Oblivion talk:Water Walking

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Apparel with Water Walking[edit]

There seems to be a rather large inconsistency between the above section of this page and the Generic Magic Apparel entry for Water Walking.

As a new editor here, I wanted to get a second opinion on this one before doing anything? - Daniellibus 18:43, 22 October 2009 (UTC)

At a half-educated guess, I'd say the Generic Magic Apparel version is likely to be the more accurate, simply because it's much more detailed. The only way to know for sure would be to verify them in the Construction Set on a PC. I'll add that to my "to do" list for this evening and make appropriate changes once I'm done. We may want to consider transcluding that section or something, rather than editing both, but that might also be unnecessarily complex for something so simple. For now, I'll just make straight changes to either or both pages as necessary and we can work out the details of presentation later. —Robin Hood (TalkE-mailContribs) 01:33, 23 October 2009 (UTC)
Okay, I've harmonized the two lists. I didn't add the SI items to the list at Generic Magic Apparel, as I believe that one's entirely Oblivion-specific. There's no exact equivalent of that list in the Shivering Isles pages, so this page will have to do for a combined list for now. —Robin Hood (TalkE-mailContribs) 02:13, 23 October 2009 (UTC)
Thanks for clearing that one up! —Daniellibus ETC 22:12, 23 October 2009 (UTC)

A few things I noticed when playing around with water walking..[edit]

So I had the ring of happiness on (from SI has water walking) while I was out in one of the plains of oblivion (first thing I noticed was a dead horse if you want to test that specific world). I tried walking on lava for fun and it didn't work, the page says differently. Also, while I was walking around the moat of imperial city, I found out that if you look down, you can still swim normally, you just have to wait a second. Can someone confirm? MikeTalk 18:05, 25 June 2010 (UTC)

Well it says this in the article: "It is still possible to swim even if you have a water-walking effect active, both intentionally by looking down and pressing Forward, and unintentionally by hitting the surface of the water with enough speed." Not sure about the lava thing though. 108.1.209.56 18:23, 25 June 2010 (UTC)
I've done lava-walking before it worked for me, but I don't know whether that would be system specific or not? It doesn't seem likely though. Why change the basic game mechanics in beetween the platforms? Also could it be something to do with the ring being from SI?--TheAlbinoOrcGot_a_question? 18:32, 25 June 2010 (UTC)

Barter Factor[edit]

I read at the Spell Effects page that Barter Factor is the cost of the Enchantment on an item. Here it says the Barter Factor for Water Walking is 400 while in my game it is 2000. Can anybody confirm this? --Rigas Papadopoulos Do you need anything? 11:19, 3 October 2010 (UTC)

You misread it. The page says that it is the value that a constant effect adds to an item per the magnitude of the enchantment. So, if you have an item that has a value of 1600 gold and add it an enchantment of Water Walking, it will increase its value to 2000. --S'drassa T2M 14:07, 3 October 2010 (UTC)
I have an item called "Boots of the Shark" which is Fur Boots with Water Walking. It has a value of 2004. As far as I know, Fur Boots have a value of 4. 4+2000=2004. I await an answer. --Rigas Papadopoulos Do you need anything? 17:32, 4 October 2010 (UTC)
The barter factor is normally multiplied by the magnitude of the effect (Chameleon %, Fortify Pts, etc.). In the case of constant effects like Water Breathing, Water Walking, Nighteye, and Silence, the magnitude would be 0. Looking at items with those effects, it seems that in these cases, the magnitude is set internally to 5. So 5 × 400 = 2000, then add the 4 of the base item, and you get 2004. Robin Hoodtalk 01:15, 5 October 2010 (UTC)

Thanks but I am still unsure so I will do a test and post the results. --Rigas Papadopoulos Do you need anything? 10:38, 5 October 2010 (UTC)

I did the test. I tried it on two more items by enchanting them with Water Walking (Leather Boots and Fur Greaves) and I got 2000 extra value. Now what? --Rigas Papadopoulos Do you need anything? 12:57, 5 October 2010 (UTC)

If you're asking what further tests would be relevant, then trying other "valuable" effects with unchangeable magnitudes (eg Night-Eye) would be the way to go. A footnote about the multiplier could be added to these once everything is verified. -  Bomb Bloke (Talk/Contribs) 13:18, 5 October 2010 (UTC)

Okay, I will try it and I will post the results after I finish. --Rigas Papadopoulos Do you need anything? 13:41, 5 October 2010 (UTC)

I did the test, I enchanted gauntlets of Fur, Leather, Chainmail, Iron, Steel, Mithril, Drawven, Elven, Orcish, Glass, Ebony and Daedric quality with Water Walking, Water Breathing and Night Eye. All items got +2000 value with Water Walking and Water Breathing and +100 with Night Eye. I will change the Barter Factor to the right numbers. --Rigas Papadopoulos Do you need anything? 08:39, 6 October 2010 (UTC)

