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LEVEL
50
CHAMPION POINTS 160
ALDMERI DOMINION RANK
Khajiit Nightblade (Magicka)
Vampire
64 Magicka
0 Health
0 Stamina
SKILLS
CHAMPION POINTS
Skill Points:
0 / 367
Skyshards:
0 / 3
Assault
ULTIMATES
Sturdy Horn
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
250 Ultimate
Cost
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
You and your allies gain
10
% for 30
seconds.You and your allies gain
990
Critical Resistance for 10
seconds, reducing incoming critical damage by 15
%.Sturdy Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
8 seconds
Duration
5954 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
You and your group also gain Major Gallop, increasing your Mounted Speed by
30
% and 10
% respectively, for 8
seconds.You and your group also gain Major Gallop, increasing your Mounted Speed by
30
% for 30
seconds.Charging Maneuver
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2686 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
14375
Health over 4
seconds.Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2686 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
Enemies who take damage from the caltrops have Major Fracture applied to them, reducing their Physical Resistance by
548
Physical Damage every 1
second to enemies inside, and reducing their Movement Speed by 50
%.Enemies who take damage from the caltrops have Major Fracture applied to them, reducing their Physical Resistance by
5280
for 4
seconds.Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3440 Magicka
Cost
Activate a magical bomb on yourself that explodes after
Each enemy within the bomb's radius increases the damage by
8
seconds, dealing 6092
Magic Damage to all enemies in the area.Each enemy within the bomb's radius increases the damage by
25
%.Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by 20
% for 10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.Continuous Attack 2
Reach
Increases the range of long-range abilities by
Any ability with a range greater than
5
meters while near a keep or outpost.Any ability with a range greater than
28
meters is affected.Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
200 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
Each time a ward dissolves, you restore
17257
damage. Each time a ward dissolves, you restore
4
Ultimate and 1000
Magicka.Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
7674 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
Also increases the range of abilities with a range greater than
50
%. Does not affect Leap, Move Position, and Pull abilities.Also increases the range of abilities with a range greater than
20
meters by 7
meters.Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
7674 Magicka
Cost
Cleanse yourself and your group, removing
For every negative effect removed, the target is healed for
3
negative effects immediately. For every negative effect removed, the target is healed for
6
% of their Max Health.Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
2819 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
The bond will remain until you recast the spell or move more than
30
% of the damage they take is instead redistributed to you.You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.The bond will remain until you recast the spell or move more than
15
meters away from your ally.Stalwart Guard
Blinding Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
5 seconds
Duration
5028 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
5
seconds. Exposed enemies are stunned for 4
seconds, and cannot return to stealth or invisibility for 3
seconds.Blinding Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
Current bonus:
10
% for each Support ability slotted.Current bonus:
0
%.Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.Battle Resurrection 2
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
250 Ultimate
Cost
Turn into a living cyclone, dealing
8978
Physical Damage every 0.5
seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
10323
Physical Damage, knocking enemies back 4
meters, and stunning them for 4
seconds.Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
13766
Physical Damage to a single target.Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
7182
Physical Damage.Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
Activating this ability removes all snares and immobilizations from you.
20
seconds, increasing your Weapon Damage and Stamina Recovery by 20
% and your Movement speed by 30
%.Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
11400
Physical Damage every 0.8
seconds for 3
seconds.Sundering Swing
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4499 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
4324
damage for 6
seconds. Damage shield strength capped at 50
% of your Max Health.While active, whenever the shield absorbs damage, you restore
229
Magicka. Each piece of Light Armor worn increases the Magicka restored by 33
%. This effect can occur up to 3
times.Harness Magicka
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
Current bonus:
Reduces the cost of Sprint by
Current bonus:
4
% per piece of Light Armor worn.Current bonus:
4
%.Reduces the cost of Sprint by
3
% per piece of Light Armor worn.Current bonus:
3
%.Grace 3
Evocation
Increases your Magicka Recovery by
Current bonus:
Reduces the Magicka cost of your abilities by
Current bonus:
4
% for each piece of Light Armor equipped. Current bonus:
4
%.Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.Current bonus:
2
%.Evocation 2
Spell Warding
Increases your Spell Resistance by
Current bonus:
363
for each piece of Light Armor equipped. Current bonus:
363
.Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
16 seconds
Duration
2892 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, reducing damage from area attacks by
25
% for 26
seconds. While this effect is active, when you take damage from a direct area of effect attack you gain Major Expedition for
5
seconds, increasing your Movement Speed by 30
%. Each piece of Medium Armor worn increases the duration of this ability.
