Skyrim talk:Riften

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Map Error[edit]

I'm pretty sure that 18 and 19 have been switched. At least, you exit for Skyrim in the west. --Ulkomaalainen 23:46, 11 December 2011 (UTC)

I can confirm this, and it needs to be changed. --Velyanthe 02:55, 28 December 2011 (UTC)
It's fixed now. Thanks for pointing it out. I believe it's still a work in progress though, so things are bound to be either incorrect or incomplete. Wolok gro-Barok 14:21, 28 December 2011 (UTC)

Vekel and Tonilia in wrong location[edit]

Anyone know how to move characters? Vekel the Man and Tonlia are incorrectly listed as residents of riften, rather than residents of the theives guild. — Unsigned comment by (talk) at 17:19 on December 19, 2011

There listed in the Ragged Flagon, which is as far as I know correct --Kiz ·•· Talk ·•· Contribs ·•· Mail ·•· 17:26, 19 December 2011 (UTC)

Shadow Marks[edit]

I've been looking for shadow marks, and have found a bunch of them. Is it alright if I add them by the map names, or should they be added in a different manner? Lord Irvine 21:10, 30 December 2011 (UTC)

There are shadowmarks everywhere, and I doubt they should be added next to map names. It may be better to add the marks to the pages of the shops and other buildings that have the marks in order to avoid cluttering these pages. --Velyanthe 17:40, 30 December 2011 (UTC)

Thieves everywhere?![edit]

No I am not talking about the thieves guild. There are freelance thieves running about that attack me in Riften. What is the cause of this? There have been a new one every so often. Sometimes there are more than just one. — Unsigned comment by (talk) at 21:59 on January 3, 2012

It's a ghetto, man. They probably want your shoes. Minor Edits 06:00, 4 January 2012 (UTC)
I've seen them as well, but instead of attacking me they get caught and kiled by the guards... and then I loot the bodies for gems and gold, i saw 5 in one "night" 22:50, 18 January 2012 (UTC)
I've seen on as well, though they got nowhere near to me. It adds some background to this corrupt city. Wolok gro-Barok 17:44, 19 January 2012 (UTC)
I've always noticed them in connection to the Thieves' Guild questline. They only seem to appear if you are a member. --DaedalusMachina 09:00, 2 August 2012 (UTC)
I can confirm that they only appear if you join the thieves guild. --Ameno (talk) 13:34, 25 November 2012 (GMT)
I can debunk that claim, I have only done the prelude mission to the Thieves' Guild and one has shown up. -Guest Guy- 20:44, 20 December 2012 (CST)

Riften Fishery[edit]

Why isn't the Riften Fishery included in the Shops table? It's not a big thing, but several small quests and quest-related NPCs can be found there.Evil-i 02:07, 23 January 2012 (UTC)

It is not listed in the shops table because it does not have any NPCs who sell goods, to you, the player.Regards, Skyrimplayer.--Skyrimplayer 21:02, 15 July 2012 (UTC)

Map bug[edit]

I keep running into problems where if I've had a quest active while I've been in Riften and I leave, the map marker will perpetually tell me to return and it won't give me the right directions until I exit through the east gate. Usually, leaving through Honeyside prevents this from happening, but doesn't fix it once it occurs. Anyone else experiencing this glitch? I'm guessing it has to do with the fact that Riften has multiple exits to the exterior cell. 17:47, 10 March 2012 (UTC)

I've had some oddness similar to that around Riften, though I can't confirm that it was the exact same. Robin Hoodtalk 07:20, 4 April 2012 (UTC)

Imperial vs. Rift Guard[edit]

I walked into Riften one day after giving the Imperials the hold in Season Unending, and 2 Imperials were killing a Riften Guard. Is this part of the whole process? I put it in the note section, but I need confirmation.— Unsigned comment by (talk) at 12:50 on April 22, 2012

The Rift Guards are stormcloaks, so the Imperials will fight them. It's probably a bug that stopped all the Rift Guards being replaced. The Silencer has spokenTalk 16:52, 22 April 2012 (UTC)

Two key-locked gates near Temple of Mara?[edit]

What are they for? You can easily go around them, they just seem to be restricting two shortcuts. There are gates like these in other cities, too, with seemingly no purpose as they can be circumvented. Are they quest-related? --Morgion 10:26, 12 May 2012 (UTC)

