Online:Captain Kaleen

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Captain Kaleen
Home City Port Hunding
Ship The Spearhead
Race Redguard Gender Female
Health 39959
Reaction Friendly
Other Information
Faction(s) Daggerfall Covenant
Captain Kaleen

Captain Kaleen is a Redguard captain of The Spearhead. After the Daggerfall Covenant was formed, she insisted upon no longer looting Breton ships, and her crew mutinied against her, leaving her with only a few loyal sailors afterward. She will ask for aid in several quests, including recruiting additional crew members, and can initially be found in Port Hunding. She reveres King Fahara'jad and supports the Daggerfall Covenant at all cost. This leads her to have a skewed morality and makes others dislike her. Even her own mentor thinks she has lost her way at the end of Carzog's Demise.

Related Quests[edit]

Quest-Related Events[edit]

The Broken Spearhead[edit]

As you approach her location on the docks, you'll hear her and Lambur arguing:

Lambur : "I'm sick of this island, Kaleen. I should be in Betnikh, visiting my people."
Captain Kaleen : "Think, Lambur. How will we get there without a crew?"

Speak to her and she'll say:

"Look at that, Lambur! Our half-drowned friend is up and about. We weren't sure you'd make it."
You saved me?
"Really, I just fished you out of the water. Master Kasan got you breathing again. The important thing is you're alive.
But if you're feeling grateful … I could use some help."
Help with what?
"A job. Anyone who helps is going to get rich. Right now I need a fresh face, someone this island's butcher-in-charge, Headman Bhosek, doesn't know and won't stop.
Basically, you recruit the folks I need, you get a cut of the take. Interested?/So, what do you say?"
All right. I'll help you./Who am I after?
"The three folks I need are Crafty Lerisa, Jakarn, and Neramo. Any or all of them would do."
Tell me about Jakarn.
"He's a thief, but he's the best there is. He'd be a big help in the heist I have planned.
Problem is, he robbed Bhosek. Nobody robs Bhosek. He's been tossed into the Grave, under Bhosek's palace."
I'll look for Jakarn. How do I get to him?
"There's an entrance off the river, under the palace. Watch out for traps and the other prisoners. They're all murderers down there, the worst scum on the island.
That's the Grave. You can leave any time you want, if you can get out alive."
I'd like to hear more about Neramo.
"Neramo's nice enough for an Altmer, if you can get past his Dwemer fixation.
Thing is, the relics he finds in Dwemer ruins sometimes come in very handy. He just might have a device that we can use for our heist."
I'll look for Neramo. Where do I find him?
"There's a Dwemer ruin outside town—Bthzark. Neramo went there to dig up relics. Help him find some and he might join us."
Who's Crafty Lerisa?
"She's an old friend, captain of the Maiden's Breath. She's also a master of disguise. We can use that.
The Sea Drakes used their lighthouse tricks to run her ship aground near Saintsport. Rescue her, and she might join us."
I'll look for Lerisa. How do I find her?
"You won't spot her. She stays well hidden. Your best bet is to look for her monkey, Howler. They're never far apart.
Find that monkey, and you'll find Lerisa."
No thanks.
"Don't blame you for being cautious. Just think it over. You change your mind or want a chance to get off this wretched island, you know where to find me."
Who runs Stros M'Kai?
"Bloody Bhosek, or Headman Bhosek, as he calls himself now. He took over the palace years ago. Killed the old ruler and took his place."
Doesn't anyone stand up to him?
"Captain Helane, but she's worse than Bhosek. Her Sea Drakes run Saintsport south of here. Biggest band of murderers on the seas.
Bhosek and Helane tolerate each other. Neither's ready for a war, yet."
Where can I get a drink around here?
"The Screaming Mermaid's just up the road, and they've always got good rum. Just keep a grip on your coinpurse, or you'll be a beggar by day's end."
Anyone I should watch out for?
"Bhosek's thugs, the Bloody Fists. Cross one, you cross them all, and Bhosek will have your head on a pike faster than you can say, "Please don't put my head on a pike!"
Also, the Sea Drakes will gut you if you enter Saintsport."
Where's the rest of your crew?
"Deserted, the traitors. See, there's a fortune to be made from Breton galleons. Thing is, King Fahara'jad called for an end to it, now that we're all part of the Daggerfall Covenant.
Of course, as a loyal Redguard, I obeyed."
Who is King Fahara'jad?
"Ruler of the Redguard people, now king among equals in the Daggerfall Covenant.
King Fahara'jad would have us raid the ships of our enemies, not our allies. There is wisdom in that."
And your crew disagreed?/Did your crew disagree?
"If by "disagreed" you mean "tried to kill us" then yes. Bunch of bloody mutineers.
Lambur, myself, and a few others ran them off the ship, but word spread. No one here wants to sail with a captain who won't raid Bretons."

