Skyrim talk:Atronach Forge

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Recipe[edit]

What about this recipe? http://www.gamefaqs.com/boards/615803-the-elder-scrolls-v-skyrim/61115903?page=7 --147.251.215.82 15:41, 28 November 2011 (UTC)

Delta?[edit]

What is this? Some kind of explanation would help. Thank you! 209.66.120.3 22:55, 8 December 2011 (UTC)

The Delta Coin Value column shows you the difference in value between a manufactured/processed item compared to the value of the materials/ingredients that were consumed to make that item. For example, the first item with a negative red value in this table is a Daedra Heart. Its market value is 50 Gold less than the combined value of the 1 Human Heart + 1 Black Soul Gem that were used to make it. Naturally, any Delta value in black will be an increase in an item's value, compared to its ingredients. Evil-i 00:08, 9 December 2011 (UTC)
Which items does the delta take into account when there are multiple options? Shouldn't there be a min/max difference for those items? --Legoless 18:45, 11 February 2012 (UTC)
Removing the {{Good Question}} tag - it uses the cheapest ingredients. —Legoless 19:46, 13 June 2012 (UTC)

Deadric Armor[edit]

Can anyone provide information regarding how the conjured Deadric Armor compares to self-made Deadric Armor? It is my understanding that normally the quality varies with smithing level. Is the conjured version the best or the worst version you can achieve by smithing? Thank you! — Unsigned comment by 160.39.213.120 (talk) at 20:46 on 15 December 2011

its exactly the same as self made daedric armor, however if you made it yourself, you will obviously have the daedric smithing perk allowing you to upgrade it at a workbench better. (Eddie The Head 09:17, 16 December 2011 (UTC))

Source?[edit]

Some explanation of what exactly 'source' is... Is it part of a PC console command? — Unsigned comment by Evulperson (talkcontribs) at 07:50 on 16 December 2011

Once you have discovered the Atronach Forge, dead mages will rarely drop a note with a recipe as loot, similar to how dead Forsworn rarely yield an alchemy recipe upon death. 71.163.235.35 09:14, 16 December 2011 (UTC)
or you can find it in loot after finding the forge (Eddie The Head 09:16, 16 December 2011 (UTC))

glitch with picking up Daedric boots[edit]

i made some Daedric gauntlets using the forge picked them up and they were fine but when i tried to make boots they appeared but when i picked them up they aren't in my inventory they are just gone and i tried to forge other Daedric stuff after and they worked fine it seems to be just the boots seems strange that it would be just the boots though has this happened to anyone else? — Unsigned comment by 173.34.83.43 (talk) at 20:51 on 16 December 2011

yes, i too have been getting that problem. everything else i make is fine but when make the boots, i can pick them up but its not in my inventory. 86.177.206.13 22:28, 18 December 2011 (UTC)
From what I've read, the boots that get made are for some reason the "Dremora" boots, and not the "Daedric" boots, and therefore will not show up as an item in your inventory, (though they still add weight). The only solution given as of yet is to use the item codes for both the Dremora Boots (000F1ABD), and the Daedric Boots (0001396A), remove the first and add the latter. Hope this helps you until they fix the bug. — Unsigned comment by Therocyn (talkcontribs) at 15:08 on 24 December 2011

Question[edit]

So if you conjure a familiar using these ingredients do you learn how to do it without this? for example if you conjure up a storm antorach after you defeat it would it be available in your conjurations list? — Unsigned comment by 24.162.230.209 (talk) at 02:11 on 26 December 2011

no, if you wish to learn a spell you must create a spell tome — Unsigned comment by 81.156.26.123 (talk) at 02:18 on 4 January 2012

Usage[edit]

The paragraph regarding how to use the forge is very strange, in my experience you just place the ingredients you have in the offering box and pull the lever. Assuming you placed only the four ingredients for one recipe in the box it will then create whatever it can from those four ingredients. I also did not need to find the relevant recipe from a mage before I could use the forge (tested on 360 with Storm Atronach Tome) 69.217.51.180 21:23, 2 January 2012 (UTC)

Recipe Translation[edit]

