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Skyrim talk:Console/Archive 1

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This is an archive of past Skyrim talk:Console discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Contents

thrall

I tried to make a dead thrall out of orchendor but had to use the console to create the actor. sadly, when spawned he treats the player as an acquaintance instead of enemy. when i kill him, and enthrall him he just stands around idly not helping me fight. ive changed his relationship rank to ally but he still does not help in fights. is there a away to make him "work" properly?

Perk IDs

I don't have the time to format and add it, but there is a partial list of the perk IDs available. http://tinyurl.com/824386y

Qwertyuiop1485 03:33, 12 November 2011 (UTC)Qwertyuiop1485

this needs to be its own topic however i do not know how to make such a change. Reizl 18:26, 13 November 2011 (UTC)
Every one of these IDs is listed on the appropriate skill page (which also happens to be where the perk name redirects you to). There's no need to set up redundant pages/tables listing information that's already documented in the appropriate place. --NepheleTalk 07:16, 25 November 2011 (UTC)
re: Nephele - seconded Marxismoney 11:29, 28 November 2011 (UTC)

showracemenu

There was a console command in oblivion that allowed the player to change the race, sex, gender and looks i tried this code in skyrim and it works.

Rhinala 12:38, 13 November 2011 (GMT+2)

found a way to gain the character racial powers after changing the character appearance (i havent tried to change race)
first of all the show race menu reset part of the setting i can confirm that skinetone, lip color and lip shape receive a reset.
After finishing the changes save the game then exit the game to the desktop and load the last save, doing that will regain the racial powers.
In order to receive the item bonuses uneqpuip them and then aquip them again, the only thing that the player will lose is the god blessing.
Rhinala 13:29, 25 November 2011 (GMT+2)

player.setcrimegold [qty]

This IS a console command IN SKYRIM, however, when entered it appears to have no effect and your bounty will remain unchanged. The console recognizes the command though because "could not parse this line" does not come up when entered. Any ideas why this might be? Reizl 18:33, 13 November 2011 (UTC)

Ok so after a little more testing i have found that you can set your bounty higher by selecting (clicking on) a guard and entering setcrimegold [qty] and your bounty for the faction to witch the guard belongs will be increased. additionally if you increase your bounty this way you can then reduce it to 0 once more by entering setcrimegold 0 however i could not reduce my bounty if i acquired it naturally by committing a crime.

This is probably because the new Radiant Quest/Radiant AI system tracks your bounties differently for each Hold you're in. It's probably altering some leftover global bounty variable instead of the bounty for the Hold you're in. Warrior7 23:47, 16 December 2011 (UTC)

The command needs to be followed by the faction ID of whichever Hold you want to change.

paycrimegold

This command can be used to pay one's bounty when guard interactions will not allow for it. Simply select the a guard of the faction with bounty and enter paycrimegold with no added ids or "player." in front. This will remove the bounty and make guards stop chasing you, but will also place you in front of the factions prison (as if you payed off a bounty regularly).

Note: If ones bounty is removed as illustrated by the crime tab (under General Stats in escape menu) and guards proceed to attack you, take out your weapon and sheathe it to force guards to stop attacking.


This worked excellently for me, but two notes: No stolen items I had were removed, but an amount of gold equal to the bounty was. --129.49.21.175 10:08, 27 November 2011 (UTC)

Player.setcrimegold only works if used to increase bounty.

tdt/help not listed

The 'tdt' and 'help' commands are mentioned in the General Information, but not listed in the table. Someone familiar with the commands should document them in the table. It sounds like 'tdt' may be the equivalent of Morrowind's 'tfh'? --IsmAvatar (174.55.116.134 22:48, 13 November 2011 (UTC) )

TDT = ToggleDebugText in Oblivion/FO. Used in conjunction with SDT (SetDebugText) to print a shutload of info to screen - eg sdt 13 was exp info I think, sdt 10 was detailed rendering info etc 78.145.108.106 18:45, 17 November 2011 (UTC)

because it does not display anything on the screen even though it's there--115.70.177.231 05:28, 29 November 2011 (UTC)

scof

I couldn't get scof to work so I formatted these myself from the *.exe

CTRL+F "ADD NEW FUNCTIONS BEFORE THIS ONE!!!" on TESV.exe in your favorite hex editor to find them.

