Oblivion talk:Weapons

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Archive 1: May 2006 - Dec 2009

Broken Sword[edit]

I was going through the Testing Hall and found a room full of boxes, in one of them was some items named "Broken Sword" and "Volendrung"(not the Warhammer, this Volendrung looks like a Silver Longsword). I took these items, not knowing that they were Quest Items and need to remove them from my inventory. Does anyone know the Editor ID's so I can use the console to remove them or at least un-flag them as a Quest Item? 20:09, 18 January 2010 (UTC)

You need to FormIDs for the SetQuestObject function, here they are:
  • Broken Sword - 0002D72B
  • Volendrung (sword) - 00027108
--Timenn-<talk> 14:18, 19 January 2010 (UTC)

Thanks :D12.74.162.171 21:12, 19 January 2010 (UTC)

Escutcheon of Chorrol and other items got on quests. Lvl-effect?[edit]

I hope i'm posting this in the right place, new to it all... I searched it on the net and didn't find anything. Anyway f.e. if u do the quest "Sins of the father" at lvl 10 and get the shield for the reward, then the shield will have ---Fortify Endurance 7pts and Reflect Damage 20%--- I was wondering do those stats increase when gaining lvls. I noticed on this site that the shield has these effects ---Fortify Endurance 10pts and Reflect Damage 35%--- when you do the quest when you are 25+. What i don't understand is will those stats stay the same when i get the shield at lvl 10 or will they increase. The same question goes for all other weapons that i got before lvl 25(for example Shadowhunt). Plz reply! Ty.— Unsigned comment by (talk) on 27 January 2010

Nope, if you get an enchanted leveled armor or weapon, the enchantments will be the same at any level. So, if you acquire an item at level 10 and then level up, the enchantments will be the same that you got at level 10. --S'drassa T2M 03:39, 27 January 2010 (UTC)

Silver/Daedric Bow[edit]

I was saw here that the silver and daedric bow bypasses the "normal weapon"-catagory (as all silver and daedric) but I was wondering if I have a silver bow and f.e. iron arrows, is it the bow or arrows that decide if they are "normal weapons"? — Unsigned comment by (talk) on 16 February 2010

Either. As it says on the Resist Normal Weapons page - "In the case of a bow, either the arrows or bow itself must be one of these types to be effective.". rpeh •TCE 11:28, 16 February 2010 (UTC)

Weapon speed[edit]

Could someone please explain weapon speed to me?

1. What is the listed speed in terms of seconds? Obviously higher speed is better but what does 1.2 or 1.4 translate to in terms of real time?

2. Is there anything at all that can raise or lower effective weapon speed like attributes, fatigue or skills? If so can anyone give me the complete speed calculation and maybe put it on the page as it is easily as important as the damage one?

I need to know for enchanting and to know if I can make my character a Uber fighter with spell chaining. ie. fortify correct attribute 1000 points with 10 spells and then go and hit someone 15 times with a claymore before they can draw their weapon. Thanks. 07:59, 22 February 2010 (UTC)

Note: I think there must be some way to raise your effective combat speed as that Goblins are VERY fast compared to say Bandits. You can usually only attack once or twice with a shortsword after blocking them, Bandits you get 3 or 4.

— Saw your post from a google search... It's amazing how little constructive discussion there is about weapon speed in Oblivion relative to other games. To answer #1, my very unscientific research shows that for every 100% increase in rated attack speed (per the CS), actual attack speed (in game) increased 60%. (I'm generalizing... I was counting in my head as a timer ran down. Did so for 6 or 7 weapons. Results ranged from 40% to 70%, but they converged around 60%.) Regarding #2, I don't think anything you can change in game will affect weapon speed. -- 03:57, 5 May 2010 (UTC)

-Does anyone have any raw data on the time it takes to swing a given weapon? Does it vary by the weight of the weapon, or just by speed rating? A solid "time per hit" value for different weapons would be super helpful, if anyone knows. Thanks, Robofreak 01:57, 18 November 2010 (UTC)

Only the speed data affects the speed of weapon attack. The weight affects the encumbrance, and your general movement speed. To give an example: an iron dagger has a speed of 1.4000, while an iron claymore has a speed of 0.8000. I can't give any more details than that, as I don't know anything more than that (apart from knowing the quality of the weapon doesn't affect the speed). ~ Dwarfmp 02:02, 18 November 2010 (UTC)

