Skyrim talk:Khajiit

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Movement Speed[edit]

How was the Khajiit movement speed tested. And how much faster are they? — Unsigned comment by Mushkilla (talkcontribs) at 16:40 on 24 November 2011‎

I checked with the console (player.getav speedmult) and got the same result for a Khajiit as a bosmer. Did use the change race command instead of starting over so that might have interfered. But I think its just speculation/rumor. Also how do I sign? — Unsigned comment by (talk) at 16:27 on 25 November 2011‎
(Sign with four tildes. There's a little note about it up at the top of discussion edit pages.) Sentinull 17:47, 25 November 2011 (UTC)
I've removed the statement in question until someone can come forward with a source/in-game results that verify it. Everything else I've read says that all races move the same speed in Skyrim, varying only based on encumbrance/armor. -- Hargrimm | Θ 21:07, 26 November 2011 (UTC)
I have tested Khajiit movement speed. Male Khajiit's movement speed equals all the other races with height modifier (scale) being 1.0 Altmer (High Elfs) being tallest race (1.08) they also have higher movement speed, jump higher and hit harder. Jimmu — Unsigned comment by (talk) at 19:33 on 3 December 2011‎


Wait, Player Khajiit cant marry? OR There are no Khajiit you can marry, Can I get a confirmation so I can re-write that misleading sentence Talamare 06:14, 26 November 2011 (UTC)

There are no Khajiit you can marry. If you're playing as a Khajiit character, you can still marry, but there are no Khajiiti NPC's that you can marry. Console commands don't allow for it either - the dialogue option doesn't appear. I've tried quite extensively. 17:29, 27 November 2011 (UTC)
I re-worded that bulletpoint to make this more obvious. 01:53, 28 November 2011 (UTC)
There is a way to marry a Khajiit. Find a marriage-able candidate (male or female of any race). Click on them and type setrace khajiit. Voila, you can now marry a Khajiit :D
Only problem with this is the fact that they won't have the Khajiit accent. It's best to find a person (like Lydia) who can be both follower and spouse, that way you can change their clothes and take them adventuring with you. ( 05:05, 29 November 2011 (UTC))
That's not a bad idea, actually. Come here, Lydia... Tre0n 17:53, 5 December 2011 (UTC)
Sometimes when changing an NPC's race they dont render properly. In that case, just set them to the desired race, then to a wolf, then back to the desired race, then they should have rendered properly.
Yep, works perfect. Awesome! Just a shame they don't have the accent. Baron 23:19, 16 January 2012 (UTC)
Nope, it doesn't work perfectly, it works temporarily. The moment you quit and reload their original head returns but it wont move, the eyes wont blink, the mouth won't move, nothing. There's currently no known fix from what I learned. — Unsigned comment by (talk) at 00:31 on 14 October 2012‎

() (PC) You could try "setrelationshiprank <target> 4" on a Khajiit, where 4 is the"lover"'s rank. I haven't tried it yet though, so I have no idea if it works...--Ash Nixon (talk) 07:54, 23 September 2012 (GMT)

I've tried the setrelationshiprank one, it doesn't seem to work on any of the Khajiit I've tried it on. — Unsigned comment by (talk) at 19:21 on 18 December 2013
It doesn't work on Khajiit because of the voicetype and dialogue options. — ABCface 19:27, 18 December 2013 (GMT)

Khajit claws.[edit]

Does the use of khajit claws advance a skill?-- 14:20, 27 November 2011 (UTC)Epsilon Rose