Full list of console commands extracted from TESV.exe

List of Commands
Command help text
0x00
Short command
0x00
Command ?group? or Long command
ADD NEW FUNCTIONS BEFORE THIS ONE!!!
DoesNotExist
GetKnockStateEnum
EffectWasDualCast
GetItemHealthPercent
WornApparelHasKeywordCount
IsPoison -> Is the object a Poison potion
GetTargetHeight -> Get the delta on z between two references
IsHostileToActor
IsUnlockedDoor
UnequipAll
GetRealHoursPassed
IsUndead
IsBeingRidden
SpellHasCastingPerk
SavePCFace (spf)
GetLightLevel (gll)
IsIgnoringCombat
GetCombatGroupMemberCount (gcgmc)
UpdateLevel -> Update the player's level based on current skill usage amounts.
GetCombatTargetHasKeyword (gcthk) 
HasBoundWeaponEquipped
GetShouldHelp
IsPathing
IsExitingInteractionQuick
IsRecoiling
IsStaggered
IsCommandedActor
HasMagicEffectKeyword
IsAllowedToFly
IsAttackType
EPMagic_SpellHasSkill
SetNoBleedoutRecovery
GetNoBleedoutRecovery
EPMagic_SpellHasKeyword
EPModSkillUsage_IsAdvanceAction
EPModSkillUsage_AdvanceObjectHasKeyword
RevertLeveledList
AddFormToLeveledList
RevertFormList
AddFormToFormList
InterruptCast
KnockAreaEffect (kae)
GetPathingCurrentSpeedAngle
GetPathingCurrentSpeed
WornHasKeyword
EPModSkillUsage_IsAdvanceSkill
GetActivationHeight
SendStealAlarm (steal)
ShouldAttackKill
PlayImpactEffect (pie)
GetCurrentShoutVariation
GetGraphVariableInt
IsLastHostileActor
IsPowerAttacking
IsAttacking
RemoveImageSpaceModifierCrossFade (rimodcf) -> Remove a crossfade imagespace modifier from the active list
ApplyImageSpaceModifierCrossFade (imodcf) -> Adds a crossfade imagespace modifier to the active list
StopShaderParticleGeometry (sspg)
PlayShaderParticleGeometry (pspg)
StopReferenceEffect (sre)
PlayReferenceEffect (pre)
SetHorseActor
GetReplacedItemType
ForceLocIntoAlias
GetGiftGivenValue
GetReceivedGiftValue
EPTemperingItemHasKeyword
EPTemperingItemIsEnchanted
ClearArrestState
GetArrestingActor
GetArrestedState
GetIntimidateSuccess
GetBribeSuccess
GetBribeAmount
GetInSharedCrimeFaction
GetKeywordDataForCurrentLocation
IsLinkedTo
SetAllowFlying
UpdateQuestInstanceGlobal
GetIsHastyLandRequest
GetIsCrashLandRequest
GetIsInjured
IsInFurnitureState
CameraShake
GetLastBumpDirection
IsUnique
GetActorValuePercent
GetWithinDistance
IsInFriendStatewithPlayer
IsExitingInstant
HasTwoHandedWeaponEquipped
IsInFavorState
SetFavorState
GetFlyingState
IsCasting
IsEnteringInteractionQuick
GetVMScriptVariable
GetVMQuestVariable
DualCast
IsDualCasting
IsLocAliasLoaded
IsLocationLoaded
GetInContainer
GetMovementSpeed
GetPathingTargetSpeedAngle
GetPathingTargetSpeed
GetPathingTargetAngleOffset
GetPathingTargetOffset
HasFamilyRelationshipAny
HasAssociationTypeAny
GetLowestRelationshipRank
GetHighestRelationshipRank
IsFurnitureEntryType
IsFurnitureAnimType
GetNumericPackageData
IsNullPackageData
LocAliasHasKeyword
SetKeywordDataForAlias
GetKeywordDataForAlias
SetKeywordDataForLocation
GetKeywordDataForLocation
LocAliasIsLocation
IsInSameCurrentLocAsRefAlias
IsInSameCurrentLocAsRef
IsWardState
GetLocAliasRefTypeAliveCount
GetLocAliasRefTypeDeadCount
SetLocationAliasCleared
GetLocationAliasCleared
GetEquippedItemType
SpellHasKeyword
IsCurrentSpell
GetIsFlying
ApplyHavokImpulse
GetRefTypeAliveCount
GetRefTypeDeadCount
IsInScene
GetMovementDirection
RemoveShout
AddShout
SendAnimEvent (sae) -> Send an event to the animation graph.
GetRelativeAngle
AddToContainer
TeachWord
UnlockWord
IsBleedingOut
GetEquippedShout
EquipShout
IsCloserToAThanB
GetEventData
GetAliasedRef
GetAttackState -> 0 = None, 1 = Draw, 2 = Swing, 3 = Hit, 4 = Next Attack, 5 = Follow Through, 6 = Bash
EquipSpell
GetCurrentDeliveryType (getdelivery)
GetCurrentCastingType (getcasting)
HasEquippedSpell (hasspell)
GetIsEditorLocAlias
GetIsAliasRef
GetIsEditorLocation
CreateEvent
LocationHasRefType
LocationHasKeyword
HasRefType
HasKeyword
IsImageSpaceActive
KillQuestUpdates (KQU)
SetLastExtDoorActivated
DisableAllMines
HasLoaded3D
GetActorsInHigh
ForceRadioStationUpdate (FRSU)
GetSpellUsageNum
ShowQuestStages (SQS)
IsSceneActionComplete
SetMinimalUse
FadeSFX (FSFX)
IsGoreDisabled
AutoDisplayObjectives
PipBoyRadioOff
UnusedFunction6
GetQuestCompleted (GetQC)
Abs
Log
Sqrt
Tan
Cos
Sin
UnusedFunction5
GetInfamyNonViolent
GetInfamyViolent
GetInfamy
ForceSave
ShowLockpickMenuDebug (slpmd)
GetXPForNextLevel
RemoveFromAllFactions
IsInCriticalStage
SetCriticalStage
AttachAshPile
GetVATSFrontTargetVisible
GetVATSBackTargetVisible
GetVATSLeftTargetVisible
GetVATSRightTargetVisible
IsWin32
IsPS3
GetIsLockBroken
GetVATSFrontAreaFree
GetVATSBackAreaFree
GetVATSLeftAreaFree
GetVATSRightAreaFree
Trigger screen blood
TriggerScreenBlood (tsb)
IsCombatTarget
SetPCToddler
UnusedFunction4
UnusedFunction3
AddMusic
GetLastHitCritical
ClearNoActivationSound -> Clear the activation failure sound
SetNoActivationSound -> Set the sound to play when activation fails (Sound)
SetRumble -> Creates rumble in the controller (left motor) (right motor) (duration)
ResetAI
GetAllowWorldInteractions
ShowAllMapMarkers (tmm) -> Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)).
EPAlchemyEffectHasKeyword
EPAlchemyGetMakingPoison
GetDaysInJail
ServeTime
CanPayCrimeGold
GoToJail
GetKillingBlowLimb -> Which BGSBodyPart::LIMB_ENUM received the killing blow
GetPermAV -> Get an actor value ignoring temporary modifiers. [player.getav luck]
GetPermanentActorValue
PlayerKnows
ResetInventory
GetMapMarkerVisible
SetVATSTarget
SetZoneRespawns
GetConcussed
IsCarryable
SexChange
SetPCYoung
MatchRace
UnusedFunction2
PayCrimeGold
FireWeapon
GetPlayerName
GetIsUsedItemEquipType
MatchFaceGeometry
GetThreatRatio
IsProtected
SetQuestDelay
ResetQuest
GetIsAlignment
CastImmediateOnSelf (cios)
ClearDestruction
GetDestructionStage
StartRadioConversation
SetBroadcastState
GetBroadcastState
ShowLockpickMenu (slpm)
GetKeywordItemCount
PlaceLeveledActorAtMe
IsPlayerGrabbedRef
GetPlayerGrabbedRef
ModCrimeGold
SetCrimeGold
GetCrimeGold
GetActorCrimePlayerEnemy
ClearActorsFactionsPlayerEnemyFlag
ClearFactionPlayerEnemyFlag
OpenActorContainer
GetPlayerTeammateCount
GetPlayerTeammate
SetPlayerTeammate
SetNPCRadio (snr) -> Enable/Disable NPC radio playback: 0-Off, 1-On
IsLastIdlePlayed
GetFactionRelation
HasPerk
GetGraphVariableFloat
Gets Velocity on a reference
GetVelocity
GetInZone
GetInCurrentLocFormList
SetPlayerAIDriven
MarkForDelete
EnterTrigger
ShowWarning
PlayerEnchantObject
PlayerCreatePotion
GetIsCreatureType
ExitGame (exit)
GetDialogueEmotionValue
GetDialogueEmotion
ShowChargenMenuParams (scgmp)
GetIsObjectType
SetAudioMultithreading (SAM)
GetHealthPercentage
IsScenePackageRunning
CompleteAllObjectives -> Complete all of a quest's objectives
GetPlantedExplosive
GetIsVoiceType
GetIsFormType
DisableAllActors (DisAA)
RemovePerk
PipboyRadio (prad) -> Control the Pipboy radio. Enable, Disable, Tune
SetImageSpace
GetObjectiveDisplayed -> Get objective displayed status: 0-Off, 1-On
GetObjectiveCompleted -> Get objective completion status: 0-Off, 1-On
SetObjectiveDisplayed -> Set objective displayed status: 0-Off, 1-On
SetObjectiveCompleted -> Set objective completion status: 0-Off, 1-On
GetGroupTargetCount
GetGroupMemberCount
Exists
ToggleMotionBlur (tmb) -> Toggle Motion Blur for the selected reference
EvaluateSpellConditions (esc)
UseWeapon
GetFactionCombatReaction
IsKillerObject
IsKiller
GetVATSValue
ShowChargenMenu (scgm)
SetCellImageSpace
SetRelationshipRank
GetRelationshipRank
IsBribedbyPlayer
RemoveImageSpaceModifier (rimod) -> Removes an imagespace modifier from the active list
ApplyImageSpaceModifier (imod) -> Adds an imagespace modifier to the active list
PlayIdle -> Play this idle on the current actor.
IsWeaponInList -> Is the current weapon in the form list
IsLimbGone -> Is BGSBodyPart::LIMB_ENUM been dismembered
GetCauseofDeath -> What killed the actor
ClearOwnership
SetActorsAI
PushActorAway
PurgeCellBuffers (pcb) -> Forcibly unloads all unattached cells in cell buffers.
IsPC1stPerson (pc1st) -> Is the player playing in 1st person mode
GetHitLocation -> What BGSBodyPart::LIMB_ENUM was hit. -1 = none, 0 = torso, ...
SetGlobalTimeMultiplier (sgtm)
SetObjectiveFailed
GetObjectiveFailed
TriggerHUDShudder (hudsh) -> Trigger shudder effect on HUD.  Params=Intensity/Duration.
RestoreActorValue (RestoreAV) -> Restore an actor value.
DamageActorValue (DamageAV) -> Damage an actor value.
RemoveFromFaction (Removefac)
AddToFaction (Addfac)
GetHasNote (GetN)
RemoveNote (RN)
AddNote (AN)
HasShout
ShowRepairMenu (srm)
GetCrimeGoldNonviolent (getnonviolent)
GetCrimeGoldViolent (getviolent)
AddPerk
GetStolenItemValue
IsInList
ShowBarterMenu (sbm)
IsTalkingActivatorActor
SetTalkingActivatorActor
IsPlayerActionActive
GetLastPlayerAction
GetStolenItemValueNoCrime
IsChild
DamageObject (do)
GetLinkedRef
HasLinkedRef
GetTimeDead
GetInCurrentLocAlias
GetInCurrentLoc
IsPlayerMovingIntoNewSpace
SetPlayerResistingArrest
ShowDialogSubtitles
PreloadMagicEffect
IsEssential
IsActor
DumpMasterFileSeekData
StartMasterFileSeekData
Autosave
SetSceneIsComplex
SendTrespassAlarm
SetNoAvoidance
SetAllVisible
SetAllReachable
ReleaseWeatherOverride (rwo)
ShowViewerStrings (svs)
SetRigidBodyMass
SetItemValue
SetActorRefraction (sar)
IsPlayersLastRiddenHorse
GetIgnoreFriendlyHits (gifh) -> See if an actor is ignoring friendly hits
SetIgnoreFriendlyHits (sifh) -> Set whether an actor should ignore friendly hits (0-no, 1-yes)
ResetHealth
DuplicateNPCStats
SetShowQuestItems
EssentialDeathReload
IsInDangerousWater
DuplicateAllItems
AddAchievement
IsFleeing
DispelAllSpells
IsRidingHorse
Reset3DState
GetWithinPackageLocation
TriggerHitShader (ths)
GetCombatState
SetNoRumors
GetNoRumors
KillAllActors (killall)
GetIdleDoneOnce
ModScale -> Modify the scale of an object
SetScale -> Set the scale of an object
GetTotalPersuasionNumber
IsActorAVictim
GetPairedAnimation (GPA) -> See if this reference is currently playing a paired animation.
GetPCMS
GetPCMiscStat
ModPCMS
ModPCMiscStat
GetInWorldspace
IsXBox
ResetFallDamageTimer
SetLevel
IsActorUsingATorch
GetPlayerAction
IsWaterObject -> Water condition used for drinking animation.
IsActorsAIOff
ToggleActorsAI
ForceWeather (fw) -> Forces the active weather to the specified type, without transition.
IsInInterior
DisableLinkedPathPoints
EnableLinkedPathPoints
SetActorAlpha (SAA)
IsAnimPlaying
ResetInterior
StopMagicEffectVisuals (SME)
StopMagicShaderVisuals (SMS)
PlayMagicEffectVisuals (PME)
PlayMagicShaderVisuals (PMS)
SetPackDuration (SPDur)
IsInCombat
GetFriendHit
IsRunning
IsSneaking
IsLeftUp
SetActorFullName
SetCellFullName
IsHorseStolen
SetCellOwnership
IsCellOwner
SetOwnership
IsOwner -> get the ownership of the ref
GetBaseActorValue (GetBaseAV) -> Get a base actor value. [player.getbaseav luck]
PlayBink
GetParentRef
IsSmallBump
EnableFast
EnableFastTravel
DoTrap
IncrementPCSkill (IncPCS) -> Increase the player's skill by one point. [IncrementSkill onehanded]
ForceActorValue (ForceAV) -> Does modav XXX (value - getav XXX). [player.forceav luck 25]
ShowQuestObjectives (SQO) -> Shows the list of current quest objectives
TrapUpdate
IsCloudy
IsPleasant
IsTimePassing
HasSpell
IsWeaponOut
IsWarningAbout
IsParent
HasParentRelationship
SetWeather (sw) -> Sets the active weather to the specified type
Family
HasFamilyRelationship
HasAssociationType
SCAOnActor
StopCombatAlarmOnActor
GetGS
GetGameSetting
GetOffersServicesNow
GetIsPlayableRace
EmptyRefAlias
ForceRefIntoAlias
SetLocationCleared
GetLocationCleared
IsInDialogueWithPlayer -> True if actor is currently in a dialogue state with player
IsScenePlaying
GetIsUsedItemType
GetIsUsedItem
ForceFlee (Flee) -> Forces a actor to flee if destination or cell is passed in uses them
GetRestrained -> Returns 1 if is restrained.
SetRestrained -> A value of 1 will be restrained.
GetUnconscious -> Returns 1 if is unconscious.
SetUnconscious -> A value of 1 will be unconscious.
SetClass
UnEquipObject
UnequipItem
EquipObject
EquipItem
GetIsGhost -> Returns 1 if the actor is acting as a 'ghost'.
SetGhost -> A value of 1 will make the NPC act as a 'ghost'.
GetVatsTargetHeight
ShowSpellMaking
GetPackageTarget
GetCombatTarget
UnusedFunction1
GetInCellParam
GetClassDefaultMatch
GetIsClassDefault
GetCannibal
GetVampireFeed
GetPersuasionNumber
GetVATSMode
IsSpellTarget
RecycleActor -> Optional destination reference.
ResetReference
SetOpenState -> A value of 1 will make the object open.
ShowNameMenu
GetAnimAction -> Return the actors current anim action.
SetPlayerRace -> ShowRaceMenu no parameter will bring up the race menu. SetPlayerRace raceID will change the players race to raceID and reload the players geometry.
ShowRaceMenu
ShowClassMenu
SetDefaultOpen -> A value of 1 will make the object open by default.
GetDefaultOpen -> Returns 1 if this object is open by default.
HasMagicEffect
AdvancePCLevel (AdvLevel)
AdvancePCSkill (AdvSkill) -> Give the player the given amount of skill usage [advskill onehanded 100]
SetForceSneak
GetForceSneak
SetForceRun
GetForceRun
GetContainer
GetSelf (this)
GetActionRef (getAR)
SetDestroyed
GetDestroyed
StopScene
StartScene
SetPCFactionAttack
GetPCFactionAttack
SetPCEnemyofFaction
GetPCEnemyofFaction
SetPCFactionMurder
GetPCFactionMurder
SetPCExpelled
GetPCExpelled
GetIgnoreCrime
ModAmountSoldStolen
GetAmountSoldStolen
SetPCSleepHours
GetPCSleepHours
SetCellPublicFlag (setpublic) -> Set public flag on cell. [setpublic MyCell 1]
ScriptEffectElapsedSeconds
IsSwimming
StopWaiting
Wait
GetEquipped
HasSameEditorLocAsRefAlias
HasSameEditorLocAsRef
SelectPlayerSpell (spspell)
PlaySound3D
SetCombatStyle (setcs)
IsPCAMurderer
IsPCSleeping
WakeUpPC
RemoveAllItems
GetTalkedToPCParam
IgnoreCrime
GetDayOfWeek
ModFactionReaction
SetFactionReaction
GetFactionReaction
DropMe
RemoveMe
CSize -> Shrink/Grow an actor. [player.shrink 0.0 or radius]
SetSize
IsCurrentFurnitureObj
IsCurrentFurnitureRef
GetIsCurrentPackage
GetFurnitureMarkerID
GetSitting
MoveTo
MoveToMarker
GetOpenState
RemoveFlames
AddFlames
HasFlames
CanHaveFlames
GetIsCrimeFaction
SetCrimeFaction
IsContinuingPackagePCNear
GetIsCurrentWeather (getweather)
GetCurrentWeatherPercent (getweatherpct)
GetWindSpeed
IsInMyOwnedCell
IsTrespassing
GetTrespassWarningLevel
GetCurrentAIProcedure
GetWalk
GetWalkSpeed
IsTalking
ResurrectActor (resurrect)
KillActor (kill)
ModFactionRank
SetFactionRank
GetIsReference
SameSexAsPC
SameRaceAsPC
SameFactionAsPC
GetPCInFaction
GetPCIsSex
GetPCIsRace
GetPCIsClass
GetStamina
GetStaminaPercentage
HasBeenEaten
StartCannibal
IsGuard
StartMisterSandMan
IsGreetingPlayer
GetCrime
SetAlly
SetEnemy
GetCrimeKnown
GetActorAggroRadiusViolated
IsPlayerInRegion
IsIntimidatedbyPlayer
UnLock
CompleteQuest
IsIdlePlaying
IsWaiting
GetCurrentAIPackage
IsWeaponSkillType
GetWeaponAnimType
GetKnockedState
IsFacingUp
IsActionRef
CreateDetectionEvent
IsShieldOut
IsTorchOut
IsWeaponMagicOut
PickIdle
GetHeadingAngle
GetPlayerControlsDisabled (gpc) -> 8 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal ex: 1 0 0 1 0 0 0 0
DisablePlayerControls (dpc)
EnablePlayerControls (epc) -> 9 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|POV Type ex: 1 0 0 1 0 0 0 0 0
SendAssaultAlarm
EvaluatePackage (evp)
StopLook
Look
GetIsAlerted
SetAlert
ShowMessage
AddTopic
Drop
StartConversation -> Start a conversation [Bob.StartConversation Joe, SecretTopic]
ShowMap
AddToMap
GetDeadCount
GetLeveledEncounterValue
RemoveItem
IsRotating
GetLevel
GetQuestVariable
RemoveMusic
GetRandomPercent
FastTravel -> Player Fast Travel to Marker
IsSnowing
GetGlobalValue
GetFactionRank
GetIsID
GetInFaction
GetIsSex
GetIsRace
GetIsClass
GetInCell
GetShouldAttack
GetLockLevel
GetIsCreature
GetAttacked
IsRaining
GetAlarmed
GetFactionRankDifference
GetStageDone
GetStage
SetStage
GetQuestRunning (GetQR)
StopQuest
StartQuest
GetScriptVariable
SayTo
Say
GetTalkedToPC
GetSleeping
GetGold
GetItemCount
GetDead
GetDetected
SameSex
SameRace
SameFaction
GetClothingValue
FailAllObjectives -> Fail all of a quest's objectives
GetDisease
PlaySound -> Play a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise.
PlaceAtMe
GetDisabled
Disable
Enable
GetInSameCell
GetButtonPressed
Cast
RemoveSpell
AddSpell
GetLOS
GetLineOfSight
IsTurning -> Is the actor turning
IsMoving -> Is the actor moving
GetScale
StopCombat
StartCombat
SkipAnim
LoopGroup
PlayGroup -> IE: PlayGroup SEQNAME 1
GetCurrentTime
SetAtStart
ModActorValue (ModAV) -> Modify an actor value. [player.modav luck, -10]
SetActorValue (SetAV) -> Set an actor value. [player.setav luck, 75]
GetActorValue (GetAV) -> Get an actor value. [player.getav luck]
GetSecondsPassed
GetStartingAngle
GetStartingPos
SetAngle
GetAngle
SetPos
GetPos
GetLocked
Rotate
SetEssential
AddItem
GetDistance
GetWantBlocking
ClearAchievement
SetInChargen
ToggleSPUMovement (tSPUM) -> toggles the SPU movement on or off
CheckPlayerDoors (CheckPD)
StopTrackPlayerDoors (StopTPD)
StartTrackPlayerDoors (StartTPD)
PerformAction (pa)
ToggleWaterCurrentGeometry (twcg)
IsolateRendering (ir)
CollisionMesh (colmesh) -> Toggle Mesh Collision Info
ExportInventoryItemInfo (eiii)
IsInvulnerable (isinv) -> Is the actor invulnerable
PrintQuestSceneInfo (PrintS) -> Prints to the Quest Inf file the current state of scenes.
StopPapyrusFormProfile (StopPFP) -> Stops profiling Papyrus scripts on a form.