Elude
PASSIVES
Dexterity
Increases your Weapon Critical rating by
Current bonus:
328
for each piece of Medium Armor equipped.Current bonus:
1640
.Dexterity 3
Wind Walker
Increases your Stamina Recovery by
Current bonus:
Reduces the Stamina cost of your abilities by
Current bonus:
4
% per piece of Medium Armor equipped. Current bonus:
20
%.Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped. Current bonus:
10
%.Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
Current bonus:
Reduces the size of your detection area while Sneaking by
Current bonus:
7
% per piece of Medium Armor equipped. Current bonus:
35
%.Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped. Current bonus:
25
%.Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
Current bonus:
Reduces the cost of Roll Dodge by
Current bonus:
3
% for each piece of Medium Armor equipped.Current bonus:
15
%.Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.Current bonus:
20
%.Athletics 2
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
20 seconds
Duration
2892 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5280
for 20
seconds. Also grants you immunity to knockback and disabling effects for
5
seconds, but reduces your Movement Speed by 65
% for the duration.Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.Immovable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
Current bonus:
362
for each piece of Heavy Armor equipped.Current bonus:
362
.Resolve 3
Constitution
Increases your Health Recovery by
Current bonus:
You restore
Current bonus:
4
% for each piece of Heavy Armor equipped. Current bonus:
4
%.You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4
seconds. Current bonus:
108
.Constitution 2
Juggernaut
Increases your Max Health by
Current bonus:
2
% for each piece of Heavy Armor equipped. Current bonus:
2
%.Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.Rapid Mending 2
Assassination
ULTIMATES
Soul Harvest
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
While slotted, any time you kill an enemy you gain
12591
Magic Damage and increasing your damage against them by 20
% for 6
seconds.Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
30
%.While slotted, any time you kill an enemy you gain
10
Ultimate.Soul Harvest
SKILLS
Impale
Instant
Cast Time
Enemy
Target
28 meters
Range
2382 Magicka
Cost
Throw a magic blade with lethal precision to strike an enemy, dealing
3932
Magic Damage. Deals 300
% more damage to enemies below 25
% Health.Impale
Lotus Fan
Instant
Cast Time
Enemy
Target
6 meters
Radius
22 meters
Range
3705 Magicka
Cost
Flash through the shadows and ambush an enemy, dealing
After teleporting you unleash a fan of knives, dealing an additional
All enemies hit are afflicted with Minor Vulnerability for
4718
Magic Damage.After teleporting you unleash a fan of knives, dealing an additional
7303
Magic Damage over 10
seconds to the target and nearby enemies.All enemies hit are afflicted with Minor Vulnerability for
10
seconds, increasing their damage taken by 8
%.Lotus Fan
Phantasmal Escape
Instant
Cast Time
Self
Target
26 seconds
Duration
3705 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
25
% for 26
seconds.Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.Phantasmal Escape
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
0 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by
When a marked enemy dies, you heal for
You can only have one Reaper's Mark active at a time.
5280
for 20
seconds.When a marked enemy dies, you heal for
19464
, and you gain Major Berserk, increasing your damage done by 25
% for 5
seconds. This portion of the ability scales off your Max Health.You can only have one Reaper's Mark active at a time.
Reaper's Mark
Merciless Resolve
Instant
Cast Time
Self
Target
40 seconds
Duration
2646 Magicka
Cost
Focus your senses for
While active, hitting an enemy with
40
seconds, reducing your damage taken by 2
% with every Light or Heavy Attack, up to 5 times.While active, hitting an enemy with
5
Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost that deals 16092
Magic Damage, and heals for 59
% of the damage dealt if you are within 7
meters of the enemy.Merciless Resolve
PASSIVES
Master Assassin
Increases your Weapon and Spell Damage by
Increases the duration of the stun from Sneak by
10
% while you are Sneaking or invisible.Increases the duration of the stun from Sneak by
100
%.Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by one of your Assassination abilities, you restore 1876
Magicka or Stamina, whichever maximum is higher.Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
Current bonus:
438
for each Assassination ability slotted.Current bonus:
0
.Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by
10
%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1320
for 20
seconds.Hemorrhage 2
Shadow
ULTIMATES
Veil of Blades
Instant
Cast Time
Area
Target
5 meters
Radius
16 seconds
Duration
200 Ultimate
Cost
Conjure a ring of shadow, reducing the Movement Speed of enemies by
Allies in the area can activate the
70
%, dealing 3655
Magic Damage to them every 1
second, and granting you and your allies Major Protection, reducing your damage taken by 30
%. Allies in the area can activate the
Hidden Refresh
synergy, granting them invisibility, increasing their Movement Speed by 70
%, and healing them for 31912
Health over 4
seconds.Veil of Blades
SKILLS
Concealed Weapon
Instant
Cast Time
Enemy
Target
5 meters
Range
2250 Magicka
Cost
Slash an enemy, dealing
Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for
While slotted, your Movement Speed while Sneaking or invisible is increased by
7866
Magic Damage. Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for
5
seconds and sets them Off Balance.While slotted, your Movement Speed while Sneaking or invisible is increased by
25
%.Concealed Weapon
Shadowy Disguise
Instant
Cast Time
Self
Target
3 seconds
Duration
3705 Magicka
Cost
Cloak yourself in shadow to become invisible for
Your next direct damage attack used within
3
seconds.Your next direct damage attack used within
3
seconds will always be a Critical Strike.Shadowy Disguise
Refreshing Path
Instant
Cast Time
Area
Target
17 x 7 meters
Area
17 meters
Radius
10 seconds
Duration
3440 Magicka
Cost
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by
Heals
30
%. Effect persists for 4
seconds after leaving the path.Heals
2148
Health to you and allies in area every 1
second.Refreshing Path
Manifestation of Terror
Instant
Cast Time
Ground
Target
6 meters
Radius
22 meters
Range
60 seconds
Duration
3705 Magicka
Cost
Conceal two sinister traps, one at the targeted location and another next to you, which take
When each trap is triggered, a dark spirit is summoned to terrify up to
4
seconds to arm and last for 1
minute.When each trap is triggered, a dark spirit is summoned to terrify up to
6
enemies, causing them to cower in fear for 4
seconds.Manifestation of Terror
Shadow Image
Instant
Cast Time
Self
Target
28 meters
Range
18 seconds
Duration
3969 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
The shade shoots at an enemy, dealing
While the shade is summoned, you can activate this ability again to teleport to the shade's location.
This ability scales with your highest offensive stats.
20
seconds. The shade shoots at an enemy, dealing
1403
Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15
% for 4
seconds.While the shade is summoned, you can activate this ability again to teleport to the shade's location.
