Skyrim talk:Orcish

Delta and Ratio?

Delta is usually the change or difference in value of some function over some interval. Ratio is generally some X divided by some Y. What is being compared here? Shouldn't each page have an explanation or a link to an explanation if this is a common statistic? Frankly, I'm baffled. Is it Damage per second for gold expended? Is it Damage per second per pound carried? Is it Damage resisted versus Weight increase compared to the previous level of equipment (steel)? Kalevala 03:19, 21 April 2012 (UTC)

Its dollars in vs dollars out. See the following (sorry about the style of the link but I'm not good at those.) ::http://newcontent1.uesp.net/wiki/Skyrim_talk:Forge the section titled Relative money earning
I tend to agree that this is a very confusing way to do a simple value to value conversion.
0.x would be a loss, 1.0 is equal, x.x (greater than 1.0) is a profit. The red for some in the tables just compounds the confusion. Worse, there is no easy link to an explanation of these tables and what they mean. Just an opinion. Philbert 14:31, 19 May 2012 (UTC)
The above explains where "Delta" comes from, but it does not explain what the values listed under "Ratio" represent or where they come from. Can anyone explain this?--Draagyn (talk) 20:47, 24 February 2014 (GMT)
Ratio should be "sum of output" divided by "sum of input" - both for gold value and weight. Just checking that for "Orcish Armor" the gold ratio seems to come out allright, the weight not. Personally I'm dislike those documented values - not explained, pretty useless and probably not even factual as few people are able to actually check that data. --Alfwyn (talk) 21:00, 24 February 2014 (GMT)
The weight is correct too: 4 + 1 + .3 = 5.3; 35/5.3 ~= 6.60. The weight ratio is almost always high. This makes smithing physically impossible. It should weigh NO MORE than the required materials. In either case, they're only sort of helpful information. It's helpful for smithing and speechcraft related experience gaining. Eg. The helmet gives you more exp for crafting and selling than the gauntlets do even though they require the same materials. I'd rather have a gold-per-stone (or whatever the weight measurement unit is) rating on everything. Eg. The shield and the helmet cost the same, but the helmet is lighter so you can carry more of them. That is more important when dealing with limited item capacity. That would apply to ALL items and wouldn't be equivalent to all merchants. 130.184.79.91 21:24, 24 February 2014 (GMT)
True enough. The Delta value is useful in that you can check to make sure you aren't wasting valuable ingredients on a worthless product. The ratio, though, seems pointless. A value-per-weight metric would be far more useful. Also, since I would consider this question now answered, can we remove the Good Question tag?--draagyn (talk) 23:19, 24 February 2014 (GMT)

Mislabelling?

I've come across a weapon that looks like an iron war axe, has the weight and damage of an iron war axe, but the name says "Orcish War Axe of Draining". Is it a known glitch for things to be mislabelled liked this? Didn't know whether to put it here or the iron page but there we go. AyaHawkeye (talk) 17:14, 9 December 2013 (GMT)