Online:Dawn's Wrath
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Dawn's Wrath is one of three class skill lines available to Templar characters. Skills in this line focus on magical attacks.
Skill Perks[edit]
The Dawn's Wrath skill line is immediately available to all Templars, and is leveled up by earning experience while Dawn's Wrath skills are slotted. Skills include: Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50
160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities[edit]
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Nova | 12 | Instant | Ground | 28 meters | 8 meters | 8 seconds | 250 Ultimate | |
Call down a fragment of the sun, dealing [1498 / 1515 / 1530 / 1548] Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 3480 Magic Damage to all enemies in the area and stunning them for 3 seconds. | |||||||||
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Solar Prison | The synergy deals more damage and stuns for longer. Call down a fragment of the sun, dealing [1548 / 1567 / 1584 / 1599] Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the ![]() ![]() ![]() |
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Solar Disturbance | Reduces the cost and Major Maim stays on enemies after leaving the area. Cost: 225 Ultimate. Call down a fragment of the sun, dealing 1548 Magic Damage every 1 second for 8 seconds to enemies in the area and applying Major Maim to them for [7 / 8 / 9 / 10] seconds, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 3480 Magic Damage to all enemies in the area and stunning them for 3 seconds. |
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Active Abilities[edit]
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Sun Fire | 1 | Instant | Enemy | 28 meters | – | 2970 Magicka | ||
Blast an enemy with a charge of radiant heat, dealing [1498 / 1515 / 1530 / 1548] Flame Damage, and an additional [2997 / 3023 / 3053 / 3090] Flame Damage over 10 seconds. Upon activation you gain Major Savagery and Major Prophecy, increasing your Weapon Critical and Spell Critical rating by 2629. | |||||||||
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Vampire's Bane | The damage over time lasts for longer. Blast an enemy with a charge of radiant heat, dealing 1548 Flame Damage, and an additional [4336 / 4385 / 4437 / 4479] Flame Damage over 14 seconds. Upon activation you gain Major Savagery and Major Prophecy, increasing your Weapon Critical and Spell Critical rating by 2629. |
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Reflective Light | Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit. Area: 5 meters. Blast up to three enemies with a charge of radiant heat, dealing [1548 / 1567 / 1584 / 1599] Flame Damage, an additional 3097 Flame Damage over 10 seconds, and reducing their Movement Speed by 40% for 3 seconds. Upon activation you gain Major Savagery and Major Prophecy, increasing your Weapon Critical and Spell Critical rating by 2629. |
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Solar Flare | 4 | 0.8 seconds | Enemy | 28 meters | – | 2700 Magicka | ||
Conjure a ball of solar energy to heave at an enemy, dealing [3106 / 3142 / 3174 / 3207] Magic Damage. Also grants you Empower for 3 seconds, increasing the damage of your Light and Heavy Attacks by 40%. | |||||||||
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Dark Flare | Applies Major Defile to the target and nearby enemies, reducing their healing received. Conjure a ball of solar energy to heave at an enemy, dealing [3206 / 3242 / 3277 / 3314] Magic Damage. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and Health Recovery by 16% for 4 seconds. Also grants you Empower for 3 seconds, increasing the damage of your Light and Heavy Attacks by 40%. |
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Solar Barrage | Deals damage in multiple blasts as damage over time around you instead of at a single enemy. Casting Time: Instant, Duration: 8 seconds, Area: 8 meters, Target: Area. Conjure solar energy to blast enemies around you, dealing [745 / 755 / 764 / 772] Magic Damage every 2 seconds for 8 seconds. While this ability is active you gain Empower, increasing the damage of your Light and Heavy Attacks by 40%. |
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Backlash | 20 | Instant | Enemy | 28 meters | 6 seconds | 2000 Magicka | ||
Summon an expanding beam of pure sunlight to doom an enemy, dealing [1498 / 1515 / 1530 / 1548] Magic Damage to them and copying all their damage taken from you for 6 seconds and releasing 50% of it as additional Magic Damage to them. Maximum copied damage: 0. This value scales off your Spell Damage. | |||||||||
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Purifying Light | When the effect ends, a pool of sunlight remains attached to the enemy, healing you and allies. Summon an expanding beam of pure sunlight to doom an enemy, dealing 1548 Magic Damage to them and copying all their damage taken from you for 6 seconds and releasing 50% of it as additional Magic Damage to them. Maximum copied damage: 0. This value is based on your Spell Damage. When the effect ends you and allies near the enemy are healed for [870 / 880 / 889 / 898] Health every 2 seconds for 6 seconds. |
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Power of the Light | Converts into a Stamina ability and deals Physical Damage, and applies Minor Breach to the enemy. Cost: 1700 Stamina. Summon an expanding beam of pure sunlight to doom an enemy, dealing 1548 Physical Damage to them and copying all their damage taken from you for 6 seconds and releasing 50% of it as additional Physical Damage to them. Maximum copied damage: -1. This value scales off your Weapon Damage. Targets are also afflicted with Minor Breach, reducing their Physical and Spell Resistance by 2974 for [6 / 7 / 8 / 9] seconds. |
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Eclipse | 30 | Instant | Enemy | 28 meters | 4 seconds | 4320 Magicka | ||
Cost: [4590 / 4500 / 4410 / 4320] Magicka. Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second. |
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Living Dark | You now apply the ability to yourself. Heals you when you take direct damage instead. Melee attackers are snared. Target: Self. Envelop yourself in a lightless sphere for 4 seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their movement speed by 40% for 3 seconds and healing you for [554 / 558 / 565 / 571] Health. These effects can occur once every half second and scale off your Weapon and Spell Damage or Max Health, whichever results in a stronger heal. |
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Unstable Core | Deals damage to the attacker and anyone near them when they trigger any of the effects. Area: 5 meters. Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they deal direct damage. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds and deals [583 / 590 / 597 / 603] Magic Damage, their second attack immobilizes them for 3 seconds and deals [1162 / 1176 / 1187 / 1199] Magic Damage, and their third attack stuns them for 3 seconds and deals [2326 / 2350 / 2377 / 2400] Magic Damage. The effects can activate once every 1 second. |
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Radiant Destruction | 42 | Instant | Enemy | 28 meters | – | 2950 Magicka | ||
Burn an enemy with a ray of holy fire, dealing [3271 / 3312 / 3346 / 3381] Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health. | |||||||||
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Radiant Glory | You heal for a percentage of the damage inflicted. Burn an enemy with a ray of holy fire, dealing [3389 / 3422 / 3460 / 3500] Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health. You heal for 20% of the damage inflicted. |
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Radiant Oppression | Increases the amount of bonus damage dealt to low health targets. Burn an enemy with a ray of holy fire, dealing [3389 / 3422 / 3460 / 3500] Magic Damage over 1.8 seconds. Deals up to 500% more damage to enemies below 50% Health. |
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Passive Abilities[edit]
Name | Line Rank | Skill Rank | Description | |
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Enduring Rays | 8 | ![]() ![]() |
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 1 second. |
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Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 2 seconds. | ||
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Prism | 14 | ![]() ![]() |
Casting a Dawn's Wrath ability while in combat generates 2 Ultimate. This effect can occur once every 6 seconds. |
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Casting a Dawn's Wrath ability while in combat generates 3 Ultimate. This effect can occur once every 6 seconds. | ||
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Illuminate | 22 | ![]() ![]() |
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 10 seconds, increasing your Spell Damage by 10%. |
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Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 10%. | ||
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Restoring Spirit | 39 | ![]() ![]() |
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by 2%. |
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Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by 5%. |
Notes[edit]
- In early betas of the game, this skill line was called Sun Magic.
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