This ability scales with your highest offensive stats.
Shadow Image
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve for
Current Bonus:
Current Duration:
6
seconds, increasing your Physical and Spell Resistance by 5280
. This duration is increased by 25
% for each piece of Heavy Armor equipped.Current Bonus:
25
%.Current Duration:
8
secondsShadow Barrier 2
Dark Vigor
Increases your Max Health by
Current bonus:
3
% for each Shadow ability slotted.Current bonus:
6
%.Dark Vigor 2
Dark Veil
Increases the duration of your non-invisibility based Shadow abilities by
2
seconds.Dark Veil 2
Siphoning
ULTIMATES
Soul Tether
0.5 seconds
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
150 Ultimate
Cost
Ravage nearby enemies' souls with a night rune, dealing
Ravaged enemies are tethered to you for
An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing
12191
Magic Damage, healing for half the damage, and stunning them for 4
seconds. Ravaged enemies are tethered to you for
8
seconds, and while they remain within 10
meters, you siphon 2308
Health from them every second.An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing
10569
Magic Damage to them and healing for the damage caused.Soul Tether
SKILLS
Swallow Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2646 Magicka
Cost
Steal an enemy's life force, dealing
7317
Magic Damage and healing you for 41
% of the damage inflicted every 2
seconds for 10
seconds.Swallow Soul
Healthy Offering
Instant
Cast Time
Cone
Target
28 meters
Radius
568 Health
Cost
Sacrifice your essence, healing an ally in front of you for
While your Health is being drained you gain Minor Mending, increasing your healing done by
12618
Health but draining your own Health over 8
seconds.While your Health is being drained you gain Minor Mending, increasing your healing done by
8
%.Healthy Offering
Crippling Grasp
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2911 Magicka
Cost
Sap an enemy's agility and wrack them with pain, dealing
4061
Magic Damage and an additional 9822
Magic Damage over 10
seconds, immobilizing them for 2
seconds, and reducing their movement speed by 30
% for 4
seconds.Crippling Grasp
Siphoning Attacks
Instant
Cast Time
Self
Target
20 seconds
Duration
1059 Magicka
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
You restore up to
1713
Health and restore 106
Magicka for 20
seconds. Fully charged Heavy Attacks restore twice the value.You restore up to
4270
additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.Siphoning Attacks
Sap Essence
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3440 Magicka
Cost
Siphon the vigor from your enemies' blood, dealing
If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
5898
Magic Damage to all nearby enemies and healing you and your allies for 2100
plus 20
% more for each enemy hit.If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for 20
seconds.Sap Essence
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.Magicka Flood 2
Soul Siphoner
Increases your healing done by
Current bonus:
3
% for each Siphoning ability slotted. Current bonus:
0
%.Soul Siphoner 2
Transfer
Casting a Siphoning ability generates
2
Ultimate. This effect can occur once every 4
seconds.Transfer 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
After activating, your Weapon Damage is increased by
9835
Physical Damage to enemies in front of you and an additional 11796
Physical Damage over 6
seconds.After activating, your Weapon Damage is increased by
300
for 20
seconds.Flawless Dawnbreaker
SKILLS
Silver Shards
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
1722 Stamina
Cost
Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing
Fires additional bolts at other enemies near the initial target for
5811
Physical Damage.Fires additional bolts at other enemies near the initial target for
22
% less damage.Silver Shards
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
8 seconds
Duration
2926 Stamina
Cost
Brand the earth at your location with a rune of protection for
8
seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 8
% and increasing Stamina Recovery by 10
%, and are healed for 607
every 0.5
seconds.Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3270 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
5
seconds. Exposed enemies cannot return to stealth or invisibility for 3
seconds.While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for 5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by 8
% .Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
1893 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
When triggered, the trap deals
Enemies who activate the trap are immobilized for
1.5
seconds to arm and lasts for 1
minute.When triggered, the trap deals
3227
Physical Damage, an additional 6450
Physical Damage over 10
seconds, and grants you Minor Force, increasing your Critical Damage by 10
% for the duration.Enemies who activate the trap are immobilized for
2
seconds.Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.Intimidating Presence 1
Slayer
Increases your Weapon Damage by
Current bonus:
3
% for each Fighters Guild ability slotted.Current bonus:
3
%.Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
After impact, enemies in the target area take
You generate
13769
Flame Damage to all enemies in the area, knocking them down, and stunning them for 2
seconds.After impact, enemies in the target area take
3932
Flame Damage every 1
second for 11
seconds.You generate
12
Ultimate for each enemy hit by the initial blast.Shooting Star
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4258 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
While slotted your Max Magicka is increased by
5
seconds. Exposed enemies cannot return to stealth or invisibility for 3
seconds.While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by 2191
.Inner Light
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2241 Magicka
Cost
Bind an enemy with chaotic magic, dealing
13751
Magic Damage over 12
seconds, and healing you for 1397
every 2
seconds.Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
2690 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
When triggered, the rune blasts all enemies in the target area for
2
seconds to arm and lasts for 30
seconds.When triggered, the rune blasts all enemies in the target area for
7866
Flame Damage and an additional 7433
Flame Damage over 14.4
seconds.Scalding Rune
Spell Symmetry
Instant
Cast Time
Self
Target
5100 Health
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
After the exchange is complete, the cost of your next Magicka ability is reduced by
The exchange reduces your healing done and damage shield strength by
3000
Magicka.After the exchange is complete, the cost of your next Magicka ability is reduced by
33
% for 5
seconds.The exchange reduces your healing done and damage shield strength by
50
% for 4
seconds.Spell Symmetry
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
Current bonus:
2
% for each Mages Guild ability slotted.Current bonus:
0
%.Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your next Light Attack by
40
% for 5
seconds.Might of the Guild 2
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
128 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
While slotted you gain Minor Protection, reducing your damage taken by
4
seconds ago.While slotted you gain Minor Protection, reducing your damage taken by
8
%.Temporal Guard
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
6275 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for 3
seconds when the duration completes.Time Freeze
Elemental Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2592 Magicka
Cost
Infuse your weapon with power, causing your next Light Attack used within
If the power is not consumed in time, you restore
2
seconds to deal an additional 7317
Magic Damage and apply the Burning, Concussion, or Chill elemental status effect.If the power is not consumed in time, you restore
1873
Magicka.Elemental Weapon
Channeled Acceleration
1.3 seconds
Cast Time
Self
Target
2690 Magicka
Cost
Bend time and space around you to gain Major Expedition for
12
seconds and Minor Force for 36
seconds, increasing your Movement Speed by 30
% and Critical Damage by 10
%.Channeled Acceleration
Symbiosis
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for
Your Heavy Attacks heal for
You heal yourself for
Your Light Attacks heal for
3788
.Your Heavy Attacks heal for
3364
every 1
second, and restore 1155
Magicka to you for successfully healing.You heal yourself for
59
% of the amount of healing done to the ally.Symbiosis
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
Maintaining the channel increases the Health restored by
You will remain in a meditative state until you toggle this ability off or are interrupted.
