Skyrim talk:Form ID

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Linking to This Page[edit]

I recently saw someone get confused with an edit and change an NPC's IDs to a number instead of the usual xx. I remember when I first started using the console how confused I was when all of the DLC related things wouldn't work because I was entering xx instead of 01, 02, or 03. While the information for how to account for the xx is on this page, I can see how one could easily miss it and remain confused. What I'm proposing is that the xx listed in the various DLC-related articles be hyperlinked to this page so that beginners can more easily figure out what it means. I know that's a lot of very small edits to make across a larger number of pages but it's a pretty simple project overall. Thoughts? Comments? --BlackhawkXIII (talk) 23:34, 5 May 2013 (GMT)

There is a link to it from every single page. We honestly don't get enough people trying to change this often enough for it to warrant such a change. Maybe one or two every few weeks isn't all that much. Jeancey (talk) 23:38, 5 May 2013 (GMT)
(edit conflict) The words "Ref ID" and "Base ID" link to Skyrim:NPCs#Console_IDs. That section currently has no info on the changeable nature of the Form IDs, so that could be changed. Linking things has never deterred the determined before, so making a whole host of changes wouldn't be beneficial. Silence is GoldenBreak the Silence 23:40, 5 May 2013 (GMT)

Determining IDs[edit]

How do I find the ID of an item in my inventory (a key)? --◄mendel► (talk) 06:48, 19 February 2014 (GMT)

Iterating Through IDs[edit]

As much as it may be a less-than-ideal method, I often use the method suggested here to figure out the mod ID, because not you often can't readily find an object from the relevant mod, or there are no items added by the mod. Sure, you can swap out and look up the ID in a mod manager, but on many systems, swapping out is unreliable, so guessing until you get it right is actually a more reliable system. There's a possibility that you find an item with the same item ID in a different mod, but it's extremely rare that that happens, and when it does, it's usually a completely different type of item. I'd be in favour of re-inserting that info, but with the problems of it clearly outlined. Robin Hood  (talk) 17:55, 29 May 2014 (GMT)


I'm just wondering if I should semi-protect this page or not. Looking at the history, over its entire lifetime, all but one IP edit has been reverted, and it's about 50/50 between legitimate edits and edits that are then reverted. The thing that's making me hesitate is that the edits are far apart and well-intentioned, even if wrong (mostly suggesting specific numbers or ways to find the correct number for the xx in a Form ID). Anyone else have any opinions? Robin Hood  (talk) 17:46, 22 August 2016 (UTC)

The way to look at it is that correct information is being made incorrect time and time again. I'd be in favor of permanent semi-protection once someone more technically gifted is able to say that the page is no longer a stub. Silence is GoldenBreak the Silence 18:36, 22 August 2016 (UTC)
That's a good way of looking at it. As for de-stubbing, the article definitely needed a bit of work to explain everything better, but I think I've done that now, so I took the stub tag off (and having done so, have now semi-protected the page). Robin Hood  (talk) 22:32, 22 August 2016 (UTC)

Get a BaseID from a RefID[edit]

Is this possible at all? i.e. by clicking on a weapon on the floor, I can see its RefID, but... is there a command to get the BaseID of which this particular object reference is a copy of? --Sandbox (talk) 17:51, 29 October 2016 (UTC)