Semi Protection

Skyrim talk:No Stone Unturned/Archive 3

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This is an archive of past Skyrim talk:No Stone Unturned discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Stolen Flag on Gems

I have noticed the recent changes on this page about these gems being flagged as stolen in-game, and I think this might be worth discussion. It has been a while since I've done this quest on any of my characters, but this is how I remember it. When these are named "Unusual Gem" in your inventory, they stack, but once they are named "Stone of Barenziah" they don't. This is already noted on the page appropriately. I believe this change and the stolen-flag changes at the same time. The Unusual Gem is free to take and not considered theft, but taking a Stone of Barenziah is considered stealing. Am I way off on this, or has someone who has done this more recently know otherwise? If no one else beats me to it, I can start a new character who hasn't talked to Vex yet about these, and test this to see if my memory serves me right or not. Anyway, I added a VN tag to that note on the page, until we reach a consensus. I may be completely wrong, but I think it's worth testing. (BTW, I play on XBox with NO patches whatsoever, if that affects anything.) -Alphabetface 20:11, 7 February 2012 (UTC)

You may be right with that. Which would warrant an expansion on the note. --Ulkomaalainen 01:43, 8 February 2012 (UTC)
I don't remember if Unusual Gems are stolen, but Stones of Barenzia seem free to be taken. I've found several among owned property (ie, stuff that said "Steal *item*" as oposed to "Take *item*) that were free (ie, "Take Stone of Barenzia"). --Debatra 02:41, 8 February 2012 (UTC)
I think that a note on the page about this issue is a good idea. It seems to me noteworthy by definition: Multiple people are talking about it. In my own experience, (PC version 1.4.21.0.4), I have five Stones of Barenziah at present. I have not been deliberately pursuing the quest. I started it, and my basic plan is to pick up the additional stones as I naturally come across them. At some point, I'll probably focus on the quest and try to complete it. None of the stones that I have collected so far are marked as stolen in my inventory, and I am 90-something percent sure that they were available for "taking," not "stealing" when I encountered them. I suppose that they can be stolen or taken depending on the same factors that affect other objects, like books or cups, etc., including where they are located and (sometimes) whether or not the owner(s)/faction(s) associated with that place have a positive attitude toward you, perhaps whether you are trespassing or not, their value, etc. Unless there are issues that I am not aware of, perhaps the best note is something like, "You may encounter some Stones of Berenziah that you can take only by stealing. Doing so may cause you to incur a bounty if the crime is witnessed." --Jreynolds2Talk E-mail 02:55, 8 February 2012 (UTC)
Hmm, you bring up some good points. I didn't think about the fact that certain stones may be considered 'owned' especially considering all the variables. I think this is going to take some in-depth testing to figure it out for sure. I honestly can't remember seeing "Steal" in red when activating any of these, whether I had spoken to Vex about them or not... maybe all of them said "Take" in white? If no one has issue with this, I think I'll reword the note slightly, but leave the VN tag on so people can add their input here. Alphabetface 03:12, 8 February 2012 (UTC)
While I'm not the original poster, I certainly remember seeing "Steal" (rather, the German equivalent) on Stones of Berenziah instead of "Take", even in dungeons. Not sure about unusual gems. I never got any bounty though. I do not know whether this can happen (just took it over when editing the posting), but usually there's no one around to notice anyway. --Ulkomaalainen 03:30, 8 February 2012 (UTC)
Maybe it's not the same for all of them. I just took a Stone of Barenziah from Jarl Elisif's bedroom in Solitude. It said "Take", not "Steal". --Debatra 05:07, 8 February 2012 (UTC)
From my experience when I took the gem (already identified by Vex as Barenziah type) in Jorvaskar Kodlak attacked me and Bounty of 500 Gold put on my head in Whiterun. Moreover, when doing Bedlam Jobs(steal goods of equivalent 500 gold from a Keep) for Delvin from the Thieves Guild, taking just one Gem fulfill the quest, so it is a stealing of 500 Gold, and it is better to do it from Sneak without beaing noticed.--89.23.179.226 18:59, 15 February 2012 (UTC)

() Alright, I've checked the CK. All of the gems are marked TGCrownGemActivator as activators; only nine of them are also marked as items, though in the CK, those items (TGCrownValueItem) are actually not the visible items and are just outside of the game world (like merchant chests). The one in the Blue Palace belongs to Elisif the Fair; the one in Mistveil Keep belongs to the keep's faction; the one in Markarth's treasury belongs to the treasury faction; the one in Dragonsreach belongs to all Dragonsreach occupants; the one in Markarth's wizard quarters belongs to Markarth's wizards; the one in the College belongs to the Arch-Mage; the one in Jorrvaskr belongs to CompanionsHarbingerFaction; and the one in Windhelm's palace belongs to the faction WindhelmPalace.