2124
Health and restoring 1500
Magicka and Stamina every 1
second.Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of 50
%.You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
The spell charges must be generated within
5
spell charges, you launch a spell orb at the closest enemy to you dealing 3806
Magic Damage or 3124
Physical Damage, whichever is higher.The spell charges must be generated within
10
seconds of each other or all charges will be lost.Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
This damage shield recharges back to full strength after you spend
2500
damage. This damage shield recharges back to full strength after you spend
10
seconds not Bracing.Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
30
%.Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4050 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
Allies in the area can activate the
708
Health every 1
second when damaging them.Allies in the area can activate the
Blood Feast
synergy, healing for 77
% of their Max Health.Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2686 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
A ranged ally can activate the
50
% and dealing 4843
Physical Damage. After 10
seconds the webs explode, dealing 6457
Poison Damage to enemies within.A ranged ally can activate the
Arachnophobia
synergy, dealing 7614
Poison Damage to them, fearing them for 4
seconds, and summoning a spider to attack for 10
seconds. The spider bites enemies for 2281
Physical Damage.Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
2066 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
A ranged ally targeting the taunted enemy has a
3227
Physical Damage and taunting them to attack you for 15
seconds. The enemy takes 5
% more damage from your attacks while this effect persists.A ranged ally targeting the taunted enemy has a
50
% chance to activate the Radiate
synergy, dealing 7604
Magic Damage to them over 3
seconds then an additional 7614
Magic Damage to them and other nearby enemies.Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3305 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
An ally near you can activate the
4125
damage 6
seconds. This ability scales off your Max Health.An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to 5
other allies a damage shield that absorbs up to 30
% of their Max Health for 6
seconds and Major Vitality, increasing their healing received by 30
%.Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3705 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
An ally near the globe can activate the
1180
Health every half second to you and nearby allies.An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for 7881
Health to all friendly targets and restore 3960
Magicka or Stamina to the ally, whichever maximum is higher.Energy Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
Current Bonus:
4
% of your Max Health, Stamina, and Magicka.Current Bonus:
1032
Health, 637
Stamina, and 1115
Magicka.Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
Current bonus:
2
% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus:
6
%.Undaunted Mettle 2
Khajiit Skills
PASSIVES
Cutpurse
Increases your experience gain with the Medium Armor skill line by
Increases your chance to successfully pickpocket by
15
%.Increases your chance to successfully pickpocket by
5
%.Cutpurse 1
Robustness
Increases your Health Recovery by
100
and your Stamina and Magicka Recovery by 85
.Robustness 3
Lunar Blessings
Increase your Maximum Health, Magicka, and Stamina by
825
.Lunar Blessings 3
Feline Ambush
Increases your Critical Damage and Critical Healing by
Decreases your detection radius in Stealth by
10
%.Decreases your detection radius in Stealth by
3
meters.Feline Ambush 3
Two Handed
ULTIMATES
Onslaught
0.4 seconds
Cast Time
Enemy
Target
5 meters
Radius
7 meters
Range
150 Ultimate
Cost
Strike at an enemy with a vicious blow, dealing
This attack ignores the target's Resistance and grants you Physical and Spell Penetration for your Direct Damage attacks equal to
11801
Physical Damage to them and all nearby enemies.This attack ignores the target's Resistance and grants you Physical and Spell Penetration for your Direct Damage attacks equal to
100
% of the amount ignored from the initial target for 5
seconds.Onslaught
SKILLS
Wrecking Blow
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2025 Stamina
Cost
Slam an enemy with an upward swing, dealing
Grants you Empower for
7670
Physical Damage.Grants you Empower for
5
seconds, increasing the damage of your next Light Attack by 40
%.Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
22 meters
Range
2835 Stamina
Cost
Launch across the earth and smash an enemy, dealing
This attack is always a Critical Strike.