Glass Shortswords[edit]

Exactly what level do you start finding glass shortswords? I'm level 19 and I still haven't found one yet. Plentiful daggers and longswords, but no shortswords, it's really quite annoying. Melleh17 01:51, 27 February 2010 (UTC)

Ok, a glass shortsword can appear in 5 leveled lists (6 with SI): 1/2 "Weapons" lists, 3 "Shortsword" lists and on Wraiths. For the first two, Glass weapons start to appear in leveled loot (containers and NPCs) at level 12, while glass shortswords will appear in the three "Shortsword" lists from level 12 (2 of 'em) and level 16. In addition, 50% of Wraiths encountered (after level 18) are armed with a weapon which may be a glass shortsword. At your current level therefore it's more a question of percentages and whether you get a Glass Claymore or Dagger rather than a Shortsword. --SerCenKing Talk 14:26, 28 February 2010 (UTC)

For lower levels or better than glass try Vampires. Wraiths are a good source of elven/glass swords at higher levels. It would be helpful to have a page on who and what carries which types of weapons. 03:40, 1 March 2010 (UTC)

Thank you! I did indeed find a glass shortsword on a Wraith, and I'm quite happy :) Melleh17 05:54, 1 March 2010 (UTC)

Fine Iron/Fine Steel[edit]

Hey i noticed that Fine Steel Shortswords look different form the standard steel, and a Fine Iron Longsword, and it was the same as a normal iron longsword. Anyone else noticed this? (oh and what about dremoran weopons - eg dremoran light bow = feild arrows - and is there any aesthetic difference between normal katanas and dai-katanas?)

Fine steel is a whole different set of weapons, with thier own look, but fine iron has the same look as iron. Dai-Katanas are bigger.--Arch-Mage MattTalk 17:09, 22 April 2010 (UTC)
Thanks again! --Wurm 17:48, 23 April 2010 (UTC)
Okay, I went off and checked the Katana thing, and they are the same size when on the ground, and I couldn't tell them apart. When equipped, the Daikatana is much bigger, but undistinguishable in first person. Just thought I'd put that out there. The WurmTalk 08:49, 15 July 2010 (UTC)

Submerged Iron Longsword[edit]

Ok, this has been bugging me ever since i started playing Oblivion again.

I have three characters, and all of them have "submerged Iron Longswords" and i have no idea what to do with them. I keep them safe, because they might be used in a quest or something, but i have no idea. A Google search yielded no results, and it seems there are no articles about it on this wiki.. WHAT DOES IT DO! (other then look rusted and give crap damage)

  • ps*

on all three of my characters, i found them near the bridge from the Imperial City to Weye (one character had the luck of finding it on the bridge, but the rest found it in the water. One was directly under the arch, the other was next to one of the bridge pillars)

Stats for the sword: Value: 5 Weight: 20 Damage dealt: 1— Unsigned comment by (talk) at 15:20 on 22 April 2010

There is no such item as "submerged Iron Longsword" in vanilla Oblivion. If that's what it's called, it came from a mod. There aren't even any "RUSTY Iron Longsword"s, and there are no weapons at all worth 5 gold except the special "Rusty Iron Dagger" in the tutorial and a special quest dagger, so yes: it's from a mod and it won't be covered on this site. --Aliana 16:37, 22 April 2010 (UTC)
Hmm, i guess i'll have to double check my mods then, as i do not remember installing mods that include a submerged Iron Longsword. Anyway, thanks for the help ^^— Unsigned comment by (talk) at 18:27 on 23 April 2010


The weapons pictures... could they include Fine Steel?--Arch-Mage MattTalk 01:21, 23 April 2010 (UTC)

Of course. Feel free to add it. rpeh •TCE 09:06, 23 April 2010 (UTC)
I don't beleive there are any pictures of them on the site, and I can't upload them... A work for anyone, if they have time. --Arch-Mage MattTalk 16:07, 23 April 2010 (UTC)
Fine Steel Weapons.jpg
I dont think this will work... but eh. this is frome those test rooms with all the weapons. Wurm 02:06, 28 April 2010 (UTC)
Hel-looo? Anyone there? can we use this? Wurm 03:03, 10 May 2010 (UTC)