If you approach her without just having woken up aboard of her ship, the conversation starts off slightly differently:

"Look what the sea spat out, Lambur. Might be just what we need. You interested in some easy money?"
Could be.
"I have a heist planned, a big one. Anyone who helps is going to be rich.
But I need people who aren't local, who aren't in the pocket of Headman Bhosek. Still interested?"
What would I have to do?
"This work requires some special talents. You help me recruit the folks I need, you get a cut of the take."
I'm in.
"So, what do you say?"
Who am I after?

From here on onwards, the conversation continues as detailed above.

You may also meet her in the Screaming Mermaid if you rescued one of her crew first. If so, you can ask her about the job and name-drop your new friend:

"And what might you want?"
I need a job. I hear you’ve got one.
"You’re not with Bhosek, are you? No. You don’t look dumb enough.
So tell me this: if I was planning something, why would I need you?"
Captain Lerisa owes me a favor.
"Crafty Lerisa, eh? I won’t lie, she’d be a big help getting what I want to steal.
You get me Lerisa, and I’ll cut you both in on the take. Deal?"
What if I can bring Neramo along?
"He’s an odd one, but I might have use of his particular skills. He could be just the thing for a heist I have planned.
Get me Neramo, and I’ll cut you both in on out take. Deal?"
Jakarn owes me. He could owe you.
"He’s a charmer, that one. Damn good thief too, and I need one of those right now.
Get me Jakarn, and I’ll cut you both in on our take. Deal?"
Deal.
"You’re in. I’ve got some preparations to make, and then we’re as good as gone."

After you agree to help, she'll direct you to her hideout to hear the rest:

"I’m looking forward to getting back on the open seas."
So, what now?
"Not here. Too many of Bhosek’s ears around. I sent Lambur to scout a nice quiet spot to gather our crew. Look for her at our hideout near the docks.
I’ll slip out and meet you there."
I’ll be there when I’m ready to go.

Tip of the Spearhead[edit]

Before you've found everyone, she'll ask if you're ready:

"Thanks to you, we’ve actually got a chance to pull this off."
I’m ready. Let’s do the heist.
"After we hit Bhosek’s palace, we’re done here. Are you sure you’re ready to leave?"
Who’s left to recruit?
"If we’re going to do it right, we’ll need Jakarn, Neramo, and Crafty Lerisa."

You can ask about the missing recruits with the dialogue options above.

Once you've gathered Lerisa, Jakarn, and/or Neramo, you'll find Kaleen upstairs in her hideout:

"We've got a crew to rival the legends! Time to make some money, don't you agree?"
I agree. What now?
"Now we're ready for the real challenge—the heist.
The target's Bhosek. That slimy bastard's finally gonna get what's coming to him. We're going to steal his sailing logs."
His sailing logs? Really?
"His sailing logs are the key to our fortune, friend. They're the records of every ship that's docked here, every stolen cargo they've unloaded, and every illicit payment made to Bhosek."
How does that make us rich?
"Those records are worth a fortune to King Fahara'jad. They're written proof that Bhosek has violated the king's order to stop raiding Breton shipping. With those papers in hand, the king can threaten to destroy Bhosek if he doesn't stop."
The king's agreed to pay you for them?
"Absolutely. His envoy is on the dock now, waiting. As soon as we turn over the sailing logs, he gives us a fortune in gold.
The trick will be getting into Bhosek's palace, stealing the logs, and getting out with them. That's your job."
How do I do it?
"First you need a servant's disguise to get into the palace.
The papers are in a lockbox on the top floor. Bhosek has the only key. Slip this powder into his drink, then grab the key."
And then?
"The lockbox is always guarded. The guard's not bright, but he'll raise the alarm if anyone tries to open the box. Deal with him quietly—no stabbing.
Lambur and I will have the ship ready to sail when you return with the papers."
I'll be back soon.
"We'll have the Spearhead ready to sail for Betnikh the moment you return with Bhosek's records."