I've only found one Forge recipe, and it is apparently written in Daedric runes. Is there a way to get this translated? Thanks. — Unsigned comment by 68.102.76.133 (talk) at 04:30 on 10 January 2012

The skyrim book that tells u everything about it already has all the recipes in it and they are all translated for u — Unsigned comment by 166.216.162.86 (talk) at 03:18 on 26 August 2013‎

Conjure goat[edit]

Acording to the Atronach Forge Manual it is possible to conjure a wild goat. Is this just a joke from Bethesda, or does anyone know the actual recipe for it? Jyggorath 14:14, 16 January 2012 (UTC)

To answer this after all this time: No. It is more like a typical joke inside the manual, as it exclusively states "well, most of the goat", implying that the beast probably got torn apart or otherwise disfigured. It also states that the results can be terrible. Lastly, the editor accessable Atronachforge recipe table lists no goat recipe.MarukiTheFaceHater (talk) 04:19, 4 November 2014 (GMT)

Using Atronach Forge without meta-game info[edit]

It turns out that during my 68 level game-play I've naturally found only four recipes. One was the book of Frost Atronach(fromt a body of Ice Mage), another one is how to get Daedra Heart using Human Heart, and two recipes for Daedric items using Ebony ones.

But there is a problem. If people use meta-game infromation, i.e. the knowledge of the players not their characters then from level 1 you can get for almost free all three books of Summoning Atronachs, Soul Trap spell book, and staff of Storm Atronach. Obviously it will make a huge difference in the game-play. The bonus is actually so huge (you simply having a Storm Atronach companion from level 1) that you need some kind of justification how to use Atronach Forge without feeling like a cheater. If you just entry recipes from this wiki... Wait, without the recipe you character couldn't know that you need a Mammoth Tusk for Storm Atronach Spell Book. Even though, you need to find at least one recipe with a Ruined Book to find out that you may use one for other Books. Or, putting a Broom as a core for your Stuff.

So my question is how to justify getting the book or stuff of Storm Atronach for low-level player. Like, a level 1 character coming to College, discover and explore the Midden, read the Atronach Manual and starting experiments. How much time you need to guess that you should put a Mammoth Tusk for Storm Atronach or an Ice Wolf Pelt for Frost Atronach. Yes, first one can be stealed in the college, but how to guess to steal it. --89.23.171.198 13:31, 26 January 2012 (UTC)

Well to get the useful items you need 90 conjuration and to be able to defeat a dremora in combat so you cant get them at level 1 (Eddie The Head 13:34, 26 January 2012 (UTC))
It's not much different than knowing where good loot is located, or reloading the game and proceeding after dying ;) 76.185.41.201 20:35, 23 February 2012 (UTC)
Also, you won't be leveling very fast if A) you cast using a staff and B) the Storm Atronach companion is so overpowered he kills everything for you before you can use your own skills on it. 174.6.88.222 16:37, 29 April 2012 (UTC)

Point of creating an Atronarch or Dremora[edit]

If they are immediately hostile to the player, what reason would there be to summoning them? You wouldn't use it for Salts or Daedra Hearts, as you need them to make the Atronarch or Dremora in the first place. Or, is this a bug, and that they should be like summoned a atronarch in that one mage's tower DLC in Oblivion (can't remember the name)? — Unsigned comment by Nothinglord (talkcontribs) at 23:50 on 3 February 2012

A plenty of reasons. First of all, since you loot Salts and Hearts after fight you need only one to start. Then, you may want: produce different type of souls. Summon them and fill your soul gems (lesser, common, greater, black). For exmple, Black Star capture Dremora Soul, you go to Hall, enchant, return and repeat untill you enchant whatever you want. Next, it is a way to practice your skills in a controlled environment: weapon, armor, magic, stealth. Also, each Dremora equipped with a leveled enchanted weapon which can be looted after (and sold for money). Finally, for necromancers, it is the only way to get permanent Dremora Dead Thralls (you need to do this before reaching level 36, because in high level the Forge will produce non-thrallable Dremora Valynaz).--89.23.171.6 16:01, 6 February 2012 (UTC)
If anyone is interested in a very small sample size of the weapons dropped by the Dremora, out of the 59 enchanted weapons my level 75 character got, they were:


Ebony Battleaxe of the Inferno x 6
Ebony Mace of the Inferno x 4
Ebony Sword of the Inferno x 3
Ebony War Axe of the Inferno x 5
Ebony Warhammer of the Inferno x 3


Glass Battleaxe of the Blaze x 2
Glass Greatsword of the Blaze x 5
Glass Mace of the Blaze x 12
Glass Sword of the Blaze x 2
Glass War Axe of the Blaze x 4


Iron Battleaxe of Embers x 1
Iron Battleaxe of Scorching x 1
Iron Greatsword of Burning x 1
Iron Greatsword of Embers x 1
Iron Greatsword of Scorching x 1
Iron Sword of Scorching x 1
Iron War Axe of Embers x 1
Iron War Axe of Scorching x 1


Steel Battleaxe of Burning x 1
Steel War Axe of Embers x 2
Steel Warhammer of Embers x 2


This information is probably not useful for drop rates as it is such a small sample size (as shown by the complete lack of Ebony Greatswords), but it does give a small (albeit predictable) insight into the range of dropped weapons and their enchantments.
--Iron Dagger 13:26, 31 May 2012 (UTC)

Recipes?[edit]

I was wondering, does one have to have found the recipe in-game to craft the item? Or does simply knowing to add a specific combination of ingredients allow one to create the item? --Kvaener 16:33, 7 February 2012 (UTC)

I do not believe that you are required to have found any recipes to use the forge. Thuraya Salaris 17:30, 7 February 2012 (UTC)
I was wondering the same thing, I'll try it as soon as I can since there's no harm in trying :) — Unsigned comment by 212.77.217.195 (talk) at 09:09 on 26 February 2012

Dovahcore Helmet requirement edit[edit]

Changed from requiring 4 Ingots to a single Ingot or a single piece of Ore. — Unsigned comment by BrknSoul (talkcontribs) at 02:09 on 10 February 2012

Dremora Thrall using the Atronach Forge[edit]

Since there are no many ways to get a permanent Dremora Thrall in the game I tested somehow the Atronach Forge's way. In my first playthrough, I was already level 42 and the Forge gave me Dremora Valkynaz who is un-thrallable (level 46 or something). In my current play, at level 38 I summoned and killed a Dremora Markynaz and could thrall it after. However, later I found a big issue: each use of the Atronach Forge (even to produce some other stuff like books or scrolls) imply disappearance of that Dremora. Moreover, all stuff stored in him appeared in the Offering Box so it is not a bug but a feature. Thus essentially you can keep only one Dremora at a time and you couldn't use the Forge for other purposes or at least to finish before reaching levels 41-42 since after you couldn't re-thrall a new Dremora.--89.23.164.197 16:49, 17 February 2012 (UTC)

After some more testing need to make a correction. Actually, if you use the Atronach Forge and your earlier produced dremora is alive and next to you then he doesn't disappear. However, he for sure got a new weapon because in my test he did carry nothing before and after he did have a new enchanted Axe.--31.128.147.229 19:11, 17 February 2012 (UTC)

Recipe Locations[edit]

Where do you find these recipes? ?• JATalk 07:20, 23 February 2012 (UTC)

One critical fact I just uncovered is that you have no chance of finding them until you've completed stage 50 of Good Intentions. At that point, the chances on the lists that spawn standard recipes are changed from 0% to 2% and 5%. Similarly, the daedric recipes only start to appear after Conjuration Ritual Spell has been completed. All of which explains why my level 60+ character has yet to see a single one of them ;)
Once you've completed those requirements, you then need to start hunting Warlocks. The Warlocks themselves each have a 2% chance of carrying a recipe. The chests and boss chests in Warlock lairs each have a 5% chance of containing a recipe. --NepheleTalk 07:39, 23 February 2012 (UTC)
Wow, that is ridiculously improbable. ?• JATalk 07:53, 23 February 2012 (UTC)

Only War Axes and Warhammers spawning[edit]