No, there is no hand-to-hand skill in Skyrim, sorry. The do help in brawls though.RIM 14:22, 27 November 2011 (UTC)
Check under Heavy Armor. there is an option for hand to hand combat. it adds your gauntlets deffence to your a fist. kinda wierd right. — Unsigned comment by (talk) at 03:15 on 30 November 2011‎
Weird? I'm pretty sure being punched with an Ebony gauntlet would hurt a lot more than a bare fist.-Zydrate[][] 03:23, 30 November 2011 (UTC)
So what? The Khajiit's supposed to be using it's claws. — Unsigned comment by (talk) at 22:24 on 16 December 2011‎
The second quest in joining the thieves' guild has you kill a guy who has gloves that have a fortify unarmed effect. Disenchant it, apply that effect to a ring. I punched a dragon to death yesterday; I also learned that unarmed has a pretty awesome execution move, and I want to see if the Khajiit version of an unarmed execution is different. 03:38, 27 December 2011 (UTC)
Now I could be wrong about this, but I believe they do. I've killed people with hand-to-hand and the execution I always got was prying their head back and punching them in the jaw / nose three hard times until you hear their neck snap. Today, I just made a Khajiit character for the hell of it because I wanted to see what it was like fighting with the claws. When I killed Stormcloak person number 4 from the Unbound main quest, she did an execution I've never seen before. She did a nice left hook (closed fist) to his jaw, which staggered him back a bit. She than grabbed him by the throat (with the claws, this alone would kill someone) with her right claw and lifted him off the ground and turned him partially sideways in the air (snapping the neck) and threw him to the ground. All of this in around two and a half, maybe three, seconds. This makes me wonder if they do have their own executions, but because she punched with a closed fist it makes me wonder if there are actually multiple styles of executions for hand-to-hand (just like with one-handed and two-handed weapons and daggers) and the Khajiit are just prevented from using the jaw-bashing one. Probably needs to be confirmed, but I thought I'd share my experience. — Unsigned comment by (talk) 8:48 AM 5, Jan 2012 (CST).

() In regards to the executions, it seems the animations are tied to the 'Claws' ability, and not by race; as my Argonian(noted below) has the claw animations with that least, on an older PC version. I did the 'triple punch' execution with the clawed animations. 00:41, 17 January 2012 (UTC)

I've seen Youtube videos of the hand to hand executions with the players using various races; it seems that both the lift-up-slam-down and triple punch apply to all characters. Cronos 10:50, 8 January 2012 (UTC)


There is a book in Skyrim that specifially states the possibility of a succesful union between any races ,including daedra and trolls. It's called Racial Phylogeny I believe ,but I can't remember if it is possible or not ,except the book states it for certain. — Unsigned comment by Flood15 (talkcontribs) at 03:04 on 3 December 2011‎

I don't see what the above has to do with anything.-- 18:58, 11 December 2011 (UTC)
Wait I definitely want to marry outside the playable races. How does I go about marrying a Hagraven? Honey I'm Home! *Fireball* — Unsigned comment by (talk) at 21:13 on 26 December 2011‎
Um... For the poster directly above mine, you may want to check out the Daedric Prince Quest: A Night To Remember... — Unsigned comment by (talk) at 14:53 on 5 January 2012‎

Cowls not rendering properly[edit]

It seems some head pieces don't render properly on male khajiits. I'm looking at mine right now wearing the Ancient Shrouded Cowl and no part of the cowl is rendering. Half the character's hair is present, making it look awfully awkward. I know I've seen it on another head piece, but I can't remember which.

Edit, I just noticed that I've been able to equip both the Guild Master's Hood and the Ancient Shrouded Cowl at the same time. Just tested it with the standard Shrouded Cowl and, as it would go, both the armor and bow effect stack. I'm not sure if this is a Khajiit only thing or if it's a universal bug, but wowwie hax. Can anyone else who has picked up the Ancient set reproduce this? Until just now, I thought it was a Khajiit rendering bug, due to the visuals, but I might be way off. Zhicai 22:11, 14 December 2011 (UTC)

I'm a male khajiit and I wore that armour for a while and it seemed fine, however, wearing the archmage's robes will usually cause a visual glitch with headgear regardless of race so this could be something similar.RIM 22:15, 14 December 2011 (UTC)
Female khajiit here and yes, I have the same bug. I can equip the Ancient Shrouded Cowl and the Theive's Guild Hood at the same time. Baron 23:14, 16 January 2012 (UTC)
Same here but none of the hoods render (theives guild, ancient, reg shrouded, ect.) except executioners hood which is pretty badass for a catassasin :D! still bummer :( — Unsigned comment by (talk) at 03:50 on 23 January 2012‎
My male Khajiit can't seem to wear elven helmets properly; the "beak" and bird head at the top are squished, and the back of the helmet under the points is missing, revealing the back of the head an neck, as well as the feathers that are supposed to be frayed out on the side. What gives? — Unsigned comment by (talk) at 18:41 on 6 December 2012‎
This happens with all Khajiit its a glitch that they haven't fixed yet it has a similar issue with the dragon scale and a few other helmets their supposed to have ear holes its one of those things that they just didn't finish i guess theres a fix for some helmets out in mods but only 1 or 2 — Unsigned comment by (talk) at 05:46 on 12 May 2013