I don't know what that means for which of them are stolen (since I'm pretty sure you can't steal from yourself as an Arch-Mage), but if people can verify these ones as being stolen through in-game verification, that would be great. Verifying it when taking the item before and after you chat with Vex would be awesome, too. The CK says that ranks for factions won't alter whether or not they're stolen (if I'm reading it correctly), but doesn't say anything about people (the gems might rank among the low-value items that friends allow you to take). Vely►Talk►Email 23:27, 10 May 2012 (UTC) Okay, I'm just going to add those I listed as "stolen" to the chart, except the Arch-Mage one, because I think that's only accessible if you're the Arch-Mage. Vely►Talk►Email 20:16, 18 May 2012 (UTC)

You can get the Arch-Mage one after the Psyiic guy arrives, well before becoming Arch-Mage yourself. The Silencer has spokenTalk 20:29, 18 May 2012 (UTC)
I can verify that taking the Stone in the Palace of the Kings in Windhelm in front of someone counts as stealing (PS3). — 24.120.185.25 23:08, 11 June 2012 (UTC)
Taking the one in Jorrvaskr Living Quarters in front of someone before you're Harbinger counts as stealing as well. When I did it, it said "take" in white instead of "steal" in red, and it was still an Unusual Gem at that point as I had not talked to Vex yet. 208.157.184.199 06:13, 18 July 2012 (UTC)
Just to clarify, were you Harbinger at the time? If not, was it marked stolen when you took it despite it saying "take"? Vely►t►e 16:05, 18 July 2012 (UTC)
I can also confirm it, PC version latest patch without DG. Not a Stormcloak if it makes any difference.67.238.191.149 13:48, 29 July 2012 (UTC)
I just got a 250 gold bounty for taking the gem in Clan Shatter-Shield's house in Windhelm, but it isn't marked on the page that it might be considered stolen. That said, I still don't see the Stolen tag in my inventory. The action said Take instead of the red Steal, and I haven't gone to Vex yet about what the stones are. Can't think of any other useful information. I would recommend just staying in sneak mode whenever taking a gem in an occupied area, just in case. 2.24.41.80 17:07, 2 August 2012 (UTC)

() From what I've read and experienced, taking a Stone is never marked (with red lettering) as stealing, maybe because if it was, the Stone would be marked as stolen in your inventory, and therefore could be confiscated if you were arrested. However, they do appear to be owned, and an NPC who is part of the owning faction will raise the alarm if they see you take it. If you become part of that faction, taking the Stone, even openly, wouldn't result in an alarm being raised. Does this sound reasonable to everyone? --XyzzyTalk 17:15, 2 August 2012 (UTC)

Maybe.But I'm pretty sure that they have red lettering saying "steal" instead of just "take".I'll check this.--Skyrimplayer 17:17, 2 August 2012 (UTC)
Just got told off for taking the one in Jorrvaskr. It said "Take". I was quite surprised when I had to pay 500g to be let go. --99.224.3.7 16:37, 7 August 2012 (UTC)

() Whilst playing the 'Blood on the Ice' quest and visiting Wuunferth in the Palace of Kings, I got caught taking the Unusual Gem in his room. I have not started 'No Stone Unturned' (stones are labelled 'Unusual Gems' in inventory) and this particular stone was designated as 'Take' not 'Steal', yet he went through his 'how dare you...' speech and a guard promptly ran in to arrest me. HOWEVER, I reloaded, and after completing his Delivery quest and giving him the bottle of Nightshade Extract, I could take the stone, even in full view, and he didn't bat an eyelid!109.149.0.159 20:33, 5 October 2012 (GMT)

You are usually allowed to take things of minor value, if they belong to someone you have done a favor for. I guess this is an instance of that. --Alfwyn (talk) 21:17, 5 October 2012 (GMT)
Well that's all very interesting. I've completed that quest and have been able to take all of the stones in plain sight without any attention paid to me... Scheide 18:26, 23 January 2013 (GMT)