() Any images added should be in the same style as the ones currently on the article; though I think I'd prefer this style of portraying the weapons as they would appear in the game, if we used it it should be consistent, and there are several pages that use images like the ones currently being used here. Additionally, this article is organized by weapon type, not quality, so there's nowhere that's really appropriate for this image on the article currently. --GKtalk2me 02:28, 12 May 2010 (UTC)

Ok... Never mind then. Wurm 19:41, 16 May 2010 (UTC)

Weapons & Armors have different stats in-game vs. on the website[edit]

Hi, I'm new to Oblivion and I'm wondering how the weapon damage and armor rating that I see in game are different(lower) than the numbers on the website. For example, fur armor and leather armor have almost same armor rating except for shield and certain body parts that is only higher by 1. For steel arrows the damage is 5 instead of 8 or 9 on the website.I'm wondering if it's because I'm only level 4.


Thats because damage and protection depends on your skill. eg., with a Heavy Armor skill of 100, Daedric Armor gives you 85 protection. with a skill of, say 10, it will give you like 25 protection. BTW remember to sign with ~~~~ Wurm 02:53, 8 May 2010 (UTC)


just wondering is their anyplace were you can acctually buy bows and when i say bows i meen is their a shop that specialises in them.--(Theblack7 17:51, 8 July 2010 (UTC))

The Archer's Paradox in Bravil sells bows, arrows, and light armor. -- Jplatinum16 00:12, 9 July 2010 (UTC)
Or the Theives Den Fletcher. Stouf761 02:47, 10 August 2010 (UTC)

Elven Bows[edit]

Mk, I need to find an elven bow for the marksman training quest, but I'm level 33 so on bandits I usually find Daedric, Glass, or Ebony. When I go to stores all I find are Iron, Steel, Ebony, Daedric, and Glass.(I have add-ons, and no mods). Any ideas where I can find an unenchanted one for sure? Or maybe some better places to look? — Unsigned comment by Xenemeous (talkcontribs) on 22 July 2010

At that level, you should be able to buy an elven bow from the blacksmith in Anvil, just inside the front gate. You can find more information on this in the section on the master training quest for marksmanship. Wordmama 13:46, 25 July 2010 (UTC)
I've checked that and most every other armor/weapon store... :( — Unsigned comment by Xenemeous (talkcontribs) on 26 July 2010
There aren't any guaranteed Elven Bows, I'm afraid. Try cleaning out dungeons - most non-creature dungeons will reveal one at some point. rpeh •TCE 22:29, 26 July 2010 (UTC)
TheEnigmaticMan wishes to inquire as to whether the good Xenemous is playing on the pc? If so, he may use the console command player.additem 000977CC 1. — Unsigned comment by TheEnigmaticMan (talkcontribs) on 26 July 2010
No, I'm playing it on Xbox — Unsigned comment by (talk) at 22:12 on 17 October 2010

Katanas and Dai Katanas[edit]

Simple question; Where can I find these (Who wields them)? — Unsigned comment by Stouf761 (talkcontribs) on 21 August 2010

Most likely the Blades at Oblivion:Cloud Ruler Temple. Some may be found lying around, though if you haven't started the main quest this is stealing. Brother Piner also wields a katana. -- Jplatinum16 18:42, 21 August 2010 (UTC)
It's simple. If you want an Akaviri Katana just Bring Martin to Cloud Ruler Temple. They'll make you an honorary, Blade. The West Wing of Cloud Ruler Temple, there is a Weapon rack that hold's about 4 or 5 Akaviri Katana.
If you want Rare Katana's like, Daedric, Ask a mentor. Integra 18:54, 21 August 2010 (UTC)
Normal katanas and dai-katanas can be found in Cloud Ruler Temple. You can find Ancient Akaviri Katanas during Blood of the Divines. Ancient Akaviri Katanas can be found in Pale Pass during Lifting the Vale. rpeh •TCE 19:10, 21 August 2010 (UTC)
So if I want a katana I have to do part of the main quest or else risk getting a bounty for stealing? Stouf761 20:52, 21 August 2010 (UTC)
Basically, yes. Though Goldbrand is a katana, if you're level 20 or above. -- Jplatinum16 21:10, 21 August 2010 (UTC)
Perhaps it should be noted that both Jensine and the Three Brothers at the Imperial City sell an unique, enchanted katana each. Jensie sells an one-handed one, the brothrs sell a two-handed one. They are enchanted and somewhat expensive, but don't require the player to progress in the main quest. 16:02, 4 December 2010 (UTC)
What about ruined Akaviri Katanas? Where would you find those? DTM 22:32, 15 March 2011 (UTC)

