Shivering:Mirili Ulven

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
This page is currently being rewritten as part of the Oblivion NPC Redesign Project.
The page is being rewritten and checked in several stages. If you make an addition to this page, please update this template accordingly, but make sure you have observed the project guidelines.
Quests: not written

Schedule: not written

Services: written by Corevette789N/A (In-Game), checked by Jeancey (CS)

Personal Inventory: written by mxk101 (CS), checked by Helenaaannevalentine (in-game)

House Contents: written by GK, checked by Jeancey (in-game)

Unique Dialogue: not written

Rumors: not written

Faction: written by Jeancey (CS), checked by Vulpa (in-game and CS)

Spells: written by Kalis Agea (CS), checked by KickbackYak (CS)
Mirili Ulven
(RefID: 00017844)
Home Town Highcross
House Mirili Ulven's House
Race Dark Elf Gender Female
Level PC+5 Class Sorcerer
RefID 00017844 BaseID 00015591
Spells Illusion
Other Information
Health 188 + (4+1)x(PC+4), PC=1-42
Magicka 113 + 7.5x(PC+4) (max=250)
Respons. 100 Aggress. 5
Faction(s) Mania; Highcross Citizen; Wilderness; Mirili Ulven's Creatures
Mirili Ulven

Mirili Ulven is a Dark Elf sorceress living in the settlement of Highcross. She is very focused on her research into the life forms of the Shivering Isles, its weather changes, and the cycles of the moon and stars.

She wears a mage's robe and a pair of huntsman moccasins. She is equipped with an enchanted dagger and carries her key and a variable amount of gold. Mirili possesses a unique Fortify Health ability (+150 pts), which she loses once you complete her related quest. She also knows many spells from different schools of magic:

Related Quests[edit]

Quest-Related Dialogue[edit]

Taxonomy of Obsession[edit]

When first spoken to:

"You're new here, so I'll try to be patient with you. I am compiling a taxonomy of every living thing in the Shivering Isles, the weather, changes in the moon and stars, and their interrelationships. I must not be interrupted! My work requires the highest degree of concentration. I hope I won't have to repeat myself."
Sure, whatever.
"I can see that the scope of my research is far beyond the limited understanding of a cretin such as yourself. Let me make it very simple for you. Don't speak to me. Ever. Now, thanks to your rude interruption, I have to start my day's work all over again."
Fascinating. Tell me more.
"I have no time for idle chatter with dilettantes. When I'm finished with the Encyclopedia Sheothia, you may study it to your heart's content."

If you asked her to tell you more she can be further spoken to:

Mirili's Research
"You're offering to help me with my research? Well... I suppose I could find a use for you, despite your lack of training. Here's the list of things I need. Get me everything on it. Try to remember where you found it so you can tell me. It's important." (Disposition > 60)

If your disposition < 60:

"My work is far too important to trust to you."

She will then hand you over a list, if she is spoken to again about her research at this point:

"Do you have any new items from the list?"
I have some interesting specimens.
"Excellent. I'll just take them. These are perfect for my research! Thank you. Now go. Shoo!"
No, I haven't found any.
"No luck, huh? Well, I have to get back to my research."

After finding and giving a few of the wanted ingredients to Mirili, she will remind you to ask her about her bestiary:

"Remind me to ask you about my bestiary. In the meantime, what have you found for me?"
Mirili's Bestiary
"My bestiary? Oh, yes. I want to start one. I'd like a Baliwog to begin with. You just get it close to me and I'll take care of subduing it. I might accidentally kill it. If that happens, just bring me another. Once I have it, I'll make sure it's worth your while. I have some spells I can sell you if you have no way to command the beasts yourself."

Depending upon skill level, she will offer the spells Mirili's Apprentice Command, Mirili's Journeyman Command, and Mirili's Expert Command:

Buy a spell
"Would you like one of these?"
500 gold for the Apprentice Command
"This spell might do for a Baliwog or an Elytra Hatchling. Don't try it on anything tougher, though. When you bring them to me, I intend to wait until the spell wears off to capture them. I enjoy the challenge."
1000 gold for the Journeyman Command
"I might as well have given it to you at that price, but it's worth it for my bestiary. When you bring them to me, I intend to wait until the spell wears off to capture them. I enjoy the challenge."
2000 gold for the Expert Command
"A bargain at twice the price. When you bring them to me, I intend to wait until the spell wears off to capture them. I enjoy the challenge."

Stage-Dependent Dialogue[edit]

At different stages in the Main Quest, Mirili will share different rumors with you and other NPCs:

  • They say there's a newcomer about. I wonder where he's from?
  • I'll have to update my encyclopedia. I had an entire volume devoted to the Gatekeeper, and now he's dead.
  • I suspect that the Resonator is affecting the migration patterns of baliwogs, but it's going to take years of study to be sure.
  • Everyone's talking about Duke Thadon and his Chalice. How tedious. Don't people understand I have important work to finish?
  • The palace intrigues of the House of Dementia are of no interest to me.
  • People are all excited about the Great Torch being relit. Personally, I don't pay any attention to politics.
  • I understand Dementia has a new leader. Not my area of interest, honestly.
  • I understand Mania has a new leader. Not my area of interest, honestly.
  • All my work on the Fringe... wasted. I'll have to begin my research all over again.
  • I'd be very interested in taking a look at this new Gatekeeper. An entirely new form of life!
  • The tedious to-ings and fro-ings of the armies of Sheogorath are of no interest to me.
  • People act like Sheogorath's disappearance is of some grave significance. But the Shivering Isles are the same as ever, I assure you.
  • With the Greymarch ended, I need to devote some serious study to the obelisks. They have proven more interesting than I had thought.


  • When Mirili is plant collecting, it is very easy for her to meet her death as she sometimes strays too close to the Frenzied Camp where she will be attacked by Heretics.


  • As a Sorcerer by class, Mirili does not have Illusion as a major skill. As a result, she will only ever cast Apprentice-level Illusion spells from her leveled list, and even then only from player level 20.
    • PC Only The Unofficial Oblivion Patch, version 3.5.1, addresses this issue. The Illusion major spell is replaced with a Mysticism major spell.


These spells are only buyable after reaching the Bestiary stage of Taxonomy of Obsession and cannot be bought once the quest is completed. The spells must be bought through dialogue options, instead of the usual Spell Service button.

Spell Name ID Level Effects Cost
Mirili's Apprentice Command 0007B219 Apprentice Command Creature up to level 5 for 30sec on Touch

(a.k.a. Command Creature 20 pts for 30sec on Touch)

62 (83*)
Mirili's Journeyman Command 0007B21A Journeyman Command Creature up to level 12 for 30sec on Touch

(a.k.a. Command Creature 48pts for 30sec on Touch)

191 (255*)
Mirili's Expert Command 0007B21B Expert Command Creature up to level 20 for 30sec on Touch

(a.k.a. Command Creature 80pts for 30sec on Touch)

368 (491*)

Spell Notes[edit]

  • The cost for most spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar it would have the same magicka cost as the built-in spell. However, there are a few notable exceptions, as noted in the tables. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • Cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.