3999
Physical Damage. Deals up to 50
% more damage based on the distance traveled.This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2430 Stamina
Cost
Focus your strength into a mighty swing, dealing
You also gain a damage shield that absorbs
4843
Physical Damage to enemies in front of you.You also gain a damage shield that absorbs
1982
damage for 6
seconds. Each enemy hit increases the damage shield's strength by 50
%, up to 300
%.Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1620 Stamina
Cost
Spin around and strike an enemy down, dealing
3333
Physical Damage. Deals up to 400
% more damage to enemies with less than 50
% Health.Executioner
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
2835 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
You heal for
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 10
% for 20
seconds.You heal for
3450
Health when Rally ends. The final heal is increased by 15
% every 1
second, up to a maximum of 300
%.Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for 50
% of the damage inflicted to the primary target.Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
6
%.Axes grant your melee attacks a
16
% chance to apply a bleed dealing 8324
Physical Damage over 6
seconds.Maces cause your attacks to ignore
20
% of your target's Physical Resistance.Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you deal damage with a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional 10
% damage.Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for 10
seconds after killing a target.Battle Rush 2
One Hand and Shield
ULTIMATES
Shield Discipline
Instant
Cast Time
Self
Target
8 seconds
Duration
135 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost for
Your One Hand and Shield abilities cost nothing while this effect persists.
8
seconds.Your One Hand and Shield abilities cost nothing while this effect persists.
Shield Discipline
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1215 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
3333
Physical Damage and taunting them to attack you for 15
seconds.Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for 15
seconds.Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2673 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
You gain Minor Heroism, granting you
3999
Physical Damage and afflicting them with Minor Maim, reducing their damage done by 15
% for 12
seconds. You gain Minor Heroism, granting you
1
Ultimate every 1.5
seconds for 12
seconds.Heroic Slash
Absorb Missile
Instant
Cast Time
Self
Target
6 seconds
Duration
3888 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
While the shield persists, you are healed for
This ability scales off your Max Health.
3993
damage for 6
seconds. While the shield persists, you are healed for
4870
Health the next time a harmful Direct Damage projectile hits you. This effect can occur once per cast.This ability scales off your Max Health.
Absorb Missile
Invasion
Instant
Cast Time
Enemy
Target
22 meters
Range
3402 Stamina
Cost
Rush an enemy and ram them, dealing
Stuns up to
3873
Physical Damage and stunning them for 4
seconds.Stuns up to
50
% longer based on the distance traveled.Invasion
Power Slam
Instant
Cast Time
Enemy
Target
5 meters
Range
2430 Stamina
Cost
Strike an enemy full-force with your shield, dealing
While slotted, blocking any attack grants you a stack of Resentment, which increases the damage of your next Power Slam by
6671
Physical Damage.While slotted, blocking any attack grants you a stack of Resentment, which increases the damage of your next Power Slam by
5
% for 5
seconds. This effect stacks up to 10 times.Power Slam
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by 36
%.Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by 20
%.Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks.Your Bash attacks gain an additional
500
Weapon and Spell Damage and cost 40
% less Stamina.Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing.
Current penalty:
36
%Battlefield Mobility 2
Dual Wield
ULTIMATES
Thrive in Chaos
0.5 seconds
Cast Time
Cone
Target
10 meters
Radius
150 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
Each enemy hit increases your damage done by
23595
Physical Damage over 8
seconds and healing you for 59
% of the damage done.Each enemy hit increases your damage done by
6
% for the duration. This effect can stack up to 6
times.Thrive in Chaos
SKILLS
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2430 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
The final hit deals
Hits: 927, 927, 927, 927, 3708 (Total 7416)
927
Physical Damage. The final hit deals
300
% more damage and heals you for 74
% of the damage caused.Hits: 927, 927, 927, 927, 3708 (Total 7416)
Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
2430 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
You also heal for
1613
Physical Damage with each weapon and causing them to bleed for an additional 6450
Physical Damage over 10
seconds.You also heal for
6899
Health over the duration.Blood Craze
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
2916 Stamina
Cost
Launch yourself into a lethal spin, releasing a flurry of blades around you that deals
4843
Physical Damage to nearby enemies.Steel Tornado
Deadly Cloak
Instant
Cast Time
Self
Target
10 seconds
Duration
3402 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
Every
10
seconds, reducing damage from area attacks by 25
%. Every
1
second the shrapnel will pulse, dealing 909
Physical Damage to all enemies within 5
meters.Deadly Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
3402 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
While an enemy is marked, reactivating this ability on them allows you to jump to them, dealing
3999
Physical Damage and marking them for 5
seconds.If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.While an enemy is marked, reactivating this ability on them allows you to jump to them, dealing
3999
Physical Damage and grants you Major Brutality, increasing your Weapon Damage by 20
% for 40
seconds.Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under 25
% Health.Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks an
8
% chance to bleed enemies for 1238
Physical Damage over 6
seconds.Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance. Each sword increases your damage done by
3
%.Each dagger increases your Weapon Critical rating. Current bonus:
0
.Twin Blade and Blunt 2
Bow
ULTIMATES
Ballista
Instant
Cast Time
Enemy
Target
25 meters
Range
5 seconds
Duration
175 Ultimate
Cost
Summon a turret to unleash a barrage of arrows at an enemy, dealing
52806
Physical Damage over 5
seconds.Ballista
SKILLS
Focused Aim
1 seconds
Cast Time
Enemy
Target
40 meters
Range
2771 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
Also afflicts the enemy with Minor Fracture, which reduces their Physical Resistance by
8740
Physical Damage.Also afflicts the enemy with Minor Fracture, which reduces their Physical Resistance by
1320
for 10
seconds.Focused Aim
Arrow Barrage
Instant
Cast Time
Ground
Target
7 meters
Radius
28 meters
Range
10 seconds
Duration
3159 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1333
Physical Damage to enemies in the target area every 1
second for 8
seconds, after a 2
second delay.Arrow Barrage
Draining Shot
Instant
Cast Time
Enemy
Target
22 meters
Range
3402 Stamina
Cost
Blast an enemy with an enchanted arrow, dealing
If the enemy is hit, you heal for
3873
Physical Damage and reducing their movement speed by 60
% for 3
seconds.If the enemy is hit, you heal for
6905
.Draining Shot
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
3159 Stamina
Cost
Fire a burst of arrows in one shot, dealing
4843
Poison Damage to enemies in front of you, and dealing an additional 3604
Poison Damage over 4
seconds.Acid Spray
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
2430 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