After collecting the sailing logs you'll find Kaleen at the docks with Tharwab:

"My friend! Welcome back. Do you have some good news?"
Here's the shipping logs, captain.

Kaleen will accept them from you then turn to the King's representative:

Captain Kaleen : "Here you are, Tharwab—the shipping logs that show Bhosek's defiance of the king's decrees."

Kaleen will start towards the ship:

Captain Kaleen : "Come on. It's time to go."

Once on board, Kaleen will call to her crew:

Captain Kaleen : "On your feet! Man your stations! Prepare to sail!"

Speak to her and she'll say:

"Before we leave for Betnikh, talk to the crew. Get familiar with them. It'll be a long trip."
I'm ready to leave now. Let's sail.
"Then we leave for Betnikh, an Orc island that hasn't yet joined the Covenant. I hope to change that.
Lambur's happy to go home. She may try to thank you with ale. My advice? Make it to six mugs. You'll have a friend for life."
All right, I'll get to know the crew.
"If there's one thing Master Kasan taught me, it's that knowing your ship and crew keeps you alive.
Seems like you'd make a fine captain, some day. But you'll have to find your own ship!"

Once you tell her you're ready to leave for Betnikh, you'll suddenly arrive:

"When my crew turned traitor, I never thought I'd see Betnikh again. Feels good."
What now?
"Head into town and get a drink! This is home and we'll be here for a while.
Here's your cut of the take from the heist."

The Bloodthorn Plot[edit]

"Careful here. These Orcs aren't yet part of the Covenant, but I'm working on that.
Feel free to check out Stonetooth Fortress. Maybe you'll meet a nice Orc."
Why should they join the Covenant?
"They aren't fools. Proud as the Seamount clan are, they can't deny the Covenant's strength in numbers.
And they'll make a mountain of coin selling weapons to our alliance."

Carzog's Demise[edit]

Before speaking to the Ayleid Spirits and unlocking the ruin, you'll find the captain waiting outside the door:

"Get this door open, and we'll fight our way to the relic!"

Once you've convinced the spirits to let you in, the forces on the door will disappear:

Captain Kaleen: "It's opening! Get ready everyone!"
Master Kasan: "Best move quietly. The enemy is within."
Captain Kaleen: "Let's move!"
Master Kasan: "We're right behind you, captain!"

Inside the Inner Sanctuary you'll find the captain among her crew. Speak to her and she'll say:

"These cultists weren't much trouble. There was a portal open when we got here, but it closed when we attacked. Azlakha would know more."

She'll also give random orders to the crew:

Captain Kaleen: "Kill anyone who tries to get through!"
Captain Kaleen: "Keep your eyes open!"
Captain Kaleen: "You spot cultists, kill them!"
Captain Kaleen: "We have to hold here until the relic is ours!"

Occasionally she'll speak to Neramo about what's next:

Captain Kaleen: "What's the plan?"
Neramo: "Vardan is in the spirit realm, beyond the portal. He has the relic, and we must get it!"
Captain Kaleen: "We'll hold here, as long as it takes."

Once you've defeated Vardan, you'll return to the mortal realm to witness a schism among the crew:

Lambur: "Strange that such a small thing can cause such terror. It must be destroyed!"
Captain Kaleen: "Hold on. Let's think about this."
Lambur: "What's to think about? It killed hundreds of Orcs!"
Captain Kaleen: "The cultists did that. In the right hands, this could defend the Covenant against invaders."
Lambur: "I'm not giving that thing to the people who leveled Orsinium!"