Dead Khajiit[edit]

I have noticed on in a few places, fellglow deep dungeons to name just one, that already dead khajiit tails 'wag' back and forth as though they were alive. Now after killing some khajiit and observing their bodies it becomes apparent that the 'wagging dead tail' only occurs with bodies that are dead from the beging of the game. --Zar Pof 06:56, 3 January 2012 (UTC)

Claws Ignore Armor Rating?[edit]

So I made a quick Khajiit character on my 360 and went off killing the Stormcloaks that I came across in the Unbound Main Quest, when I noticed something. Being Level 1, I wanted to just get straight to using claws. I didn't grab any armor or weapons. I ran ahead of all the "stops" to kill more guys on my own. I was killing Stormcloaks in an average of 3 - 4 hits each. Well, one of them blocked with a shield and their health dropped just as much as when his shield was not raised. Than I noticed something, even with the Stormcloaks blocking with shields and weapons I was still killing them in an average of 3 - 4 hits. Does this mean that Khajiit's claws ignore armor rating? 9:29 AM 5, Jan 2012 (CST). — Unsigned comment by (talk)

What difficulty are you playing on? Their damage reduction may not be great enough to greatly affect your damage output. Meanwhile, with how it's definitely sounds like 'Claws' just adds the damage to each hit, like an enchantment. I'd like to note that I added the 'Claws' spell to my Argonian (because I like unarmed and used it in Oblivion), and that he started using the 'Clawed' animations for combat. 00:41, 17 January 2012 (UTC)

Night Vision[edit]

Anyone else notice that they have an improved night vision over their racial power? Shouldn't this be added to the page? — Unsigned comment by (talk) at 18:19 on 1 February 2012‎.

The night vision is useless so I don't care if its their or not or needs an update it just blinds and screws me up at night!

Khajiit in Skyrim[edit]

Ysolda (Whiterun) mentions a very negative view of the Khajiit in the cities of Skyrim, but despite playing scores of hours as a Khajiit, nothing worse than being called "cat" has ever come up and the citizens treat the character no differently than any other non-Nord despite the civil war. Anyone know of anything lore-sided that would explain the softening of the hostilities against the Khajiit? - Papa Dan 21:52, 5 March 2012 (UTC)

I think it's less hostility and more... differences. I'm pretty sure that the majority of Khajiit in the game are bandits or with traveling caravans. A single Khajiit is no threat, but groups of Khajiit may be problems, and some Skyrim residents could be assumed to talk about Khajiit behind their backs.
In battle, I have been told that I will make a nice rug. That's as bad as it gets, probably to make play experience more equal between races. --Velyanthe 22:12, 5 March 2012 (UTC)
I've heard the rug comment as well. Also, "You remind me of my cousin's cat. Killed that too."— Unsigned comment by (talk) at 05:42 on 18 April 2012

I have heard the same threats about being made into a coat or some thing in combat but in town

I think they don't call you anything becaus your a dragonborn

Hiding racial features[edit]

Using the nightingale hood I can hide the feline facial features but does anyone know of armor that hides the tail. I use Xbox so pc codes are useless to me but may be useful to others.— Unsigned comment by (talk) at 21:17 on 23 August 2012

I don't think there is any armor that hides the tail.--Skyrimplayer 11:11, 24 August 2012 (UTC)

Hairstyle changed[edit]

I made a female khajiit on the xbox, and when I chose my hair style I chose the one all the way to the right. It puts a little fur out the tips of the ears and no hair on the head besides the normal fur patterns. Then when I completed a quest in Markath I got the Helmet of the Old Gods. When I put on the helmet it makes my hair style change to as if I selected the option all the way to the left (no hair, just fur, and no tuft of hair on the ears.) This doesn't effect game play at all, but it is interesting. Sparks of Light (talk) 21:34, 28 July 2013 (GMT)Sparks of Light


So khajiits have melee bonuses through their claws, right? Well does that bonus carry over to Vampire Lord form? Since you know they use claws, I don't see why the bonus shouldn't be applied, yes?