Deals up to
3227
Poison Damage and an additional 6450
Poison Damage over 10
seconds.Deals up to
100
% more damage to enemies under 50
% Health.Poison Injection
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for 5
seconds, stacking up to 5
times.Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.Major Expedition increases your Movement Speed by
30
%.Hasty Retreat 2
Destruction Staff
ULTIMATES
Eye of the Storm
Instant
Cast Time
Area
Target
8 meters
Radius
7 seconds
Duration
250 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing 6094
Magic Damage every 1
second for 7
seconds.Eye of the Storm
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2646 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
Up to 2 nearby enemies will take
2358
Flame Damage, 2358
Frost Damage, and 2358
Shock Damage. Up to 2 nearby enemies will take
8127
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.Force Pulse
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
14 seconds
Duration
3705 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
1069
Magic Damage to enemies in the target area every 1
second.Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
2382 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
3932
Magic Damage and an additional 7858
Magic Damage over 10
seconds.Destructive Reach
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
Also applies Minor Magickasteal to the enemy for
23
seconds, reducing their Spell Resistance by 5280
.Also applies Minor Magickasteal to the enemy for
23
seconds, causing you and your allies to restore 300
Magicka every 1
second when damaging them.Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3440 Magicka
Cost
Release a surge of elemental energy, dealing
5898
Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10
% for 10
seconds.Pulsar
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Flame Staff Heavy Attacks deal
12
% additional damage.Shock Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.Fully-charged Frost Staff Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs 1030
damage. While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
%.Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping a Flame Staff increases your damage done with single target abilities by
8
%.Equipping a Lightning Staff increases your damage done with area of effect abilities by
8
%.Equipping a Frost Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by 20
%.Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.Destruction Expert 2
Restoration Staff
ULTIMATES
Light's Champion
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
125 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
Any friendly target you heal gains Major Force for
10180
Health every 1
second for 5
seconds.Any friendly target you heal gains Major Force for
8
seconds, increasing their Critical Damage by 15
%.Light's Champion
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
2752 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
You restore
1352
Health and an additional 1352
Health every 1
second for 8
seconds. You restore
30
Magicka every time you or an ally is healed.Healing Springs
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2646 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for 24806
over 10
seconds.Radiating Regeneration
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
3176 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
Also grants Minor Berserk and Minor Resolve increasing you and your allies' damage done by
6718
Health.Also grants Minor Berserk and Minor Resolve increasing you and your allies' damage done by
8
% and Physical Resistance and Spell Resistance by 1320
for 8
seconds.Combat Prayer
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4499 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
The shield's strength is increased by up to
While the shield persists, the target is healed for
3564
damage.The shield's strength is increased by up to
100
%, depending on the severity of the target's wounds. While the shield persists, the target is healed for
39
% of the shield's remaining strength every second.Healing Ward
Quick Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
30 seconds
Duration
0 Magicka
Cost
Focus your staff's power to apply Minor Lifesteal to an enemy for
When you or an ally is healed by Minor Lifesteal, they gain Minor Expedition, which increases their Movement Speed by
30
seconds, healing you and your allies for 708
Health every 1
second when damaging them.When you or an ally is healed by Minor Lifesteal, they gain Minor Expedition, which increases their Movement Speed by
10
% for 4
seconds.Quick Siphon
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by 25
%.You also heal yourself or an ally near the target for
30
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under 30
% Health.Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
540
Magicka when you block a spell.Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.Restoration Master 2
Soul Magic
ULTIMATES
Shatter Soul
5 seconds
Channel Time
Enemy
Target
6 meters
Radius
28 meters
Range
5 seconds
Duration
175 Ultimate
Cost
Burn an enemy from the inside with soulfire, dealing
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for
50151
Magic Damage over 5
seconds. Upon completion, the soulfire overflows and explodes from the enemy, dealing 8128
Magic Damage to all enemies near them.While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for
3
seconds and may not enter stealth or invisibility.Shatter Soul
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2646 Magicka
Cost
Lay claim to an enemy's soul, dealing
If an affected enemy dies, you fill an empty Soul Gem and heal for
11786
Magic Damage or 9676
Physical Damage over 10
seconds. The damage dealt is based on your highest offensive stats.If an affected enemy dies, you fill an empty Soul Gem and heal for
6084
. You also restore 5582
Magicka and 3187
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.Consuming Trap
PASSIVES
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
When your Health drops below
20
% your soul explodes, dealing 2934
Magic Damage to enemies within 8
meters of you.This effect can occur once every
2
minutes.Soul Shatter 2
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.Soul Summons 2
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.Soul Lock 2
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Area
Target
10 meters
Radius
7 seconds
Duration
198 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
The bats heal you for
4718
Magic Damage to nearby enemies every 1
second for 7
seconds.The bats heal you for
2620
Health for each enemy they damage.Devouring Swarm
SKILLS
Accelerating Drain
3 seconds
Channel Time
Enemy
Target
12 meters
Range
2079 Magicka
Cost
Consume an enemy's life force, dealing
After you finish draining, the enemy is stunned for
When the drain ends you gain Minor Expedition, increasing your Movement Speed by
4521
Magic Damage and restoring 18
% of your missing Health every 0.7
seconds for 3
seconds. After you finish draining, the enemy is stunned for
3
seconds.When the drain ends you gain Minor Expedition, increasing your Movement Speed by
10
% for 19
seconds.Accelerating Drain
Elusive Mist
4 seconds
Channel Time
Self
Target
4 seconds
Duration
3604 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
75
% and granting you Major Expedition, increasing your Movement Speed by 30
% for 4
seconds.Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Elusive Mist
PASSIVES
Savage Feeding
After feeding, your target is set Off Balance and stunned for
4
seconds.Savage Feeding 2
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.Supernatural Recovery 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
7
days by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below 50
% Health.Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Stage 2 no longer reduces your Health Recovery.
