Oblivion talk:Through A Nightmare, Darkly

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Archive 1: April 2006 - December 2008

A Nice Resolving Trick[edit]

If you jump up of one of those supports that connect the arena with the spectators, (just large blocks of concrete, next to where the minotaurs spawn), you can safely blast the minotaurs away with your staff :D Have fun mutilating those minotaurs, I know I did! --Logiccube 14:05, 27 April 2007 (EDT)

Well, great for you, pal, but I am playing on hardcore difficulty, which means every minotaur requires 8000 points damage dealt to it, before it drops dead, because the minotaurs are levelled and because on hardcore difficulty damage dealt to enemies by the player is divided by 6. It's impossible to defeat them when you are silenced. Fortunately, it's not necessary. Just jump from pillar to pillar until you get close to the balcony, then jump on the balcony. If you have an acrobatics skill of 100, it's easy. Minotaurs can't reach you if you stand on pillars. WRFan 17:25, 18 October 2009 (UTC)

Yeah, but on Hardest Difficulty, if you have a LOW acrobatics, like my character (level 8, skill level of 30), all you'll probably manage is to jump on a brazier and from there to the top of one of the side supports, and no farther--the spear barrier running around the top of the arena stops you from entering the stands and running around in the seats and the other pillars are too high and/or far away. Then (after dying and restarting MANY times), I found that by entering sneak mode atop my perch and waiting for the minotaurs to lose sight of me and separate, I was able to blast one of the minotaurs to very low health with the staff (shock damage, in this case), though still not kill it even after twenty-some direct hits. Then, still in sneak mode, when the staff ran out of charge, I was able to drop behind the same minotaur since he was turned away, and finish him off with one of the weapons. Mind you, it still took several swats (even with the 1x damage sneak bonus) because my blade and blunt are only around 40 and my strikes did so little damage. Then, I had to loot the dead minotaur's hammer (I'd need it--it took so many hits to kill these things that the magic weapons' charges eventually ran out), and jump back on to the top of the pillar again. Leave sneak mode, get the attention of the second minotaur, and get it to come near the support. Then, re-enter sneak, wait for it to lose sight and turn away. Then drop behind it and swing away about two hundred times. For some reason, once you begin beating on the minotaur from behind, if you stay in sneak mode, it never turns around or discovers why its health is SLOWLY, excruciatingly slowly, draining away. Just one more note--my sneak skill is 75 so that may or may not have helped. Without the sneak factor, the minotaurs were way, way, WAY too powerful for my character to kill at hardest difficulty.71.224.13.163 05:13, 28 February 2011 (UTC)Marcus

water breathing bug?[edit]

i did this quest but once it was over my Argonian wasnt able to breath under water any more has this happened to any one else (EmoDuDe13 14:09, 26 July 2008 (EDT))

it happend to me too i think but on mine the water health bar thing cept decreasing but when it was all red it didnt do any damge to me.. — Unsigned comment by 70.0.7.183 (talk) at 05:07 on 16 February 2009

My Argonian had no problems with water breathing. Torinir 19:26, 5 July 2009 (UTC)

Ending His Nightmares[edit]

How do you slay Henantier in his sleep? He is marked as essential. When you knock him out, he just wakes up, walks around (even though you can't talk to him), and then goes back to his nightmare world. --Darkheart 22:35, 15 May 2009 (EDT)

You can't... sorry, but does it say that anywhere on the article? –RpehTCE 02:24, 16 May 2009 (EDT)
Through A Nightmare, Darkly (MS05)
Stage Finishes Quest Journal Entry
90 ☑Yes I've slain Henantier in his sleep. His nightmares are now over.
--Darkheart 15:00, 16 May 2009 (EDT)
Oh... I thought you meant it was something we'd said. That's just an unused quest stage: there are quite a few. As you rightly point out, it can't ever happen. –RpehTCE 15:11, 16 May 2009 (EDT)

Note[edit]

I have moved this note from the article page:

Sometimes, if you sleep in another bed and you have the amulet in your possesion, and you are NOT wearing it, then you may be transported to the dream world. Careful word of advice: if you are not ready to go to the dream world, do NOT NOT NOT start this quest.

