Skyrim talk:The Ritual Stone

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Location[edit]

It is right next to the stormcloak camp as well, closer to that than greywinter watch actually. — Unsigned comment by 66.18.49.84 (talk) at 17:26 on 13 January 2012

Direction of Power[edit]

I don't know if the direction of the power changed with an update but after a little testing it seems to spread out in a spherical shape. As such I removed "The Ritual Stone power works on corpses positioned behind you, rather than in front.", if I am wrong please say something. Also since there is no page for the power itself and people have just posted it's effects here I've added "The Ritual Stone power will raise corpses for a total of three minutes~180 seconds." because duration is a pretty important aspect, remove if unwanted here. — Unsigned comment by 71.17.171.74 (talk) on 31 March 2012

I agree with the above - the radius of the spell has been much improved in all directions - you can now cast this and have all bodies in about 30-40ft rise up around you (including above/below the targets). 180 seconds sounds about right too, though I've not tested.
Can anyone tell me if the conjuration perks affect the dead raised by the ritual? (time/health) I'd test but I'm a console user unfortunately! - 87.86.169.66 12:53, 9 August 2012 (UTC) -HK

Corpse Level Limit[edit]

Is this effect similar to other reanimation effects in that it only works on corpses up to a specified level (e.g. dead thrall works on corpses up to level 40)? I think one way or another, this should be noted on the page (and if there is a level limit, what is it?). Thanks. username12345 00:20, 11 August 2012 (UTC)

I have not come across anyone to high level to use this on. My conjuration skills at level 100 with all perks cannot resurrect guards, however using the Ritual Stone I currently have a little army of solitude guards who are all level 50 resurrected and two giants. The only limit the stone seems to have is that it only lasts 200 seconds. — Kimi the Elf (talk | contribs) 01:52, 23 August 2012 (UTC)
Apparently there is a level limit, but it is very high: after completing the Dawnguard quest line, I was trying to move the bodies of Rargal and Stalf (which apparently never get cleaned up, i.e. they are permanent corpses) inside the keep to dump on the pile I made inside. Their levels are PCx1, and my level is 78. When I used the Ritual Stone power, I got a message in the corner of the screen saying they were both too powerful for the Ritual Stone. Something else I discovered is that the Necromage perk works with the Ritual Stone power - when I tried unlocking Necromage, I was able to resurrect them both (using the Ritual Stone). The question of what the level limit is remains to be answered. PC users? Username12345 (talk) 01:28, 1 October 2012 (GMT)
Ok, now it occurs to me that I was able to use the Ritual Stone on Arch-Curate Vyrthur to get multiple sets of his armor, and according to his page, his level is PCx1.2, but he caps at level 75. Since I first encountered him when I was at level 78, he must have been at level 75. This seems to me to be a good indication that the Ritual Stone works on NPCs up to level 75 (since 75 is a nice round number, and the Stone's cap must be 75, 76, or 77, since it works on a level 75 NPC but not a level 78 NPC). Again, these results were arrived at WITHOUT the Necromage Perk. I'd like to add a note to the page, but I'd like to have someone else verify first. Thanks. Username12345 (talk) 02:08, 1 October 2012 (GMT)
I went ahead and made a note on the page, along with a verification needed tag. Username12345 (talk) 19:16, 4 October 2012 (GMT)
Checked on PC by killing a bandit, setting their level with console and using the ritual stone. It worked at 75, but 76+ was "too powerful." Rayzorium (talk) 10:26, 8 December 2012 (GMT)

Ritual Stone bugged[edit]

Comment moved from the Notes section.

For some reason the ritual stone is bugged; I discovered the ritual stone at lvl. 54 during the Main quest line, A Blade In The Dark. I had the atronach stone already active, but I couldn't receive the effects of the ritual stone when I activated it to take away the effects of the atronach stone. I switched effects of other standing stones to see If it would allow me to trade for the power of the ritual stone but it didn't work... The stone just lights up but there's no notification that pops up that asks the player if they want to take on it's effects. Whichever stone I have activated prior to attempting to activate the ritual stone; stays in effect. I loaded an earlier save at lvl. 15; it worked just fine. For some reason it won't work if the player has boosted to a higher level before it's been discovered...? Really frustrated with the amount of Bugs on Xbox360 console. This is the second playthrough; and It's just as frustating to come accross so many b — Unsigned comment by 68.2.155.36 (talk) at 22:18 on 19 March 2013

You know it appears in the "powers" part in the magic inventory,right?Not saying you dumb,but just making sure.Alduin,Bane of Kings (talk) 02:52, 19 May 2013 (GMT)

Reanimated Don't Fast Travel[edit]