() You can find Ruined Akaviri Katanas on Undead Akaviri Soldiers. --DKong27 Talk Cont 23:12, 15 March 2011 (UTC)

Daedric Shortsword[edit]

Does anyone know to find one (Who wield's one.) Cirith Mara 23:03, 28 August 2010 (UTC)

According to the CS, the second Camonna Tong Thug carries one when you are a high enough level, other than that it can be found in random loot chests. --Arch-Mage Matt Did I Do That? 23:38, 28 August 2010 (UTC)
Once you get to level 20 or higher you'll be able to build a fence out of the things: marauders, bandits, etc will all start to have them quite often. rpeh •TCE 07:53, 29 August 2010 (UTC)

Range of Bows[edit]

At Oblivion, by changing the range of a Bow from the Construction Set, does anything changes at gameplay? --Rigas Papadopoulos 14:26, 18 September 2010 (UTC)

Bows don't seem to have a range in the CS. The "reach" value that is used for melee weapons is always set to either 0 or 1. rpeh •TCE 23:18, 18 September 2010 (UTC)

Enchanted Bows[edit]

It should be noted that an Enchanted bow will still use a charge if fired, regardless of being hit upon a sentient creature or not. Just by Notching the arrow and firing uses a charge, which is really somewhat ridiculous. Nosferuz 01:05, 24 September 2010 (UTC)

I don't really see it as ridiculous, since a bow probably doesn't know what it's firing at, just that it's being fired. Whether this is consistent or inconsistent is arguable, since it can be argued that hand-held weapons would know when they've made contact. (Though in that case, why don't they discharge when you hit a wall?) Still, since it's not how hand-held weapons work, I agree that it should be noted. Robin Hoodtalk 22:02, 25 September 2010 (UTC)
It seemed out of place on the Weapons page, so I added the note here instead. Robin Hoodtalk 22:09, 25 September 2010 (UTC)

When will I start seeing elven swords and armor? I'm level 6 and I found an elven bow but that's it.

Elven Armor/ Weapons[edit]

When will I start seeing elven swords and armor? I'm level 6 and found an elven bow but that's it.

Check this: Oblivion:Leveled_Lists#Random_Item_Lists --Brf 17:49, 20 December 2010 (UTC)

I even found elven bow at level 3 when doing task for Fighters' Guild. It was during the recovery of Newheim's flagon and the leader of Bosmer thieves had it. Next time she had silver war axe and steel bow at level 3. — Unsigned comment by (talk) on 14 feb 2011

Azani Blackheart (Fighter's Guild quest) always wears a set of Elven armor, otherwise it shows up at level 15. Elven weapons, however, show up in the hands of vampire bosses and quest related NPCs at level 9.Chicken Slayer (talk) 15:17, 20 March 2015 (GMT)

Any Randomization?[edit]

I have an elven bow that I found a while back with a base attack stat of 16. I've seen it as low as 10 and as high as 17 on the same bow. Is this possible without a mod?

I've also found daedric and ebony bows, all of which have lower base attack stats.

How can this be? Is there any randomization to the base attack values? Is the attack value of my bow bugged? Is there any way to find out?

I've found many bows that SHOULD have a higher attack but don't, and I'm just wondering what the deal might be. Yes, I have archer mods so that may be something I should check.

Unless your mods are to blame, it is probably explained how much damage the arrows you have equipped do, the reported number in game adds the damage from the bow and the arrow together (iirc anyways) 02:16, 5 May 2013 (GMT)

Silver weapons.[edit]

I do not agree that silver weapons appear at level 4. You can get silver dagger at Colovian Traders and Silver Claymore at Morvayn's Peacemakers right in the beginning. Also, silver shortsword, axe and dagger can be found in Blackwood Company building. — Unsigned comment by (talk) on 14 February 2011

Those are neither random loot or vendor items. mxk101Talk 19:30, 14 February 2011 (UTC)

fine iron weapons[edit]

hey i don't know if there's a forum to post this so i'll just ask here

i'm level 3 and wanted to collect one of every weapon, and according to the chart, fine iron ONLY appears in shops at level 2, and never appears as loot. so, am i screwed? — Unsigned comment by (talk) at 02:06 on 18 February 2011 (UTC)

Please read the article before asking a question.