StartPapyrusFormProfile (StartPFP) -> Starts profiling Papyrus scripts on a form.
StopPapyrusScriptProfile (StopPSP) -> Stops profiling a Papyrus script.
StartPapyrusScriptProfile (StartPSP) -> Starts profiling a Papyrus script.
FindForm (find) -> Find a form
SetRace -> Sets the passed in actor's race.
SetQuestAliasLogging (sqal) -> Turns alias logging on/off for a quest.
SetDebugQuest -> Sets the quest to be the only one startable for its event type.
SetFormKnown -> Sets the known flag on a form 
PlaySyncAnim (syncanim) -> Play Sync Anim
ToggleNavmeshInfo (tni) -> toggle a view mode similar to the map camera and displays navmesh infos
ToggleMapCam (tmc) -> toggle a view mode similar to the map camera for debugging
HavokVDBCapture (vdbcapture) -> Havok VDB Capture
EnableRumble
SetSubgraphToDebug (sgd) -> Subgraph To Debug
ToggleImmortalMode (TIM) -> Toggle Immortal mode
ToggleAnimatorCam (animcam) -> Toggles a 3rd-person camera mode designed for animators' ease-of-use
RunCompaction (rcmpct) -> Run a pass of compaction if possible.
SoundCatMod (scm) -> In-game control of sound categories.
DisplayLookIKDebug (dlik)
DumpPapyrusUpdates (dpu) -> Dumps all Papyrus update registrations to the log
DumpPapyrusStacks (dps) -> Dumps all Papyrus stack information to the log
SetFramebufferRange (sfbr) -> Set frambuffer range
EnableStoryManagerLogging (esml) -> Enable story manager logging.
ShowHighMaxHeights (shmh)
ShowLowMaxHeights (slmh)
TestFadeNodes (TestFN)
SetWarning -> Params: Name [0/1]. 0 is default for 2nd param.
ToggleAnimations (TANIM) -> Toggles all actor animations
ToggleMovement (TMOVE) -> Toggles all actor movement
ForceOutOfMemory (FOOM) -> Forces an OOM state.
ToggleContextOverlay (TCO) -> Toggle the Context Overlay.
TogglePapyrusLog (TPLog) -> Toggle the Papyrus Log Overlay.
ToggleAudioOverlay (TAO) -> Toggle the Audio Debug Overlay.
PrintShaderMacros (PSM) -> Given a shader and technique ID, prints the macros used to compile its shader.
ShowClosestLocationForSphere (SCLFS) -> Finds the closest location where a sphere can fit in the navmesh, and displays it
SetNPCWeight (SNPCW) -> [0-100]: Sets the weight of an NPC and reloads his 3D to visualize the weight change
SaveHavokSnapshot (SHS) -> Saves a Havok snapshot of the hkpWorld the player is currently in
AttachPapyrusScript (APS) -> Attaches a papyrus script to a reference
OutputFixedStringTable (OFST) -> Output the fixed string table to a file.
SaveDebugTextPages (SaveDTP) -> Save Debug Text Pages settings to .ini file.
ShowNodes -> Show nodes- [All], [Off]
Memory (Memory) -> Toggle Memory Info
Particles (Particles) -> Toggle Particle Info  ????
Quest (Quest) -> Toggle Quest Event Info       ????
Actor (Actor) -> Toggle Actor Info             ????
Polygons (Polys) -> Toggle Mesh Render Info
Timing (FPS) -> Toggle Timing Info
Textures (tx) -> Toggle Texture Info
CellInfo -> Toggle Cell Info
PlayTerrainEffect (PTFX) -> Plays a terrain effect at target REFR
KillAllProjectiles (kap) -> Kill all projectiles
ToggleMarkers (TMK) -> Toggle markers
ClearConsole -> Clears the console log
GetDistanceFromActorsPath (GDFAP) -> Prints out the distance from a reference to an actor's path.
SetConsoleScopeQuest (SSQ) -> Sets the scope quest for all console functions. No param clears current scope quest.
SetActionComplete (SAC) -> Sets all active actions on actor in scene complete
ModifyGUIOverlay (MGO) -> Modifies a graphical overlay
ToggleGUIOverlay (TGO) -> Toggles the graphical overlay
ToggleControlsDriven (TC) -> Toggles controls driven character
ToggleMotionDriven (TMD) -> Toggles motion driven animation
DisplayGraphVariable (dgv) -> Gives control of variable filters used on the animation debug text page.
ExportPerfTrackingData (EPTD) -> Export performance monitor tracking data to a file.
ToggleEventLog (TEL) -> Show a log of misc. events for the selected debug REFR.
RegisterPrefix (RPRFX) -> Register all resources at a path prefix.
SetBloodParam (SBP) -> Set blood parameters.
SetTreeWindMagnitude (STSWM) -> Set the tree system wind magnitude.
SetTreeWindDirection (STSWD) -> Set the tree system wind direction.
SetTreeLeafFrequency (STSLFRQ) -> Set the frequency of trees leaves.
SetTreeLeafAmplitude (STSLAMP) -> Set the amplitude of trees leaves.
SetTreeLeafFlexibility (STSLF) -> Set the flexibility of trees leaves.
SetTreeBranchAnimationRange (STSBR) -> Restrict the range of tree branch animations.
SetTreeBranchFlexibility (STSBF) -> Set the flexibility of trees branches.
SetTreeTrunkFlexibility (STSTF) -> Set the flexibility of trees trunk.
SetAnimGraphVar (sgv) -> Set an animation graph variable.
SetPathSprinting (SPS) -> Force actor to sprint.
PrecomputedLOSDebug (pld)
PrecomputedLOSGeneration (plg)
SetFaceTarget (SFT) -> Force actor to face a reference.
TestHandleManagerWarnAndKillSDM (THMWAKS) -> Purely for testing: lists every un-destroyed handle, then destroys it.
StartAIControlledRobotTest (SPTP) -> Starts player pathing memory test.
PathToRef (PTR) -> Force actor to path to reference.
SetStackDepth (SSD) -> Set Stack Depth
CheckMemory (chkmem) -> Check Memory
UninstallMemoryTracker (UMT) -> Uninstall Memory Tracker
InstallMemoryTracker (IMT) -> Install Memory Tracker
RumbleManager (RM)
TogglePoolTracking (TPT) -> Toggle Pool Tracking
ToggleHeapTracking (THT) -> Toggle Heap Tracking
RTGraph -> Sets the input-to-camera movement graph
LTGraph -> Sets the input-to-player movement graph
RunConsoleBatch (bat) -> Run a console batch file
RecvAnimEvent (rae) -> Simulate recieving an animation event from an animation graph.
HideMenu -> Hide or close a menu
ShowMenu -> Show or create a menu
LoadFlashMovie -> Loads a Flash movie for the GUI
CreateGameData -> Creates game data.
CreateSaveData (createsaves) -> Creates save data.
EvalActorTextures (EAT)
SetTaskThreadUpdateSleep -> Sets the task thread update sleep value (-1 to disable).
SetTaskThreadSleep -> Sets the task thread sleep value (-1 to disable).
SetMPSParticleMax -> Sets the maximum number of particles emitted by master particle system emitter set
SetEmitterParticleMax -> Sets the maximum number of particles emitted by a non-master particle system emitter
ForceRSXCrash (fRSX) -> Forces an RSX crash
ModifyFaceGen (mfg) -> Modify FaceGen Functionality
ToggleSPUCulling (tSPUC) -> toggles the SPU culling on or off
ToggleSPUTransformUpdate (tSPUTU) -> toggles the SPU transform update on or off
ToggleSPURenderBatch (tSPURB) -> toggles the SPU render batch on or off
ToggleDepthBias (tdb) -> toggles depth bias for decals on or off
TestDegrade -> degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds)
DumpNiUpdates (dnu) -> Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds)
ForceFileCache (ffc) -> Enumerates Miles samples and streams
ToggleEOFImageSpace (teofis) -> Toggles end of frame imagespace effects
DrawSkeleton (das) -> Enables skeleton drawing
CopySaves -> Copy save games from the host machine or a memory stick (ms).
ToggleActorMover (tam) -> Toggles actor movement through pathing system
SetTargetFalloff (stfo) -> Sets the falloff of the target
PlayVATSCameras (pvc) -> Play this set of VATS cameras for the next VATS playback.
IgnoreRenderPass (irp) -> Ignore the given renderpass
SetConsoleOuputFile (scof) -> Sets the given file as target for console output.
ToggleBoundVisGeom (tbvg) -> Toggles bound visualization for a ref
GetActorValueInfo (GetAVInfo) -> Get detailed an actor value info. [player.getav luck]
ResetDialogueFlags (rdf) -> Debug resets SayOnce, TalkedToPc, etc.
ClearScreenBlood (csb) -> Clear screen blood
OutputTextureUseMap (OTUM) -> Writes out texture use map data to file.
SetGlobalRadialBlur (sgrb) -> Set parameters for the global radial blur
AddOcclusionPlane (AOP) -> Add Occlusion plane (x size, y size).
ToggleRagdollAnim (tra) -> Toggles Ragdoll Anim system
ToggleLookIK (tlik) -> Toggles Look IK system
ToggleGrabIK (tgik) -> Toggles Grab IK system
ToggleMultiboundCheck (mbc) -> Toggle all Multibound check functionality
ClearLocationMarkers (clm)
PlaceLocationMarker (plm) -> PlaceLocationMarker x y z (optional name) (optional color )
ToggleTestLight (TTL) -> Toggle test light (radius, magnitude).
SetUFOCamSpeedMult (sucsm) -> Set speed mult for free camera.
SetImageSpaceModifiersEnable (sisme) -> Set imagespace modifiers enable: 0-Off, 1-On
ToggleDecalRendering (TDR) -> Toggle decal rendering
ToggleDebugDecal (TDD) -> Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform
ResetPerformanceTimers (rpt) -> Resets the performance timers
ShowInventory (inv) -> Shows reference inventory
TogglePathingInfoFunction (TPI) -> Toggle pathing information.
ToggleCombatDebug (tcd) -> Toggles combat debug info
DebugCombatBehavior (dcb) -> Debugs the combat behavior on an actor
Toggles Foot IK system (SetVel) -> Sets Velocity on a reference
ToggleFootIK (tfik)
SetTriLinearThreshold (stlt) -> Set the motion blur params
ToggleFullScreenMotionBlur (tfsmb) -> Toggles Full screen motion blur
SetTargetDOF (stdof) -> Sets the depth of field based on the target
SetMeshLODLevel (smll) -> Sets Depth of Field range
SetMaxAniso (sma) -> Sets Depth of Field focal distance
PlayExplosion -> Plays explosion seq in selected obj
OutputMemStats (omsfw) -> Output Mem Stats info to a file    ????
SendSherlockDebugText (ssdt)
SetTreeMipmapBias (stmb) -> Set mipmap LOD bias values for tree billboards.
CloseFile
SetHudGlowConstants (shgc) -> Set parameters for HUD glow.
ToggleCastShadows (tsh)
ClearAdaptedLight (cal) -> Clears the HDR adapted light texture
WasteMemory (wm) -> Allocates some memory (in MB).
SetGamma (sg) -> Sets new gamma ramp.
OutputLocalMapPictures (OLMP) -> Writes out the current local map.
ToggleFogOfWar (TFOW) -> Turns fog of war on or off.
CompleteAllQuestStages (caqs) -> Sets all quest stages
StartAllQuests (saq) -> Starts all quests
RunCellTest (rct) -> Runs a cell test
BeginTrace (bt) -> Creates a trace file (Xenon only)
WaterColor (mwc) -> Modifies water color
ModWaterShader (mws) -> Modifies water shader settings
ToggleFlyCam (tfc) -> Toggles the Free Fly camera (UFO cam).
ToggleCombatAI (tcai) -> Toggles ALL Combat AI
ShowWhoDetectsPlayer (SWDP) -> Show who detects the player
ToggleWaterRadius (TWR)
ToggleWaterSystem (TWS) -> Toggles the water system
ResetMemContexts (rmc) -> Reset Max Mem Contexts
RunMemoryPass (rmp) -> Runs a cleanup memory pass
ToggleLiteBrite (tlb) -> Toggles lite brite render mode.
SetDebugText (sdt) -> Sets which debug text is shown.
SaveIniFiles (saveini) -> Writes all the .ini files.
QuitGame (qqq) -> Exit game without going through menus.
OutputArchiveProfile (oap) -> Output Archive profile info to a file
RevertWorld (rw) -> Revert the world
ToggleHDRDebug (THD) -> Toggles HDR debug textures.
PrintHDRParam (PHP) -> Prints current HDR settings.
ShowPivot (SP) -> Puts a temporary yellow plus at the pivot point of the selected reference.
VisualRefPosition (VRP) -> Places and axis object at the ref position.
SetHDRParam (SHP) -> Sets various values for the HDR shader
SetTintParam (STP) -> Sets various values for the imagespace tint
SetCinematicParam (SCP) -> Sets various values for the imagespace cinematics
ShowHeadTrackTarget (SHeadT) -> Show the head track target if set from look function
ToggleCharControllerShape (TCCS) -> Toggle char controller shape type.
ToggleRefractionDebug (trd) -> Toggles refraction debug render texture
SetTargetRefractionFire (strf) -> Sets the refractive fire value of the target
SetTargetRefraction (str) -> Sets the refractive value of the target
ToggleDetectionStats (tds) -> Show the detection stats of the current seletected Ref.
RemoveWatchAddress (rwa) -> Removes an address range that we no longer want to watch.
AddWatchAddress (awa) -> Adds an address range to watch out for.
OutputAllocations (outalloc) -> Output memory allocations (file, optional context name, optional start context, optional end context)
IncMemCheckPoint (imcp) -> Increment the current memory checkpoint (optional context name)
GetMemCheckPoint (gmcp) -> Get the current memory checkpoint (optional context name)
SetMemCheckPoint (smcp) -> Set the current memory checkpoint (value, optional context name)
OutputMemStats (oms) -> Output Mem Stats info to a file
OutputMemContexts (omc) -> Output Mem Context info to a file
ToggleOcclusion (tocc) -> toggle occlusion query for geometry
FreezeRenderAccumulation (fra) -> only re-render geometry visible during this frame
ShowRenderPasses (srp) -> display render passes for the next frame
Prints NPC dialog (ShowSubtitle) -> show all dialog subtitles (1 shows always, 0 hides always)
PrintNPCDialog (pdialog)
MoveToQuestTarget (movetoqt) -> Move player to current quest target.
TestLocalMap (tlm) -> Simulates the local map. (1 or 0 for FOW on or off)
TestSeenData (tsd) -> Visually displays the current seen data
ReloadCurrentWeather (rcw) -> Reloads values from the current weather
ReloadCurrentClimate (rcc) -> Reloads values from the current climate
SaveWorld -> Save hkWorld <filename>
RenderTestHere (rth) -> runs Render Test on player's current position
RenderTestCell -> rtc (runs Render Test on player's current parent cell)
TestAllCells -> TAC (Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world))
LoadGame (load) -> LoadGame <filename>
SaveGame (save) -> SaveGame <filename>
HairTint -> 3 ints, RGB
ShowQuestTargets (SQT) -> Show current quest targets
PrintAiList (pai) -> Printed Ai Lists.
PlayerSpellBook (psb) -> Add all spells to player.
TestCode
AddDecal
ToggleEmotions (temo) -> Toggle NPC facial emotions.
RefreshINI (REFINI) -> Refresh INI settings from file.
AddFaceAnimNote (AFAN)
CreateGrassAt (cga)
ToggleGrass (TG) -> Toggle grass display.
CenterOnWorld (COW) -> [COW worldname -10 5]
DumpModelMap (DMM) -> Dump model map contents to file
DumpTexturePalette (DTP) -> Dump texture palette contents to file param is sort type   f-filename, s-size, c-count)
ShowFullQuestLog (SFQL) -> Show all log entries for a single quest
ShowQuestLog (SQL) -> Show Quest Log
ToggleFullHelp (TFH) -> Toggle Full Help
ToggleConversations (TCONV) -> Toggle conversation stats
ToggleScripts (TSCR) -> Turn Script processing on/off
RefreshShaders (RS) -> Reload HLSL shaders from disk
ToggleGodMode (TGM) -> Toggle God mode
SetCameraFOV (FOV) -> Change the camera's field of view (in deg): default 75
ToggleTrees (TT) -> Turn trees on/off
ToggleCellNode (TCN) -> Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active
GameComment (GC) -> Adds a comment about the game to the GameCommentDB. (Ex. This monster is too hard)
BetaComment (BC) -> Add comment to [General] 'sBetaCommentFile' file. NOTE: select object first. [bc "This rock is too high."]
SpeakSound
ToggleAiSchedules (TAIS)
ToggleMiddleHighProcess (TMHIGHPROCESS)
ToggleMiddleLowProcess (TMLOWPROCESS)
ToggleLowProcess (TLOWPROCESS)
ToggleHighProcess (THIGHPROCESS)
ToggleDetection (TDETECT)
SetImageSpaceGlow (SISG)
ToggleShadowVolumes (TSV)
SetClipDist -> float, new clip distance
SetFog -> 2 floats, start and end depths
CalcLowPathToPoint (LP2P) -> ignore locks, allow disabled doors, ignore min use
CalcPathToPoint (P2P)
CenterOnExterior (COE)
GetINISetting (GetINI) -> "setting:category"
SetINISetting (SetINI) -> "setting:category" value
SetGameSetting (SetGS)
CenterOnCell (COC)
ToggleGrassUpdate (TGU)
SetLODObjectDistance (SLOD)
ToggleMapEffect (TME)
ToggleLODLand (TLL)
SetLightingPasses (SLP) -> 4 (0/1) values. amb|diff|tex|spec ex: 1010
PickRefByID (PRID) -> Select a reference by id for the console.
TogglePathLine (TPL) -> Toggle path display.
ToggleNavMesh (TNM) -> Toggle blocked display.
Help -> Show this help.
Show1stPerson (S1ST) -> Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both.
ShowAnim (SA) -> Show Animation and Actor status.
ToggleMagicStats (TMS)
ShowScenegraph SFSG -> Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any).
ShowScenegraph (SSG) -> Create a window with the full game scene graph or the scene graph of the selected reference.
TogglePrimitives (TPR)
ToggleMenus (TM) -> Hide all the menus. Used for taking screen shots.
ToggleDebugText (TDT) -> Show debug numbers on the screen.
ToggleCollision (TCL)
ToggleWireframe (TWF) -> Show the world as wireframe.
ToggleSky (TS)
ToggleBorders (TB) -> Show border lines for each cell.
ToggleStairsGeometry (TSG) -> Show stairs geometry.
ToggleMaterialGeometry (TMG) -> Show material geometry.
ToggleCollisionGeometry (TCG) -> Show collision geometry.
ToggleAI (TAI)
ToggleSafeZone (TSZ) -> Display the television 85%% safe zone.
ToggleCombatStats (TCS)
ClearQuestAliases -> Clears quest aliases. [ClearQuestAliases QuestID])
SetQuestAliases -> Set quest aliases. [SetQuestAliases QuestID])
SetPapyrusVar (SETPV) -> Set a Papyrus property on the selected ref.
SetPapyrusQuestVar (SETPQV) -> Set a Papyrus property on the specified quest.
ShowQuestAliases -> Show quest aliases. [ShowQuestAliases QuestID]
ShowQuests (SQ) -> List quests.
ShowQuestVars (SQV) -> Show quest variables. [svq QuestID]
ShowGlobalVars (SGLV) -> Show all global variables.
ShowVars (SV) -> Show variables on object. [player->sv]
Show (TST) -> Show global scripts and variables.

