Skyrim talk:Soljund's Sinkhole

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Not Clearable[edit]

I can't seem to get a cleared status for the area on my map. I finished the quest, found all the treasure and mined all the moonstone but it's still not showing up. Is there something I'm missing? — Unsigned comment by (talk) at 13:44 on 26 November 2011

As far as I can tell, it's not clearable. — Unsigned comment by (talk) at 01:08 on 11 December 2011
im also having the same problem, ran through the place a few times just to make sure. not clearable 03:23, 14 December 2011 (UTC)
Me too; I think this page should be marked as Clearable:No.-WalB 15:36, 26 December 2011 (UTC)
I tweaked it, the page now displays Clearable=No. Wolok gro-Barok 15:55, 26 December 2011 (UTC)
Confirmed in game data that it is not clearable: it does not have a boss. --NepheleTalk 03:46, 18 March 2012 (UTC)

Mine cleared?[edit]

After taking the right turning at the mine entrance and despatching the "boss" dragon priest at the end, the quest completion message was issued, even though the area at left tunnel from the entrance still had three draugr. (Lmstearn (talk) 12:39, 5 November 2013 (GMT))

I am not sure what is your point here? Finishing a quest is not the same as clearing a dungeon, if that is what you are thinking about? —MortenOSlash (talk) 21:36, 5 November 2013 (GMT)
To avoid confusion, perhaps this topic should be moved to the "Skyrim:Soljund's Sinkhole (quest)" wiki page.
Here it states "To complete the quest, enter the sinkhole and clear out the draugr."
But as stated previously, the (misc) quest actually completed before all sections of the dungeon was cleared of draugr.
Perhaps it is indeed the case, (I won't be testing it) that you only need to despatch the "boss" draugr in order to complete the quest.
(Lmstearn (talk) 08:25, 6 November 2013 (GMT))
I see. Yes, you are right, I believe. You might rather take the discussion there. Your posting there might also benefit from a tiny bit more precise explanation, like including some of what you mentioned in your answer here. —MortenOSlash (talk) 22:12, 6 November 2013 (GMT)

Removed entries @ notable loot[edit]

  • In the room with the pool, a hole in the floor lets you enter an underwater section with another chest
  • After the room with the pool, up the stairs there is a hidden passage behind the fallen stones to the far right. There is a room behind it with a chest

I'd like to have that off the page because it's already mentioned in zone #1 as "…go into the water next to the altar with the candles to find a chest under the floor" and "At the top of the stairs, a semi-hidden passage to your right will lead to a chest" (3rd paragraph). Though, if someone knew about another hidden passage or hole into the water and thus relevance for the removed notes, feel free to re-add them.
In addition I changed the description in my first quote a little… -- CompleCCity (talk) 16:54, 12 April 2014 (GMT)

Dead Breton[edit]

When jumping into the sinkhole, I landed on a dead male Breton lying on the pile of clutter. No notable loot, common clothes and a dagger as far as I remember.
This is neither mentioned here nor on the quest page. Am I the only one who did find him? -- CompleCCity (talk) 19:09, 14 April 2014 (GMT)

Soljund's Sinkhole Mine[edit]

Soljund's Sinkhole is not a cave neither it can be cleared, the bug has been addressed by v3.0.6 of the USLEEP Patch Bug #21027 the page should be edited — Unsigned comment by Ebonyblade2000 (talkcontribs) at 22:24 on 16 January 2017

That fix changes the map marker, it does not say anything about the keyword attached to the sinkhole that marks it as clearable, or the lack of a boss that allows it to actually be cleared. Presumably given the USKP change they will not be making a boss tag in order to mark it cleared. I see nothing that needs edited on the page, the bug exists on the unpatched game and will always exist, therefore given a lack of a fix there is simply nothing to add. As far as the wiki is concerned this is a cave because Bethesda made it a cave. Silence is GoldenBreak the Silence 23:32, 16 January 2017 (UTC)
The map marker itself explains that it is not clearable and USLEEP Team are aware of this mistake because of the game files information and Bethesda wrongfully assigned it as a cave just like any other bug, and mines cannot be cleared this quest is just like Kolskeggr Mine quest — Unsigned comment by Ebonyblade2000 (talkcontribs) at 23:47 on 16 January 2017
Because the USKP is unofficial anything they do cannot be assumed to be the correct course of action. Without any clear evidence I would dispute the interpretation that this to a mine rather than a cave. I see nothing to suggest that Bethesda made a mistake in that regard. Kolskeggr Mine was clearly a mine seized by enemies, this was a mine that delved too deep and came across a crypt, thus losing its status as a mine because it was unmineable. Silence is GoldenBreak the Silence 01:51, 17 January 2017 (UTC)
The UESP promotion of a mod that names itself an unofficial patch has always made me uneasy for exactly this reason. While I can see the point of addressing leftover bugs in the games, there will also be disputable what is a bug and not, and how it should be fixed. Let us stick as much as possible to the documentation of facts and avoid as far as possible speculations. If the game data has parameters for marking it clearable and the game data miss the boss needed to clear, then we document that, and try to involve as few other things as possible. If the USLEEP needs to be noted, then just do so in a brief and non speculative way, and nothing more. I guess the USLEEP team will do that themselves in due time. —MortenOSlash (talk) 06:43, 17 January 2017 (UTC)