Shivering talk:The End of Order

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Clarification Please[edit]

(moved from article)
  • If your allies die, you'll get reinforcements, that come trough the doors of Bliss (Golden Saints) or from Crucible, no matter which duchy you rule.

I'm really not sure what this means... the reinforcements are always Saints? Saints come from Bliss and something else comes from Crucible? This shouldn't be on the article until it's rephrased. –RpehTCE 15:27, 6 February 2008 (EST)

I've added that edit, ad it is indeed incomplete, i'm sorry. It should have stated:
  • If your original allies die, you'll get reinforcements, that come trough the doors of Bliss (Golden Saints) or from Crucible (Dark Seducers), no matter which duchy you rule.

--LordDagon 07:19, 9 March 2008 (EDT)

So... you get both Saints and Seducers? –RpehTCE 08:27, 9 March 2008 (EDT)
Yes, but usually not at the same time. I.E.; new allies will only appear after the original ones are killed (or at least, most of them), (the original allies are the ones with the named captain), and then you can get reinforcements of both races. Doesn't the CS offer clarity on this?--LordDagon 12:11, 11 March 2008 (EDT)
Not that I can see, no. I've got to assume it's just the guards from the city coming to help but I've never seen this effect myself so I don't know. Unless there's some more information that can be added, I don't think this is ready to go on the article. –RpehTCE 14:46, 11 March 2008 (EDT)


I hate to disagree, but i think it is worth noting. There's even special dialogue shouted when reinforcements arrive, something like;

Sheogorath be praised! More Mazken have joined the fight!
Look! More Aureals, there, by the gates to Bliss! Now we will surely defeat them!

So , with that said, won't you reconsider? Maybe the dialogue can be found in the CS...--LordDagon 13:15, 13 March 2008 (EDT)

It's not that I don't think the information should go on at all, it's just that at the moment I still don't understand when and why it happens! I don't like articles that equivocate with phrases like "Sometimes" or "Under certain circumstances" so unless there's more information about what type of allies arrive, where they come from and why it happens, I'd prefer it to stay here. That's one of the things discussion pages are for. –RpehTCE 07:47, 16 March 2008 (EDT)
OK; then look at this;
  • --> When: When your original allies die, or your reinforcements. You can have both on the battlefield at the same time. (for example, 3 aureals and 2 mazken)
  • --> Why: To make the quest easier. Or go on etarnally... (if you never de-activate the obelisks)
  • --> From where Doors to Bliss and crucible. (bliss=aureals, crucible=mazken)
  • --> Who/What 3-4 Aureals/Mazken, led by an Auredig/ whatever 'captain' is in Mazken. (soldiers of both sides have bows and swords(aureal)or maces(mazken), captain only has sword/mace)
Does that solve your problem?--LordDagon 12:41, 16 March 2008 (EDT)


Mehrune's Razor[edit]

Note: Mehrunes Razor does work on Jyggalag, giving you a chance for an easy kill if you have the weapon. Wpfossil 17:05, 18 June 2008 (EDT)

Greenmote Rapture[edit]

Poison made from Greenmote actually works on Jyggalag. He stumbles around seeming confused and after about 4 doses, he falls on the ground repeating his dialog until the effect wears off or you kill him.

This must be an easter egg of some sort, as Jyggalog will comment on how the Maniacs use Greenmate for entertainment, and how foolish I am to think that it would have an effect on him; the Daedric Prince of Order. Well, I casted a target spell: Weakness to Poison 100%, Weakness to Magic 100% - 60 seconds (100% Spell Effectiveness) then the seond dose with a bow and arrow. I'm currently playing on PS3 GOTY, I'm not certain that if this will work on other platforms. I've only tried this twice as I had previously chosen to replace Syl thus did not have access to the Greenmote silo.

Note: Make sure to save before you do this. Much like using the Wabbajak on Mehrunes Dagon, Jyggalag's enormous body stumbling and spinning around could corrupt your save...--Webdemon00 13:04, 31 August 2008 (EDT)

Okay, you're making that up. I just wasted ten minutes checking and no such effect occurs. Neither is there any dialogue remotely similar to what you described. –RpehTCE 02:08, 1 September 2008 (EDT)
Nah man, I'm serious. Maybe only on PS3 (I've noticed some new effects were added e.g. when you remove the Masque of Clavicus Vile, PC's face shows that he/she was sufficating.. I'm serious.) If you have a save that's right before you get the staff cleansed, fast travel to the door to cyrodil, then to Arcane Univ. Summon a bound bow, drop it and dispel. Pick it up and enchant it with Weakness to Poison 100% Weakness to Magic 100% (I don't know how short the duration will be probably less than 8 sec.) Within those 8 sec, poison him with Green Mote Rapture. Remember, the first shot doesn't count unless you can poison him with the second shot before the first shot's weakness to poison, magic 100% wear off. I'm writing this now because I know you don't like removing your armor, so just use a bow for the 100% weakness effect. Would I ever lie to you? Wait... j/k--Webdemon00 11:10, 11 September 2008 (EDT)

for all the lvled vamps i ever knew...[edit]

if you are a vampire and are unknowingly not watching time while doing the quest, make sure you have at least saved. if you walk out in the day you auto save on the outside and cant go back in! nearly instant death! unless there is a piece of armor that can resist sun damage, be careful. i had to open up a save at the previous quest and had to redo the fonts of madness — Unsigned comment by 24.111.209.63 (talk) on 30 June 2009

