
% Health.

Other enemies nearby take
65
% of the damage inflicted to the primary target.
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
3079 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.

You heal for
985
Health every
2
seconds while active, and an additional
1569
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
       
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
107 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution,dealing
13942
Physical Damage to enemies in front of you, an additional
14164
Physical Damage over
5
seconds., and stunning them for
2.5
seconds.
Bar 2
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2703 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
8412
Physical Damage and reducing their Movement Speed by
60
% for
12
seconds.

Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.

You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Shuffle
Instant
Cast Time
Self
Target
23 seconds
Duration
3932 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
23
seconds.

Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
.5
seconds.
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
3133 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
875
Physical Damage every
1
second for
15
seconds. The winds grow in damage and size, increasing up to
150
% more damage and up to
9
meters in size.

While in this form you gain Major Resolve, Major Ward, and Minor Expedition, increasing your Physical and Spell Resistance by
5280
and your Movement Speed by
10
%.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3196 Stamina
Cost
Renew your forces' resolve, healing yourself for
12184
Health over
5
seconds and nearby allies for
9393
Health over
5
seconds.
Dark Deal
1.2 seconds
Cast Time
Self
Target
3078 Magicka
Cost
Bargain with darkness to restore
8059
Health and
4878
Stamina.
       
Energy Overload
Instant
Cast Time
Self
Target
64 Ultimate
Cost
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing
15857
Shock Damage, and heavy attacks blast enemies in the target area for
6259
Shock Damage.

Each attack deals
3
% additional damage and restores
1161
Magicka.

Attacks deplete Ultimate until you run out or the ability is toggled off.
Overload
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
3196 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
1768
Physical Damage every
1
second and reducing Movement Speed by
30
%.

When the ball of caltrops initially explodes it deals an immediate
2401
Physical Damage and reduces the Movement Speed of enemies hit by
70
% for
3
seconds.
Rearming Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
3440 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute.

When triggered, the trap deals
3173
Physical Damage, an additional
7626
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage done by
10
%.

After being triggered the trap resets and can be triggered one more time.
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
7371 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.

Also grants immunity to snares and immobilizations.

The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by
10
% for
8
seconds.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3196 Stamina
Cost
Renew your forces' resolve, healing yourself for
12184
Health over
5
seconds and nearby allies for
9393
Health over
5
seconds.
Dark Deal
1.2 seconds
Cast Time
Self
Target
3078 Magicka
Cost
Bargain with darkness to restore
8059
Health and
4878
Stamina.
       
Werewolf
       
Character data Edited on 2017-09-22 12:02:01