"Most items are spawned from lists based on the player's level. The following table describes the minimum level at which a weapon type begins to show up in randomly generated loot; lower level weapons will also randomly appear. Enchanted versions of weapons will begin to appear two levels later; see Generic Magic Weapons for details. See Leveled Lists for details on how these lists are used to determine the probabilities of individual items appearing. Note that non-random items also exist, and include steel and silver weapons that are available even to a level 1 character."

The footnotes version simply means that the items in that table begin showing up at that level, not only at it. --AKB Talk 02:05, 18 February 2011 (UTC)
well i was confused because "randomly generated loot" was bolded originally — Unsigned comment by (talk) on 18 feb 2011

two different rusty iron daggers?[edit]

not on a pc (xbox) so can't check ID, but brought one rusty iron dagger into a dungeon (possibly from tutorial??) and picked another one up from a goblin. one is worth 2 gold, other is worth 5. one does 1 damage, other does 2. both weight 3. both at 100 health.

what?? — Unsigned comment by (talk) on 18 February 2011

The one from the tutorial is worth more than any other, has more health and does more damage. Please learn to ask proper questions instead of just "what??"" rpeh •TCE 04:51, 18 February 2011 (UTC)

Someone seems to have now incorrectly tagged the Rusty Iron Dagger in the Dagger table as only occurring in the tutorial, I know for a fact this is not true, it is the other variety, which is worth 5 gold, that is unique to the tutorial. 17:20, 1 November 2014 (GMT)

That was me, I didn't realize there were two types. I updated the table to include both ~ Dwarfmp (talk) 15:34, 23 November 2014 (GMT)

What is up with glass?[edit]

I dont really understand the concept of glass armor and weapons, i mean its an unpractical material for combat and yet its one of the best!? i just dont get it please can someone explain. — Unsigned comment by (talk) at 23:17 on March 14, 2011

Yea it doesen't seem right to me as well--Pat8u 05:17, 15 March 2011 (UTC)
More information is available on Morrowind:Glass, where the material was better explained in-game. It states: Glass armor is a lightweight armor created using rare metals studded with volcanic glass. The result is stronger than steel due to its ability to absorb and distribute shocks very well. It is not the same material that is used to make windows and such. --DKong27 Talk Cont 13:06, 15 March 2011 (UTC)
At least fur armor is predictable terrible. dtm 11:43, 25 March 2011 (UTC)

Rusty Iron vs Iron[edit]

Sorry, I'm really a n00b here, and I was wondering if the two materials functioned differently. Thanks! 18:26, 18 May 2011 (UTC)

Nevermind, I see you have them listed, I just didn't see them in the pictures. Sorry about that! 18:29, 18 May 2011 (UTC)
Yes, they do. As the chart shows, Rusty Iron weapons do less damage and have less health than their Iron equivalents. Only specific pieces have Rusty Iron versions, from the tutorial sewers. Nikomis 18:29, 18 May 2011 (UTC)

Definite Elven bow?[edit]

Is there any where in the game where i can find and Elven bow no matter what level im on? Thanks.

There is an enchanted weapon called the Frostwyrm Bow.It is baasically an enchanted Elven Bow. SeeThe Horror of Dive RockFeartheLegion 16:52, 19 July 2011 (UTC)
Well, if you're on PC, there's always the testing hall... 21:43, 18 October 2011 (UTC)
No. Unlike Azani Blackheart's Elven armor, you have to wait until level 9 to find an Elven bow to qualify for Master training (Frostwyrm won't count). Both vampire archer bosses and quest related archers can/will carry them at that level. Chicken Slayer (talk) 15:10, 20 March 2015 (GMT)

Locations for Fine-Iron Weapons and Fine-Steel Weapons[edit]