Speak to Kaleen and she'll say:

"The relic, ours at last! For the Covenant!"
So you're sure we should keep it?
"Yes. Keep it and use it! A discovery like this could tip the war in our favor. Think of all the lives we could save!"
How would it save lives?
"With this relic, our enemies would not dare invade the Covenant. No more Pact raids out of Skyrim. No Dominion fleets in our waters!
Think of the whole ocean here, not just the waves. It's what we must do to protect our people. All our people."
I have to think about this.
"If you choose to destroy the relic, then you've turned your back on me and the Covenant."

If you decide to keep the relic, she'll only say:

"Excellent! I can't wait to present this to King Fahara'jad. I'm sure he'll put it to good use!"

If you decide do destroy the relic:

"You've betrayed me and the Covenant with your actions. I can't stand to be in your company anymore. You'll leave here without me."
"I told you I never wanted to see your face again!"

On to Glenumbra[edit]

You must consult with Captain Kaleen aboard her ship for passage to Glenumbra.

Speaking to her on the boat while not on the quest if you sided against her:

"I told you I never wanted to see your face again!"

Speaking to her on the boat while not on the quest if you sided with her:

"Some weren't happy with your decision to keep the relic, but I whole-heartedly support you."

If you sided against her in the previous quest, she greets you with:

"I swore never to sail with you again. But Chief Tazgol has asked me to sail you to Glenumbra, which I will do."
Chief Tazgol is ready to join the Daggerfall Covenant. He asked you to take me to Daggerfall.
"Only out of respect for the chief and for the good of the alliance, not for you. Are you ready to go?"

Upon arrival, the captain will announce that you've landed.

Captain Kaleen: "We've arrived. Welcome to Daggerfall."

If spoken to again, she will brush you off.

"We're here, in Daggerfall. Now get off my boat."

If you sided with her in the previous quest, she instead greets you with:

"I commend you again on choosing to keep the relic for the Covenant. But Chief Tazgol tells me we must hasten to Glenumbra."
He's ready to join the Daggerfall Covenant. I have his official petition.
"The Spearhead is set to sail. Are you ready?"
Not yet.
<Ends dialogue>
Yes, let's go.
<Travel to Glenumbra>
Captain Kaleen: "We've arrived. Welcome to Daggerfall."

If spoken to again, she will appreciatively remark:

"I know that many aren't happy you kept the relic, but you made the right decision. If you're ever in trouble, you can call on my blade. I hope we get the chance to sail together again, my friend."

Children of Yokuda[edit]

You'll find an injured Kaleen in a dungeon beneath Shornhelm while searching for a spy called Naruk:

"Help me walk out of here, and then we'll deal with Naruk."
What happened, Kaleen?
"Naruk saw through me. I'm not … cut out for spycraft. He had questions, and figured torture would loosen my tongue.

He doesn't know me very well."

What's Naruk planning?
"He didn't tell me … but I saw barrels of poison and a sewer map. He's going to poison the water below Shornhelm."
Wasn't Naruk a Covenant spy? Why would he do that?
"He wants to start a war, force King Fahara'jad to conquer the Bretons and Orcs. In his twisted way, he's doing what he feels is right for Alik'r.
Let's kill him, shall we?"
Let me help you up.

Free her from her bonds and she'll say:

"I think I'm ready to swing a sword again."

Just then, Nicolene enters:

Nicolene: "Captain! What happened?"
Captain Kaleen: "Easy, Nicolene. I'm fine."
Nicolene: "You're not fine! Who did this to you? I'll kill them!"
Captain Kaleen: "Get me a healing potion, and we'll kill them together."
Nicolene: "Fine. Drink this. Now."
Captain Kaleen: "Oh. Much better."

Speak to the captain and she'll say:

"Ah, that's better!"
Where can I find Naruk?
"The sewers beyond the Fighters Guild. I saw it on his map. Follow me. There's no time to waste."
No. Mark his location on my map and go deal with the poison.
Captain Kaleen: "Naruk can't be far! Go after him! We'll stop the poison!"

Follow the captain's orders and head to the Abandoned Cistern behind Moorside Mounts. Enter and Kaleen, Nicolene, and a Spearhead Marine will follow:

Captain Kaleen: "Lock the cistern gates! We'll keep them off the winch!"
Captain Kaleen: "Watch your back, Nicolene!"
Nicolene: "I am! I'm also watching yours!"
Captain Kaleen: "Don't get cocky!"
Nicolene: "Well, don't get dead!"
Spearhead Marine: "This isn't going to be remotely fun."