Mardoxx 01:16, 14 November 2011 (UTC)

A nice table for you...

Table of Commands
Command Shrt Cmd Notes

Console Commands

DoesNotExist
GetKnockStateEnum
EffectWasDualCast
GetItemHealthPercent
WornApparelHasKeywordCount
IsPoison Is the object a Poison potion
GetTargetHeight Get the delta on z between two references
IsHostileToActor
IsUnlockedDoor
UnequipAll
GetRealHoursPassed
IsUndead
IsBeingRidden
SpellHasCastingPerk
SavePCFace spf
GetLightLevel gll
IsIgnoringCombat
GetCombatGroupMemberCount gcgmc
UpdateLevel Update the player's level based on current skill usage amounts.
GetCombatTargetHasKeyword gcthk
HasBoundWeaponEquipped
GetShouldHelp
IsPathing
IsExitingInteractionQuick
IsRecoiling
IsStaggered
IsCommandedActor
HasMagicEffectKeyword
IsAllowedToFly
IsAttackType
EPMagic_SpellHasSkill
SetNoBleedoutRecovery
GetNoBleedoutRecovery
EPMagic_SpellHasKeyword
EPModSkillUsage_IsAdvanceAction
EPModSkillUsage_AdvanceObjectHasKeyword
RevertLeveledList
AddFormToLeveledList
RevertFormList
AddFormToFormList
InterruptCast
KnockAreaEffect kae
GetPathingCurrentSpeedAngle
GetPathingCurrentSpeed
WornHasKeyword
EPModSkillUsage_IsAdvanceSkill
GetActivationHeight
SendStealAlarm steal
ShouldAttackKill
PlayImpactEffect pie
GetCurrentShoutVariation
GetGraphVariableInt
IsLastHostileActor
IsPowerAttacking
IsAttacking
RemoveImageSpaceModifierCrossFade rimodcf Remove a crossfade imagespace modifier from the active list
ApplyImageSpaceModifierCrossFade imodcf Adds a crossfade imagespace modifier to the active list
StopShaderParticleGeometry sspg
PlayShaderParticleGeometry pspg
StopReferenceEffect sre
PlayReferenceEffect pre
SetHorseActor
GetReplacedItemType
ForceLocIntoAlias
GetGiftGivenValue
GetReceivedGiftValue
EPTemperingItemHasKeyword
EPTemperingItemIsEnchanted
ClearArrestState
GetArrestingActor
GetArrestedState
GetIntimidateSuccess
GetBribeSuccess
GetBribeAmount
GetInSharedCrimeFaction
GetKeywordDataForCurrentLocation
IsLinkedTo
SetAllowFlying On Dragons:If set to 0 will stop flying and land. set to 1 and will fly like normal.
UpdateQuestInstanceGlobal
GetIsHastyLandRequest
GetIsCrashLandRequest
GetIsInjured
IsInFurnitureState
CameraShake
GetLastBumpDirection
IsUnique
GetActorValuePercent
GetWithinDistance
IsInFriendStatewithPlayer
IsExitingInstant
HasTwoHandedWeaponEquipped
IsInFavorState
SetFavorState
GetFlyingState
IsCasting
IsEnteringInteractionQuick
GetVMScriptVariable
GetVMQuestVariable
DualCast
IsDualCasting
IsLocAliasLoaded
IsLocationLoaded
GetInContainer
GetMovementSpeed
GetPathingTargetSpeedAngle
GetPathingTargetSpeed
GetPathingTargetAngleOffset
GetPathingTargetOffset
HasFamilyRelationshipAny
HasAssociationTypeAny
GetLowestRelationshipRank
GetHighestRelationshipRank
IsFurnitureEntryType
IsFurnitureAnimType
GetNumericPackageData
IsNullPackageData
LocAliasHasKeyword
SetKeywordDataForAlias
GetKeywordDataForAlias
SetKeywordDataForLocation
GetKeywordDataForLocation
LocAliasIsLocation
IsInSameCurrentLocAsRefAlias
IsInSameCurrentLocAsRef
IsWardState
GetLocAliasRefTypeAliveCount
GetLocAliasRefTypeDeadCount
SetLocationAliasCleared
GetLocationAliasCleared
GetEquippedItemType
SpellHasKeyword
IsCurrentSpell
GetIsFlying
ApplyHavokImpulse
GetRefTypeAliveCount
GetRefTypeDeadCount
IsInScene
GetMovementDirection
RemoveShout
AddShout
SendAnimEvent sae Send an event to the animation graph.
GetRelativeAngle
AddToContainer
TeachWord
UnlockWord
IsBleedingOut
GetEquippedShout
EquipShout
IsCloserToAThanB
GetEventData
GetAliasedRef
GetAttackState 0 = None, 1 = Draw, 2 = Swing, 3 = Hit, 4 = Next Attack, 5 = Follow Through, 6 = Bash
EquipSpell
GetCurrentDeliveryType getdelivery
GetCurrentCastingType getcasting
HasEquippedSpell hasspell
GetIsEditorLocAlias
GetIsAliasRef
GetIsEditorLocation
CreateEvent
LocationHasRefType
LocationHasKeyword
HasRefType
HasKeyword
IsImageSpaceActive
KillQuestUpdates KQU
SetLastExtDoorActivated
DisableAllMines
HasLoaded3D
GetActorsInHigh
ForceRadioStationUpdate FRSU
GetSpellUsageNum
ShowQuestStages SQS
IsSceneActionComplete
SetMinimalUse
FadeSFX FSFX
IsGoreDisabled
AutoDisplayObjectives
PipBoyRadioOff
UnusedFunction6
GetQuestCompleted GetQC
Abs
Log
Sqrt
Tan
Cos
Sin
UnusedFunction5
GetInfamyNonViolent
GetInfamyViolent
GetInfamy
ForceSave
ShowLockpickMenuDebug slpmd
GetXPForNextLevel
RemoveFromAllFactions
IsInCriticalStage
SetCriticalStage
AttachAshPile
GetVATSFrontTargetVisible
GetVATSBackTargetVisible
GetVATSLeftTargetVisible
GetVATSRightTargetVisible
IsWin32
IsPS3
GetIsLockBroken
GetVATSFrontAreaFree
GetVATSBackAreaFree
GetVATSLeftAreaFree
GetVATSRightAreaFree
Trigger screen blood
TriggerScreenBlood tsb
IsCombatTarget
SetPCToddler
UnusedFunction4
UnusedFunction3
AddMusic
GetLastHitCritical
ClearNoActivationSound Clear the activation failure sound
SetNoActivationSound Set the sound to play when activation fails (Sound)
SetRumble Creates rumble in the controller (left motor) (right motor) (duration)
ResetAI
GetAllowWorldInteractions
ShowAllMapMarkers tmm Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)).
EPAlchemyEffectHasKeyword
EPAlchemyGetMakingPoison
GetDaysInJail
ServeTime
CanPayCrimeGold
GoToJail
GetKillingBlowLimb Which BGSBodyPart::LIMB_ENUM received the killing blow
GetPermAV Get an actor value ignoring temporary modifiers. [player.getav luck]
GetPermanentActorValue
PlayerKnows
ResetInventory
GetMapMarkerVisible
SetVATSTarget
SetZoneRespawns
GetConcussed
IsCarryable
SexChange
SetPCYoung
MatchRace
UnusedFunction2
PayCrimeGold
FireWeapon
GetPlayerName
GetIsUsedItemEquipType
MatchFaceGeometry
GetThreatRatio
IsProtected
SetQuestDelay
ResetQuest
GetIsAlignment
CastImmediateOnSelf cios
ClearDestruction
GetDestructionStage
StartRadioConversation
SetBroadcastState
GetBroadcastState
ShowLockpickMenu slpm
GetKeywordItemCount
PlaceLeveledActorAtMe
IsPlayerGrabbedRef
GetPlayerGrabbedRef
ModCrimeGold
SetCrimeGold
GetCrimeGold
GetActorCrimePlayerEnemy
ClearActorsFactionsPlayerEnemyFlag
ClearFactionPlayerEnemyFlag
OpenActorContainer
GetPlayerTeammateCount
GetPlayerTeammate
SetPlayerTeammate
SetNPCRadio snr Enable/Disable NPC radio playback: 0-Off, 1-On
IsLastIdlePlayed
GetFactionRelation
HasPerk
GetGraphVariableFloat
Gets Velocity on a reference
GetVelocity
GetInZone
GetInCurrentLocFormList
SetPlayerAIDriven
MarkForDelete
EnterTrigger
ShowWarning
PlayerEnchantObject
PlayerCreatePotion
GetIsCreatureType
ExitGame exit
GetDialogueEmotionValue
GetDialogueEmotion
ShowChargenMenuParams scgmp
GetIsObjectType
SetAudioMultithreading SAM
GetHealthPercentage
IsScenePackageRunning
CompleteAllObjectives Complete all of a quest's objectives
GetPlantedExplosive
GetIsVoiceType
GetIsFormType
DisableAllActors DisAA
RemovePerk
PipboyRadio prad Control the Pipboy radio. Enable, Disable, Tune
SetImageSpace
GetObjectiveDisplayed Get objective displayed status: 0-Off, 1-On
GetObjectiveCompleted Get objective completion status: 0-Off, 1-On
SetObjectiveDisplayed Set objective displayed status: 0-Off, 1-On
SetObjectiveCompleted Set objective completion status: 0-Off, 1-On
GetGroupTargetCount
GetGroupMemberCount
Exists
ToggleMotionBlur tmb Toggle Motion Blur for the selected reference
EvaluateSpellConditions esc
UseWeapon
GetFactionCombatReaction
IsKillerObject
IsKiller
GetVATSValue
ShowChargenMenu scgm
SetCellImageSpace
SetRelationshipRank
GetRelationshipRank
IsBribedbyPlayer
RemoveImageSpaceModifier rimod Removes an imagespace modifier from the active list
ApplyImageSpaceModifier imod Adds an imagespace modifier to the active list
PlayIdle Play this idle on the current actor.
IsWeaponInList Is the current weapon in the form list
IsLimbGone Is BGSBodyPart::LIMB_ENUM been dismembered
GetCauseofDeath What killed the actor
ClearOwnership
SetActorsAI
PushActorAway
PurgeCellBuffers pcb Forcibly unloads all unattached cells in cell buffers.
IsPC1stPerson pc1st Is the player playing in 1st person mode
GetHitLocation What BGSBodyPart::LIMB_ENUM was hit. -1 = none, 0 = torso, ...
SetGlobalTimeMultiplier sgtm
SetObjectiveFailed
GetObjectiveFailed
TriggerHUDShudder hudsh Trigger shudder effect on HUD. Params=Intensity/Duration.
RestoreActorValue RestoreAV Restore an actor value.
DamageActorValue DamageAV Damage an actor value.
RemoveFromFaction Removefac
AddToFaction Addfac
GetHasNote GetN
RemoveNote RN
AddNote AN
HasShout
ShowRepairMenu srm
GetCrimeGoldNonviolent getnonviolent
GetCrimeGoldViolent getviolent
AddPerk
GetStolenItemValue
IsInList
ShowBarterMenu sbm
IsTalkingActivatorActor
SetTalkingActivatorActor
IsPlayerActionActive
GetLastPlayerAction
GetStolenItemValueNoCrime
IsChild
DamageObject do
GetLinkedRef
HasLinkedRef
GetTimeDead
GetInCurrentLocAlias
GetInCurrentLoc
IsPlayerMovingIntoNewSpace
SetPlayerResistingArrest
ShowDialogSubtitles
PreloadMagicEffect
IsEssential
IsActor
DumpMasterFileSeekData
StartMasterFileSeekData
Autosave
SetSceneIsComplex
SendTrespassAlarm
SetNoAvoidance
SetAllVisible
SetAllReachable
ReleaseWeatherOverride rwo
ShowViewerStrings svs
SetRigidBodyMass
SetItemValue
SetActorRefraction sar
IsPlayersLastRiddenHorse
GetIgnoreFriendlyHits gifh See if an actor is ignoring friendly hits
SetIgnoreFriendlyHits sifh Set whether an actor should ignore friendly hits (0-no, 1-yes)
ResetHealth
DuplicateNPCStats
SetShowQuestItems
EssentialDeathReload
IsInDangerousWater
DuplicateAllItems
AddAchievement
IsFleeing
DispelAllSpells
IsRidingHorse
Reset3DState
GetWithinPackageLocation
TriggerHitShader ths
GetCombatState
SetNoRumors
GetNoRumors
KillAllActors killall
GetIdleDoneOnce
ModScale Modify the scale of an object
SetScale Set the scale of an object
GetTotalPersuasionNumber
IsActorAVictim
GetPairedAnimation GPA See if this reference is currently playing a paired animation.
GetPCMS
GetPCMiscStat
ModPCMS
ModPCMiscStat
GetInWorldspace
IsXBox
ResetFallDamageTimer
SetLevel
IsActorUsingATorch
GetPlayerAction
IsWaterObject Water condition used for drinking animation.
IsActorsAIOff
ToggleActorsAI
ForceWeather fw Forces the active weather to the specified type, without transition.
IsInInterior
DisableLinkedPathPoints
EnableLinkedPathPoints
SetActorAlpha SAA
IsAnimPlaying
ResetInterior
StopMagicEffectVisuals SME
StopMagicShaderVisuals SMS
PlayMagicEffectVisuals PME
PlayMagicShaderVisuals PMS
SetPackDuration SPDur
IsInCombat
GetFriendHit
IsRunning
IsSneaking
IsLeftUp
SetActorFullName
SetCellFullName
IsHorseStolen
SetCellOwnership
IsCellOwner
SetOwnership
IsOwner get the ownership of the ref
GetBaseActorValue GetBaseAV Get a base actor value. [player.getbaseav luck]
PlayBink
GetParentRef
IsSmallBump
EnableFast
EnableFastTravel
DoTrap
IncrementPCSkill IncPCS Increase the player's skill by one point. [IncrementSkill onehanded]
ForceActorValue ForceAV Does modav XXX (value - getav XXX). [player.forceav luck 25]
ShowQuestObjectives SQO Shows the list of current quest objectives
TrapUpdate
IsCloudy
IsPleasant
IsTimePassing
HasSpell
IsWeaponOut
IsWarningAbout
IsParent
HasParentRelationship
SetWeather sw Sets the active weather to the specified type
Family
HasFamilyRelationship
HasAssociationType
SCAOnActor
StopCombatAlarmOnActor
GetGS
GetGameSetting
GetOffersServicesNow
GetIsPlayableRace
EmptyRefAlias
ForceRefIntoAlias
SetLocationCleared
GetLocationCleared
IsInDialogueWithPlayer True if actor is currently in a dialogue state with player
IsScenePlaying
GetIsUsedItemType
GetIsUsedItem
ForceFlee Flee Forces a actor to flee if destination or cell is passed in uses them
GetRestrained Returns 1 if is restrained.
SetRestrained A value of 1 will be restrained.
GetUnconscious Returns 1 if is unconscious.
SetUnconscious A value of 1 will be unconscious.
SetClass
UnEquipObject
UnequipItem
EquipObject
EquipItem
GetIsGhost Returns 1 if the actor is acting as a 'ghost'.
SetGhost A value of 1 will make the NPC act as a 'ghost'.
GetVatsTargetHeight
ShowSpellMaking
GetPackageTarget
GetCombatTarget
UnusedFunction1
GetInCellParam
GetClassDefaultMatch
GetIsClassDefault
GetCannibal
GetVampireFeed
GetPersuasionNumber
GetVATSMode
IsSpellTarget
RecycleActor Optional destination reference.
ResetReference
SetOpenState A value of 1 will make the object open.
ShowNameMenu
GetAnimAction Return the actors current anim action.
SetPlayerRace ShowRaceMenu no parameter will bring up the race menu. SetPlayerRace raceID will change the players race to raceID and reload the players geometry.
ShowRaceMenu
ShowClassMenu
SetDefaultOpen A value of 1 will make the object open by default.
GetDefaultOpen Returns 1 if this object is open by default.
HasMagicEffect
AdvancePCLevel AdvLevel
AdvancePCSkill AdvSkill Give the player the given amount of skill usage [advskill onehanded 100]
SetForceSneak
GetForceSneak
SetForceRun
GetForceRun
GetContainer
GetSelf this
GetActionRef getAR
SetDestroyed
GetDestroyed
StopScene
StartScene
SetPCFactionAttack
GetPCFactionAttack
SetPCEnemyofFaction
GetPCEnemyofFaction
SetPCFactionMurder
GetPCFactionMurder
SetPCExpelled
GetPCExpelled
GetIgnoreCrime
ModAmountSoldStolen
GetAmountSoldStolen
SetPCSleepHours
GetPCSleepHours
SetCellPublicFlag setpublic Set public flag on cell. [setpublic MyCell 1]
ScriptEffectElapsedSeconds
IsSwimming
StopWaiting
Wait
GetEquipped
HasSameEditorLocAsRefAlias
HasSameEditorLocAsRef
SelectPlayerSpell spspell
PlaySound3D
SetCombatStyle setcs
IsPCAMurderer
IsPCSleeping
WakeUpPC
RemoveAllItems
GetTalkedToPCParam
IgnoreCrime
GetDayOfWeek
ModFactionReaction
SetFactionReaction
GetFactionReaction
DropMe
RemoveMe
CSize Shrink/Grow an actor. [player.shrink 0.0 or radius]
SetSize
IsCurrentFurnitureObj
IsCurrentFurnitureRef
GetIsCurrentPackage
GetFurnitureMarkerID
GetSitting
MoveTo
MoveToMarker
GetOpenState
RemoveFlames
AddFlames
HasFlames
CanHaveFlames
GetIsCrimeFaction
SetCrimeFaction
IsContinuingPackagePCNear
GetIsCurrentWeather getweather
GetCurrentWeatherPercent getweatherpct
GetWindSpeed
IsInMyOwnedCell
IsTrespassing
GetTrespassWarningLevel
GetCurrentAIProcedure
GetWalk
GetWalkSpeed
IsTalking
ResurrectActor resurrect
KillActor kill
ModFactionRank
SetFactionRank
GetIsReference
SameSexAsPC
SameRaceAsPC
SameFactionAsPC
GetPCInFaction
GetPCIsSex
GetPCIsRace
GetPCIsClass
GetStamina
GetStaminaPercentage
HasBeenEaten
StartCannibal
IsGuard
StartMisterSandMan
IsGreetingPlayer
GetCrime
SetAlly
SetEnemy
GetCrimeKnown
GetActorAggroRadiusViolated
IsPlayerInRegion
IsIntimidatedbyPlayer
UnLock
CompleteQuest
IsIdlePlaying
IsWaiting
GetCurrentAIPackage
IsWeaponSkillType
GetWeaponAnimType
GetKnockedState
IsFacingUp
IsActionRef
CreateDetectionEvent
IsShieldOut
IsTorchOut
IsWeaponMagicOut
PickIdle
GetHeadingAngle
GetPlayerControlsDisabled gpc 8 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal ex: 1 0 0 1 0 0 0 0
DisablePlayerControls dpc
EnablePlayerControls epc 9 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|POV Type ex: 1 0 0 1 0 0 0 0 0
SendAssaultAlarm
EvaluatePackage evp
StopLook
Look
GetIsAlerted
SetAlert
ShowMessage
AddTopic
Drop
StartConversation Start a conversation [Bob.StartConversation Joe, SecretTopic]
ShowMap
AddToMap
GetDeadCount
GetLeveledEncounterValue
RemoveItem
IsRotating
GetLevel
GetQuestVariable
RemoveMusic
GetRandomPercent
FastTravel Player Fast Travel to Marker
IsSnowing
GetGlobalValue
GetFactionRank
GetIsID
GetInFaction
GetIsSex
GetIsRace
GetIsClass
GetInCell
GetShouldAttack
GetLockLevel
GetIsCreature
GetAttacked
IsRaining
GetAlarmed
GetFactionRankDifference
GetStageDone
GetStage
SetStage
GetQuestRunning GetQR Returns 1 if quest is currently running, 0 if quest is not. GetQR [QuestID]
StopQuest
StartQuest
GetScriptVariable
SayTo
Say
GetTalkedToPC
GetSleeping
GetGold
GetItemCount
GetDead
GetDetected
SameSex
SameRace
SameFaction
GetClothingValue
FailAllObjectives Fail all of a quest's objectives
GetDisease
PlaySound Play a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise.
PlaceAtMe
GetDisabled
Disable
Enable
GetInSameCell
GetButtonPressed
Cast
RemoveSpell
AddSpell
GetLOS
GetLineOfSight
IsTurning Is the actor turning
IsMoving Is the actor moving
GetScale
StopCombat
StartCombat
SkipAnim
LoopGroup
PlayGroup IE: PlayGroup SEQNAME 1
GetCurrentTime
SetAtStart
ModActorValue ModAV Modify an actor value. [player.modav luck, -10]
SetActorValue SetAV Set an actor value. [player.setav luck, 75]
GetActorValue GetAV Get an actor value. [player.getav luck]
GetSecondsPassed
GetStartingAngle
GetStartingPos
SetAngle
GetAngle
SetPos
GetPos
GetLocked
Rotate
SetEssential
AddItem
GetDistance
GetWantBlocking
ClearAchievement
SetInChargen
