Skyrim:Belethor

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Belethor
(RefID: 0001A672)
Home City Whiterun
Store Belethor's General Goods
Race Breton Gender Male
Level 4 Class Pawnbroker
RefID 0001A672 BaseID 00013BA1
Merchant
Gold 750 (+500 Investor; +1000 Master Trader)
Sells See Belethor's General Goods
Buys All
Other Information
Health 75 Magicka 60
Stamina 60
Primary Skills Conjuration, Speech
Morality No Crime Aggression Unaggressive
Faction(s) Belethor's Goods; CrimeFactionWhiterun; TownWhiterunFaction; Whiterun Belethor's General Goods Faction
Belethor

Belethor is a Breton pawnbroker and also the owner of Belethor's General Goods in Whiterun. As a general merchant, he buys and sells almost everything.

Belethor lives the life of a busy merchant and therefore spends much of his time running his store. He wakes up at 8am and immediately opens up the shop for business. He can be found behind the counter inside the shop for the next twelve hours, offering his services to any potential customers. At 8pm, he leaves his shop to begin a four-hour stroll around Whiterun. From his shop, he heads west toward the main gate to Whiterun. Once he reaches the intersection before the Guard Barracks by the gate, he turns right and heads north up the steps to reach the Wind District. He will walk past Amren's house and House Gray-Mane to eventually reach the Gildergreen. At this point, he will head down the steps to the south to reach the market stalls in the Plains District and he will eventually reach the starting point of his stroll around Whiterun, his store. He will repeat this route until midnight, when he returns to his store, heads upstairs to his bed, and sleeps for the next eight hours.

Belethor wears a set of farm clothes, a pair of boots, and a pair of gloves. He is equipped with an iron dagger, and carries a key to his store, as well as a selection of common loot and gold.

Dialogue[edit]

His greetings can be:

"Everything's for sale my friend. Everything. If I had a sister I'd sell her in a second."
"I'd even buy one of your relatives, if you're looking to sell. Ha ha ha ha. That's a little joke."
"You just let me know what you need. I am at your beck and call."
"Imperials, Stormcloaks... I don't care who's in charge around here. I just want to make money!"
"Welcome to Belethor's General Goods. Welcome, indeed."
"I know what you're thinking: "This Belethor, how could he part with such magnificent treasures?""
"I can tell you're a discriminating customer. Perhaps you're a wealthy one, too, hm?"
"Everything's for sale, my friend! You need visit no other shops today!"
"I assure you, I'm prepared to make any deal."
"Please, do look around. I'm sure I have something you'll want."

When spoken to directly he can be asked questions about himself and his business:

What brings a Breton to Skyrim?
"Isn't it obvious? Why, the wonderful weather and hospitable people, of course! Not to mention my great fondness for dragons and petty political power struggles. Ah, but without a doubt, the most compelling feature of this frozen wasteland is the volley of inane questions leveled at me on a regular basis."
How's business?
"Interesting, to say the least. What with all that's been going on. On the one hand, supplies are harder to come by, since fewer traders are traveling the roads these days. But on the other, the scarcity of supplies has led to some, well, 'elevated' prices. All that matters is that I have what you need. And it's worth every septim."

After the siege on Whiterun, you may ask him about his business again. Belethor will again reply with sarcasm:

The siege must have been hard on the city's merchants.
"Oh no, not at all. I simply locked the doors, hid beneath my counter and prayed to the Divines that my life would be spared and my shop wouldn't burn to the ground. But other than that, everything was business as usual. Now, do you have any other painfully obvious things to say?"

If you choose to invest in his shop:

I'd like to make an investment in your business.
"I'll take your money, but I make no promises of a large return on your investment. These are troubled times, after all."
Let's see what you can do with this.
"Ah, the sound of clinking coins. Even better, the sound of clinking coins in my hand!"

When exiting conversation he may say:

"Do come back."
"Remember, I'll give you the best deals, or die trying."
"Next time, come see my [sic] at my shop. I've got some things you'll just love."

Notes[edit]

  • Belethor is mistakenly referred to as a Wood Elf by the Official Game Guide.

Bugs[edit]

  • Occasionally, Belethor will display a blank inventory with neither the option to buy or sell. It is not known what causes this and the bug is permanent once it occurs.
  • Belethor's shop will often close the moment you leave no matter what the hour, and may not reopen until after his inventory resets. This can be particularly annoying if you buy a high gold item intending to return with goods to trade the same day. Similarly, you may not be able to return to acquire an item seen before the reset occurs if you leave to get goods to trade. The standard wait for reset often results in his shop still being closed regardless of the time of day.
    Mod Notes: His active package is targetting 000cab88, but even if moved and allowed to walk back again, he'll never make it there.
    • Waiting nearby in one-hour increments may fix this.
    • Belethor may continue to sell items normally if you pick the lock during business hours.
    • On PC Enter the console command prid 1a672 followed by disable and then enable. This may take a few seconds to take effect.
    • One way this can happen is if Belethor is speaking while you exit the building, causing him to follow you outside. To avoid this, make sure he finishes any idle dialogue before activating the door.
  • Ysolda was intended to take over Belethor's duties if he was killed, but she may not.