Online: Blood on a King's Hands

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ON-qico-Zone Story.png Reach the temple and ensure your allies at the Great Moot are safe.
Zone: Wrothgar
Zone StoryThis quest is part of the Zone Story
Quest Giver: Chief Bazrag
Location(s): Orsinium, Temple of Ire, Temple Library, Scarp Keep
Prerequisite Quest: The King's Gambit
Next Quest: Long Live the King
Reward: King's Moot Talking Stick
1 Skill Point
Average Leveled Gold
XP Gain: Standard
All of the paths into the moot have been sealed except the one through the temple in Orsinium. Chief Bazrag wants me to get to the temple, help High Priestess Solgra, and then reach the moot before Kurog assassinates the clan chiefs.

Quick Walkthrough[edit]

  1. Enter the temple
  2. Find High Priestess Solgra
  3. Rescue High Priestess Solgra.
  4. Slay the attackers.
  5. Get to the moot.
  6. Rescue the chiefs.
  7. Talk to Chief Bazrag.

Detailed Walkthrough[edit]

Reading all the bookshelves should give the clues necessary to open the secret passage. However, the orientation isn't all that obvious. Left and right are from the perspective of the head itself – so as you face the head statue, the wolf is on your left and the hammer on your right. The owl is on the platform above, but the pillar is at an angle, so you need the owl facing towards the head (southeast, basically)

Quest Stages[edit]

Blood on a King's Hands
Finishes Quest Journal Entry
I need to get to the temple and protect High Priestess Solgra from Kurog's Vosh Rakh soldiers.
Objective: Enter the temple
I'm in the temple but all I see are a few priests. I should ask them where High Priestess Solgra is so I can get to her before Kurog's soldiers.
Objective: Talk to the temple priests
The priests explained that the soldiers chased High Priestess Solgra upstairs and out of the temple. I need to catch up with them before something terrible happens.
Objective: Find High Priestess Solgra
I dealt with the Vosh Rakh soldiers sent by King Kurog to attack High Priestess Solgra. I should talk to her and make sure she's all right.
Objective: Talk to High Priestess Solgra
My allies have been attacked by the king's soldiers. I need to find the attackers and make them pay for what they've done.
Objective: Find the attackers
I defeated the last of the Vosh Rakh sent to kill the high priestess. Now I should confront the assassin who's cowering on the platform above.
Objective: Confront the assassin
I should return to the temple and check on High Priestess Solgra.
Objective: Check on Solgra in the temple
To get to the moot, I need to find the tunnels hidden beneath the library in the Temple of Ire.
Objective: Go to the temple library
We're in the temple library, looking for the secret passage that will take us to the tunnels beneath the city and eventually to the moot. I should investigate the library for any clues to the passage's location.
Objective: Find the secret passage
I found the secret passage that leads to the tunnels. Now I need to get to the moot and stop Kurog before he has the clan chiefs assassinated.
Objective: Go to the moot
Kurog has begun his attack against the clan chiefs. I need to get inside and rescue as many of the chiefs as possible.
Objective: Rescue the chiefs
King Kurog and Forge-Mother Alga are dead. I should talk to Chief Bazrag and see what he wants to do next.
Objective: Talk to Chief Bazrag
Chief Bazrag asked me to meet him back at the keep. I should leave the moot and return to the keep.
Objective: Return to the keep
I arrived back at the keep. I should talk to Chief Bazrag and find out if he's decided what to do now that the king is dead.
Objective: Talk to Chief Bazrag
☑Finishes quest Chief Bazrag has one more task for me to do before I leave Wrothgar. I should talk to him and find out what he needs.
Objective: Talk to Chief Bazrag
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The subjects covered by the library, in Catalog of Tomes and Manuscripts, include Orcish culinary books (101 Uses for Troll Fat), fictional stories (The Battle of Orsinium), religion (On Orcs and the Afterlife), Elves (Of Men and Mer), documents on the building of Orsinium (The Hidden Tunnels of Orsinium), Bretons (The Bretons: Mongrels or Paragons?), Tamriel (Wet Wilds of Black Marsh), the clans of Wrothgar (Orc Clans and Symbology), creatures (Hags, Harpies, and Hagravens), crafting (Smithing: A Worthy Endeavor), the restricted section (The Lusty Argonian Maid, A Song), Games (The Sport of Clans), and miscellaneous (A Plea for Help).