Skyrim talk:The Dainty Sload

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Stone of Barenziah[edit]

It is worth a note that you cand find a Stone of Barenziah (No_Stone_Unturned) on the table near the Captains chest. 10:52, 21 November 2011 (UTC)

Erikur in Ocean Bug Fix[edit]

I'm on the Xbox and Erikur's quest marker is in the ocean. I'm a bit confused by the solution on the page. I'm having trouble finding a house in Solitude I can actually get on top of. And what exactly is meant by an alcove between the houses? Can an example be added? I jumped off the roof on the back of Angeline's Aromatics to the ground and it didn't work. -Melleh17 04:00, 23 February 2012 (UTC)

I found a video on Youtube on how to do it. I'll edit the bug fix so it's more specific. -Melleh17 04:38, 23 February 2012 (UTC)
Erikur appears in the Thalmor Embassy during the main quest. Does anyone know if it's possible to use that as a workaround for this glitch? 07:01, 23 February 2012 (UTC)


The idea of a detailed walkthrough is to have detail. The Silencer has spokenTalk 17:28, 17 April 2012 (UTC)

Yes, but this is the page for the quest. There's a difference between a walkthrough with detail and a walkthrough bogged down with miscellaneous information. Dialogue can go in a separate section if necessary, but the walkthrough should be limited to how to do the quest. ThuumofReason 17:32, 17 April 2012 (UTC)
According to the style guide,

"The quest walkthrough should focus on quest-specific information: what the quest objectives are and how to complete those objectives. It should not try to provide comprehensive information on all locations visited during the quest page. Each of those places should have pages that provide separate place-specific walkthroughs (see Place Layout)." ThuumofReason 17:35, 17 April 2012 (UTC)

The dialogue is all quest related and there is no miscellaneous info as far as I can see. I'll point you to Bleak Falls Barrow for a quest with dialogue, which was mostly done by Krusty. The Silencer has spokenTalk 17:37, 17 April 2012 (UTC)
Also from the style guide:

"Key quest-related dialogue should be quoted as part of the walkthrough. In particular, if there is information from an in-game dialogue that would otherwise need to be paraphrased as part of the walkthrough, it is generally preferable to quote the dialogue instead of paraphrasing it. However, the walkthrough should not attempt to include every piece of dialogue that you hear during the quest." ThuumofReason 17:39, 17 April 2012 (UTC)

Which is why not all dialogue is added and only a short summary how to navigate each place is there, but quest related actions are deltailed. And by reverting you are removing vital quest information. The Silencer has spokenTalk 17:41, 17 April 2012 (UTC)

() I think what's needed is something in between the two versions. Y'all mind if I take a stab at it? eshetalk 17:44, 17 April 2012 (UTC)

No problem at all, everything I added is true, if its overboard then it should be toned down rather than deleted. The Silencer has spokenTalk 17:48, 17 April 2012 (UTC)
That's the idea :). I'll see what I can do! eshetalk 17:50, 17 April 2012 (UTC)
THREE EDIT CONFLICTS: That's what I was trying to say. The point is to provide morbidly relevant dialogue, not all of it. There's no issue with adding dialogue, but as with the bleak falls barrow page, sparingly is better. ThuumofReason 17:52, 17 April 2012 (UTC)
Point taken about dialogue overkill, but that is not a good reason to undo a page revamp, especially when there is other vital quest information added and confusing information cleared up by the revamp. I tried using dialogue to explain what was needed rather than my own words. The Silencer has spokenTalk 18:35, 17 April 2012 (UTC)
I actually like the dialogue on the page, which is why I tried to leave a bunch of it there even though it's not really vital to the quest or anything. Unfortunately, sometimes it gets hard to read a paragraph when so much if it is italicized for quotes, and people who don't care about the dialogue and just want to see how to get the job done might have trouble doing that. Well done with the other fixes, though--that was definitely an improvement over the original :). eshetalk 18:48, 17 April 2012 (UTC)
Read my edit summary the first time I reverted it, Silencer. I said that the rest was fine, and I restored the stuff at the top of the page myself afterwards because, as Eshe said, it was a necessary improvement. Furthermore, undoing the edit and then restoring that quest info was exponentially faster and easier than trying to weed through the dialogue and remove what wasn't necessary while keeping the rest intact. Snippets of relevant dialogue could have been added from there, which would have made the entire process less tedious than if it had been done the other way around. That being said, I don't think I was out of line at all by reverting the edit. ThuumofReason 20:14, 17 April 2012 (UTC)

Balmora Blue illegal?[edit]

Are there any possible repercussions for wandering around with Balmora Blue in your possession? - 21:38, 24 June 2012 (UTC)

No, no-one in Skyrim can detect if you are carrying it. The Silencer speaksTalk 20:04, 12 July 2012 (UTC)

first mate[edit]

I don't think the first mate has a high detection level even if you killed all other corsairs you can put the balmora blue in without sneaking and sneak to steal the stone from under his nose and he won't react at all. — Unsigned comment by (talk) at 20:38 on 12 July 2012

Breaking Bad reference[edit]

Is it possible that Balmora Blue, a super potent variant of skooma that happens to be blue, is a reference to the blue crystal meth of Breaking Bad? Rage, another Bethesda product, had a direct BB reference regarding Tuco's grill.