ToggleSPUMovement tSPUM toggles the SPU movement on or off
CheckPlayerDoors CheckPD
StopTrackPlayerDoors StopTPD
StartTrackPlayerDoors StartTPD
PerformAction pa
ToggleWaterCurrentGeometry twcg
IsolateRendering ir
CollisionMesh colmesh Toggle Mesh Collision Info
ExportInventoryItemInfo eiii
IsInvulnerable isinv Is the actor invulnerable
PrintQuestSceneInfo PrintS Prints to the Quest Inf file the current state of scenes.
StopPapyrusFormProfile StopPFP Stops profiling Papyrus scripts on a form.
StartPapyrusFormProfile StartPFP Starts profiling Papyrus scripts on a form.
StopPapyrusScriptProfile StopPSP Stops profiling a Papyrus script.
StartPapyrusScriptProfile StartPSP Starts profiling a Papyrus script.
FindForm find Find a form
SetRace Sets the passed in actor's race.
SetQuestAliasLogging sqal Turns alias logging on/off for a quest.
SetDebugQuest Sets the quest to be the only one startable for its event type.
SetFormKnown Sets the known flag on a form
PlaySyncAnim syncanim Play Sync Anim
ToggleNavmeshInfo tni toggle a view mode similar to the map camera and displays navmesh infos
ToggleMapCam tmc toggle a view mode similar to the map camera for debugging
HavokVDBCapture vdbcapture Havok VDB Capture
EnableRumble
SetSubgraphToDebug sgd Subgraph To Debug
ToggleImmortalMode TIM Toggle Immortal mode
ToggleAnimatorCam animcam Toggles a 3rd-person camera mode designed for animators' ease-of-use
RunCompaction rcmpct Run a pass of compaction if possible.
SoundCatMod scm In-game control of sound categories.
DisplayLookIKDebug dlik
DumpPapyrusUpdates dpu Dumps all Papyrus update registrations to the log
DumpPapyrusStacks dps Dumps all Papyrus stack information to the log
SetFramebufferRange sfbr Set frambuffer range
EnableStoryManagerLogging esml Enable story manager logging.
ShowHighMaxHeights shmh
ShowLowMaxHeights slmh
TestFadeNodes TestFN
SetWarning Params: Name [0/1]. 0 is default for 2nd param.
ToggleAnimations TANIM Toggles all actor animations
ToggleMovement TMOVE Toggles all actor movement
ForceOutOfMemory FOOM Forces an OOM state.
ToggleContextOverlay TCO Toggle the Context Overlay.
TogglePapyrusLog TPLog Toggle the Papyrus Log Overlay.
ToggleAudioOverlay TAO Toggle the Audio Debug Overlay.
PrintShaderMacros PSM Given a shader and technique ID, prints the macros used to compile its shader.
ShowClosestLocationForSphere SCLFS Finds the closest location where a sphere can fit in the navmesh, and displays it
SetNPCWeight SNPCW [0-100]: Sets the weight of an NPC and reloads his 3D to visualize the weight change
SaveHavokSnapshot SHS Saves a Havok snapshot of the hkpWorld the player is currently in
AttachPapyrusScript APS Attaches a papyrus script to a reference
OutputFixedStringTable OFST Output the fixed string table to a file.
SaveDebugTextPages SaveDTP Save Debug Text Pages settings to .ini file.
ShowNodes Show nodes- [All], [Off]
Memory Memory Toggle Memory Info
Particles Particles Toggle Particle Info
Quest Quest Toggle Quest Event Info
Actor Actor Toggle Actor Info
Polygons Polys Toggle Mesh Render Info
Timing FPS Toggle Timing Info
Textures tx Toggle Texture Info
CellInfo Toggle Cell Info
PlayTerrainEffect PTFX Plays a terrain effect at target REFR
KillAllProjectiles kap Kill all projectiles
ToggleMarkers TMK Toggle markers
ClearConsole Clears the console log
GetDistanceFromActorsPath GDFAP Prints out the distance from a reference to an actor's path.
SetConsoleScopeQuest SSQ Sets the scope quest for all console functions. No param clears current scope quest.
SetActionComplete SAC Sets all active actions on actor in scene complete
ModifyGUIOverlay MGO Modifies a graphical overlay
ToggleGUIOverlay TGO Toggles the graphical overlay
ToggleControlsDriven TC Toggles controls driven character
ToggleMotionDriven TMD Toggles motion driven animation
DisplayGraphVariable dgv Gives control of variable filters used on the animation debug text page.
ExportPerfTrackingData EPTD Export performance monitor tracking data to a file.
ToggleEventLog TEL Show a log of misc. events for the selected debug REFR.
RegisterPrefix RPRFX Register all resources at a path prefix.
SetBloodParam SBP Set blood parameters.
SetTreeWindMagnitude STSWM Set the tree system wind magnitude.
SetTreeWindDirection STSWD Set the tree system wind direction.
SetTreeLeafFrequency STSLFRQ Set the frequency of trees leaves.
SetTreeLeafAmplitude STSLAMP Set the amplitude of trees leaves.
SetTreeLeafFlexibility STSLF Set the flexibility of trees leaves.
SetTreeBranchAnimationRange STSBR Restrict the range of tree branch animations.
SetTreeBranchFlexibility STSBF Set the flexibility of trees branches.
SetTreeTrunkFlexibility STSTF Set the flexibility of trees trunk.
SetAnimGraphVar sgv Set an animation graph variable.
SetPathSprinting SPS Force actor to sprint.
PrecomputedLOSDebug pld
PrecomputedLOSGeneration plg
SetFaceTarget SFT Force actor to face a reference.
TestHandleManagerWarnAndKillSDM THMWAKS Purely for testing: lists every un-destroyed handle, then destroys it.
StartAIControlledRobotTest SPTP Starts player pathing memory test.
PathToRef PTR Force actor to path to reference.
SetStackDepth SSD Set Stack Depth
CheckMemory chkmem Check Memory
UninstallMemoryTracker UMT Uninstall Memory Tracker
InstallMemoryTracker IMT Install Memory Tracker
RumbleManager RM
TogglePoolTracking TPT Toggle Pool Tracking
ToggleHeapTracking THT Toggle Heap Tracking
RTGraph Sets the input-to-camera movement graph
LTGraph Sets the input-to-player movement graph
RunConsoleBatch bat Run a console batch file
RecvAnimEvent rae Simulate recieving an animation event from an animation graph.
HideMenu Hide or close a menu
ShowMenu Show or create a menu
LoadFlashMovie Loads a Flash movie for the GUI
CreateGameData Creates game data.
CreateSaveData createsaves Creates save data.
EvalActorTextures EAT
SetTaskThreadUpdateSleep Sets the task thread update sleep value (-1 to disable).
SetTaskThreadSleep Sets the task thread sleep value (-1 to disable).
SetMPSParticleMax Sets the maximum number of particles emitted by master particle system emitter set
SetEmitterParticleMax Sets the maximum number of particles emitted by a non-master particle system emitter
ForceRSXCrash fRSX Forces an RSX crash
ModifyFaceGen mfg Modify FaceGen Functionality
ToggleSPUCulling tSPUC toggles the SPU culling on or off
ToggleSPUTransformUpdate tSPUTU toggles the SPU transform update on or off
ToggleSPURenderBatch tSPURB toggles the SPU render batch on or off
ToggleDepthBias tdb toggles depth bias for decals on or off
TestDegrade degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds)
DumpNiUpdates dnu Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds)
ForceFileCache ffc Enumerates Miles samples and streams
ToggleEOFImageSpace teofis Toggles end of frame imagespace effects
DrawSkeleton das Enables skeleton drawing
CopySaves Copy save games from the host machine or a memory stick (ms).
ToggleActorMover tam Toggles actor movement through pathing system
SetTargetFalloff stfo Sets the falloff of the target
PlayVATSCameras pvc Play this set of VATS cameras for the next VATS playback.
IgnoreRenderPass irp Ignore the given renderpass
SetConsoleOuputFile scof Sets the given file as target for console output.
ToggleBoundVisGeom tbvg Toggles bound visualization for a ref
GetActorValueInfo GetAVInfo Get detailed an actor value info. [player.getav luck]
ResetDialogueFlags rdf Debug resets SayOnce, TalkedToPc, etc.
ClearScreenBlood csb Clear screen blood
OutputTextureUseMap OTUM Writes out texture use map data to file.
SetGlobalRadialBlur sgrb Set parameters for the global radial blur
AddOcclusionPlane AOP Add Occlusion plane (x size, y size).
ToggleRagdollAnim tra Toggles Ragdoll Anim system
ToggleLookIK tlik Toggles Look IK system
ToggleGrabIK tgik Toggles Grab IK system
ToggleMultiboundCheck mbc Toggle all Multibound check functionality
ClearLocationMarkers clm
PlaceLocationMarker plm PlaceLocationMarker x y z (optional name) (optional color )
ToggleTestLight TTL Toggle test light (radius, magnitude).
SetUFOCamSpeedMult sucsm Set speed mult for free camera.
SetImageSpaceModifiersEnable sisme Set imagespace modifiers enable: 0-Off, 1-On
ToggleDecalRendering TDR Toggle decal rendering
ToggleDebugDecal TDD Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform
ResetPerformanceTimers rpt Resets the performance timers
ShowInventory inv Shows reference inventory
TogglePathingInfoFunction TPI Toggle pathing information.
ToggleCombatDebug tcd Toggles combat debug info
DebugCombatBehavior dcb Debugs the combat behavior on an actor
Toggles Foot IK system SetVel Sets Velocity on a reference
ToggleFootIK tfik
SetTriLinearThreshold stlt Set the motion blur params
ToggleFullScreenMotionBlur tfsmb Toggles Full screen motion blur
SetTargetDOF stdof Sets the depth of field based on the target
SetMeshLODLevel smll Sets Depth of Field range
SetMaxAniso sma Sets Depth of Field focal distance
PlayExplosion Plays explosion seq in selected obj
OutputMemStats omsfw Output Mem Stats info to a file
SendSherlockDebugText ssdt
SetTreeMipmapBias stmb Set mipmap LOD bias values for tree billboards.
CloseFile
SetHudGlowConstants shgc Set parameters for HUD glow.
ToggleCastShadows tsh
ClearAdaptedLight cal Clears the HDR adapted light texture
WasteMemory wm Allocates some memory (in MB).
SetGamma sg Sets new gamma ramp.
OutputLocalMapPictures OLMP Writes out the current local map.
ToggleFogOfWar TFOW Turns fog of war on or off.
CompleteAllQuestStages caqs Sets all quest stages
StartAllQuests saq Starts all quests
RunCellTest rct Runs a cell test
BeginTrace bt Creates a trace file (Xenon only)
WaterColor mwc Modifies water color
ModWaterShader mws Modifies water shader settings
ToggleFlyCam tfc Toggles the Free Fly camera (UFO cam).
ToggleCombatAI tcai Toggles ALL Combat AI
ShowWhoDetectsPlayer SWDP Show who detects the player
ToggleWaterRadius TWR
ToggleWaterSystem TWS Toggles the water system
ResetMemContexts rmc Reset Max Mem Contexts
RunMemoryPass rmp Runs a cleanup memory pass
ToggleLiteBrite tlb Toggles lite brite render mode.
SetDebugText sdt Sets which debug text is shown.
SaveIniFiles saveini Writes all the .ini files.
QuitGame qqq Exit game without going through menus.
OutputArchiveProfile oap Output Archive profile info to a file
RevertWorld rw Revert the world
ToggleHDRDebug THD Toggles HDR debug textures.
PrintHDRParam PHP Prints current HDR settings.
ShowPivot SP Puts a temporary yellow plus at the pivot point of the selected reference.
VisualRefPosition VRP Places and axis object at the ref position.
SetHDRParam SHP Sets various values for the HDR shader
SetTintParam STP Sets various values for the imagespace tint
SetCinematicParam SCP Sets various values for the imagespace cinematics
ShowHeadTrackTarget SHeadT Show the head track target if set from look function
ToggleCharControllerShape TCCS Toggle char controller shape type.
ToggleRefractionDebug trd Toggles refraction debug render texture
SetTargetRefractionFire strf Sets the refractive fire value of the target
SetTargetRefraction str Sets the refractive value of the target
ToggleDetectionStats tds Show the detection stats of the current seletected Ref.
RemoveWatchAddress rwa Removes an address range that we no longer want to watch.
AddWatchAddress awa Adds an address range to watch out for.
OutputAllocations outalloc Output memory allocations (file, optional context name, optional start context, optional end context)
IncMemCheckPoint imcp Increment the current memory checkpoint (optional context name)
GetMemCheckPoint gmcp Get the current memory checkpoint (optional context name)
SetMemCheckPoint smcp Set the current memory checkpoint (value, optional context name)
OutputMemStats oms Output Mem Stats info to a file
OutputMemContexts omc Output Mem Context info to a file
ToggleOcclusion tocc toggle occlusion query for geometry
FreezeRenderAccumulation fra only re-render geometry visible during this frame
ShowRenderPasses srp display render passes for the next frame
Prints NPC dialog ShowSubtitle show all dialog subtitles (1 shows always, 0 hides always)
PrintNPCDialog pdialog
MoveToQuestTarget movetoqt Move player to current quest target.
TestLocalMap tlm Simulates the local map. (1 or 0 for FOW on or off)
TestSeenData tsd Visually displays the current seen data
ReloadCurrentWeather rcw Reloads values from the current weather
ReloadCurrentClimate rcc Reloads values from the current climate
SaveWorld Save hkWorld <filename>
RenderTestHere rth runs Render Test on player's current position
RenderTestCell rtc runs Render Test on player's current parent cell
TestAllCells TAC Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world)
LoadGame load LoadGame <filename>
SaveGame save SaveGame <filename>
HairTint 3 ints, RGB
ShowQuestTargets SQT Show current quest targets
PrintAiList pai Printed Ai Lists.
PlayerSpellBook psb Add all spells to player.
TestCode
AddDecal
ToggleEmotions temo Toggle NPC facial emotions.
RefreshINI REFINI Refresh INI settings from file.
AddFaceAnimNote AFAN
CreateGrassAt cga
ToggleGrass TG Toggle grass display.
CenterOnWorld COW [COW worldname -10 5]
DumpModelMap DMM Dump model map contents to file
DumpTexturePalette DTP Dump texture palette contents to file param is sort type f-filename, s-size, c-count)
ShowFullQuestLog SFQL Show all log entries for a single quest
ShowQuestLog SQL Show Quest Log
ToggleFullHelp TFH Toggle Full Help
ToggleConversations TCONV Toggle conversation stats
ToggleScripts TSCR Turn Script processing on/off
RefreshShaders RS Reload HLSL shaders from disk
ToggleGodMode TGM Toggle God mode
SetCameraFOV FOV Change the camera's field of view (in deg): default 75
ToggleTrees TT Turn trees on/off
ToggleCellNode TCN Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active
GameComment GC Adds a comment about the game to the GameCommentDB. (Ex. This monster is too hard)
BetaComment BC Add comment to [General] 'sBetaCommentFile' file. NOTE: select object first. [bc "This rock is too high."]
SpeakSound
ToggleAiSchedules TAIS
ToggleMiddleHighProcess TMHIGHPROCESS
ToggleMiddleLowProcess TMLOWPROCESS
ToggleLowProcess TLOWPROCESS
ToggleHighProcess THIGHPROCESS
ToggleDetection TDETECT
SetImageSpaceGlow SISG
ToggleShadowVolumes TSV
SetClipDist float, new clip distance
SetFog 2 floats, start and end depths
CalcLowPathToPoint LP2P ignore locks, allow disabled doors, ignore min use
CalcPathToPoint P2P
CenterOnExterior COE
GetINISetting GetINI "setting:category"
SetINISetting SetINI "setting:category" value
SetGameSetting SetGS
CenterOnCell COC
ToggleGrassUpdate TGU
SetLODObjectDistance SLOD
ToggleMapEffect TME
ToggleLODLand TLL
SetLightingPasses SLP 4 (0/1) values. amb|diff|tex|spec ex: 1010
PickRefByID PRID Select a reference by id for the console.
TogglePathLine TPL Toggle path display.
ToggleNavMesh TNM Toggle blocked display.
Help Show this help.
Show1stPerson S1ST Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both.
ShowAnim SA Show Animation and Actor status.
ToggleMagicStats TMS
ShowScenegraph SFSG Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any).
ShowScenegraph SSG Create a window with the full game scene graph or the scene graph of the selected reference.
TogglePrimitives TPR
ToggleMenus TM Hide all the menus. Used for taking screen shots.
ToggleDebugText TDT Show debug numbers on the screen.
ToggleCollision TCL
ToggleWireframe TWF Show the world as wireframe.
ToggleSky TS
ToggleBorders TB Show border lines for each cell.
ToggleStairsGeometry TSG Show stairs geometry.
ToggleMaterialGeometry TMG Show material geometry.
ToggleCollisionGeometry TCG Show collision geometry.
ToggleAI TAI
ToggleSafeZone TSZ Display the television 85%% safe zone.
ToggleCombatStats TCS
ClearQuestAliases Clears quest aliases. [ClearQuestAliases QuestID]
SetQuestAliases Set quest aliases. [SetQuestAliases QuestID]
SetPapyrusVar SETPV Set a Papyrus property on the selected ref.
SetPapyrusQuestVar SETPQV Set a Papyrus property on the specified quest.
ShowQuestAliases Show quest aliases. [ShowQuestAliases QuestID]
ShowQuests SQ List quests.
ShowQuestVars SQV Show quest variables. [svq QuestID]
ShowGlobalVars SGLV Show all global variables.
ShowVars SV Show variables on object. [player->sv]
Show TST Show global scripts and variables.

