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Balfiera in Glenumbra
Balfiera in Stormhaven

Balfiera (also called Balfiera Island or the Isle of Balfiera) is an island situated in the Iliac Bay between Glenumbra and Stormhaven. It is the home of the Adamantine Tower, the oldest structure in Tamrielic history, as well as the Direnni Clan. The island is not intended to be reached as it is surrounded by slaughterfish-infested waters, though exists in the worldspaces of both Glenumbra and Stormhaven (though not in the Alik'r Desert, despite the map of the region extending to its waters). For more information, see the lore article.

The Glenumbra version is often shrouded by rainy weather and dim lighting. It has a very rocky terrain, making it very hard to traverse, but does have a cove on the north side and some beaches. The island is also seen on the map of Glenumbra, where it is rather circular.

The Stormhaven version is usually more visible due to its tropical weather and standard lighting. It features sandy/grassy terrain and desert rocks on its landscape, coupled with a few tropical trees on the north side. This version of the island is extends farther east, having some untextured land that stretches towards Glenumbra. The tower is surrounded by hills, and there is a small body of water (also filled with slaughterfish) at the base of the tower.

Throughout the development of the game, there have also been plans for Balfiera to be an instanced location in the initial Main Quest storyline, and later as a Battleground. This Cut Content has been detailed below.


The following are pictures of the Stormhaven instance of Balfiera:

The following are pictures of the Glenumbra instance of Balfiera:

Cut Content[edit]

Main Quest[edit]

Charging the Balac at each of the Towers

"There are many objects of Divine origin scattered throughout Tamriel with which one might recharge something as powerful as the Amulet of Kings. The difficulty is determining which is the safest and most logical to utilize."

"<<1>> believes the energies of the Crystal Tower can be tapped by the Balac, and will partially return the staff to its former power. The anchor of the Crystal Tower is called Crystal-like-Law; its energies tie the tower to Nirn."

"Charge the Balac within the Adamantine Tower" "Charge the Balac within the Crystal Tower" "Charge the Balac within Red Mountain" "Charge the Balac to the Zero Stone" "Charge the Balac to Crystal-like-Law"

"You say you are willing. Then let your journey begin. The towers await, their stones laid within. The Balac will be drawn to them, as the light is drawn to the dawn."

"The power to restore the Balac lies within the Anchor Towers of Tamriel. Each tower is laid upon a singular stone, its essence and foundation, the connection to Nirn. Find the stones, one to each tower, and bolster the Balac upon their energies."

"Do not travel by land to the towers! It is out of the question. The Balac is too precious, and there are many dangers out in the world.Seek the Mages Guild I say, for they are allies still, and know much of the magics of teleportation."

"I am inside the Adamantine Tower. Now I must find a way to the Zero Stone and imbue the Balac with its power."

"The Anchor Towers await - Adamantine, Crystal, Red Mountain. Through they alone can the Balac be restored. Ask now of each tower, and I will tell what I may know."

"Find first the Zero Stone, at the heart of Adamantine Tower. In the halls above and dungeons below Clan Direnni rules. They will despise your intrusion, and guard the Zero Stone ferociously. But you must find it, tap its power, tap its power.

"The Zero Stone will restore the staff. It was laid by the gods themselves, back before the dawn.It's so simple! And yet... I fear the journey will be anything but."

"Your friends in the Daggerfall Covenant would gladly send you to Balfiera Island. They always need more reinforcements for their war. Just ask for a battlemaster in one of your alliance cities."

"In the light of the scrolls, through the veil of permeation, I saw three steps to the end."

"First there is an island of war: the place called Balfiera. You must go there to begin."

"Second: the tower, the one called Adamantine. You must get inside. Through depths and darkness you go, downwards, never up."

"And last, the Zero Stone, the core and foundation. Place the staff upon the stone. Its eternal surface connects to Nirn, to recharge and renew."

The final battle at Adamantine Tower

"The what reveals the where. It is Balfiera Island a rock upon the Iliac Bay. The bickering factions of Tamrial vie for its control. An endless arena of war. The battlemasters of the Daggerfall Covenant will readily send you there to die."