Doh, double post sorry! — Unsigned comment by (talk) at 05:16 on 24 August 2013

When a character becomes a Lycanthrope, they gain the ability to transform into Beast Form and have a passive immunity to diseases, while having the penalty to never gain Rested or Well Rested bonuses from sleeping. When transformed into Beast Mode, they temporarily become an entirely different race and their racial bonuses aren't applied, although any timed bonuses and bonuses gained from quests are still applied post-transformation remain (Oakflesh, Berserk Rage, Storm Call etc) and their Carry Weight is increased to 1,900. A similar system is applied to Vampire Lords, where they become an entirely different race with a passive resistance to Frost and equal penalty to Fire and weakened during daytime. I'd wager that transforming into a Vampire Lord also temporarily changes the character's race, like Beast Mode does, thus losing passive Racial abilities. — Unsigned comment by (talk) at 15:27 on 3 October 2013
Vampire Lord works a lot like Beast Form (not Beast Mode, which isn't a game term). But it's not exactly the same. It'd be worthwhile to do some ingame testing, can you check whether the claw damage bonus has been removed via the console? --Morrolan (talk) 15:46, 3 October 2013 (GMT)
I can't as I don't have the game on PC or the DLC. 04:27, 4 October 2013 (GMT)
There's an interesting glitch involving Necromage perk and Vampire Lord transformation for a Khajiit, that boosts claw damage when it reapplies the claws effect. Documented here, as part of an experiment with unarmed damage: . 05:40, 26 June 2015 (UTC)


At least we shortenened it considerably, Legoless. It's just a shame that, apparently, the implementation of a personal pronoun was not a valid solution in doing so further. --Dragon Guard (talk) 21:32, 11 June 2016 (UTC)

Personal pronouns? You removed the line, "Khajiit characters can also marry NPCs of other races." This is a worthwhile distinction to make, in case readers would think that their chosen race would disable marriage as it does for NPCs. You also originally removed info on the issue of using the console to tag a Khajiit as marriageable. Deletion of relevant information from an article is not "shortening". —Legoless (talk) 21:45, 11 June 2016 (UTC)
Now that I think of it.... You can do a lot with the console, and it is for this reason we do not mention it on articles. I see no reason why we should mention the dialogue. The note should just be one line, saying something like "You are unable to marry Khajiits. End of subject." I don't think we should say the "End of subject." part on the page, for obvious reasons, but what I mean is, it should just say that you cannot marry Khajiits and stop there. --Dragon Guard (talk) 23:27, 11 June 2016 (UTC)
I think we can make an exception here. We already document the use of console commands for marriage, since it's often sought after. —Legoless (talk) 01:49, 12 June 2016 (UTC)

Night Eye vs Eye of Night[edit]

In regards to this recent reversion, I'd like to request a source, as this seems to state that it is indeed called "Night Eye". - KINMUNETALK﴿ 10:26, 30 August 2016 (UTC)

The only place calling it Eye of Night seems to be this page. It was changed to that from Night-eye on the day of release and the only thing I can think of is that it is named that ingame, but then the Races page doesn't even use this term. It's not in the data and the cslist as you point out shows that the form ID is different. Someone should check ingame just to be sure, but until then I'm not convinced Eye of Night is correct. Silence is GoldenBreak the Silence 18:17, 30 August 2016 (UTC)
I checked it out in-game, and it was called "Night Eye". I have a screenshot available on request, though as I'm a PC player it may not be entirely trustworthy. For now I'm reverting the revert, though. - KINMUNETALK﴿ 11:11, 31 August 2016 (UTC)
I've updated the page to reflect the actual name of the lesser power. Zul do onikaanLaan tinvaak 13:31, 31 August 2016 (UTC)