I was wondering if anyone has or can put together a list of where to find any of these type of weapons what shops there are avaivle in. where u can find them at such as the Fine Steel Longsword in chorrol. and what dungeons u might be able to some. and yes I have found a Fine-Iron dagger in a dungeon before and I was attacked by a bandit with a Fine-Iron Warhammer none the less I would apperciate if some definite location could be provided. and These items should be added to the site as well. Also I was wondering if the higher ur level becomes do these items become harder to obtain and do they even perhaps no longer generate on guards

Rohssan at A Fighting Chance in the Market District of the Imperial City usually features Fine Iron and Fine Steel weapons in her inventory, usually blades (Fine Iron Dagger, Fine Iron Shortsword, Fine Iron Longsword, Fine Iron Claymore, Fine Steel Dagger, Fine Steel Shortsword, Fine Steel Longsword, Fine Steel Claymore). I don't recall ever seeing any Fine hammers or axes.Guts-87 00:00, 20 July 2011 (UTC)
Urbul gro-Orkulg at Slash 'N Smash in the Market District of the Imperial City usually features Fine Iron and Fine Steel weapons in his inventory, both blades (a list similar to Rohssan at A Fighting Chance) and blunt weapons. The blunt weapons I can confirm are Fine Iron Axe, Fine Iron Mace, and Fine Steel Mace, although this is just based on one visit, so I'm sure he offers others (Fine Steel Axe, etc) as well. Guts-87 17:45, 28 August 2011 (UTC)

Daedric War Axe + Damage Health?[edit]

During Boethia's quest, one of the chosen had a daedric war axe with an enchantment of damage health. But there were three unique aspects of the axe. There was not set amount of charges, the name was "Daedric War Axe" and the little blue circle was replaced with a green teardrop. I haven't found any information on any of the relative pages, any help? Stouf761 03:43, 20 July 2011 (UTC)

A little green teardrop means poison has been applied to the weapon. Nothing special about the weapon itself. 03:46, 20 July 2011 (UTC)
Gotcha. I guess I got him before he hit me, and I've never used poision before. Thanks. Stouf761 22:02, 20 July 2011 (UTC)

Silver Daggers in the Mages Guild[edit]

Okay, should it be noted in the article that a silver dagger can be found at every Mages Guild hall? (I am doing this from my phone and I cannot do that signature thingy.) — Unsigned comment by (talk) on 22 August 2011

That's... not really notable, to be honest. rpeh •TCE 23:38, 21 August 2011 (UTC)
Yeah, but I think because it is one of the few places that will always have a weapon that can damage spirit enemies. — Unsigned comment by (talk) on 26 August 2011
It isn't noteworthy enough to be in the article, since Daedric and magic weapons also kill ghosts, as do all other silver weapons. Kitkat1749 TalkContribE-mail 18:21, 26 August 2011 (UTC)
And for the record, there are no silver daggers in the Skingrad Mages Guild or the Leyawiin Mages Guild so it's really not noteworthy. Kitkat1749 TalkContribE-mail 18:31, 26 August 2011 (UTC)

Fine Steel Cutlass?[edit]

Just thought I'd mention, the first time I installed the Thieves' Den plugin, I was around level 17 or so, and the Skeleton of Captain Dugal dropped a "Fine Steel Cutlass", which was significantly more powerful than regular steel cutlasses. On subsequent games, he only drops a regular steel cutlass, which I'm assuming is because of the level thing. Is this worth including in this page, or maybe the page for items added by Thieves' Den? 21:42, 18 October 2011 (UTC)

See Oblivion:Dunbarrow Cove Items#Weapons. I don't feel it should be added to this page. The items page for Dunbarrow Cove should be enough. Talk Wolok gro-Barok Contributions 22:33, 21 October 2011 (UTC)

Unarmed Attack Speed Estimates[edit]

I've been trying to determine the attack speed for unarmed attacks. A lot of people seem to toss around the idea that unarmed attacks are the fastest, but from testing, that couldn't be further from the case.