Missing gem

OK, well, I made a list of the locations of the gems, so I could keep track of them. I purposefully left the gem in the Arch-Mage's Quarters at the College of Winterhold for last, because I haven't started the main quest, let alone college quests, so I know for sure that I haven't found that one. However, as I said, I went through each other location and picked up the gems, so I should have 23 -- yet my inventory says I only have 22. At the risk of sounding lazy, could there actually be a bug in which gems get removed when you've got a bounty on your head? Could they actually be confiscated? Because I had the proper amount (six at the time) and then got arrested, and didn't notice the change until I went to grab my "last" stone from Yngvild or whatever it's called, and I only ended up with 22. I didn't miss any, because I was scratching them off as I picked them up. I plan on going back through each place to see if I'm just dumb, but... I don't think I missed any, aside from the one I mentioned. 72.23.241.65 06:00, 25 July 2012 (UTC)

I tried that on my last time through, and it did not help. I am having this problem again tough. I'm not sure on where to look for the missing gem but I noticed after I got arrested in Markarth that I was suddenly a stone short. does anyone know how I can recover this stone or if thats even possible in Skyrim? — Unsigned comment by 67.142.173.27 (talk) at 18:49 on 15 September 2012
It is not having the stone itself in your inventory that counts. It is enough that the game registers you taking the stone, adding to the counting of stones in the quest list. As you can read in the Bugs section, you may even manage to get the counter to register more stones than you take if you repeatedly tap the activate button fast enough when picking up a stone. —MortenOSlash (talk) 10:40, 16 September 2012 (GMT)

Receiving multiple gems bug - moved from article

If you mash the interact button repeatedly when picking up a gem, you can add multiple stones to your inventory. Thus, you can collect all 24 gems, yet only have found half that amount.

This seems highly unlikely, as picking up the gem removes it from the world and adds it to your inventory, making it impossible to interact with it repeatedly. Can anybody recreate this? --XyzzyTalk 04:15, 14 August 2012 (UTC)

The gems seen in the world are triggers, not actual gems, so it doesn't surprise me. Vely►t►e 15:18, 14 August 2012 (UTC)
Ok. Do you think I should add it back to the article as a bug that needs verification, or leave it here? --XyzzyTalk 03:34, 15 August 2012 (UTC)
Bug needing verification might be better. I don't know if there are any other activators like this with which this could happen, if they can be tested that would be useful. Vely►t►e 03:43, 15 August 2012 (UTC)
Ok. I'll go ahead and put it in the article. Thanks. --XyzzyTalk 03:44, 15 August 2012 (UTC)
I tried this on the Dainty Sload, with the result that I got credit for two gems (eg the x/24 count updated two times) but the number of gems actually in my inventory only went up by one. I tried a couple of times, reloading the save, and was only ever able to get two count updates (and not any more) in this way. Now I'm curious about a couple things... Does the quest care if you have the proper number of gems in inventory, or does it just go by the count in the quest log? And if you complete the quest by abusing this trick, what happens to the remaining gems in the world? Do they disappear... remain but cannot be interacted with... remain and can be picked up... or remain and on pick-up trigger the quest again? --EarlJ 06:05, 25 August 2012 (UTC)
I finished the quest abusing this trick, having 15 stones in-inventory, while the quest journal counter gave me credit for 27/24. After fininshing the quest, stones that hadn't previously been obtained act as regular items (eg no quest trigger, no updating the count for the completed quest, the item can be picked up and dropped). One interesting thing, though: Like Oblivion's paintbrushes, they have no physics. You drop them, they'll hang in the air and can be jumped on. I'm assuming that's so that they don't get knocked around before you collect them... Only thing I'm curious about now is if the stones have weight, and if the proper amount of weight is taken away on quest completion if you use this glitch. --EarlJ 05:52, 2 September 2012 (UTC)
I used the exploit successfully with patch 1.7 on the gem in Dragonsreach. Got credited for three by fast hitting E repeatedly. —MortenOSlash (talk) 11:02, 8 September 2012 (EDT)
It seems like this glitch is actually ideal then for people who (like me) do not wish to start the College of Winterhold quest-line just to get a single stone. Is that worth mentioning? Just gave it a try; some gems seem to give you more progress than others, it seems as if most will at least count as picking up two gems when spammed, but I recently took the one from Jorrvaskr and managed to count as having collected five gems! So it's definitely possible to get more than two at a time, but possibly only on some of the gems? At least it means a tedious quest can now be done a lot more easily. -- Haravikk (talk) 18:31, 24 November 2012 (GMT)