So when I attempt the 'random enchanted daedric weapon' recipe, I ONLY get War Axes and Warhammers. I didn't see anything mentioned in the bugs section, and I'm wondering if this has been addressed anywhere. I'm playing on Xbox. — Unsigned comment by 76.23.146.32 (talk) on 27 March 2012

I've had the very same problem (also on Xbox), though far more frequently I get warhammers than war axes...I once got five of the same warhammer in a row... --Kvaener 15:47, 31 March 2012 (UTC)
I too am having this problem, although ive gotten..... 18 warhammer in a row. Bit frusterating since i would like daggers swords and bows.
daedric warhammer < iron dagger — Unsigned comment by 68.238.152.79 (talk) at 01:16 on 19 April 2012
PLEASE someone must know something. — Unsigned comment by 68.238.152.79 (talk) at 05:14 on 19 April 2012
Confirmed. That's all this reciped is capable of producing. It seems fairly clear that it was intended to produce all possible weapons...it just doesn't. Robin Hoodtalk 06:59, 24 April 2012 (UTC)

In response to Only War Axes and Warhammers spawning[edit]

If you are looking for Daedric daggers, swords, and bows specifically you might have better luck with Tonilia inside The Ragged Flagon... since you obviously don't mind reloading previous saves to benefit game-play. I purchased 2 Daedric swords, 8 Daedric daggers, 3 Daedric war axes, and at least 12 Daedric bows while continually saving/reloading in the Ragged Flagon to finally get rid of all my stolen merchandise(Approx 40 reloads for 25 daedric weapons which I am very happy about considering I'm lvl 69 and have only found One Daedric item which was already enchanted). Apparently Tonilla has a small-percentage chance of selling un-enchanted Daedric weoponry...not just her normal randomly enchanted Daedric bow.

Note: I was unaware of the Atronach Forge's true capabilities until now obviously so I will be looking forward to traveling there to obtain the Armor set...I think Bethesda could have done a better job at hinting at the Forge's possibilities than a 2% chance of finding a rare recipe on a specific NPC.

I might have obtained this information sooner had this site not displayed so many spoilers, specifically Character bio's( Calixto Corrium's page for example). ... Tags would dramatically benefit this otherwise great site.— Unsigned comment by Hawkins (talkcontribs) at 08:07 on 22 April 2012

Basically if you want to get different weapons on 'random weapon, random enchantment' you need to remove the sigil stone and put it back on at a certain point.

bear pelt / mammoth tusk[edit]

The use of bear pelts and mammoth tusks on this page is the reverse of their uses on the pages for the individual items.— Unsigned comment by Biggus1 (talkcontribs) at 00:03 on 24 April 2012

Overuse of ingredients.[edit]

I've noticed (at least on PS3) that when placing multiple viable options for the same slot of a recipe in the offering box, the forge will consume one of each, rather than just one. For example, a flame atronach requires fire salts and one of any kind of ruby item. However, if I am to put in fire salts, a ruby, a flawless ruby, and a silver ruby ring, the forge will use them all up in summoning just one atronach. You can imagine my upset when it gorged on all my fresh meat for the dremora recipe. It seems unlikely that this is a problem exclusive to PS3, and even less so that this is a problem exclusive to me So if someone could verify this bug I'm sure it's worth adding to the page Ste V B (86.24.100.45 15:51, 19 May 2012 (UTC))

I've added it to the article and marked it as needing verification. --Legoless 16:00, 19 May 2012 (UTC)
I've noticed this as well, on the pc, with ruined books when I was making the spell books. 69.204.41.246 16:53, 16 June 2012 (UTC)

Incorrect Recipe?[edit]

The "Unbound Dremora" recipe looks like it says 2 pieces of raw meat are required, but I was able to "craft" Dremora only using one piece of meat per Dremora.

I did this with Horse Meat seven times, Horker Meat about a dozen times and Leg of Goat about a dozen times. I didn't have any of the other types of meat with me to test it with. Is this the same for everyone or is it just me?