They don't seem to serve any purpose at all. Vald is marked as the owner of one of them, so I believe he can go through without a key; the other one is unowned. My best guess is that the designers put these here just to add variety. Robin Hoodtalk 20:42, 29 May 2012 (UTC)
After doing every non-radiant quest that happens in Riften, I, too, came to the conclusion that they are either some rudimentary features or just thrown in there for the heck of it, as they serve no practical purpose whatsoever. I unlocked them via the console. --Morgion 13:14, 30 May 2012 (UTC)
If I remember correctly, they are unlocked with the key to Riftweald Manor (Mercer Frey's manor), that would explain Vlad being the owner of at least one. --SPMcKinney 03:32, 4 July 2012 (UTC)
SPMcKinney is correct. They restrict access to the area around Mercer Frey's house. Which is an important area and house for the latter of the Thieves Guild questline. Be careful to not enter Frey's house either as a very rare weapon (Chillrend) becomes level locked once you enter his home (I waited until Lv 46 to enter). --Lore Master 03:40, 4 July 2012 (UTC)

Anyone else ever found random spawns inside the city?[edit]

This has happened to me twice during the course of 2 different characters (so it's quite rare), but in those instances when I fast traveled to Riften, random monsters spawned there with me.

The first time, when I spawned in front of the city gate, 3 Draugr spawned there with me and promptly attacked the city guard and I. We killed them and they didn't appear again.

The second time (on another character) a similar thing happened when I fast traveled to the Thieve's Guild entrance. When it loaded, there was a bear, a falmer, a bandit highwayman, and a storm mage adept (seriously, I couldn't make this up) all there with me at the entrance, and they proceeded to attack eachother and myself.

So has anyone else experienced this? --XERAXES 17:47, 31 May 2012 (UTC)

I have seen something similar. While I was walking through Morthal, a dead Frostbite Spider spawned right in front of me. I wonder if this has anything to do with your bug. — Unsigned comment by Spider Slayer (talkcontribs) at 16:49 on June 11, 2012
Sometimes NPC there are near you wen you go through a door they will go with you and instantly leave the area, there might be a connection here. Also dead spiders still spawn in Mortal. --Ameno (talk) 13:42, 25 November 2012 (GMT)
Same thing happened to me. When i left Dragonsreach after serving my sentence A WOLF WAS RIGHT IN FRONT OF ME.That was pretty weird.At least i am not the only one. — Unsigned comment by (talk) at 23:48 on 23 December 2012

Riften Guards Vs. Theives Guild?![edit]

Okay, so I walk into Riften, and I talk to Maul, no matter which option I pick, and how many saves I reload, suddenly the Riften Guards all turn hostile and attack Maul and Sapphire! Since they're essential characters, they can't die, and everyone's either fleeing or fighting.

EDIT2: An Imperial Courier spawns in the city somewhere, he makes to leave - the Riften Guard tries to kill him (inside Riften) and then Maul and Sapphire immediately become hostile towards the whole faction of Riften Guards.

Killing the Imperial Courier does not solve this.

Killing the original attacking guard does not solve this. — Unsigned comment by (talk) at 23:22 on July 3, 2012

I have had a similar incident like this happen in Winterhold. An Imperial was near the area where Faralda asks you to take the test to gain admission to the college.The Imperial was slaughtered by the Winterhold Guards. I have two explanations. One, their factions have a disposition drop towards each other.Or two,the Butcher has left Windhelm!
Or,he angered Elenwen and the Thalmor
Oh and please sign your comments. It would be difficult for people reading this talk page to figure out who was saying what in a conversation if we did not enforce this policy. Type four tildes. Thank you.--Skyrimplayer 21:11, 15 July 2012 (UTC)
Riften and Winterhold are Stormcloak holdings. They are always hostile to Imperials unless taken by the Imperials. Another idea for the Riften problem is that the Thieves Guild are allied with Maven Black-Briar, as well as Ulfrid Battle-Born, both are Imperial supporters. It's possible the Thieves Guild is pro-Imperial (it is known to originate from Cyrodiil), and thus hostile to Riften guards in the event of a conflict --DaedalusMachina 08:54, 2 August 2012 (UTC)
I've never seen this specific incident pop up in Riften; I suspect it's due to a bug. Three things I have seen often, though: vampires appear at the main gate shortly after you enter, and everyone gets involved in a mass melee (only if Dawnguard is installed, and between 9 pm - 9 am), a thief (not named) spawns in the town and everyone promptly kills him (only if you've joined the Thieves Guild), or an Imperial Courier spawns in the town and the guards kill him (not nearly as common, and only if Riften hasn't been taken over by the Empire). It might be a case of one of these triggering the melee and the target selection bugging out. Quillan (talk) 02:33, 24 December 2012 (GMT)