Shouldn't that be more advice more common to Vampires in general? There are more quests that require a deal of time spending outside. --Timenn-<talk> 10:54, 1 July 2009 (UTC)
i know the more importatnt part is that the doors are closed off until jygalagg is dead, but you die b4 that24.111.209.63 14:15, 2 July 2009 (UTC)

Incapacitating Jyggi[edit]

Anybody tried disabling him? Paralysis will not work, cause he's immune. Drain Fatigue will not work, because he's got over 1000 fatigue, so there's no way you are going to drain him below 0, even with Weakness to Magic, unless you stack it or something. Calm would seem to be the perfect way to stop him, cause it ignores magic resistance, but it seems his scripts interfere with the calmed state, constantly cancelling the calm effect. Pretty annoying. Otherwise it would be a good strategy: Cast calm to regenerate magicka after the initial battle, cast weakness to magic followed by damage health over a number of seconds, followed by another calm to prevent him from attacking while he's slowly dying. Maybe Demoralize is better suited here, haven't tested. WRFan 01:09, 7 November 2009 (UTC)

How to stump Jyggi[edit]

I am new to Oblivion, so please excuse me if someone else has posted this before. It is possible to reach a place in the lower courtyard where Jyggi cannot reach you. As Jyggi makes his appearance make a dash to the upper balcony, above the group of plants near the obelisk on the right, as you look down from the palace. With a decent amount of agility it is possible to jump and land on top of the tall plant nearest to the long balcony. Once there Jyggi is stumped, and alternates from the upper balcony to the courtyard below the plant. Wait until he is in the courtyard and drop down onto the smaller plant/rock below. It appears from there that you can strike Jyggi but he cannot strike you, game over Jyggi!Mogul 15:34, 18 February 2010 (UTC)

lets say...[edit]

lets say you destroy the original sword that hes holding, would you be able to pick it up and equip it? Would you hold it with one hand? MikeTalk 11:46, 20 June 2010 (UTC)

he dosnt have anything on him to loot after he is dead 69.245.35.75 15:09, 22 December 2010 (UTC)
Since I had a re-format the previous post, I might as well add my two drakes. I don't think that he has a weapon. As a creature, I believe that his melee is just his base damage, and the sword is part of his model. Looking into this I found some confirmation within this discussion. --DKong27 Talk Cont 15:15, 22 December 2010 (UTC)

Staff of Sheogorath[edit]

On the article it states: "If you use the Staff of Sheogorath on Jyggalag, Jyggalag will get a red color around him (as if you cast a red shock spell on him). The Staff doesn't freeze him like it normally does to other creatures, but it will allow you to paralyze him! So use the staff first and then you can use a paralyzing spell." Is this true? It definitely doesn't freeze him him, but is there some scripting or something that would make this happen? --DKong27 Talk Cont 00:01, 27 June 2010 (UTC)

Yes, I just tested it twice. Perhaps the Staff is to invoke weakness onto Jyggalag for the final battle. -174.3.43.221 21:19, 30 July 2010 (UTC)
I used the staff on Jyggalag, as soon as he appeared (just after he sent the guards flying), and it instant-killed him, leading me straight to the next quest, with his speech (The Prince of Madness). Is this a bug ? 82.233.121.17 12:53, 2 August 2010 (UTC)

no i think the staff helps you always against him and its depending on your difficulty how much. which difficulty did you play ? — Unsigned comment by 81.10.220.248 (talk) at 18:48 on 15 August 2010

Well, I played at the easiest difficulty, since I'm so bad at most video games -_-' 82.233.121.17 14:16, 23 August 2010 (UTC)
Just tested it 3 times myself: If you hit Jyggalag with the staff of Shaegorath first and then use paralysis on him, IT WILL work! — Unsigned comment by 79.107.79.44 (talk) at 12:42 on 24 August 2010

Moved Bug[edit]

Moved from page:

  • If you kill Jyggalag quickly enough, the quest may "complete", but never reach the last few scripted stages. If you experience CTDs when you try to enter the palace, check the quest stage and make sure its at least 200. Sticking at 195 seems to be the most common error.

Seems unlikely and hard to do anyway. --DKong27 Talk Cont 16:35, 6 March 2011 (UTC)

  • This happened to me today; I got a CTD whenever I left the Palace Grounds, through any of the doors or through mod-provided teleportation spells. I checked, and this quest was, in fact, stuck at stage 195. So I typed into the console "setstage se13 200" and "setstage se13 255" and that fixed it. I don't know if this is worth a note in the article's Bugs section, but if anybody else has this error, that's how I solved it. 170.140.105.2 02:57, 21 November 2011 (UTC)

Bug where he constantly repeats all of his lines in succession...[edit]

Jyggalag is well...stuck. I put on 100% chameleon to see what I could mess with and um, he ran up onto the main walkway and I stood in front of him against the edge. He's constantly walking in my direction but getting stuck, repeating ALL of his lines rapidly and just stuck. He doesn't even finish before starting another, so it sounds as if he's saying 50 different things at once...just curious if this should be noted, though since it's 100% chameleon use I'm not sure.

Okay so after moving abit, he knows exactly where I am but doesn't actually attack me. He walks up to me and stands there just rambling off his lines like a madman! He's less the Prince of Order right now and closer to the Prince of Madness than I could think! He did this even as I slew him, so...just messing around with Chameleon created this weird bug o_OTVthePunisher 00:31, 1 September 2011 (UTC)