Also, the "Random Daedric Enchanted Armor" recipe didn't work for me when I used a filled Greater Soul Gem with a 100 value (it still says "filled with Greater Soul"), it worked fine with a 350 value Greater Soul Gem though. (Just a note for anyone that might have issues with that recipe.)

--Iron Dagger 10:17, 31 May 2012 (UTC)

I can verify this on PS3. I think it's similar to the bug I mentioned above. If you put two pieces of meat in, the forge will take both. I guess the forge just checks for whatever fills the recipe and takes one of each. Since one piece of meat can fill two requirements of the recipe, that's all that is needed. SteVB (86.24.100.45 06:42, 7 June 2012 (UTC))
The difference is in the weapon the summoned dremora carries: with one piece of meat it's an enchanted 'normal' weapon (usually ebony); with two pieces of meat it's an enchanted Daedric weapon. 108.4.30.140 14:16, 22 June 2014 (GMT)
There seems to be no difference in quality or type of weapon carried regardless of type of meat or whether using one piece or two. Biffa (talk) 01:04, 29 June 2014 (GMT)

Recipies Need Correction[edit]

I tried the recipie for creating a Frost Atronach Spell Book and also a Storm Atronach Spell Book and got the error message that an item was missing. I had put all 4 of the required ingredients listed in this article for each spell book and can only surmise that I also need the Sigil Stone. I am using a PS3 system and my character is level 38 and conjuration is at 23. Can anyone else confirm this, or tell me what I am doing wrong? Thanks. 99.137.23.21 16:36, 3 August 2012 (UTC)

Try Activating the Pullbar instead of Activateing the Pedestal. -- Voland0 2013-03-01 17:56 CST

Charcoal[edit]

For the Scrolls they do not work with the charcoal that weight is 1, gold 5. Biffa (talk) 01:47, 28 March 2013 (GMT)

Huh, I didn't even know there was an other type of charcoal. Anyway, it's mentioned on the tools page, if someone ever needs to verify why it's not working. Elakyn (talk) 09:27, 28 March 2013 (GMT)

Enchanted Ebony Items[edit]

When using the Atronach Forge to turn weapons and armor from Ebony to Daedric, will they retain enchantments and smithing upgrades?

For example, if I put in my Ebony Helmet of Extreme Magicka, will I get back a Daedric Helmet of Extreme Magicka or just the regular Daedric Helmet? — Unsigned comment by 24.3.28.67 (talk) at 10:41 on 4 April 2013

No they don't. You just get a regular Daedric Helmet. — Unsigned comment by 78.101.246.66 (talk) at 18:28 on 22 April 2013

General Use[edit]

It might sound stupid but can you use the forge without being level 90 conj.? LIke can you use it without the soul gem? Thanks! — Unsigned comment by 86.13.6.94 (talk) at 10:44 on 1 August 2013

You can use the Atronach Forge anytime, though the most powerfull recipes require the Sigil Stone obtained after the Conjuration Ritual. All recipes where this is true have been marked with "Requires Sigil Stone." in the "Notes"-section. All other conjurations can be done any time. -- SarthesArai Talk 10:56, 1 August 2013 (GMT)

Notes on dremora summoning[edit]

Through liberal abuse of save scumming, it appears that the weapon generated may be completed random. I seemed to have better luck using two pieces of meat, but I didn't do a thorough study. The type of meat didn't appear to affect the item, contrary to what was posted previously. 71.231.186.92 20:20, 20 October 2013 (GMT)

Ebony to Daedric[edit]

I just tested the forge with Ebony Gauntlets of Extreme Wielding - didn't work. Using normal Ebony Gauntlets it did work. What the script responsible for this does, is just check the basedid of the items. In that case it is 00013962, the id of the uenchanted version. Pre-enchanted versions will have a different id, player-enchanted items however retain their id, so they will be valid ingredients. --Alfwyn (talk) 14:15, 21 January 2014 (GMT)

misc. soul gems[edit]

If you have a greater soul gem with a common soul, would it work with the random enchanted armor? 71.214.21.21 15:52, 10 July 2014 (GMT)

Found out that doesn't work,but what about a black soul gem with a greater soul?71.214.21.21 00:18, 11 July 2014 (GMT)

