Online talk:Physical Damage
Taderi runestone[edit]
I'm really not sure it belongs on here. I removed it once already, so I'll open it up for debate. There are many things which increase the amount of physical damage of weapons, and if we listed them all the page would be pretty long. (For example, "Okori" increases your Power, which ultimately causes your weapon to do more damage. Many skills also do this. You could also do this with a potion, or craft a weapon with the Precision trait, which increases your Critical, and thus ultimately has a chance to raise weapon damage. I think your character level also factors into it.) Also, unlike the other runes which add, say, Fire Damage to a weapon, these don't add damage that the weapon didn't already have. They only increase the amount of damage it does. That and the current wording makes it seem like you could use it with Staves, which I'm pretty sure is untrue. — TheRealLurlock (talk) 23:47, 24 March 2014 (GMT)
- I actually think that at least direct buffs for each damage type are useful on the damage type pages, perhaps as a new section. As far as indirect effects are concerned, we probably need one or more general damage pages that cover things like the effect of power and critical attacks on weapon attacks and skills.
- I can live with not having the jewelry glyph here if there will another damage related page that more obviously covers it's effects. (I thought the removal was due to my mistake in leaving "weapon" in when I did my cut/paste from another page.) --Swordmage (talk) 00:36, 25 March 2014 (GMT)