Stage 3 reduces Health Recovery by
Stage 4 reduces Health Recovery by
Stage 2 no longer reduces your Health Recovery.
Stage 3 reduces Health Recovery by
25
%.Stage 4 reduces Health Recovery by
50
%.Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.Dark Stalker 1
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
400 Ultimate
Cost
Transform into a beast, fearing nearby enemies for
While Transformed your Max Stamina is increased by
While slotted, your Stamina Recovery is increased by
3
seconds. While Transformed your Max Stamina is increased by
30
%.While slotted, your Stamina Recovery is increased by
15
%.Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores 8
% of your Max Health. Each corpse can be devoured for up to 4
seconds.Devour 1
RIDING SKILL
0%
Speed0
Stamina0
Inventory ?
CLASS
Assassination
Shadow
Siphoning
WEAPON
Two Handed
One Hand and Shield
Dual Wield
Bow
Destruction Staff
Restoration Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Soul Magic
Vampire
Werewolf
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Support
Volendrung
RACIAL
Khajiit Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
0 CP
0
The Lord
0
The Lady
0
The Steed
0
0
The Ritual
0
The Atronach
0
The Apprentice
0
0
The Shadow
0
The Lover
0
The Tower
0
The Tower
0
Bashing Focus
Reduces the cost of Bash by
0
%.Sprinter
Reduces the cost of Sprint by
0
%.Siphoner
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for 3
seconds.Warlord
Reduces the cost of Break Free by
0
%.Unlocked
at 10
at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by 20
% for 3
seconds.Unlocked
at 30
at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.Unlocked
at 75
at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for 3300
Health.Unlocked
at 120
at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing 5
or more pieces of Heavy Armor.Bastion
Increases the effectiveness of your damage shields by
0
%.Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.Quick Recovery
Increases your healing received by
0
%.Unlocked
at 10
at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.Unlocked
at 30
at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for 8
seconds.Unlocked
at 75
at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for 5
seconds.Unlocked
at 120
at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for 15
seconds.The Lady
0
Light Armor Focus
Increases your Physical Resistance by
0
while wearing 5
or more pieces of Light Armor.Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.Unlocked
at 10
at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore 3465
Magicka. This effect can occur once every 10
seconds.Unlocked
at 30
at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.Unlocked
at 75
at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every 5
seconds.Unlocked
at 120
at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by 80
%.The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing 5
or more pieces of Medium Armor.Ironclad
Reduces your damage taken against direct damage attacks by
0
%.Spell Shield
Increases your Spell Resistance by
0
.Resistant
Increases your Critical Resistance by
0
.Unlocked
at 10
at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for 437
Health.Unlocked
at 30
at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for 3
seconds.Unlocked
at 75
at 75
Resilient
When you take Critical Damage, you heal for
87
Health.Unlocked
at 120
at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for 3
seconds. This effect can occur once every 10
seconds.The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.Piercing
Increases your Physical Penetration by
0
.Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.Unlocked
at 10
at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals 15
% additional damage.Unlocked
at 30
at 30
Perfect Strike
Increases your Weapon Critical by
3
%.Unlocked
at 75
at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.Unlocked
at 120
at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting 3
Ultimate every 1.5
seconds for 9
seconds. This effect can occur once every 20
seconds.The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.Unlocked
at 10
at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals 30
% additional damage.Unlocked
at 30
at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal 0
Physical Damage to the enemy. This effect can occur once every 5
seconds.Unlocked
at 75
at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below 25
% Health.Unlocked
at 120
at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.Spell Erosion
Increases your Spell Penetration by
0
.Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.Blessed
Increases your healing done by
0
%.Unlocked
at 10
at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within 5
seconds will always be a Critical Strike.Unlocked
at 30
at 30
Spell Precision
Increases your Spell Critical by
3
%.Unlocked
at 75
at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by 80
%.Unlocked
at 120
at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore 795
Magicka for up to 3
friendly targets within 2.5
meters of the enemy.The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.Shade
Reduces the cost of Sneak by
0
%.Shadow Ward
Reduces the cost of Block by
0
%.Tumbling
Reduces the cost of Roll Dodge by
0
%.Unlocked
at 10
at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.Unlocked
at 30
at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.Unlocked
at 75
at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked
at 120
at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every 5
seconds.The Lover
0
Mooncalf
Increases your Stamina Recovery by
0
%.Arcanist
Increases your Magicka Recovery by
0
%.Healthy
Increases your Health Recovery by
0
%.Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.Unlocked
at 10
at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.Unlocked
at 30
at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.Unlocked
at 75
at 75
Master Gatherer
Reduces your gathering time by
50
%.Unlocked
at 120
at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.Champion Point data last updated on 2024-Apr-17 10:15:20.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
27910
Health
25757
Stamina
15937
Magicka Recovery
1500
Health Recovery
775
Stamina Recovery
1274
Spell Damage
3706
5885
Spell Critical
19.9%
60%
Weapon Damage
3706
5024
Weapon Critical
27.4%
60%
Spell Resistance
23584
Physical Resistance
23221
Critical Resistance
1806
Spell Penetration
0
Physical Penetration
0
Magicka
27910
Health
25757
Stamina
15937
Magicka Recovery
1500
Health Recovery
775
Stamina Recovery
1274
Spell Damage
3706
5885
Spell Critical
19.9%
60%
Weapon Damage
3706
5024
Weapon Critical
27.4%
60%
Spell Resistance
23584
Physical Resistance
23221
Critical Resistance
1806
Spell Penetration
0
Physical Penetration
0
Magicka
31860
Health
25079
Stamina
15937
Magicka Recovery
1520
Health Recovery
775
Stamina Recovery
1274
Spell Damage
3117
5552
Spell Critical
21.9%
70%
Weapon Damage
3117
4374
Weapon Critical
29.4%
70%
Spell Resistance
23584
Physical Resistance
23221
Critical Resistance
1806
Spell Penetration
0
Physical Penetration
0
Magicka
27910
Health
25757
Stamina
15937
Magicka Recovery
1500
Health Recovery
775
Stamina Recovery
1274
Spell Damage
3706
5885
Spell Critical
19.9%
60%
Weapon Damage
3706
5024
Weapon Critical
27.4%
60%
Spell Resistance
23584
Physical Resistance
23221
Critical Resistance
1806
Spell Penetration
0
Physical Penetration
0
Stats are only correct for bar #1.