Atronach Forge Item Usage[edit]

Be careful when putting items in the offering Box, as when you put in too many items of the same basetype, but different "quality" or "variant", it will consume BOTH items. Let me explain:

  • Salt Pile, Ruby, Lesser Soulgem (empty) put in the Box -> creates 1 Fire Salt.
  • 2x Salt Pile, 2x Ruby, 1x Lesser Soulgem (empty), 1x Petty Soulgem -> creates 1 Fire Salt, and uses BOTH Soulgems!
  • 2x Salt Pile, 1x Ruby, 1x flawless ruby, 1x Lesser Soulgem (empty), 1x Petty Soulgem -> creates 1 Fire Salt and uses BOTH Rubies and BOTH Soulgems.
  • 10x Salt, 5x Ruby, 5x Amethyst, 10x Common Soulgem -> 5x Void salts, 5x Fire salts. All ingreds used up correctly.

If you want to make huge batches of items, you can put DIFFERENT BASETYPES (Soulgem, Saltpile, precious Gem, etc.) in the offering box, but the QUALITY/VARIANT (Flawless, Ruined Book, Common Soulgem, Lesser Soulgem) needs to match exactly.

Do not mix different Soulgems and different precious Gems as well as other items - the Atronach forge script will then consume all items of same Basetype (As I said, both soulgems, both Gems, etc.) and only return 1 Item.

Of course certain things like Salt Piles have only one quality, and no other variant. If you have multiple stashes of e.g. ruined books, they all are off course ruined books, but 2 or so different variants, and will also be over-consumed when crafting.

Simply: you can mix Amethysts, Rubies and Sapphires together, and it will consume them in order, and correctly, but be wary:
Do NOT mix (e.g.) Amethyst, Ruby, Flawless Ruby, Flawless Amethyst. It will consider both types of Rubies as the same item, and "eats" them up, same would go with Soulgems and other types of items which come in different variations, like Wine Bottles and Jewelery.

Best is, get lots of Petty Soulgems (or other, but EITHER FILLED OR EMPTY, dont mix them!) and put in only matching Gemstones. You can safely mix Amethyst and Sapphire, but not Flawless Amethyst and normal Amethyst. Same would go with anything that has different kinds, like "Burned Books vs Ruined Book" or the 2 different "Empty Wine Bottles".-MarukiTheFaceHater (talk) 11:58, 16 May 2013 (GMT)

Moved Bug[edit]

"There is a glitch that allows you to spawn items without losing your materials. How to: Pull the lever, wait exactly 3 seconds and then start spamming E and R keys to loot all the items from the loot box. It take ~10 tries if you are doing it by hand. Even with a macro it can take up to 5 tries. Tested on patch 1.9.32 all DLCs disabled, unofficial patches not used. Needs confirmation from someone. See edit history for more details about this."

I tried it and couldn't get it to work. The timing requirement seem bizarre, or require some form of macro software. I'm not sure this could reasonably be recreated, even if you manage to replicate the user's conditions, and even then, if you are already cheating with external software... just use the built in software to cheat. --AKB Talk Cont Mail 03:21, 22 June 2016 (UTC)