Mardoxx 02:24, 14 November 2011 (UTC)

Well. This is quite handy. Lukish_ Tlk Cnt 18:01, 1 December 2011 (UTC)
Should be made into its own page, so people can look it up. - preowned

relationship / disposition

The commands [getdisposition / setdisposition] no longer exist. The new commands are [getrelationshiprank {reference} / setrelationshiprank {reference} {value}]

HDR stuff (PDP, SHP, SCP, STP)

Maybe someone might find these useful for making the HDR effects less noticeable

PHP

PrintHDRParam (PHP) -> Prints current HDR settings.

PHP
*HDR*  Eye Adapt Speed: 38.047962   Eye Adapt Strength: 11.506790
   Bloom Radius: 7.000000   Bloom Threshold: 0.536131   Bloom Scale: 3.000000
   Target Luminance: 0.602398 0.952398
   Sunlight Scale: 2.586131   Sky Scale: 0.178494
*Cinematic*  Saturation: 1.487566   Brightness: 1.121747   Contrast: 1.345547
*Tint*  R: 0.793044   G: 0.772120   B: 0.786542   Amount: 0.551113

These are my defaults (PC), someone might want to verify if these are indeed everyone's defaults, however.

SHP

SetHDRParam (SHP) -> Sets various values for the HDR shader

SHP <Eye Adapt Speed, float> <Eye Adapt Strength, float> <Bloom Radius, float> <Bloom Threshold, float> <Bloom Scale, float> <Target Luminance, float> <Target Luminance, float> <Sunlight Scale, float> <Sky Scale, float>

SCP

SetCinematicParam (SCP) -> Sets various values for the imagespace cinematics

SCP <Saturation, float> <Brightness, float> <Contrast, float>

STP

SetTintParam (STP) -> Sets various values for the imagespace tint

STP <Red, float> <Green, float> <Blue, float> <Alpha, float>

Mardoxx 19:33, 14 November 2011 (UTC)

Here's an example: stp 0.6 0.4 0.2 0.5 for a kind of sepia color tint. BTW, this will reset once you get a loading screen.
Duppy 01:31, 7 December 2011 (UTC)
I can't confirm those values are default, and in fact in my game they seem to produce strange edge glowing/bright ceiling effects (although maybe i screwed up a digit somewhere. mine currently are:
PHP
*HDR*  Eye Adapt Speed: 35.000000   Eye Adapt Strength: 12.000000
   Bloom Radius: 0.800000   Bloom Threshold: 0.300000   Bloom Scale: 2.200000
   Target Luminance: 0.900000 1.000000
   Sunlight Scale: 0.500000   Sky Scale: 0.500000
*Cinematic*  Saturation: 1.250000   Brightness: 1.150000   Contrast: 1.300000
*Tint*  R: 0.447059   G: 0.552941   B: 0.647059   Amount: 0.200000
though it's true that i've used a mod that alters these, it's uninstalled right now, and the game appears relatively normal with these levels.
Marxismoney 17:11, 16 December 2011 (UTC)
The parameters are on per-area basis rather than global, I.E outside in Whiterun on my system has a completely different set of params for both HDR and tint than inside Breezehome.
Also, changing SHP seems to set STP and SCP values from their default to something else. 94.192.228.233 03:10, 26 December 2011 (UTC)

Pip Boy?

Okay, I just noticed the Pip Boy Radio commands in the console list above. Easter Egg, or does this have a legitimate use in Skyrim? Unfortunately I'm not somewhere I can test this at the moment. -Nikomis 22:08, 14 November 2011 (UTC)

I believe it's nothing of importance, just redundant code left in from Fallout 3/4 (aka laziness) Mardoxx 03:50, 17 November 2011 (UTC)

Actor Values

See Skyrim Mod:Actor Value Indices --NepheleTalk 20:46, 20 November 2011 (UTC)

NPC Inventories resetting

I've had a similar problem on Oblivion. In Skyrim, I used the console to add a robe to my wife's inventory(Senna) and did the equipitem <ID> 1 to force her to wear it. It worked perfectly but after a bit it reset, and she went back to wearing the ugly priest robe with the hood. Is there anyway i can premanently change her inventory or will it always reset? It isn't just her, either. I've given hirelings armor and i turn around and they are back to wearing their own junky stuff. There has to be a way to fix this.

Have you tried removing the items from their inventories? If it works like in Fallout: New Vegas, the items are there - they're just invisible. Try removing everything they have, and then run through the appropriate 'removeitem' commands until you find just the piece of equipment they have and they go naked. Then have them wear whatever you want. Hopefully, that'll work. If not, I think we're screwed.
Till now I think we are screwed. NPCs have items marked as "outfit" to what they always return as soon as I add something to their inventory. Even without the time based reset. Looking for a way to work around this but failed till now. Should be possible with the CK through. --Lex 22:30, 18 November 2011 (UTC+1)
Workaround I used until now: Remove all but one of their outfit items (boots in my case), then they won't reset when you hand them something more fitting. I forced Lydia to wear elven armor this way. Projectnova 01:00, 23 November 2011 (UTC)
I can vouch for that workaround in a way. You must use the console command "removeitem <ID> <1>" to remove specific items you want to replace followed by the "equipitem <ID> <1>" command. If you use the console command "removeallitems" or have them equip an item without removing anything, they will default to original clothes eventually. You can leave as many items on that person as you want, but you have to remove specific items you want to replace individually. I have Muira wearing Tavern Clothes now and she has kept them on for several in game weeks.
When I was fidgeting around trying to get a set of armor off someone, the most convenient way seemed (to me) to be pickpocketing them, and then running the console commands while that list was visible. Changes appear immediately, a detail I'll add to some of the commands affected by it. I also found that sometimes setting an NPC to nonessential can help that... might be a worthwhile solution for spouses and housecarls that you might be leaving at home for whatever reason. --dUc0N 23:56, 30 November 2011 (UTC)
One more note on some further testing... I had decent results spamming two removeallitems at Aela, then adding the armor I wanted her in, equipping it, and closing the console. Her base armor was re-added, so I removed it via console again, and it stayed gone. Not a clue how long it'll last for. It did survive my asking her to follow me and then trading her some arrows, at least. --dUc0N 00:19, 1 December 2011 (UTC)
Never mind. I just found that they reliably put their original clothes back on as soon as I exit and reenter my house. --dUc0N 01:14, 1 December 2011 (UTC)
A quick note: I've noticed that using drop instead of removeitem seems to work somewhat more reliably.

Lighting torches/fires/blazers/fireplaces with console

Is there a way to do this? Lighting a non-burning torch on the wall, or a fireplace that isnt burning, or one of those blazer things that the npcs didnt light for you. They walk up to it with a torch and light it, but for some reason we cant. There must be a way to do it with the console.

Try selecting it and typing activate Mardoxx 04:00, 17 November 2011 (UTC)
Didn't work. :( Thank you for the quick response though. Any other ideas?--Necrosin 04:10, 17 November 2011 (UTC)
Just add a torch to your inventory, equip it, and mouseclick. Unless you mean you cannot actually light it as a player, in which case it is likely a scripted event and can't be done using the console.

Perk pick

How to add perk picks without leveling the character? There is no such variable in setav.

player.addperk "xxxx-PERKCODE-xxxx"

(Obviously, the perk just goes in the """")

Disabling Console

is there an ini tweak or console command to block access to the console. I'm a recovering cheataholic and I dont want to be tempted-- Atlas

Would adding "bind console=~)5buigdfuigbils" work? xD make it impossible to key in the combination
Try bAllowConsole 0 in the Skyrim.ini --Drax
I have, I've tried it in every section of the ini, and the pref ini. thanks for the reply though-- Atlas
I'd like to know this too. Not because I'm tempted, but because somsetimes I hit the console by accident while trying to access the Tab Menu key or Run-Lock key, and having to exit and reload the game is a pain to make sure I don't disable my achievements.
Console doesn't disable your achievements this time around. You can just cheat to get them all in fact.--Volkrov 11:54, 18 November 2011 (UTC)
Take a Screwdriver and pop the ~/` key out... thats what i did to stop myself from cheating

Setting Vendor's Gold

In Oblivion there was a console command SetBarterGold, but it doesn't exist in Skyrim. Instead Skyrim uses the vendor's actual gold amount, so to increase the gold amount just click on the NPC and type additem F # and it'll increase their gold. I dunno where to post this, and I haven't seen it anywhere.