Put Thalmor Embassy first

If someone is going through it in order, the earlier they realize it is a pain to get the Thalmor gem, the better. I'm not sure I did it perfectly, but I feel strongly this one should be first, and a warning given. — Unsigned comment by 152.16.225.159 (talk) at 15:57 on 18 August 2012

The ranks given in the table are not dependant on difficulty or anything else. They just listed the cities first, and other locations after. I'm just gonna put it back to #22. Also, you can access the stone without Whirlwind Sprint, so I deleted this part. Elakyn 20:09, 19 August 2012 (UTC)

Bug and workaround removed from article

If that isnt working you can try to setstage TGCrown 30, talk to vex than setstage TGCrown 200 (that will remove the stone u already have been collected identified by vex and complet the quest) If you want to finish the quest the old fashion way than type resetquest tgcrown than player.additem 0009dfbb (that will add the unidentified Gems to your inventory) X (x= number of unusual Gems you want to have). Than just ask vex again about the gems

  • But rememer the post above "If you gather all 24 stones or add them with the console to your inventory before getting Vex identify them it won't advance to the stage where you need to turn them back into her and your journal will still say to recover the gems (24/24)") after you have 24 Gems in your journal setstage 30 and and you can finish the rest normal way

--added by 109.91.195.75 on 10:26, 20 August 2012 (UTC)

I've removed the above from the article because it's unclear, messy, and isn't formatted correctly. I'm not sure how to rewrite or reformat it myself, as I'm unsure of exactly what's meant to be said, so it shouldn't be on the article until someone can clear it up. ABCface 15:45, 31 August 2012 (UTC)
How about: "If you collect all 24 stones before speaking to Vex the quest won't update and will be stuck as an unfinished quest in your journal". However, has this been verified? Sniffles (talk) 03:56, 17 September 2012 (GMT)
That part was already on the article before the above was posted. They put it in quotes because they were copying it from above their addition. What would need rewriting/condensing and reformatting to be placed back on the article is everything else. — ABCface 19:05, 27 September 2012 (GMT)

This quest... sucks.

I'll be polite. This quest was, apparently, not properly written and tested by the developers.

  • Some stones may be taken freely
  • Some stones are owned. Owned stones may say 'Take' instead of steal.
  • Some stones have a value. If caught stealing or taking them you will get a bounty.

The above was play tested. Which stones are which was identified by Vely but this is somewhat academic because:

  • The Stones are quest items, stuck in your inventory and cannot be sold. No stones have any value once they all have been collected and added to the crown.
  • The completed Crown of Barenziah has no weight or value. This is ridiculous as it would be one of the most treasured artifacts from history.

Lastly, the reward for completing this quest, Prowlers Profit, is not that great and is noted as being only of benefit to Thieves Guild members. In addition, the quest is easily the most difficult in the entire game. It requires the player to carefully search in every nook and cranny in the entire game inclusive of doing quite a bit of sneak and thievery. Essentially, after you are bored to tears with searching every last inch of every dungeon and private residence, which should have made you fabulously wealthy, you will get some bonus when searching every last inch of every dungeon.... Sniffles (talk) 04:25, 17 September 2012 (GMT)