The validity or invalidity of the bug is not decided on your personal bias against macro software. The only question that is relevant if it's re-pro with other users. The only thing macro does is make it easier. Proper macro should be used to verify the bug since it's easier to re-pro with a macro. It's doable by hand of course but just harder. With a macro it took up to 5 tries or more. That being said it is possible that some of my item-related mods are interfering with the game and cause this bug in the first place. — Unsigned comment by 107.167.86.182 (talk) at 13:37 on 22 June 2016 (UTC)
Its invalidity came from me testing it and not being able to recreate it. I also don't have a bias against macros, I just don't see a reason to recommend using them to cheat when the game has a built in console system. I could not verify this works, either way. If someone else wants to verify its validity, it can be readded as long as its writing can be cleaned up. --AKB Talk Cont Mail 13:37, 22 June 2016 (UTC)
The reason why I think it should stay there is that if the makers of unofficial patches want to fix the bug they can. It's kinda hard to fix a bug when you don't know of it's existence. Questions: Did you have unofficial Skyrim Patch off? DLCs off? I assume you tried it with a proper macro at least 10 times or more, correct? If that's the case then I'll just delete my comments and be done with it (bug probably caused by my mods). — Unsigned comment by 107.167.86.166 (talk) at 13:58 on 22 June 2016 (UTC)
I could not recreate it. My bug testing methodology is adequate, in most cases. Should someone else be able to recreate it, I am not opposed to it being readded, with the description for it improved. --AKB Talk Cont Mail 13:58, 22 June 2016 (UTC)
Ok. I guess it makes sense to keep the comments here if someone wants to re-pro but remove the bug from the original page until someone else can re-pro. I might delete these comments of mine later. — Unsigned comment by 107.167.86.182 (talk) at 14:06 on 22 June 2016 (UTC)
Maybe author had game scripts lagging and was able to pull ingredients from box between forge script confirming results and before forge script took ingredients out. like droping item between quest script checking player inventory for item and quest script taking item Ciberzombie (talk) 23:19, 7 October 2020 (UTC)

Xbox atronach forge speed tip[edit]

While playing on the Xbox, I noticed it took 35 seconds for the Atronach Forge to produce 1 void salt, about 100 per hour. This is very much slower than playing on the PC. The are two tricks:

1. uninstall the Sigil Stone (if installed)
2. repeatedly click the Pullbar and immediately click open the Offering Box, wait until you see the materials go down by one then close the Offering Box. The creation animation fires as soon as the Offering Box is closed.

These are many times faster than waiting for the animation to fire on its own. Kalevala (talk) 00:42, 17 July 2018 (UTC)

The forge does not work[edit]

I completed the Conjuration ritual spell to get the sigil stone, in order to use the forge. Tried to acquire Daedric boots of the mammoth with the random Daedric enchanted armour recipe (sigil stone, void salts, daedric heart, ebony ingot, grand soul gem). Placed the stone on the stand, and the 4 ingredients into the box, then pulled the handle. Nothing happened. Has anybody encountered this glitch as well? — Unsigned comment by 139.130.81.111 (talk) at 06:49 on 17 September 2018‎

Was your soul gem filled? According to the page, an empty soul gem won't work. --95.222.29.110 01:35, 29 September 2018 (UTC)

Yea mine was filled.

Sigil Stone Not on Pedestal[edit]

I put the Sigil Stone on the pedestal and left it there. When I returned after adventuring, the Sigil Stone was not displayed on the pedestal. I had a moment of panic, but when I activated the pedestal, the Sigil Stone was placed in my inventory. It's there. It seems to function correctly. But the graphic for the Sigil Stone shows it resting in the flames under the pedestal, not on the pedestal itself. Has anyone else seen this?24.159.122.98 07:34, 2 March 2019 (UTC)

Yes. The Sigil Stone can get knocked off the pedestal and end up anywhere in the room, but it still registers as placed there for the purposes of using the forge. If you or your followers use destruction spells when fighting summoned creatures, this is likely to happen. Also, you will find that when you put the Sigil Stone in your inventory and then place it back on the forge, the image of the stone will reappear in the same place in the room where it rolled off to originally. There doesn't seem to be a way to get the image to return to the pedestal once this happens. Slipstream8 (talk) 03:36, 16 September 2019 (UTC)slipstream8

Saints and seducers recipes:[edit]

Listed in "report on atronach forge": Summoned Golden Saint Amber + Emerald


Summoned Dark Seducer Madness + Garnet


(Warning: Very dangerous!)


Scroll of Conjure Golden Saint

Amber

Roll of Paper

Charcoal


Scroll of Conjure Dark Seducer

Madness

Roll of Paper

Charcoal


Spell Tome: Conjure Golden Saint

Amber

Ruined Book

Bliss Bug Thorax

Sabre Cat Pelt


Spell Tome: Conjure Dark Seducer

Madness

Ruined Book

Screaming Maw

Wolf Pelt

— Unsigned comment by 46.242.9.171 (talk) at 08:34 on 1 August 2020 (UTC)