I'm on the 360 (with the latest patch) using the Aetherial Crown exploit to build up an undead army. However, whenever I fast travel none of my resurrected followers appear at my destination. Suggestions? 68.149.97.240 03:07, 2 April 2013 (GMT)

On the 360 as well, latest patch, and I am also experiencing this. I have only tested it with one undead follower at a time. I :tested it with the necromancer near the ritual stone and the hunter near the standing stones. Neither followed after fast traveling. :Just disappeared into nothingness. After reading stories of other players leading armies of giants and mammoths on attacks and :whatnot, I find this highly disappointing. --206.53.103.98 01:05, 27 July 2013 (GMT)
Well, since the power works only for 200 seconds it would be strange for your minions to last for the whole travel that takes few hours. I will test this on PC.--83.11.159.251 07:50, 2 September 2013 (GMT)
I am on PC with the latest update and am also experiencing this problem. When I fast traveled from the ritual stone to honningbrew meadery, the necromancer did not follow but the skeleton did - though it only had 10s of duration left. Fast traveling back to the stone, the necromancer was in the exact same spot, dead. This leads me to believe that the reanimated will simply die on the spot if the game thinks they will not reach the fast travel destination within the duration of the reanimation. On a semi-related note, all ritual thralls die upon summoning - something that didn't used to happen. — Unsigned comment by 174.7.192.244 (talk) at 02:12 on 3 September 2013

Careful with that necromancer.[edit]

I crept up on the Ritual Stone using Muffle to remain undetected, and couldn't find the necromancer who is supposed to be there. The second time round the stone, I noticed that he had actually clipped inside the stone. He must have moved a bit the second time I went round, and I spotted the back of his robe flush against the back surface of the stone. Fortunately, I was behind him and was able to shoot him in the back as soon as he reappeared. But if he'd been facing the other way, I probably would have gotten a nasty shock, at the very least. 174.6.51.17 05:19, 25 January 2014 (GMT)

Serious Bug[edit]

Okay so I have the new Special Edition of Skyrim, and while trying out the Ritual Stone power I noticed a spell-breaking bug. When I attempted to resurrect dead bodies (tried this on NPCs and Draugrs so far and the result is the same), only about one or two actually seem to reanimate successfully. All of the others don't play the light animation of the spell effect but still rise, but get stuck in a walking animation and cannot move or be attacked (they don't lose health), and they can still be searched as if they were dead. I can confirm that using the Ritual Stone ability again kills them again, but if I attempt to revive them again the same exact corpses run into the same problem. Given the severity of this issue (the fact that it takes an ability designed specifically to reanimate several dead bodies at once and bugs it out and causes it to only reanimate one or two bodies successfully just like a normal Reanimate spell), I think this needs to be tested on a Special Edition game immediately and go on the page once we get confirmation that it's not just my game. I'm on the PC. Strangely, all other Reanimate spells work perfectly and suffer from none of these issues. It would be funny if it didn't ruin an insanely powerful ability. — Unsigned comment by 98.28.225.144 (talk) at 22:37 on 16 November 2016 (UTC)

maybe you killed that enemies/npc with frost spell and have deep freeze perk so it messed up corpses and after that they are useless when "reanimated". its not new bug Ciberzombie (talk) 21:32, 5 October 2017 (UTC)
Definitely a new bug. I experience the same bug, even without any mods. The corpses I wanted to raise were killed either by melee or via the console after being summoned via the console (so no prior interactions which may "mess up" the corpses as you say). Also of note is that the power will correctly raise only one corpse in fact, all the other ones are stuck in the animation loop described. The twin souls perk does not affect this number. I'm also on PC using the Special Edition, and this page is the only one where this bug has been pointed out.
Edit: there is a perk associated with the ritual stone power, thus adding the spell through the console without adding the perk is what triggered the bug, as the number of commanded summons was still 1 -- it is unlimited with the perk. --81.254.216.177 19:22, 26 June 2018 (UTC)

I know it's maybe too late for this but it's 2022 and i'm playing skyrim se yet i have the same annoying bug as before only now it got worse! the ritual stone only raise one dead and the rest just walk in place and are loot able just like are friend said there is... weird thing is i can't seem to find a fix for it... it looks like not many people have this kind of glitch if someones find anything please make sure to let us know thank you

>>Posting here so maybe someone will see it. I had the same problem as above, it would only raise 1 corpse at a time but the rest stood up and were lootable. A solution that I found was to either

a: unequip and then reequip the crown, usually twice. Or 
b: drop the crown on the ground, pick it back up and reequip the abilities. This 'fixes' the ability but it mostly breaks afterwards and has to be repeated.

The character I tested this on is level 2 with the main quest at meeting the graybeards. My test save can use the ability properly once, but it always breaks after. I had been using it for a few ingame weeks at this point with no problems until now.

Anyway, that is the workaround I found, hope it helps you.