Are you sure? Because while that increases the gold listed on the barter screen, and lets you sell your items without the "this vendor has insufficient gold" popup, you don't actually get any money for it and their gold amount doesn't decrease (at least, not if you exceed their normal maximum gold amount).

Quick Tip: You must enter console then click on vendor, then enter Additem F #. clicking on Vendor after entering console mode give you the vendors code.

Binding Console Commands

Is there a way to bind certain console commands to a specific key? For instance, I'd like to bind the console command "TM" to, say, the F2 key so I can quickly toggle the HUD. I can imagine this might be useful for other commands (<cough> godmode) but I'm mostly interested in the above.

Nope, I don't believe there is any way to bind commands to keys. ~Elec0
AutoHotkey is a program that enables you to rig hotkey's. you could set a hotkey for F2 as "~TM{Enter]~", does that help? -Atlas
You could make a txt file in the directory that Skyrim is in with all your console commands, then assign a key to run it as "bat commands". I imagine the key bindings are configurable in your local documents, in the Games folder. -Interknet

movetoqt command - parameters?

The movetoqt command from Oblivion seems to exist in Skyrim, but not work the same way. As the quest targets work differently, it asks for some kind of parameter - possibly the quest ID or stage number. Not quite sure how/if it works, worth exploring. Fallimar 03:22, 20 November 2011 (UTC)

i added that command to this page, but i'm not sure if I did it after your post or before. in any case, i did include the syntax. it just requires the quest ID for the quest you want to move through after the command. Marxismoney 03:18, 25 November 2011 (UTC)

Where is player.setlevel ?

I've seen player.setlevel mentioned in forums, but don't see it in the list on this page. It functions quite a bit different than player.addlevel, which is listed here.

Start Quest?

Is anyone sure how to use the startquest or stopquest console commands, or what their version is in Skyrim? They're present in the game but dont seem to work with quest id or quest hex codes.

  • Ditto on this. I'm currently unable to advance the Thieves Guild quests because I was never offered Dampened Spirits. Using setstage doesn't work unless the quest has already been given to the player. --71.228.182.225 22:57, 23 November 2011 (UTC)
  • Would also help a lot for those who can't get the "Blood on Ice" quest to start.

The Other Console Command Page

http://elderscrolls.wikia.com/wiki/Console_Commands_(Skyrim)

Commands I see on it that we don't have

Setstage <id> - Used to set the quest stage (Useful for bugged quests), requires a unique ID code; questgiver e.g. mg (Mages Guild), tg (Thieves Guild), Quest number within its questline, followed by a number (Haven't quite worked out how the value is attributed to the objectives). Usage - setstage mg01 200.

player.drop <base_id> <Amount> - This will drop however much of that item you have. This is useful if you get a quest item stuck in your inventory and you don't want to just delete it.

player.teachword <WOOP> teaches a word of power to a shout, words can be found with the "help <word> 4" command and are recognizable by the WOOP tag. NOTE: the words are not written as they appear in the shout menu, instead they're written as they sound in draconic using the font developed for that language. As such, certain words might be written like N4 instead of Nah (which is the second word in Whirlwind Sprint). Most words however are written normally and should not be hard to find out. - List of words as they sound.

setessential <base_id> 0, setessential <base_id> 1 - make NPC mortal / immortal. This makes the npc of your choice "immortal", where as they would just kneel down if their HP Drops to 0 and then recover slowly to get back up.

fw - "Force Weather", which will automatically change the current weather to the one specified (usage: fw (WeatherID), which for instance, "fw 10fef8" forces the darkened Sovngarde weather no matter which area of the game you're in (may also vanish as with the sw command). See Weather IDs (Skyrim) for more weather IDs to use. http://elderscrolls.wikia.com/wiki/Weather_IDs_(Skyrim)

player.setrelationshiprank <actor> <value> - used to set an NPCs disposition towards the player. IE "player.setrelationshiprank player 4" will set the selected NPC's relationship rank to 4 (the highest).

Should the WeatherID be a separate page to keep the console page tidy?

Playgroup

PlayGroup command doesn't seem to work when typed in the console. I click a ref, type in "Playgroup Forward 1" and nothing happens. Any help?

TFC 1

TFC is already included in this list, but I wanted to note that if you add "1" after TFC, it will toggle the floating camera and freeze the game. It's great for taking screenshots.

[TFC Question]

I'm seeing screenshots posted online at odd angles. How do you tilt the camera so that when people are standing straight up, it shows as bring a 75degree angle instead?

In-Game Time Speed

Many people asking me about this one: is there a way to slow down the passage of time? Skyrim is way too fast.

set timescale to # - Set the rate at which time passes (20 is the default, 1 is realtime) Note: If you are using a transformation (eg: Werewolf, this will somehow prevent you from turning back, even after you have waited an hour.)

Slow time speed

set timescale to "X" .... must have spaces and remove ""'s and replace X with desired amount. Example

set timescale to 7 sets game time speed to 7 from default 30.

Thank you, but I have one question: NPCs usually go about on a tight schedule. Will they adapt to the new time scale?
Just read somewhere that messing with timescale will bug out the slow-time shield perk... people smarter than me are looking for a solution.
changing the timescale in other bethesda/gamebryo games was always messing things up. it can probably glitchify quests that have you waiting a certain amount of time or that have events scheduled on the game world's calendar. also, just fyi if anyone cares, and i may be completely making this up, but i think at one point i'd found out that X = number of in-game minutes that pass in one real-world minute. so at the default an hour would pass on the game clock for every 2 actual minutes you play, which is pretty quick. don't quote me on any of this, though. it is the talk page, after all :) Marxismoney 03:13, 25 November 2011 (UTC)

Creating objects with console command?

I've been searching to find a way to generate an object using its ID for adding things to my house and such. Is there no way to do this using console commands? Can it only be done when the construction set comes out?

Quote from the Article "player.additem 000669A5 5" will add five leeks to your player's inventory., replace the values to what you want? --Kiz ·•· Talk ·•· Contribs ·•· Mail ·•· 18:22, 23 November 2011 (UTC)
That only works for adding inventory items, however is there a way to add things like decorative objects such as pots, display cases, bookcases, or candles for lighting?
List of all misc items generated by one of the two resident bots to be found here --Kiz ·•· Talk ·•· Contribs ·•· Mail ·•· 18:46, 23 November 2011 (UTC)
Thanks for responding Kiz, the link is helpful though unfortunately not quite what I'm looking for. I suppose this will have to wait until the constructor comes out :(
SOLUTION!!! (though likely painstaking): I saw your post and thought of a command that might do the trick, and started messing around with it to see how it works. The command is "placeatme", and unlike the additem command it can be used with objects. I tested it and managed to summon a chair from thin air in my Whiterun house. It took me a while to figure out how to get the chair to appear where I wanted it to, but I've come up with a rough understanding. Here's the details that I've figured out so far:

1) The syntax for using the command is simple: "placeatme <ObjectID>". For example:
player.placeatme 21366
This will place an end table at your feet. But there's more to it, read tip #4 before you actually try it.

2) The command only works with ObjectID codes, not reference ID codes. That means you can't just click on an object to get its code. However, thanks to the awe-inspiringly helpful "help" command, you can get ObjectIDs by searching for the object by name. Bad news is that until you can do more refined searches with the CK when it comes out (which, ironically, will render this entire solution unnecessarily roundabout, but *ahem*, anyway...) you're in for a bit of trial and error. In my endeavor to find the code for one of the household's chairs, i got at least a dozen unique search results in the category "FURN" (furniture) that simply said "Chair" and had no identifying description. Same with containers, sacks, tables, etc. Have fun turning your house into a random furniture spawning warehouse...

3) Another important thing I found is that the 'disable' command is gonna be your best friend. Objects sometimes have no qualms about spawning in the same physical space as other objects and you'll be deleting dozens of them. It's hard to tell if you like the way an end table looks when there are dismembered pieces of five other types of furniture sprouting out of it. Remember the disable command works with refIDs not ObjectIDs so be sure you click on the object you want to delete before entering the disable command (make sure its ID begins with ff - indicating it was spawned by the game and not placed by the devs - otherwise you'll probably end up trying in vain to delete a floor texture or a nearby vanilla object). Sadly, if you were hoping to be able to remove a particularly ugly vase or table or w/e which was already there, then sorry. Vanilla objects can't be disabled, as far as I know. Moving on...

4)Now comes the tricky part: situating the objects. If you just stand in the spot you want that end table and plug in the example code above, you're going to be a little disappointed when you realize it's leaning, impossibly balanced on one corner, and oddly pitched so that the front of it is tilted up at the sky. It will look retarded. The reason is because the placeatme command uses the rotation-axes-angles of its reference (in our case, the player) to determine the corresponding angles for the spawned object. At first thought, the player seems to be level with the ground, but the angles used are actually those of the 1st-person camera. So if you're looking down at the floor and a little to your left when you spawn an item, then the item will be facing that direction as well, physics be damned. (Note: objects are static and will never fall over, or drop if they're spawned in midair.) So, to fix this, you need to set the objects tilt and pitch to level (x and y axes; z is rotation and that comes later). Select the object (so that you see its refID), and enter the following codes:
setangle x 0
setangle y 0
then close the console and poof! the table is level. With that, the last thing we do is get it facing the right way. Objects spawn rotated to "face" the camera (even though they might be tilting/leaning on their x/y axes), so you can use that when you spawn an object by pointing your POV in the opposite direction you want it to face, however, that's not very accurate. So, basically it's trial and error again as you use the same "setangle" codes as above except with z instead. The number represents degrees, 0-360. Positive numbers rotate the object clockwise, negative numbers rotate it counterclockwise. Finally, though I tried, I could not discover a way of actually moving an already spawned object to a different location, not even a tiny nudge, so use care when positioning yourself before you enter the placeatme command - wherever you are is where the object is going to be stuck.

In any case, I think following this guide will allow you to add furniture and decorations, etc, but it's going to be a mildly painstaking process and I highly doubt you'll ever get that new desk to be perfectly flush with the wall... However, in about a week all this advice will be totally moot, because once the CK is out it's simply a matter of loading up the cell and plopping in whatever you want, then using the Kit's precise transforming and editing toolbars to get it exactly where you want it. If my advice ends up leading you to an experience as frustrating as I imagine it might be, I might just say forget everything I wrote and wait a little longer for that glorious Creation Kit. Good luck man, and same for anyone else who can't wait to spruce up their houses :) Marxismoney 03:14, 25 November 2011 (UTC)
They're minutes, not degrees 94.197.127.211 01:37, 26 November 2011 (UTC)
Thanks for all your hard work! I'll play around with the command! I had tried using it before, but it wasn't working for me :S I'll use your guide and try to see where I went wrong!
No prob. however, some of my stuff is unnecessary now, see the post below about setting positions with setpos. what's the diff between minutes and degrees (practically speaking)? Marxismoney 09:43, 28 November 2011 (UTC)
A degree is 1/360th of a circle, a minute is 1/60th of a degree (thus 1/21600th of a circle. In the instance of setangle "axis" we are using degrees. There is no need for an adjustment as fine as a minute in Skyrim whereas in terrestrial navigation 1 minute is a much larger measurement, up to to 1 nautical mile (1.1mile, 1.8km) --S1lent0ne 03:11, 1 December 2011 (UTC)
It's a pretty bad idea to experiment with this method by disabling unwanted objects. Disabled objects are not deleted but remain in the game and will increase the size of your save file. This may cause loading slowdown when revisiting this cell. You would be better off waiting for the TESVCK and/or a suitable furniture mod. Nigedo 20:42, 20 December 2011 (UTC)

Cheating?

At least some console commands are considered cheating by the game engine and will disqualify the player from getting further achievements on Steam. Not that I care much for Steam achievements myself, but still, does anyone know which commands are "safe" in this respect? It would be useful to add it to the page. 91.95.60.40 18:36, 24 November 2011 (UTC)

I thought that pressing the console key disabled achievements? 94.197.127.211 00:58, 26 November 2011 (UTC)

My Steam doesn't seem to care about console commands. I've done player.advpcs and player.setav and I still get achievements. --Evil4Zerggin 00:20, 28 November 2011 (UTC)

I second this. I got some achievements with god mode enabled. --188.203.162.222 08:30, 28 November 2011 (UTC)
I third this. I got the "Golden Touch" achievement right after I used the "player.additem f 100000" cheat.
I 'fourth' this. You can still get steam achievements if you use the console. I get the the feeling the achievement system is purely for a little extra fun, and not taken that seriously on steam, as it's so easy to mod a game on the PC. --LJGB 02:12, 4 December 2011 (UTC)

ToggleDebugText (tdt) doesn't work - anyone else?

tdt isn't working for me, it prints nothing to the console and does not display text anywhere on-screen as it did in oblivion. i've tried plenty of different numbers with the sdt command, also to no effect. searched help and both tdt and sdt came up, making me think they probably aren't just leftover code. is it just me who can't get this? only some people? everybody?
i have a possible explanation, but it's very disheartening: i managed to get a meager response from one of the debug-related commands - dlik, when targeted to any reference, returns that it is "not enabled in non-BETABUILD versions". I hope that's not true for all the debug functions.
I don't care that much about city or quest-debugging, but the debug text can be supremely helpful so if anybody knows a trick to getting it to show up or if I've missed something totally obvious, let me know! Marxismoney 07:55, 25 November 2011 (UTC)

Positional commands

getangle [x, y, z]
setangle [x, y, z] [angle] sets the angle in arcminutes of the selected object wrt the game's intrinsic xyz axes
rotate [x, y, z] [angle] sets the angle in arcminutes of the selected object wrt the game's intrinsic xyz axes

getpos [x, y, z]
setpos [x, y, z] [position] If you place, say, a table somewhere (something that can be activated) and move the object, the activator thingy stays on the ground!
e.g.
Go outside
player.placeatme 21366 #place a table
click on the table
setangle x 0
setangly y 0 # align the table
setangle z 0
getpos z
setpos z {position - 400}

The table is now high up in the air but you have to activate it on the ground!


Things that can't be moved with setpos: Houses, statues, pieces of wood? Things that can be moved: Barrels, People!, The white run stables swinging sign (lol)

I'm guessing there's an in game flag that's moveable=0 or something

you are awesome - get/setpos was exactly what i was missing in my last long post about spawning objects, and your post is way more concise than mine so i'll probly remove it after a while, but i do have a few Q's:
  • not really important but i'd be interested to know how you found it - i tried searching help Position 0 as well as help "x y x" 0 in the hopes those words would be in the command's comments, but i got squat.
  • have you figured out what the coordinates are relative to? the object's axis (or marker?)? the center/a particular corner of an exterior grid or the whole exterior map?
  • can you clarify the syntax for setpos? i'm confused about the <position> variable - does it require those brackets and the "position +/- n" inside them, or just a distance integer?

    some small stuff I discovered.
  • I believe the reason some objects can't be moved is b/c they're not references? i.e. whereas an end table that doesn't open wouldn't need to be a reference since there's no difference between it and other identical end tables, but if it does open it must be a reference since it's filled with unique stuff.
  • There are also commands for placing markers for objects, such as furniture markers, and these may be what controls where the actual activator option is. (like how you said that the activator thingy stays where it is). try searching help marker 0 for some of these commands.
  • Finally, there is a command called VisualReferencePosition or sth (code use: vrp <objectID>) that allows you to set a reference for the placeatme command by clicking on any existing reference (such as a carpet, a ground texture, etc.) and by using vrp + the ID for the object you want to place. once vrp is set for that ObjectID, using placeatme + objectID will drop that object smack in the middle and on top of whatever reference you selected with vrp.
Marxismoney 09:39, 28 November 2011 (UTC)

setnpcweight

I played with setnpcweight on Jenassa and noticed two things not mentioned in the command's description. First, the character's gait isn't changed when you change their weight. Secondly, and probably more important to know, is that changing the weight seems to reset the skintone and remove warpaints/makeup/facial coloring.