From game data, we know that the various attacks relate to each other as follows:
Dagger [1.4]
Short Sword [1.2]
Longsword [1.0]
Mace [0.9]

Testing Methodology
- 10 second tests
- 3 samples each
- Attack count determined by TDT/SDT 10 by counting skill experience gains

Dagger - Blade of Woe [28~29 attacks over 10 seconds] (variances is due to the higher attack speeds making it difficult to stop at exactly 10 seconds)
Hand-to-Hand - Both hands empty [23 attacks over 10 seconds]
Shortsword - Fine Iron Shortsword [23 attacks over 10 seconds]
Longsword - Fine Iron Longsword [21 attacks over 10 seconds]
M Mace - Silver Mace [18 attacks over 10 seconds]

When we use Longswords as the baseline for calculation, we find the following: - Daggers are 40% faster than Longswords - Fists and Shortswords are 20% faster than Longswords - Maces are 10% slower than Longswords

The true speed of hand-to-hand is actually 1.2 in game, making it the worst weapon in game when combined with it's maximum attack damage of 11.5 (vs. 21 on an unrefined shortsword).

Carniak 21:25, 25 January 2012 (UTC)

Random steel weapons in invatory[edit]

I was cleaning out my pack after another series of looting and I found 3 steel weapons a bow sword and something ( sorry I forgot) but when I Tryed to drop it it said its for a quest so what quest or how do I get rid of them (Xbox 360) and i don't know how to sign on my iPod sorry :-( ( 03:16, 21 March 2012 (UTC))

I can't think of any quest that uses steel weapons as quest items off-hand. If they have a special name, that might help. If not, you may have to go through your list of active quests and see if you can figure it out. Robin Hoodtalk 03:33, 21 March 2012 (UTC)
They don't have special names... ( 19:38, 21 March 2012 (UTC))
they are for a fighters guild quest which brings a steel bow a steel sword and a steel mace(i think) to three members in a cave — Unsigned comment by (talk) at 13:18 on 26 May 2012
The above user is correct, the quest they are referring to is The Desolate Mine and it's a bow, sword, and warhammer according to the quest page. ABCface 13:37, 26 May 2012 (UTC)

No dwarvens.[edit]

I need some dwarven items, but i can't find any. Help? — Unsigned comment by Leveler (talkcontribs) at 03:39 on 23 December 2012

Well, what level are you? Dwarven weapons will start appearing in loot as early as level 6 and you can get them from vendors as early as level 10, but they should become more common at higher levels. If your level is high enough and you still haven't found any, my best advice is to just keep looking. eshetalk 15:43, 16 January 2013 (GMT)

Weapon Attack Speed[edit]

I was wondering exactly how the "speed" stat of a weapon would affect attack speed. I would guess it's simple formula as opposed to a complex one, as it wouldn't benefit the developers to have to crunch numbers for weapon speeds whenever they decided on speed, but I still don't know the baseline speed (i.e. speed one means 2 swings a second). I've checked all around but I'm dubious as to the accuracy and it doesn't cover claymores and warhammers. I think this would be a worthwhile addition to the page. On a similar note, what units does the "reach" stat use?--Sapien (talk) 19:20, 31 January 2013 (GMT)

I'm going to go out on a limb here and say the number means "attacks per second", since the slower weapons have a lower speed. If that's the case, then a speed speed of, say, 0.8 would equate to one attack in 1.25 seconds, a speed of 2 would mean one attack per 0.5 seconds, etc. I think a clarification should be issued in Oblivion:Weapons, and base units (i.e. Attacks/s) should be listed in the table. Dbbolton (talk) 05:26, 22 May 2014 (GMT)

Shortsword data[edit]

The damage value on all the shortswords except the Rusty Iron one is missing. What happened? Could someone fill them in?

The formatting on the page was changed recently and there were some extra pipebars left in the coding. All fixed now. — ABCface 02:45, 6 June 2013 (GMT)

Dwarven Quiver In Game[edit]

There is a comment that says that certain quivers are not seen in game. However, while going through Fort Blueblood, I killed the Argonian Marauder Archer and looted her body. Afterwards, I dumped the arrows and bunch of other things by the door. Contrary to the note, the quiver showed up. Gglazer (talk) 01:55, 6 June 2014 (GMT)

Quiver of Dwarven Arrows.png.