Can someone verify this? --Elliot(T-C) 01:44, 29 June 2009 (UTC)

I've had that happen when I got the amulet before I had the quest. (Testing Hall, not glitch or anything like that). I was sent to the Dreamworld without actually being on the quest, but it only seems to happen when you sleep in another bed. I tried it again later when I started the quest, but it didn't seem to work. I'll test it later. I think wearing it once and then taking it off may also have that happen. --Darkheart 17:01, 29 June 2009 (UTC)
EDIT:Confirmed; wearing the amulet once and taking it off again still transports you to the Dreamworld as if you went to sleep while you were wearing it. --Darkheart 01:18, 17 September 2009 (UTC)

Glitch about Kud-Ei?[edit]

I accidentally talked to her and agreed to follow her, and got in jail in the Imperial city. Now she's walking around the Imperial city asking me to follow her. Anyone get this glitch? I don't want to walk all the way back to Bravil. — Unsigned comment by Haatweels (talkcontribs) at 05:47 on 2 August 2009

a new way to complete the test of patience[edit]

if you just jump a square then rest you will require no patience at all,this needs verification i posted it in the talk page to see if someone could verify it Agente00cuyo 12:18, 21 August 2009 (UTC)

I'm not sure what you mean. Can you elaborate, please? —Robin Hood (TalkE-mailContribs) 05:09, 16 September 2009 (UTC)
I think it means that if you use the in-game wait function just before you jump a square, the dart trap does not get activated. Talk Wolok gro-Barok Contributions 14:44, 16 September 2009 (UTC)
I'll have to give it a try. It's probably more annoying than just following the path, but if it ends up working and is useful to some, I see no reason not to post it. I'll post back here later, after I've had a chance to try it out. —Robin Hood (TalkE-mailContribs) 18:43, 16 September 2009 (UTC)
I was unable to duplicate this behaviour. Waiting while in the air produces a message saying I can't do that; waiting as soon as I landed made no difference at all...I still got riddled with arrows. —Robin Hood (TalkE-mailContribs) 03:57, 17 September 2009 (UTC)
Well i used that trick on test of perception myself. Waiting for 1 hour is enough to fully heal you so i just run a bit carelessly at start, got a lot of damage, rested, and continued. 80.240.17.96 21:29, 24 February 2010 (UTC)
I think it means that after you go onto a safe square, jump over a none safe square and land on a safe square. wait or sit there until your fatigue replenishes and then jump again. but you would probably need a relatively high acrobatics skill so that you can jump over more then one row at a time if needed DragonWolf 21:48, 17 January 2012 (UTC)

vandalisem?[edit]

hi!some body was adding things like "this is stupid!"and i deleted all but i would like to know if it's vandalisem?--GUM!!! 17:12, 15 April 2010 (UTC)

oh and it was done by 82.37.219.205--GUM!!! 17:13, 15 April 2010 (UTC)
It is not hardcore vandalism to add personal opinions, but it disrupts articles and is a nuisance. I sent 82.37.219.205 some advice. --Krusty 17:20, 15 April 2010 (UTC)
ok i think it's vandalisem now cause he changed the test of courage to "poo head yarr"--GUM!!! 17:24, 15 April 2010 (UTC)
I know - a warning has been sent. --Krusty 17:27, 15 April 2010 (UTC)
i just changed the article like 5 times hes been deleteing and makeing stupid changes to the page i think this dezervis a block--GUM!!! 17:29, 15 April 2010 (UTC)
Don't bother with the reverts right now - just relax and then we can make a complete undo later. --Krusty 17:32, 15 April 2010 (UTC)
ok i'm just woried that he'll delete the whole article--GUM!!! 17:33, 15 April 2010 (UTC)

(/outdent) Don't worry; a page's history is never lost. --SerCenKing Talk 17:35, 15 April 2010 (UTC)

he's putting offencef stuff now i think he NEEDS a block!--GUM!!! 17:38, 15 April 2010 (UTC)
That's not the point. Only an admin can block users so all we can do in the meantime is not freak out and then revert once in a while until the guy loses his steam. --SerCenKing Talk 17:40, 15 April 2010 (UTC)
Exactly- no need to panic because there is nothing we can do anyway. And vandals tend to find it even funnier if somebody keeps reverting his bull. --Krusty 17:43, 15 April 2010 (UTC)

oh sorry i thought i heard somewhere that patrollers could block and i'm sorta new to the whole vandalisem thing(third time seing it)--GUM!!! 18:26, 15 April 2010 (UTC)

Dialouge[edit]

Nephele recently removed a non-bug created by the console. However, there was some strange dialogue involved with the exploit. Should this even get a mention? It cannot be heard without the Console and may not be true. I cannot test this as of now, but should this keep a mention as of now?--Corevette789 03:13, 7 June 2010 (UTC)