While the above is all quite true (or at least I can confirm most of it), is there anything above that you feel needs to be added to the article? Robin Hoodtalk 04:50, 17 September 2012 (GMT)
Let us see. First, there is no in game way of keeping track of which stones you have collected. Most players will have gone through numerous dungeons before getting the complete low down on the quest. That means that unless the player has a fantastic memory they will have to search most or possibly all the dungeons inclusive of the ones already cleared. Some warning should really be written up else the quest can easily turn into an arduous boring job with little reward. This is aggravated by the possibility of one or more stones being glitched: not showing up. That equates to repeated searching of each and every location, possibly using the console, or kissing the quest off.
So to sum up, it seems some warning to the effect the quest may no be completable without the use of the console and extensive use of help pages like this Wikipedia. Sniffles (talk) 08:10, 17 September 2012 (GMT)
Thank you for sharing your opinion, but while it is an opinion I believe it is more fitted to be shared in the forums than in the Wiki. —MortenOSlash (talk) 09:10, 17 September 2012 (GMT)
While most of this is more fitted to the forums, Sniffles does have one good point- there isn't anything on the article about the fact that the game doesn't help you keep track of how many gems you have found (unlike in some quests, such as Grin and Bear It where you get a 0/10-10/10 counter as bear pelts are added to your inventory). This would probably be worth mentioning in the Notes section, assuming it's true. (I haven't done anything Thieves Guild related since one of my first playthroughs, so I can't remember). — ABCface 13:10, 17 September 2012 (GMT)
There is a counter for the quest (xx/24 gems); I'm fairly certain Sniffles is saying "You don't know if the uncollected gems are in dungeons you've already cleared or not". Vely►t►e 14:29, 17 September 2012 (GMT)

() Well, many of the locations are not even clearable dungeons as such either, but quest locations in general. You just have to be very careful snooping around every quest location in the game, some of them in places not necessary to go to complete these quests, like Dragonsreach and the Blue Palace. It is thus as such correct that there is little in this quest making it possible to complete without help from either extremely careful notations during several playthroughs, or more probable, using walkthroughs or player web pages like UESP. Then again the TES series has not been without earlier difficult quest of this type. Like in Oblivion with The Collector and especially A Venerable Vintage, though maybe not by far so near impossible without help as No Stone Unturned here in Skyrim. —MortenOSlash (talk) 14:57, 17 September 2012 (GMT)

I've taken ABCface's suggestion and added a note to the page. Feel free to change it...I'm old school and actually print these things out, but I suppose you could just as easily keep a record on your cell phone, on a computer file, whatever. That didn't occur to me until after I'd hit the save button. Robin Hoodtalk 20:07, 17 September 2012 (GMT)
I would reword that to read along the lines of, "Unless a great amount of diligence is applied in this quest, along with luck (in that the game doesn't glitch and make one or more stones missing or unavailable) the only practical way to complete this quest is to carefully follow a list of all known locations of the stones as on this page, checking off each one as it is found." Or, putting it in more blunt terms, this quest sucks and makes you do munchkin to complete the darned thing. Sniffles (talk) 22:17, 17 September 2012 (GMT)
By the by, when I had a chance chat with the innkeeper lady and got the quest I already had 8 bottles of Shadowbanish wine in my inventory. I also did The Collector with relative ease before ever reading the Wiki page. There is a huge difference between methodically searching all the (quite obvious) Ayleid ruins and poking about in several dozen private bedrooms along with a thorough dungeon crawl of every single hole on the map. Sniffles (talk) 22:25, 17 September 2012 (GMT)
We understand that you're frustrated with the quest, but the current note is adequate. The Shadowbanish wine quest took me 3 or 4 hours, and The Collector took much, much longer — the amount of time it takes simply depends on each person's experience. If you were diligent (and extremely lucky), you could potentially have collected all of the Unusual Gems before you even started the quest. Also, your argument about there being a huge difference is invalid. There are 55 Ayleid Ruins, so it's hardly different than poking around several dozen bedrooms, other than that the Ayleid Ruins will take much, much longer. Also, saying that the Ruins are "quite obvious" is also invalid, as the Unusual Gems are also quite obvious.
Also, a minor note, but Prowler's Profit affects all players, because many containers are affected by this perk, not just ones related to the Thieves Guild. • JAT 22:41, 17 September 2012 (GMT)
Prowler's Profit info then needs to be changed. Read the description. Prowler's Profit
As for this quest VS The Collector. The stones are in caves, ruins, residences, hideouts and even a shipwreck. Without using the Wiki as a guide that means searching way more than 300 locations and there would be no way of knowing which would contain a stone. As in, every room in every house in every city, town, village, etc., just for a start. On the other paw, Ayleid Ruins are unique and obvious on the map and the compass indicator. Additionally, the player isn't forced to break the law repeatedly in The Collector. No comparison in difficulty. Sniffles (talk) 11:00, 18 September 2012 (GMT)