I believe you have misunderstood what that note means. It is not referring to the physical model, but the representation of a quiver in the inventory. While an image of a dwarven quiver can be seen in the game files, the inventory system does not make any use of it. --AKB Talk Cont Mail 01:55, 6 June 2014 (GMT)
Ah, gotcha. Gglazer (talk) 02:44, 6 June 2014 (GMT)
Don't worry about it, it's an understandable mistake. --AKB Talk Cont Mail 03:09, 6 June 2014 (GMT)

Rusty Iron Bow[edit]

As far as I know, the Rusty Iron Bow only appears in the tutorial (unlike all the other Rusty Iron weapons, which can be found in various dungeons and even on Goblins too), I feel like this should be noted at the bottom of the Bow table. 19:09, 31 October 2014 (GMT)

The Rusty Iron Dagger and the Rusty Iron Bow both exist specifically for the tutorial and both have a script attached. Two daggers are found on the skeleton while a bow is next to it and one carried by a goblin there. I've added this info as notes ~ Dwarfmp (talk) 22:23, 31 October 2014 (GMT)


My apologies if this is none of my business, but this page being semi-protected seems like an oversight. Like, there was a problem a long time ago, and somebody forgot to remove the protection. -- 21:52, 9 July 2017 (UTC)

This page has been protected since May 2008, which is a long time, but looking at the history of the page, I would estimate at least half of the 300 or so edits when the page has been unprotected have been vandalism related, which is an awful lot of vandalism for one page to suffer. Being protected though has not stopped the page suffering from people making incorrect alterations to the numbers which are pulled directly from the game data, and similar pages for newer games continue to have people alter the data to what they see in their game away from the base data displayed on the pages, so I wouldn't be confident that unprotecting this page would be a good idea. Silence is GoldenBreak the Silence 01:20, 10 July 2017 (UTC)

No Fine Steel Weapons[edit]

There are no fine steel weapons in the pictures. I'm assuming there is a reason for this? --The4th1 (talk) 10:55, 11 February 2018 (UTC)

There are no rusty or fine iron weapons either. I don't see a specific reason given, but it could be because they look the same. If they actually look different then images should probably be uploaded for the gallery sections. Silence is GoldenBreak the Silence 12:27, 11 February 2018 (UTC)
Yes they look identical, both in the game and in the menu I believe so there is no point, they are essentially just upgraded and downgraded versions of the weapons. RIM (talk) 12:34, 11 February 2018 (UTC)
The section specifically mentions fine steel weapons, which are different. There are a few ways to find out this and the choice is yours; 1. Open oblivion construction set and open oblivion.esm, find where the fine steel weapons are and look at them, their models are clearly different. 2. Decompile the BSA archives and look at the models for each quality. 3. Look at them in-game. In the steel folder there are two longsword models for example longsword.nif and longswordfine.nif, they're quite distinct models. Here is an url depicting the qualities from iron to daedric (not really complete I'm guessing and just to show the fine steel longsword) [1] in a 3rd party rendererer. I find it a disconcert to have the table of weapons inclusive of fine steel weapons but not include them in the general picture showing the different tiers of quality. --The4th1 (talk) 14:55, 19 February 2018 (UTC)
As I said, if they are different then they need added. I see now that a section above, #Fine, has an image of all the fine steel weapons on a table and they are clearly different models to steel. It's been a long time since I played Oblivion, but it would be helpful to check all the missing types and make sure they are added or known to be needed to be added, rather than have this issue crop up again just for them because we neglected them now. It's easy enough to get some images for the gallery, it is the comparison pictures that will require some skill to put together, but they need done. Silence is GoldenBreak the Silence 19:30, 19 February 2018 (UTC)

Need to add weapon classes[edit]

We're giving base damage numbers, but players do not see this data in-game, only generalized weapon classes, so the info provided here is difficult to relate to the game and may even be misleading. I would suggest putting the weapon classes after the base damage value, in parentheses, or giving it its own column (using the dagger icon used in-game). — Darklocq  ¢ 16:00, 9 April 2018 (UTC)

Add a cross ref to poisons page?[edit]

It would be nice if this page had a link to the notes on using poisoned weapons. I would do it but haven't got an account & don't know the editing rules etc. Here's the link if someone would be so kind.


— Unsigned comment by (talk) on 16:39 4 Aug 2018 (UTC) katelgifu_

Cross-references are usually only for similar items, such as weapons and artifacts, unique weapons, or quest weapons. The section you have given a link for is not a proper explanation of using poison, the general Poison page is better, but it isn't relevant here as this is just a list of weapons. The relevant page for explaining poison or looking for advice for using poison with weapons is the OB:Combat page, which is lacking any serious information on it. Silence is GoldenBreak the Silence 17:33, 4 August 2018 (UTC)