Magicka
27910
Health
25757
Stamina
15937
Magicka Recovery
1500
Health Recovery
775
Stamina Recovery
1274
Spell Damage
3706
5885
Spell Critical
19.9%
60%
Weapon Damage
3706
5024
Weapon Critical
27.4%
60%
Spell Resistance
23584
Physical Resistance
23221
Critical Resistance
1806
Spell Penetration
0
Physical Penetration
0
Stats are only correct for bar #1.
Battle Spirit
Bewitched Sugar Skulls
Boon: The Ritual
Major Brutality
Major Endurance
Major Fortitude
Major Intellect
Major Prophecy
Major Resolve
Major Savagery
Minor Berserk
Minor Endurance
Minor Mending
Minor Protection
Stage 4 Vampirism
Weapon Damage Enchantment
Bar 1
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3270 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
5
seconds. Exposed enemies cannot return to stealth or invisibility for 3
seconds.While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for 5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by 8
% .Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2686 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
14375
Health over 4
seconds.Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
2835 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
You heal for
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 10
% for 20
seconds.You heal for
3450
Health when Rally ends. The final heal is increased by 15
% every 1
second, up to a maximum of 300
%.Concealed Weapon
Instant
Cast Time
Enemy
Target
5 meters
Range
2250 Magicka
Cost
Slash an enemy, dealing
Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for
While slotted, your Movement Speed while Sneaking or invisible is increased by
7866
Magic Damage. Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for
5
seconds and sets them Off Balance.While slotted, your Movement Speed while Sneaking or invisible is increased by
25
%.Shadowy Disguise
Instant
Cast Time
Self
Target
3 seconds
Duration
3705 Magicka
Cost
Cloak yourself in shadow to become invisible for
Your next direct damage attack used within
3
seconds.Your next direct damage attack used within
3
seconds will always be a Critical Strike.Temporal Guard
Instant
Cast Time
Self
Target
128 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
While slotted you gain Minor Protection, reducing your damage taken by
4
seconds ago.While slotted you gain Minor Protection, reducing your damage taken by
8
%.Bar 2
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4258 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
While slotted your Max Magicka is increased by
5
seconds. Exposed enemies cannot return to stealth or invisibility for 3
seconds.While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by 2191
.Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2646 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for 24806
over 10
seconds.Healthy Offering
Instant
Cast Time
Cone
Target
28 meters
Radius
568 Health
Cost
Sacrifice your essence, healing an ally in front of you for
While your Health is being drained you gain Minor Mending, increasing your healing done by
12618
Health but draining your own Health over 8
seconds.While your Health is being drained you gain Minor Mending, increasing your healing done by
8
%.Refreshing Path
Instant
Cast Time
Area
Target
17 x 7 meters
Area
17 meters
Radius
10 seconds
Duration
3440 Magicka
Cost
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by
Heals
30
%. Effect persists for 4
seconds after leaving the path.Heals
2148
Health to you and allies in area every 1
second.Merciless Resolve
Instant
Cast Time
Self
Target
40 seconds
Duration
2646 Magicka
Cost
Focus your senses for
While active, hitting an enemy with
40
seconds, reducing your damage taken by 2
% with every Light or Heavy Attack, up to 5 times.While active, hitting an enemy with
5
Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost that deals 16092
Magic Damage, and heals for 59
% of the damage dealt if you are within 7
meters of the enemy.Soul Tether
0.5 seconds
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
150 Ultimate
Cost
Ravage nearby enemies' souls with a night rune, dealing
Ravaged enemies are tethered to you for
An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing
12191
Magic Damage, healing for half the damage, and stunning them for 4
seconds. Ravaged enemies are tethered to you for
8
seconds, and while they remain within 10
meters, you siphon 2308
Health from them every second.An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing
10569
Magic Damage to them and healing for the damage caused.Overload
Werewolf
Character data Edited on 2020-02-19 22:08:06
Retrieved from "https://en.uesp.net/wiki/Special:EsoBuildData"