Yeah, sorry for making it a bug, I had it as a note at first. I tested it myself, but someone else will probably have to test it to confirm it. It has the same voice-over and everything as all of the other dialogue she has. APSX3427 04:42, 7 June 2010 (UTC)
I don't really see how the dialogue or behaviour is interesting. It doesn't reveal anything about Kud-Ei's character, or provide any unique information about the game -- she attacks you because you just killed her friend for no reason. It's just a bit of the quest the developers decided they didn't want to keep. But in case anyone thinks otherwise, here's the dialogue, as taken directly from the CS:
This thing you've done goes beyond what I would have expected from you. You've chosen a dark path, and I shall help you get there sooner!
--NepheleTalk 05:16, 7 June 2010 (UTC)

can someone check..[edit]

are the scrolls taken from a specific list? MikeTalk 02:18, 13 June 2010 (UTC)

The scrolls are randomly chosen from a leveled list (so if you're higher leveled, then you'll get a better scroll). These multiple independent lists are too large to be summarized here, but I hope just understanding that helps. Vesna 02:24, 13 June 2010 (UTC)
I actually received the "Enthralling Presence" spell tome and a couple of scrolls as a reward here (obviously I have the plug-in), playing on PC - no mods. Anyone else encounter this? ComaDivine 01:53, 28 July 2010 (UTC)
Yes, that's why the article says "If you have installed the Spell Tomes official plug-in, any of the scrolls may be replaced by a spell tome." rpeh •TCE 13:26, 1 August 2010 (UTC)
Thanks. Yeah sorry, I hadn't read that part for some reason. ComaDivine 03:34, 2 August 2010 (UTC)

Removed from Article[edit]

ERRATA : You can't cast spell in dreamworld ! At least, this is the case in The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe released on Steam

This was added in for some reason, along with a note saying to cast a light/night eye spell. As this can't be done during the quest, I removed the note. Any disagreements? — Unsigned comment by Aeon (talkcontribs) at 13:51 on 23 July 2010

Not really, except for the fact that the anon didn't add the light/night-eye spell portion, he just drew attention to it, saying that it is incorrect. You were correct in removing it and fixing the article, so thumbs-up for both you and the anon! Talk Wolok gro-Barok Contributions 20:17, 28 July 2010 (UTC)
When I did this quest, when fighting the minotaurs, I found I was able to cast one greater power spell. But anything after that, it said I was silenced. --Weeman5872 15:21, 30 July 2010 (UTC)
The Khajiit Eye of Night lesser power can be used (which helps out quite a bit in Perception and Patience), and the greater Eye of Fear can also be used, though I'm unsure of how helpful it is against the Minotaurs. Those are non-silenceable skills though, and fit with the description of the Amulet.

Keep the stuff[edit]

Is there any way to keep the stuff from a nightmare darkly? i am a daedric artifact collector and i also collect daedric texts and old tomes. please help i want the mysterious scroll!— Unsigned comment by 66.82.9.49 (talk) on 16 August 2010

If you're playing on PC, use the Console. Type in player.additem 00094085 1 once you are out of Dreamworld, and it should be added to your inventory. ComaDivine 00:16, 17 August 2010 (UTC)

Moved[edit]

Moved from the main page.

  • KEEPING THE DREAMWORLD AMULET: It is possible to keep the amulet although it will become a permanent part of your inventory. The trick is to finish the Bravil Reccomendation BEFORE the Dreamworld quest. If you do not, Kud-Ei will not have a "recommendation" option until you speak to Henantier, and he will take the amulet. So, obtain the Bravil Reccomendation first. Once that is accomplished, start the Dreamworld quest. Once you reenter the real world, IMMEDIATELY avoid Henantier...do NOT talk to him or the scripted Quest conclusion will kick in and the amulet will be removed from your inventory. Jump to the side, paralyze him, etc, but do not talk to him. Simply leave and keep the amulet. The quest reward are simply scrolls of no rarity. The amulet can be worn but not removed from your inventory.