Has anyone else tried out the command and encountered this?

  • Yes, resetted the selected npc's skin.

Max Permanent Followers

Has anyone found any setting or variable or command that will change the number of maximum permanent followers? Or is this hard coded to only be 1 at all times?

Your question intrigued me, so I did what I could to fulfill your goal. Your current number of followers is stored in the global variable PlayerFollowerCount, this is 1.00 when someone is with you and 0.00 when they are not. In order to increase your number of followers have someone follow you (1) and then use the command <set PlayerFollowerCount to 0.00> and then ask the next person to follow you. Rhyono 02:37, 8 December 2011 (UTC)
I tried with current 1.3 patch and I couldn't make it work.

ModPCMiscStat?

Has anybody gotten this console command to work? GetPCMiscStat works, e.g. "GetPCMiscStat Assaults", "GetPCMiscStat Bribes". But as soon as I do ModPCMiscStat Assaults (int), Skyrim crashes for me.

Results in CTD.
ALWYAS Results in CTD.

ModPCMiscStat doesn't accept a string variable (at least that's how it was in Oblivion). So my advice is to try "ModPCMiscStat 31 <num>" where 31 is the reference to Assaults and <num> is your desired change. But like I said, this is how one would change things in Oblivion, I can't confirm if it works in Skyrim...

/M

View all entries

Is there a possibility that you can hold the list at the console or scroll up to see the whole list. I mean if you use showinventory or the help command, you will see only 15 lines but how can I see the entries above? Or have I skipped something on this page? Thanks says Quozar 10:44, 30 November 2011 (UTC)

scroll up/down with page up/page down. BMFPoochie 02:50, 2 December 2011 (UTC)
I have the same problem, except I only see 1 line at the time in the console. Scrolling with the mousewheel doesn't work, nor do the page up/down keys...--90.12.61.82 21:32, 4 December 2011 (UTC)
Okay I found the solution to my problem: page up/down keys may not work when playing in windowed mode--90.12.61.82 23:19, 7 December 2011 (UTC)

decapitationchance not working?

The command seemed to execute properly but I am seeing zero decapitations, with the rate at 100. :/ --Joffeloff 15:15, 30 November 2011 (UTC)

Try <getglobalvalue decapitationchance> to view if it is indeed set to 100. If it is, I don't know either. If it isn't, try setting it using <set decapitationchance to 100.00>. Rhyono 03:31, 8 December 2011 (UTC)
Try setting it to 0.99? perhaps it's not possible to have a 100% chance? i dunno. Marxismoney 17:15, 16 December 2011 (UTC)

set killmoverandom to default value?

I would like to increase the chance of killmoves in my game but I hesitate to mess with it until I know how to reset it to default. Does anyone know what the default value is? ````

use "GetGlobalValue killmoverandom" and you will see. It's 50. --178.36.23.53 20:49, 3 December 2011 (UTC)

Available perk points

Anyway to mod available perk points? I tried scanning the command list for "perk" and "point", but maybe I'm missing something. All I want to do for a second playthrough is to have 50 perk points to distribute early on for some reason. BMFPoochie 03:14, 2 December 2011 (UTC)

Closest thing i've found is "http://www.skyrimnexus.com/downloads/file.php?id=745" there is aparently no way to modify perk points using the console, but this works ~Sef
Thanks, that'll certainly do. BMFPoochie 08:44, 3 December 2011 (UTC)

The *SkillAdvance variables

I'm trying to get the console to print the skill level progress, i.e. the number incremented by player.advskill. How can I do that? I checked things like "player.getav RestorationSkillAdvance" but all this gives is 0 even when this value would clearly be wrong.

getitemcount

I was messing around trying to fix Aela's hidden gear bugs and I ran into this command. Syntax: "getitemcount <ItemID>" Works on target. It prints the number of the item you enter in the targets inventory. Very useful for Aela because it works on all of her hidden gear. For instance, I found she had 9 hunting bows >.> Was able to use removeitem to get rid of all of them and fix her bug with not using stronger bows. Rookwood 19:36, 3 December 2011 (UTC)

Forceav and setav (attribute modification permanency)

It appears that not all attributes changes made with "setav" revert after a reload. For example, I used "setav stamina 2000" on my horse, and the stamina remained unchanged after a reload. Using "setav speedmult 200" only worked until I reloaded... Carryweight also remained unchanged despite me saving and loading a lot of times...

Quest stage is 200 (final stage), but quest is still not accomplished (probably a bug).

My quest (ID: solitudefreeform03) has stage 200 and its a final stage according to "showqueststages" of this quest, so i cant mark it as complete with "setstage". The quest is still under my active quests and its obviously a bug. Any idea how to just remove a quest entry from the questlog?

Try using <completequest (questid)> to force it to finish. Rhyono 03:28, 8 December 2011 (UTC)
That won't work, I've had the same issue for about a week. The quest is somehow both active and not. First thing I tried was setting it to stage 200 to just fail it off my journal, but nothing. Same with completequest. Luckily for me, it at least turned the Amulets of Talos I was carrying non quest items again. BMFPoochie 08:48, 8 December 2011 (UTC)
Have you tried the following? <ResetQuest solitudefreeform03> <CompleteAllObjectives solitudefreeform03> <StopQuest solitudefreeform03>? Rhyono 17:51, 8 December 2011 (UTC)
The same happened to me. The quest was finished and there was still something in the questlog. Just the StopQuest <quest id> command worked perfectly. Thx to Rhyono says --Quozar 19:19, 8 December 2011 (UTC)
Damn, now I'm blaming today's patch... none of those worked for me. Solitudefreeform03 doesn't even show when I do showquesttargets anymore, which it used to (I think). When I tried resetquest, it did do something interesting though and added a new version of the quest with screwed up variable names showing. Note the new quest and the old entry of an inactive quest 5th from the bottom about talking to Greta. screenshot.xfire.com/s/119937113-4.jpg BMFPoochie 20:04, 8 December 2011 (UTC)
Scratch that, reverting to "1.2" didn't help anything. Another fun side effect, I can't click on the quest anymore to activate/deactivate it. BMFPoochie 21:13, 8 December 2011 (UTC)

Player Relationship of Foe

I accidentally killed J'Zargo while fighting a dragon, so then I resurrected him. After that, whenever I'd encounter him, he'd say "Khajiit wishes for you to go away. You have done us too much harm," and would not let me add him as a follower.

So I checked and did the following command on him while he was targeted: getrelationshiprank player

The console responded: Relations Rank Is >> Foe

Resetting his relationship to "2" set it back to where I can get him as a follower.

But I noticed "foe" isn't listed in the relationship ranks on this page. So I did some checking: Negative Relationship Values:

[0 = Acquaintance]

-1 = Rival

-2 = Foe

-3 = Enemy

-4 = Archnemesis

[-5 or lower = Acquaintance]

  • [braces] indicate unassigned values that default to the same as the value for a positive rank of 1

I have updated the wiki accordingly,

Darkgoob 06:35, 5 December 2011 (UTC)

Recapitation?

ok... So apparently I got myself decapitated. (might have been because of "TIM", maybe a bug.) so, I tried "sexchange" twice. (got the head back, but lost it next save/load) so, I tried "showracemenu" (got the head back, lost my "Shout" sounds, and lost the head next load) now, when I save in 3rd person perspective and reload, the decapitation spurts happen immediately, and the head is on the ground in front of me. I have also tried various combinations of "player.kill" and "player.resurrect" which do not work. Is there a way to fix the decapitation in the console? Perhaps a way to merge two saves in Wyre Bash? (so I could load my character with a head into the save now with the more current quest progress)

lol christ dude reinstall

Setting global variables

Is it possible to modify global variables through a command? I'd also like to know how to scroll through the results of a help command search.

I solved my first question: set <global> to <value>. Value must have a decimal and 00.

Setscale vrs Modscale

Well, I am trying to figure out the differences, Anyone know what it is? Will be posting anything I find, tho it may be a bit before I get any new info -preonwed

tfow don't work?

This command works for a local map? I put it - and I was totally black map, only markers of buildings remain. ZKoshak(Ruesp) 09:30, 8 December 2011 (UTC)

"Enabled?" variable under Quest state

Using SQV <quest ID> shows a list of the quest variables, ending with a "Quest state" section. The first variable there is called "Enabled?" and contains a "yes" or "no" value. It seems that a non enabled quest does not respond to SetStage, which is unfortunate considering I have a broken quest I'd really like to clear. Anyone has any idea how to change this variable?

Variables can be changed using the set <variable> to <value> format. I'd assume no = 0 and yes = 1 if setting the value to the word "no" isn't accepted/works. Rhyono 03:58, 9 December 2011 (UTC)

The variable isn't a global variable - in your example, I've been unable to determine what to put in the <variable> section. [Dec 28 2011]

Bat File editing

I added a section under the command list, which details the use of batch files. The text is basically the same as the one found in the Console Command Tutorial article for Oblivion, with added information about using it in conjunction with Skyrim's .ini-file. Once a "Console Command Tutorial" is done for Skyrim, the section about the batch files should be moved there. Geistertanz 16:24, 10 December 2011 (UTC)

Added a line to PlaceAtMe to help players with missing NPCs

Title says it all. Using Placeatme creates a new instance, which is not good for named NPCs, so I added one line explaining that it's best to use PRID RefID followed by 'moveto player'. Typing RefID.moveto player will NOT work. You have to use PRID (pick by reference ID)

Totally useful thanks. Magar 18:54, 15 December 2011 (UTC)

list of location id?

I need to unclear the Fellglow Keep, I've noticed there's a commande called Setlocationcleared but I need the location ID of Fellglow Keep, where can I find this ID or the list of IDs?

Try help Fellglow 4 to get the location ID (look for LCTN)...19177 in your case.
Before I added the set/get locationcleared commands to the table, I played with them for awhile and failed to unclear something I had cleared. Using 0 for set did not unclear a location (even though 0 is the default value for uncleared). If you figure out how to unclear, please post it here or add it to the setlocationcleared command on the table. Rhyono 01:07, 12 December 2011 (UTC)

What does the disable/enable command work on?

I had a bugged blood dragon so I tried disabling/enabling to reset it and it did nothing. I also had 2 gildergreens from a bug, and could not disable the old one. The command simply had no effect. It worked on anything in Oblivion, anyone know the criteria for it to work in Skyrim?

Disable and enable mostly work on environmental objects (i.e. a walls and doors); kill and resurrect are used on npcs of all types; item addition/removal is done through player.additem <itemid> <quantity> (-1 for removing an item). Rhyono 01:00, 12 December 2011 (UTC)
ResetAI is more useful for NPC's Magar 18:53, 15 December 2011 (UTC)

Added resetinterior command.

Very useful for resetting a dungeon to escape various bugs (if you've done the dungeon before picking up quests for it etc). Magar 18:51, 15 December 2011 (UTC)

recharging items created with playerenchantobject

It looks like you cannot recharge enchanted objects that were created though the "playerenchantobject" command unless there is another console command to force a recharge.

Alternative to setownership command?

Setownership is impractical for large numbers of items. Is there a command that works on a container with a similar effect?

Other Perks?

There are perks not associated with any skill, like the bugged Dragon Infusion thing. Is there a list of them somewhere, with their IDs and effects? And if not, why isn't there? Daedalus Echelon 18:02, 18 December 2011 (UTC)

you could probably find them using help command if not i don't know how you'd find it, i'd try and see if they exist but my skyrim's help command is bugged -yoo203

help command

after installing some mods my help command crashes my game when i try to search for something specific....... can anyone tell me how i might fix this problem?(just typing "help" works fine, and typing "help beast" works like it should which is showing nothing at all since i didn't specify a filter, but when i do "help beast 4" it crashes -yoo203

Try "help beast 0" -- I've noticed that the 0 option is the only one that actually does anything for me. Voraxith 03:09, 30 December 2011 (UTC)

player.addperk not working?

Tried using "player.addperk 79356" which is Shieldwall 3. the result appears as "Added Perk Shield Wall to Krais-las with rank 1" but the perk isn't added. I try to add the perk from the perk screen and the playing screen with the same results. I've tried with several other perks, with no luck.

Any ideas? I haven't installed any Bethesda patches (but a few mods already) and not going through Steam.

TolarisOmega 07:52, 20 December 2011 (UTC)

For ranked perks (Shield Wall has 5 ranks), you must add them in order. First add Shield Wall 1, then 2, etc. For non-ranked perks, such as Block Runner, there is no prerequisite when using the addperk command. This is tested and works in terms of what is shown on the Skills menu. This hasn't been tested to see if the perk is actually in effect during gameplay, though I can't think of a reason why it wouldn't be. Hope that helps - let me know if that worked for you. 154.5.55.128 19:31, 31 December 2011 (UTC)

Changing NPC Locations

Okay, so I have this idea of having a whole bunch of characters and/or followers living in one house because it would be convenient to have certain followers accessible in one location instead of having to travel everywhere to get them. On top of that, I'd like to have a live-in bard or something to play music or just something to make my house my 'lively'. Anyway, to the point at hand; I've been sifting through the console commands and I have had no luck finding the one that could do the trick.

Like for example, I want to find the 'command' or whatever parameter it is that is changed similar to how you can bring potential recruits to the blades and then once they've been initiated, they remain at Sky Haven Temple permanently. Or how your spouse can live in whichever house you choose.

So any ideas on how this could be solved? I'm sure there'd be a few people out there wanting house parties in the playboy mans- I mean the Proudspire Manor. *cough* --Silentflame 15:34, 21 December 2011 (UTC)

Quests

Couldn't find any reference to the command "player.showquests" that brings a whole list of quests and names and on and off status. Wanted to get rid of some faulty quests and happened upon the command by testing.

player.removespell bugs

It's impossible to remove at least some racial powers, e.g. "player.removespell e40c3" will NOT remove Battle Cry from a Nord. Haven't tried the other races/powers yet.Aliana 15:07, 22 December 2011 (UTC)

Tfc mishap

i have recently went into console and typed in tfc after my death to scout an area and now when i respawn i cant do anything... reloading, using tfc again, using enableplayercontrols nothing semms to work. HELP!

Exit the game, restart the game, delete any saves from after this happened, then reload an earlier save. Should do the trick. Oh, and don't toggle freefly cam after death -- it confuses the game.  :) Voraxith 03:11, 30 December 2011 (UTC)

Location coordinates

Others have noted that sdt/tdt don't seem to work in Skyrim as they did in Oblivion. Does anyone know how to display (or otherwise determine) the cell and x-y coordinates? Googling hasn't turned up anything terribly useful so far. --DryHumour 07:57, 25 December 2011 (UTC)

Stop leveling

I've found Skyrim leveling a way too fast, is there any way to stop it? I mean I'm making a pure-mage build, but I don't want to overlevel myself, and the 81 level is far too much. Based on my and the charplanner's calculation, if I could cap myself at level 42 would be the best, but I always level early form sneak, speech and lock picking. I mean a console command would be enough. Maybe there is a multiplier for the skills, wich multiplier could be nullified? Or any other workaround — Unsigned comment by Anguis Furor (talkcontribs) at 18:12 on 29 December 2012 Anguis Furor


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