Online:Lightning Splash
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Lightning Splash | ||||
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Line | Storm Calling | ||||
Line Rank | 20 | Cost | 2970 Magicka | ||
Cast Time | Instant | Duration | 10 seconds | ||
Target | Ground | ||||
Range | 28 meters | Area | 4 meters | ||
Morphs | |||||
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Liquid Lightning Increases the duration. |
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Lightning Flood Increases the radius and damage. |
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- Lightning Splash: Create a nexus of storm energy at the target location, dealing [364 / 368 / 370 / 377] Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the
Conduit synergy, dealing 3596 Shock Damage to enemies around them.
- Liquid Lightning: Duration: [12 / 13 / 14 / 15] seconds.
Create a nexus of storm energy at the target location, dealing 376 Shock Damage to enemies in the area every 1 second for [12 / 13 / 14 / 15] seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 3596 Shock Damage to enemies around them.
- Lightning Flood: Radius: 6 meters.
Create a nexus of storm energy at the target location, dealing [486 / 492 / 497 / 503] Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 3596 Shock Damage to enemies around them.
Lightning Splash calls down a bolt of lightning dealing Shock Damage to all enemies within its radius for 3 seconds. Allies may activate the Conduit synergy, dealing even more damage to enemies near them. It is most effective against archers, spellcasters, and other ranged attackers, who are less likely to move out of the affected area. It is also effective when combined with spells which knock down or root the enemy to prevent them from moving out of the area. Liquid Lightning increases the duration, while Lightning Flood increases the radius of effect.
Notes[edit]
- Only one Lightning Splash may be active at a time. Casting a second one will cause the first to expire early. It can be useful if the enemies are no longer within range of the first strike zone. Otherwise, however, you should just wait until the first finishes on its own to receive the full effect and conserve Magicka.
- Lightning Flood is a recommended morph for the Sorcerer Initiate build.
Patch Notes[edit]
- Edited the tooltip so it more accurately reflects the damage dealt.
- Liquid Lightning: Fixed an issue where this ability was unintentionally doing extra damage to the first and second hit.
- Increased the duration to 6 seconds from 4 seconds.
- Reduced the Synergy range for this ability. Activating the Synergy no longer removes lightning.
- The Synergy damage now has the potential to scale off of stamina/power.
- Fixed an issue that allowed the synergy to be used repeatedly if no enemies were nearby.
- Liquid Lightning: Increased this ability's duration to ten seconds, and removed the additional damage from the first hit.
- Increased the activation range from the Conduit synergy from this ability and its morphs to 3.5 meters from 2.5 meters.
- Lightning Flood: This morph now also increases the damage done by approximately 15%.
- Increased the duration of this ability and its morphs to 8 seconds from 6 seconds.
- Liquid Lightning (morph): This morph now lasts 12 seconds to retain the extra 4 seconds of duration increase.
- Lightning Flood (morph): Increased the damage of this morph by 5%.
- Decreased the cost of this ability and its morphs to 3024 from 3510, and decreased the damage per tick by approximately 37%.
- Liquid Lightning: This morph no longer increases in damage per rank and now lasts 9 seconds, ranking up to 12 seconds at Rank IV.
- Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
- Increased the base cost to 4950, up from 3024.
- Reduced the damage per tick by approximately 20%.
- Reduced the cost of this ability and its morphs to 3780, down from 4950.
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