--Ghurhak gro-Demril or TAOYes? 21:38, 5 October 2010 (UTC)

No End?[edit]

I was finishing all the tests, and I got all of the elements, but I cannot finish the quest because when I talk to Henantier he still doesn't know anything. I play on PC, so is there a Console command to fix this? Thanks, /SilverWing 70.105.78.63 22:18, 2 April 2011 (UTC)

Setstage 100 in the console.--Corevette789 22:21, 2 April 2011 (UTC)
I tried that, but now i'm stuck in dreamworld without my items. /silverwing
Hmm, don't save like this yet, but try COCing out of Dreamworld and going back tot he house and talking to the Argonian Questgiver (her name escapes me at the moment)--Corevette789 22:31, 2 April 2011 (UTC)
No. Don't exit the Dreamworld or try stage 100. Stage 80 might work, but you'll probably have to reload. Legoless 22:34, 2 April 2011 (UTC)
did not work :(
Try the following:
  1. prid 715d3
  2. removeallitems player
  3. player.coc BravilHenantiersHouse mxk101Talk 22:53, 2 April 2011 (UTC)

Unable to Complete the Test of Resolve[edit]

I tried the suggestion presented of backing up to the open gate and it shut. Eventually, both Minotaurs found their way through into Henantier's house, where I was able to kill them successfully. When I re-entered the door and made my way to the gate, I saw a pillar rise in the center of the arena, standing in my position in front of the closed gate. The gate will not open for me to collect the Element. Is this something that UOP coded....ie, the gate shuts and there's no way possible to re-enter the arena. Anyone?

I tried this, and leaving the arena after the gates open, and then entering the arena again will cause the gates to re-shut. The only fix is I guess to reload to an earlier save. 213.107.185.137 21:06, 3 November 2011 (UTC)

Dreamworld[edit]

is there a way to sleep without entering the dreamworld when u have the quest and the amulet and have already worn the amulet? i'm on the 360 so there's no way to 'cheat' my way out of it :/

mysterious scroll is illegible...[edit]

The symbols in the mysterious scroll are too blurred to make out...is there a way to fix this? 205.133.168.224 19:51, 27 September 2011 (UTC)

Proposed Note Removal[edit]

I propose moving the following notes, because they are either - irrelevant or silly.

  • The Test of Resolve can be completed without killing the Minotaurs. You can jump up toward the Element with the help of the minotaurs' attacks. You can also lead them out of the test, to be attacked by Henantier. It is not recommended to enter another test, as they may become stuck in a locked area, breaking the Test of Resolve.
If it is not recommended to do such a thing? Why would people try, surely the reaction to a set of Minotaurs is to fight back?
  • If you attack Henantier he will be knocked unconscious, then stand up and walk around. Even though he appears alert it will still tell you he is asleep when you try to speak to him, and he will eventually return to his bed.
Is this definitely what happens? Can this be tested?
  • It is not recommended to attack Henentier, as he may become stuck in a locked test.
A 'locked test' how would he enter it if it is locked? Or would he just enter because you attacked ?

I think they all need testing as some of the seem a bit . . . . odd. --Kiz ·•· Talk ·•· Contribs ·•· Mail ·•· 20:37, 4 October 2011 (UTC)

Here are two additional notes, not really suited for the article:
  • Wearing the amulet once and then unequipping it can result in your character being transported to the Dreamworld the next time you sleep.
This is another example of the "if you decide to carelessly skip the quest then it will still be active" - and not really needed. Probably a bit like the unmotivated Bear Season Bug note found on the article. Yep, it is true that equipping the Amulet and take it off again will make you travel to the Dreamworld the next time you sleep, but it could be worded differently - if needed at all.
I wondered why this wasn't on the main page. I'll be fixing it in the next UOP. Rather than being a quest issue, it's the amulet's scripting. When the player wears it, it sets a variable, but when unequipped, the variable isn't reset. The check needed only to be if the player has the item equipped (no variables needed.) As it's made pretty clear that the amulet needs to be worn when sleeping to go into the Dreamworld, and the script's comment is "player is sleeping with amulet equipped" I'm calling this a bug. Please let me know if you want me to put a rewritten entry back, but I won't otherwise as one was already removed. Kivan 02:08, 12 October 2011 (UTC)
  • Although it is said that magic does not work in the Dreamworld, Henantier has no problem using it against any enemies he might encounter.
Correct me if I'm wrong, but will Henantier ever encounter any enemies? The only place with enemies is the Test of Resolve and it is incredibly hard to make Henantier fight the Minotaur's (or even follow you into the Arena before the gate closes), so this is not really needed. Also, why jeopardize his life and risk a game over?
--Krusty 04:46, 5 October 2011 (UTC)

Unable To Leave Henantier's House After Completion[edit]