() For Prowler's Profit, that's just the in-game description, but I've now added a note about it applying to everyone. For difficulty, please head to the forums; it's a subjective matter, and a note about their difficulty to find has already been added. Vely►t►e 12:58, 18 September 2012 (GMT)

One thing to consider about the approach to this quest is that it may have been designed with the idea of multiple players or multiple play-throughs. In other words, you're expected to note where you've found them and possibly collaborate with others. Personally, I prefer quests that a single player can do, but Bethesda doesn't have to cater to single-player play-styles. Robin Hoodtalk 17:56, 18 September 2012 (GMT)
I've reverted the Prowler's Profit note, since you have to at least join the Thieves Guild in order for Vex to have the quest-related dialogue. If you just find her without actually joining, she offers lockpicking training and that's it. Robin Hoodtalk 21:52, 18 September 2012 (GMT)
To everyone, thanks much for the input. I think this goes to show that one not too well thought out quest can turn into a nightmare. I think that the page could include mentioning Vex as the actual quest giver. Also, maybe something to the effect "This is an ongoing quest. It requires the player to visit most map locations to complete." Sniffles (talk) 00:35, 19 September 2012 (GMT)
PS I think I finally see the logic in this quest. It is designed as a plot device to steer the player towards joining the thieves guild. Encountering one of the stones is almost inevitable. Finding them all... As the title of the quest clearly implies, requires turning over nearly every rock in Skyrim. It's a double entendre. Sniffles (talk) 00:41, 19 September 2012 (GMT)
PPS Okay, last blast. Add to notes: "The name of this quest is a double entendre referring both to the Stones of Berenziah and the search involved in finding all the stones." — Unsigned comment by Sniffles (talkcontribs) at 01:03 on 19 September 2012‎

() At the risk of some shameless self-promotion, I've now uploaded No Stone Unmarked, which should significantly help PC users with this quest, turning it from a nightmarish bug hunt to merely a really long quest. Robin Hoodtalk 03:20, 19 September 2012 (GMT)

Now that is just plain spiff! Brilliant solution. Well done! It fits in perfectly with the ability to turn quest pointers on and off. Sniffles (talk) 03:38, 19 September 2012 (GMT)
The quest starts as soon as you pick up your first stone, so I don't think it would make sense to put Vex as the quest-giver. I can possibly see adding the note, though. Probably many people would pick up on the double-entendre themselves, but no doubt many won't. Anybody else have thoughts on that? Robin Hoodtalk 05:02, 19 September 2012 (GMT)
I have to admit that I didn't pick up on the double meaning of the quest name, but I've never been particularily good at that sort of thing. I would hesitate to state that "the name IS a double-entendre" instead of "may be" without a clear indication from someone at Bethesda that this was intended, though it does seem likely to me as well. --Xyzzy Talk 05:59, 19 September 2012 (GMT)
So we simplify. "The title of this quest could refer to the Stones of Barenziah or the extraordinary measures needed to be taken to complete it, or both." A -don't display- note could be attached stating needs developer verification. Sniffles (talk) 06:58, 19 September 2012 (GMT)
That kind of note is completely unnecessary. Most games have quests where the title refers to something you must do in that quest. IMO it is not noteworthy, especially as it includes speculation. Golden SilenceBreak the Silence 16:18, 19 September 2012 (GMT)

stone of barenziah

I have been to every location except dark brotherhood gem and its still only counting 21 this bug needs to be fixed cause i cant start the quest until i get rid of these stones — Unsigned comment by 70.197.197.179 (talk) at 18:06 on 10 January 2013

No Stone Unturned in Oblivion

I just discovered that there is a quest in Oblivion with the same name. In other similar cases, this kind of info is often displayed in the "Notes" sections in the article, but I couldn't find any mention of it here. Should it be added? Jyggorath (talk) 17:19, 14 February 2013 (GMT)

The notes are only usually added for NPCs, which helps to identify potential descendants/people who live a long time. A note on the quest being named the same is something I haven't noticed and would say is rather pointless, as there is no link to establish between the quests. Silence is GoldenBreak the Silence 18:45, 14 February 2013 (GMT)

Maybe point helping mods?