Sorry, but this is wrong. I don't disagree that all items get the value boost you describe (I tested them myself) but that's not the whole point - we just don't know how the formula works. First, there's no doubt that the previous values are the ones you find in the CS. Now we know there are some items that work differently in the CS to the game so I did some extra testing. There's an OBSE function called GetMagicEffectBarterFactor that lets you look at the value as it's present in-game. Now unfortunately it doesn't display a value direct to the console, but you can do something like prid 16B76 then set LineLength to GetMagicEffectBarterFactor 18A4 and you'll see the value 400 appear.
It seems that for those three enchantments, an extra multiplication factor of 5 is included. This could be because it doesn't matter what strength of soul gem you use, the effect is the same strength so the game is treating it as if a grand (level 5) enchantment is used. In any case, we should include the correct values and then worry about the formula, not fix the values to match what we think is the formula. rpeh •TCE 11:32, 6 October 2010 (UTC)

I agree with the CS stuff but I used soul gems of Petty, Lesser, Common, Greater and Grand power. I tried every possible combination. Therefore I can not understand what you mean by "It seems that for those three enchantments, an extra multiplication factor of 5 is included. This could be because it doesn't matter what strength of soul gem you use, the effect is the same strength so the game is treating it as if a grand (level 5) enchantment is used. In any case, we should include the correct values and then worry about the formula, not fix the values to match what we think is the formula." --Rigas Papadopoulos Do you need anything? 13:44, 6 October 2010 (UTC)

Yes because the barter factor has a multiplier. It's usually the magnitude but waterwalking doesn't have one so it's internally set to five. Try repeating the test with say Fortify Strength and you'll see it increase. Try that same test with Fire Damage but do it holding the magnitude at the same value and then increasing the magnitude to the maximum each time. You should see that that's what's causing the problem. If not then we need to re-evevaluate our formula. Also could you please indent your posts.--Ghurhak gro-Demril or TAOYes? 19:18, 6 October 2010 (UTC)
I did the tests. With Fortify Strength, the cost and enchantment was the same no matter what quality I used. With Petty Soul Gem it adds 600 value and with Grand it adds 1000. With Fire Damage, the value and mangnitude where always the same no matter what quality or Soul Gem I used. Fire Damage 5 Points on self with 0 value. If I enchant a weapon with Fire Damage the value depends almost totally on the Soul Gem I used. The power alters the value very little. --Rigas Papadopoulos • Talk to meMy work 07:09, 9 October 2010 (UTC)
With Fortify Strength and a Petty Soul, the price is: Base Price + 6 Magnitude * 100 Barter Factor = Base Price + 600. With a Grand Soul, the magnitude goes up to 10 and so does the price: (Base Price + 10 Magnitude * 100 Barter Factor = Base Price + 1000. Now use one of the three enchantments above. You can see that the price works out to Base Price + 5 * Barter Factor no matter what size of soul gem you use. That's why we're saying there's an invisible constant magnitude of 5. Robin Hoodtalk 10:04, 9 October 2010 (UTC)
I finally could understand everything. Thanks to all of you! --Rigas Papadopoulos • Talk to meMy work 13:38, 10 October 2010 (UTC)

Permanent Effects[edit]

I have the ring of desiccation which has water walking and water breathing but after i do the sanguine shrine quest the constant effect was stuck on me.How do i fix this?180.194.28.201 11:07, 6 November 2011 (UTC)Eddie Johnson

That is a result of Permanent Effects though quest items. See here for more information. If you are on a 360 or PS3 there is nothing you can do about it. If you are on PC you can use the console command dispel. For the Ring of Dessication this would be player.dispel xx07872B, where the xx is your mod load order. See hereabout that. Basically it's an annoying process to remove it. --DKong27 Tk Ctr Em 18:47, 7 November 2011 (UTC)

Strange Bug[edit]

I've encountered a bug in the PC version of Oblivion that causes the Water Walking enchantment to no longer work. I have not been able to narrow down a cause. Before the bug occurred, I had several enchanted items with Water Walking. When I wore them, I could walk on water. After the bug, when I wear any of these items, I can no longer walk on water. I just splash through the surface and swim the same as if I weren't wearing them. New items enchanted with water walking and items with the enchantment that I did not create also no longer supply the water walking effect.

Here's where it gets even weirder: When I wear these items, "Water Walking" does still show-up in the "Active Effects" list exactly the same as it would before the bug. And if I cast a Water Walking spell on myself, then I am able to walk on water just fine. Has anybody else ever encountered this? 66.169.241.204 02:42, 5 February 2014 (GMT)

Interesting Interaction-Cistern of Substantiation[edit]

Near the end of the quest Rebuilding the Gatekeeper, you are required to partake in a ritual outside the gates of madness to actually remake the gatekeeper. During the ritual, a pool of swirling liquid called the Cistern of Substantiation appears. Water walking does not work on this substance, although it makes water sounds when moving around in it. Is this mentionable as an exception under notes? Seems pretty interesting.--VɅƝØȠƊØΓƑ ʂƥξαƙ|łǐșτεŋ 06:51, 12 June 2017 (UTC)