Complete the mission and she'll tell the group:

Captain Kaleen: "After we murder these sons of dogs, drinks are on me!"

Join the crew at the Dead Wolf Inn:

"I knew you'd be back. I also know Naruk is dead. Thank you. Yet again, you've stopped a threat to the city and the Covenant."
So it's over?
"Without Naruk, the Children of Yokuda will crumble. No one can say King Fahara'jad did not deal them justice. The Daggerfall Covenant is safe, and so am I, thanks to you.
Now have a drink with us and celebrate our victory."

Speak to her before leaving and she'll say:

"Nicolene and I will be headed back to Sentinel soon enough. Until then, you should stay and have a drink with us."

Dialogue[edit]

Wayrest[edit]

Kaleen can be found aboard her ship in Wayrest. Her dialogue depends on the decision made about the Carzog's Demise Relic. If the relic was destroyed:

Kept the Relic:
Destroyed the Relic:
"My friend! I didn't think we would meet each other again so soon. I have great news."
What is it?
"We're sailing for Daggerfall Covenant lands now. There's been action as well. A few days ago, the Aldmeri Dominion launched a surprise assault on Glenumbra.
They took Farwatch Tower along the coast, then swept down to attack the city."
What happened?
"The relic. After you turned it over, High King Emeric had the best minds in the Mages Guild examine it. They figured out how to turn it on the Dominion forces assaulting Daggerfall. It crushed them."
So the relic saved lives?
"Hundreds. The Dominion force was completely routed, and many soldiers were saved, not to mention the residents of the city.
The relic burned out after one use, but the Dominion doesn't know that. They won't hit Daggerfall again anytime soon."
That's good to hear.
"You should see Nicolene before you leave. Her brothers were there during the assault on Daggerfall. The Ayleid army appeared just before they would have been wiped out.
I think she wants to thank you herself."
"Well. What are you doing on my boat?"
I wanted to see how the crew was doing?
"We're sailing for the Daggerfall Covenant now. Privateering is as profitable as ever, except now we're splitting the skulls of Elves as well. Lambur and her lot have all left, probably for the better."
So she's started her own crew?
"Hardly. She couldn't raise enough money to buy her own ship. I offered to help, but she took that as an insult. I guess eight years of sailing together doesn't mean so much."
You must understand why the relic had to be destroyed.
"I understand that the Aldmeri Dominion sacked Farwatch in Glenumbra, and we couldn't stop them. I understand they've sunk dozens of our ships in cowardly assaults.
With that relic, we could have stopped those attacks."
It still doesn't justify using something so evil.
"Tell that to Nicolene. her brothers died when the Elves assaulted Daggerfall. We repelled them, but hundreds died. The Elves and their mad queen are chewing us up everywhere you look.
You should probably leave before I hurt you."

Sentinel[edit]

She can later be met in the Sentinel Palace where you can find out about her promotion.

"It seems everywhere I land, you turn up. Or is it the other way around?"
What are you doing here, Kaleen? / Have you thought about joining the Covenant Navy?
"I'm not one for rules or uniforms. I serve our king, but I do it my way, as my own woman.
You should see what Nicolene's been up to. She's my new first mate."
Are you now officially part of Fahara'jad's navy?
"The Spearhead has done well against the Dominion. The king has seen fit to grant me a larger command.
The Spearhead now prowls with the Talonclaw, Leki's Grace, and the Black Revenant."
All under your command?
"There's no official title, but their captains follow me. We aren't part of the navy, and I'm not an admiral. But I feel like one.
Let me tell you, it's a good feeling."
Have you heard from Lambur?
"I hear she and Captain Marck are getting on rather famously. Good for her. I regret how things ended between us."
How so?
"The relic we found on Betnikh ate the souls of her people. No matter its fate, I should have considered how that revelation would affect her.
If I had handled it better, she might still stand beside me."
Do you think she'll ever forgive you for wanting to keep it?
"She's an Orc. They're stubborn as mules, so no, I don't expect she'll ever speak to me again.
Doesn't matter. We both still have our lives. I won't spend mine in regret."
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