Online:Kothutuilk

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Kothutuilk
Location The Black Forge, Boiler Room
Race Dremora Gender Male
Health 66964 Difficulty ON-misc-Boss 1.png
Reaction Hostile Class Cauterizer
Kothutuilk

Kothutuilk is a Dremora tasked with watching over the soul shriven working at The Black Forge. You must defeat him in order to reach Vanus' physical form and reunite it with his health, magicka, and stamina.

Related Quests[edit]

  • ON-qico-Zone Story.pngVanus Unleashed: Prevent the Daedra from using Galerion's essence to power the Planemeld.

Quest-Related Events[edit]

When engaged in combat he will yell out:

Kothutuilk: "Insolent intruder! The mage belongs to me!"

Spells and Abilities[edit]

When Kothutuilk is encountered, he has a Clannfear by his side. The Dremora uses a blend of restoration and destruction magic when he fights.

Minor Wound
A basic ranged attack that does minor magical damage.
Focused Healing
The enemy will heal any allies that are hurt, including itself. Enemies often indicate this by calling out for healing (I'm hurt!, I need healing!, Healer! etc.). This effect appears as a yellow beam connecting the healer and its target. This spell can be interrupted to set the enemy off balance.
Heat Wave
The enemy releases fire along the ground in the direction it is facing. This attack does moderate flame damage to all players hit by it. This spell can be interrupted to set the enemy off balance or simply avoided.
Fire Runes
The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all enemies within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.
Rite of Passage
The enemy channels a spell healing itself and nearby allies for 4 seconds. This ability is usually used when the enemy is on low health. This spell can be interrupted to set the enemy off balance.
Grand Healing
The enemy summons restoring spirits with its staff, healing itself and nearby allies in the target area for 8 seconds. Try to pull or move the enemies out of the healing circle to stop them healing.