You might want to bring it up here.--Skyrimplayer (talk) 14:50, 6 September 2012 (EDT)
Will do. Thanks.

Sneaking past the corsairs[edit]

"You can sneak past all of the corsairs inside except the one in the bowels of the ship, if you wish to do so." I just did this and snuck past all the corsairs including the one in the bowels. Level 37 Breton, 100 in Sneak with all sneak perks except Shadow warrior, wearing Linwe's armor set (15% sneak on boots). Ok to change it? — Unsigned comment by Rebah (talkcontribs) at 22:08 on 30 October 2012‎

I'd say no, because you need good sneaking skills to get past him. All the others can be sneaked past with relatively low sneak skills and perks. Silence is GoldenBreak the Silence 22:29, 30 October 2012 (GMT)
I think it depends on where he is; he has a tendency to stop for long periods facing a random direction when in the bowels of the ship, and very occasionally walks up towards the stairs; if you can stay behind him it's possible to sneak past. It's a pain, sure, but should be doable at lower levels with quiet movement or no armour and moving slowly, though silent rolling is a big help. -- Haravikk (talk) 17:18, 22 November 2012 (GMT)
I am in agreement with the last comment. It doesn't take that much sneak to get past him. I was able to do it easily twice both in and out (had to reload a save before him because I botched the first mate stealth) and had 67 stealth, 4/5 stealth perk, muffled movement, and silent roll. Never even got the slightly open eye. The way it is written now makes it seem like you cannot sneak past him whatsoever, and given that its a Thief guild quest, chances are good that stealth is going to be at least moderate level. I'm going to go ahead and change it slightly to indicate that its possible, but more difficult than the others. -- 23:39, 22 March 2013 (GMT)

Previously Cleared Note[edit]

According to the note on the article, The Dainty Sload will repopulate for this quest if it was previously cleared. I didn't find that to be the case, but I'm not sure if the USKP may have contributed to that (though I don't see anything mentioned in the patch list) or if I had perhaps started the quest only as far as "See Erikur" and then cleared it between then and really doing the quest. Can anyone confirm if this is true or not? Robin Hood  (talk) 07:36, 16 November 2013 (GMT)

Seems true, it happened to me yesterday. I'm sure I cleant up the Dainty Sload before - I remember a bit of surprise about an Unusual Gem there and this "First Mate"; also when I was performing Erikur's request I was already in possession of the chest's key. Every corsair was again again alive and kicking, First Mate included. 13:56, 21 February 2014 (GMT)
I found it to be true when I wrote the page, so nothing to do with USKP. I wrote both this and the place page without the need of a sandbox and I can't recall how thorough the testing was at the time, not to mention the note already existed on both pages, but I know that I wouldn't have edited the note without some testing. Silence is GoldenBreak the Silence 19:17, 21 February 2014 (GMT)
Okay, I'll assume that it was something to do with how I did the quest, then. I've removed the verification tag from the page. Robin Hood  (talk) 22:08, 21 February 2014 (GMT)

No Solitude Radiant Quests[edit]

I've been systematically pulling the Thieves' Guild jobs for Vex and Delvin, in an effort to get that last trophy for my collection; they've been giving me quests in all of the major cities (Riften, Whiterun, Windhelm, Markarth, and even Raven Rock) but not Solitude. No matter how many times I try to quit my job and get a new one, I never get one that takes place in Solitude.

If it helps, I play on PS3 and have all of the DLC installed. — Unsigned comment by (talk) at 19:25 on 14 December 2013

Hmm, this is strange... I think the only thing you can do is trying to be patient, sorry! (You can exit the conversatin after the topic "I'll do it", quicksave, and then reload if the quest doesn't take you to Solitude.) -- SarthesArai Talk 20:28, 14 December 2013 (GMT)

Chest Spawn[edit]

The chest appears to be tied to spawn during the quest. I haven't begun the thieves guild line yet and there is no chest that I can find under the dock. If it's not just me perhaps it should be noted as with other similar quests? Vainamoinen -Talk -Stuff 00:26, 28 February 2014 (GMT)

Do you mean the chest under the docks near the Red Wave? Silence is GoldenBreak the Silence 01:48, 22 March 2014 (GMT)

Dark Brotherhood[edit]

I've been given a contract to kill Safia, the captain of the ship Red Wave, as a dark brotherhood's quest. Will this interfere with completing the quest "The Dainty Sload" or do the npc's on the ship not affect the quest if they're dead? Also does the ships crew attack on sight? I was sneaking around thinking they were hostile. Then I got caught and they were friendly as can be.Cjesseg (talk) 01:25, 13 March 2014 (GMT)

Yes, that quest will interfere if you make Sabine permanently hostile. The crew is "hostile" to the extent of telling you to leave as you are trespassing. However, the USKP has made some alterations to the crew to allow for the completion of the quests where citizens are chosen very randomly (eg. Hired Muscle). Silence is GoldenBreak the Silence 01:56, 22 March 2014 (GMT)