"To Balfiera, the island of war - to Adamantine, the tower's depths - to the foundation the Zero Stone! Upon that timeless stone the staff must be charged."

"There is but one tower on that island - the one named Adamantine. Enter the tower,but go down, not up. In those ancient depths, in the dungeons far below, you will find the foundation - the Zero Stone. It alone can restore the Staff of Towers.”

"The Prophet has opened a portal to Balfiera Isle and the Adamantine Tower. I will be bringing the Amulet of Kings with me."

"I must descend into the depths below the tower and locate the Zero Stone, a massive source of Divine power from the Dawn Era."

Abnur Tharn is here, speaking to his Legion soldiers through a magical projection. I should have words with him.

There is a path leading down not far from here. Abnur Tharn's soldiers and Worm Cult agents stand between me and the Zero Stone.

"I've entered into some kind of ancient Ayleid observatory built up around the tower spire. I need to find my way through.

I've reached the Seal of the Stars. I must determine the configuration of constellations that will allow me through.

The way is open. The Zero Stone awaits.

The last of Abnur Tharn's minions stand in my way, hoping to delay me while the Imperial gorges himself on the energy of the Zero Stone.

Abnur Tharn has turned Lyris Titanborn into an undying servant and has set her against me. I must defeat them both to get to the Zero Stone.

Lyris Titanborn is dead, and Abnur Tharn's own demise is little penance for his crime. It is time to empower the Amulet of Kings and find my way, unerringly, to my soul.

I am in some kind of vision. The Amulet is attuning itself to my soul's location.

I will now be able to find my way to wherever my soul is kept, no matter who possesses it. The Prophet has appeared in the flesh through one of his portals. I should speak with him.

The Prophet has asked me to set and light Lyris's funeral pyre.

Lyris has been laid to rest, and her spirit will find its way to the Nord afterlife in Sovngarde. I should finish my business with the Prophet so we can return to the Harborage and prepare for our final task.

"I have entered a twisting descent into the world's heart. The only way forward is down."

"And last1 the Zero Stone1 the core and foundation. Place the staff upon the stone. Its eternal surface connects to Nirn, to recharge and renew."

"I hear it! The Zero Stone echoes from within the staff. You have succeeded. We are one step closer to life, one step further from annihilation."

"I've safely returned to Gudrun's Retreat. I should speak to the Prophet and tell him what transpired beneath the Adamantine Tower."


Balfiera Keep
A map of the battleground

During a time when Battlegrounds would be Alliance War related.

Balfiera Island is contested by all three alliances of Tamriel. It's a constant battlefield. Dangerous, yes, but this may be an advantage. Reinforcements are constantly being sent to Balfiera. You should have no problem joining up and shipping out with them.

Have you come to prove your worth, recruit? Balfiera has become a land of war and death, a land with no place for the weak. Enter this land of death, and do not return until you have slain thirty of our enemies.

Your friends in the Daggerfall Covenant would gladly send you to Balfiera Island. They always need more reinforcements for their war. Just ask for a battlemaster in one of your alliance cities.

The fight for Balfiera is more than just capturing the Fort at the center! There are many other aspects to war on this small slab of rock.

Battle Tasks are always running because the fight is always changing! Be on the lookout for flags that mark key locations to capture every fifteen to twenty minutes!

Fort Balfiera is fueled by support structures we call Resources. There are three of these per keep: a Farm, Mine and Lumbermill. Capture these to cripple the keep!

The Fort is the primary objective on this island. Capture Fort Balfiera, and our entire Covenant reaps the rewards both here on the island and abroad.

We have to secure a foothold here in Balfiera. To that end, we will need to capture the keep to serve as a strong point. The Dominion needs you once again.


  • It is frequently mentioned in relation to the Direnni.
  • The Balfiera Herbal Tonic is named after the island.
  • This location was first seen on maps in Arena, and first named in Daggerfall.