Not sure if should be added, but there is a pretty good mod on the Steam Workshop, which practically negates the searching for the stones. However, finding them still not easy, as some of the tougher bosses guard the stones. I use a mod, which keeps track how many did I find, and adds a quest marker for each individual stone.Anguis Furor (talk) 22:14, 19 February 2013 (GMT)

We don't advertise mods on the wiki, and something like that could be advertisement. There's mods that change how werewolves and vamps work, too. The only mods we cover are unofficial patches, because they're so huge and fix game-breaking bugs. Vely►t►e 22:18, 19 February 2013 (GMT)

Death Incarnate

There's a fairly common bug involving the Falkreath DB Sanctuary where the game crashes if you try to re-enter it after completing Death Incarnate, which effectively cuts you off from that Stone of Barenziah. Should a note be made about that? It's not a bug with this quest but it can affect this quest if you haven't collected the Stone before Death Incarnate. --Morrolan (talk) 18:54, 21 February 2013 (GMT)

I wouldn't oppose it, whether it's put in the bugs, in the notes for the location, or as a footnote. It's the only location that appears to have a freezing bug. Vely►t►e 20:19, 21 February 2013 (GMT)

The bridge in Hob's Fall Cave.

I can't remember if it's wooden or not. But there is a bridge there, which does cross high over the chamber with the stone in it. Normally you cross the bridge, then enter a room with a bunch of necromancers, then go through some tunnels down to get to the alchemy set and the stone. If you have a high-level character with a lot of health, it's possible to jump down from the bridge; of course you'll be fighting a clutch of necromancers doing that, it's not really the recommended approach to the cave. You can't see the gem from the bridge and you can only see the bridge up high in the distance when you're down at the bottom of the cave by the gem. --Morrolan (talk) 00:00, 18 March 2013 (GMT)

Going there, I see what you mean now. I misunderstood and thought you were talking about the little shelf with the chest on it. I wasn't thinking of the actual bridge in that cave. In that case, my only issue with it is that it isn't the primary method of getting there, so I'm not sure if we should mention it or not. Let's wait and see if anybody else chimes in on this, and if not, then I'd say go ahead and reinstate it, but maybe reword it to something like "in the room located below the wooden bridge". The other way made it sound like the stone was immediately underneath the bridge. Robin Hood  (talk) 01:06, 18 March 2013 (GMT)
Yeah that wasn't my edit. I think it's rather pointless to mention the bridge actually. Although technically the reverted edit was correct, it's not very useful. It would be good to get across the fact that you have to go well out of the way of the basic path through Hob's Fall in order to get the stone though, perhaps. --Morrolan (talk) 19:48, 19 March 2013 (GMT)
I wasn't sure if it might've been you, just not logged in. Thanks for clarifying that. How does this work? Robin Hood  (talk) 21:20, 19 March 2013 (GMT)
Eh, it's better. Still awkwardly worded but I can't think of anything better. Perhaps a Wiki Hemingway will come along and word it better, but that's not me. Also, I login via cookie, so I'm pretty much always logged in. --Morrolan (talk) 00:20, 20 March 2013 (GMT)

Stone of Barenziah count cheat

recently i played skyrim and i got 22 gems in my inventory and i cant found 2 more to complete the set so what i do is first add two unusual stones by writing this command in console player.additem 0009dfbb 2 this will add two more stones of barenziah in my inventory but not updated the count in journal so for this i write these three commands in console
set tgcrowngemsfound to 24
set tgcrowntotal to 24
setstage tgcrown 30

it will still not show 24 count in quest journal (22/24) but when you talk to vex the new quest dialog is enabled and you can proceed further.

sequence of commands
Add stones in inventory
player.additem 0009dfbb 24

then register them in quest journal and enabled next quest dialog for vex
set tgcrowngemsfound to 24
set tgcrowntotal to 24
setstage tgcrown 30

— Unsigned comment by 204.93.60.35 (talk) at 03:11 on 27 March 2013 (GMT)

Dwemer Museum

The table says: "Understone Keep's Dwemer Museum, on a table in the first room to the left. Note: Do not go into the museum after completing the quest Hard Answers until you have finished the quest Darkness Returns. See the Hard Answers quest page for details." but I see only 1 mention of their being a gem there. What are these details that are supposed to be given?? --108.173.140.175 03:47, 27 May 2013 (GMT)

The details are that re-entering the museum starts Hard Answers again, rendering the Thieves Guild questline broken. Silence is GoldenBreak the Silence 00:56, 28 May 2013 (GMT)


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