Bypassing the tax[edit]

Another option is to bypass the guards entirely by circling around the city to the docks and finding the door to the Black-Briar Meadery. The entrance to the meadery from outside of the city is always unlocked, and walking through the meadery gets you inside the city. After entering through the meadery, you can subsequently use the main city gates without ever having to pay the guards' tax.

I don't know when or if it changed, but the meadery's door requires a key to unlock. I'm on patch 1.7 for anyone looking at the patch notes, which do not detail this. Silence is GoldenBreak the Silence 23:07, 23 December 2012 (GMT)

Interesting; I'm on XBox patch but I'm pretty sure the Meadery door has been open since well before 1.7 for me. It's not even a pickable lock for me, you just open the door and walk in at any time of night or day, no trespassing issues either. --Morrolan (talk) 12:48, 27 January 2013 (GMT)
It goes that way after you enter Riften. Would you be interested in firing up a new game to double-check this in your game?. Silence is GoldenBreak the Silence 12:56, 27 January 2013 (GMT)
I have started a new game (PC, and the door is open during the working hours, and indeed can be used to enter Riften bypassing the visitor's tax. Roger (talk) 13:42, 27 January 2013 (GMT)
More importantly, it can be used to bypass the conversation with Maul which is nearly impossible to avoid if you use the regular door. --Morrolan (talk) 15:20, 27 January 2013 (GMT)
It was locked for me with patch 1.9 and I used console commands because the guards at the north gate where killed by a dragon and I didn't want to commit a crime. — Unsigned comment by (talk) at 18:47 on 23 April 2013 (UTC)
Here is an interesting sidenote the guard who tries to get money from the player wether or not his info says it he is a member/affiliate of the thieves guild as on the xbox version brnyolf comments on how you dealt with the guard if you suggest it is a shakedown 08:37, 1 August 2016 (UTC)

Quests starting here[edit]

Nearly all the Thieves Guild quests start here. Now I'm not in favour of adding them all to the list, for one thing it's unnecessary duplication, for another it would make the Riften page rather a lot bigger than it is already, but shouldn't we rephrase that heading somewhat to indicate it's only listing side quests that start here? --Morrolan (talk) 01:44, 26 January 2013 (GMT)

Serial killer in Riften?[edit]

It's more likely this is due to something else, but I have never had a dragon attack Riften, the thieves only spawn sparingly and one at a time as far as I've seen, and I have never gone into open conflict anyone besides the psychos/bandits in the sewers. And yet, somehow Romlyn Dreth; Bersi Honey-Hand; Aerin; Valindor; possibly some others who didn't have keys but were not beggars; and possibly a beggar are all in coffins. I really wish the developers had planned all of the Halls of the Dead so that the coffins and such acquired names indicating who's inventory is in them. Anyways, my only thoughts are either vampires (since I often fast travel to the Thieves Guild entrance and rarely double-check to see if Dawnguard has decided to send more suicidal vampires to battle the properly matched guards and the useful npcs that were NEVER meant to actually fight anything) or the game has decided to do something new for me on this play-through: drop several npcs in a single city too hard on spawn.--Playerseekingbugs (talk) 09:18, 9 February 2013 (GMT)

If you miss vampires as they spawn, they can obliterate a city, yes. I've heard of it happening many times. Vely►t►e 17:50, 9 February 2013 (GMT)
That's the sort of thing that begs to be called a bug in my opinion, because it doesn't seem very well thought-out to force players to double check the gate every time they enter a city full of fragile npcs at night. I still wonder if there might be something to the falling too hard on spawn thing, because Bersi spends almost no time outside if I recall, and I never even noticed Valindor. All of them are usually either at work, just across the street in the tavern, or in their beds. Only Aerin seems highly likely as a death by vampire since he spends much of the day outside stalking Mjoll.--Playerseekingbugs (talk) 09:12, 10 February 2013 (GMT)
In my current playthrough, I saw Wylandriah fall from the sky the first time I entered Mistveil Keep. She did not survive. --Morrolan (talk) 01:22, 12 October 2013 (GMT)

Uniqueness of some statements?[edit]

I am pretty sure Windhelm is a walled city and it has parts of it outside the walls (the docks with Argonians, ships, and the East Empire Company) which makes the statement about Riften being the only city with parts of it outside walls. Also I believe you can enter Markarth by doing the Daedric quest involving Sanguine and his rose before discovering Markarth, contrary to what one of the notes say about Riften and Solitude being the only cities you can enter by not using the main gate.MJ The Unrelenting (talk) 22:18, 11 October 2013 (GMT)

I removed the part about being the only city with parts outside. As for entering the city, I'd leave that alone for now because it's talking about entering the city at any time, not just once for a quest. You can enter the city from different places other than the main gate(s) more than just once such as in Sanguine's Quest. Does this make sense? Hopefully it does :) •WoahBro►talk 22:29, 11 October 2013 (GMT)
Hmm, you can also enter all of them by getting busted and going to jail. --Morrolan (talk) 00:59, 12 October 2013 (GMT)
Morrolan, I see what you mean. I'm thinking physically walking into the city. Do you see what I mean? I think that the note (if we decide to keep it) should be modified to reflect this more accurately because we'll get people thinking exactly what you and MJ are thinking. For the record, I'm not for or against keeping it, I'm just throwing this out there. •WoahBro►talk 01:08, 12 October 2013 (GMT)
Actually, it's only Whiterun and Markarth that require you to enter via the main gate normally; Solitude has the stairwell east of the docks, Riften has the Black-Briar Meadery and Windhelm has the dock gate, the one that leads into the Grey Quarter. Markarth's the only one with a single exit, well sort of, because if you're a werewolf you can leave Whiterun via the Underforge. --Morrolan (talk) 01:12, 12 October 2013 (GMT)

() Actually, I'm 90% certain that the second Windhelm entrance would count as a main gate. I'd say if it's a gate and not just a door, then it's as if it too is the main gate. I'm sorry if this doesn't make sense, I've been bad with words lately for whatever reason. •WoahBro►talk 02:09, 12 October 2013 (GMT)

Now we're just talking semantics. If we're going to go by the game data, the only three main gates that are named as such and have DOOR records are two at Riften and one at Whiterun. MarkarthMainGate is a CELL record. There are two AI packages called WindhelmMainGateGuard and WindhelmMainGatePatrol but I believe those are just for the guards on the bridge entrance. There's also a SCENE called WindhelmMainGateIntroScene which is the conversation between Malthyr and Brunwulf; I usually find it's ridiculously buggy but I think it's supposed to take place near the bridge gate.
This is a search on CSList for maingate. --Morrolan (talk) 02:27, 12 October 2013 (GMT)
IMO, this note is inaccurate and irrelevant. I'm for removing it. --Xyzzy Talk 04:58, 12 October 2013 (GMT)
PS:Images are not displaying in the Riften Quest page in wiki — Unsigned comment by (talk) at 11:40 on 1 April 2014 (UTC)

Images Error[edit]

TheImages are not displaying in the Riften Quest page in wiki


Error creating thumbnail: /home/uesp/www/w/bin/ line 4: /usr/bin/convert: No such file or directory — Unsigned comment by (talk) at 11:40 on 1 April 2014‎

Fixed. Thanks. --Xyzzy Talk 21:35, 1 April 2014 (GMT)


Might it be interesting to note in the "Notes" section that "Riften" is Danish and litterally translate to "The Rift" - the Hold of which Riften is capitol? — Unsigned comment by (talk) at 21:18 on 1 December 2015 (UTC)

Hearing distant dragon inside Riften[edit]

Is it noteworthy that you sometimes can hear a distant dragon in Riften, even if you do not hear it outside the city walls? As far as I can understand it seems be the dragon of Lost Tongue Overlook. —MortenOSlash (talk) 15:18, 16 April 2017 (UTC)