When I completed the quest and awoke, Kud-Ei said that I should speak to Henantier about a reward. He was not anywhere in the house and the front door was locked and required a key. After 3 or 4 minutes and pondering reloading a previous save or moving him to me using the console, he suddenly appeared at the bottom of the steps. He gave me a scroll, the quest completed, Kud-Ei is no longer essential, and she left. However, the front door is still locked and requires a key. Henantier is complaining that I need to leave. I finally unlocked the door using the console. If I was on PS3/360, I guess I would have to reload a previous save. I didn't see this bug mentioned anywhere at UESP, but I saw it mentioned briefly on the talk page over at elderscrolls.wikia.com, where I've also added this same info. I have a fully patched PC version with all of the addons. --98.240.0.201 04:03, 5 October 2011 (UTC)

Locked in Silverhome Bedroom after leaving dreamworld[edit]

I finished the dreamworld stage but when I was transferred back into the realworld the door to my bedroom was locked and i am unable to sleep in the bed. Of course i fucking have no lockpicks, I'm 35 hours into my first playthrough, and my last other save was 30 playtime hours ago. FML. I refuse to believe I have to resort to loading my game save that's 5 hours in. PLEASE HELP ME. Is there any way to get out of this? I have a save in the dreamworld and one afterwards where im just standing in this fucking locked bedroom. Get me out of here, please!

I've seen a few threads regarding this, and if you're on Xbox/Playstation, the only way you're going to get out is by .reloading to an earlier save. Otherwise, you can unlock the door using the console 213.107.185.137 21:09, 3 November 2011 (UTC)

Can't leave the Tests...[edit]

Hey, I play Oblivion on PC via Steam and I went to sleep at the abandoned shack in the imperial city, and enter the dreamworld (not sure if that is supposed to happen) and I entered the test of patience, obtained the element of patience but I don't get transported back, the same thing happens with all the other tests; When I get the elements, it does nothing. Does this happen to anyone else and is there a way to fix it or am I missing something and just being an idiot? :S

Using the Dreamworld Amulet after the quest (PC version)[edit]

As mentioned in the quest items list there are two versions for the Dreamworld Amulet, the one Henantier wears (0002CDC6) and the one you wear for the quest (00089008). After completing the quest I added both to my inventory by console, and while Henantier's version is a regular zero-weight undroppable questobject the player version has 1 weight and still has a Silence enchantment. When I equip it my character groans as if being hurt (without losing HP or any other stats) and is indeed silenced.

I didn't see this being mentioned anywhere on the web, and it might be a nice note for this article. Although I don't think any of my mods influence the amulet can someone verify this on the vanilla PC version of Oblivion? Silencing yourself and not being able to reverse-pickpocket this item doesn't make it very useful, but it's a nice artifact type of thing to keep imo. :) Neroni 12:59, 13 January 2012 (UTC)

You're right although technically, they both weigh 1—it's just that yours doesn't count as a quest item, so I've left the weight at 1.0, as is done for all other quest items. I added a note about the Silence enchantment, though. See Oblivion:Dreamworld Amulet. Robin Hoodtalk 08:03, 8 February 2012 (UTC)

Is it part of the guest to suddenly become a vampire?[edit]

I just want to be sure cause when i started this quest i turned into a vampire. I looked this wiki´s page of this quest and it did not say anything about being a vampire. i loaded my game again from moment when i was not started it yet and i wasn´t even infected.— Unsigned comment by 80.221.182.129 (talk) at 21:25 on 21 January 2012

It's not related to this quest. You are infected with Porphyric Hemophilia, a disease that turns you into a vampire after three days when you go to sleep. Drink a Cure Disease potion or pray at the chapel to get rid of it. You could check your Current Effects tab to see if you are inflicted. Wolok gro-Barok 21:30, 21 January 2012 (UTC)

Quest Name[edit]

Just as A Shadow Over Hackdirt gets its name from the classic HP Lovecraft story A Shadow Over Innsmouth, this quest seems to take its name from the classic Philip K. Dick novel, Through a Scanner, Darkly which in turn was inspired by the line in 1 Corinthians 13, "For now we see through a glass, darkly." Gglazer (talk) 01:56, 2 June 2014 (GMT)

Yes, its on the Easter Eggs page. Silence is GoldenBreak the Silence 02:14, 2 June 2014 (GMT)
Thanks, I hadn't seen that page before. Still, it doesn't mention the Dick novel, which deals in part with the blurring of real and hallucinated worlds, as the quest does. Gglazer (talk) 03:01, 2 June 2014 (GMT)
You'd need to ask the question on the eggs page. We record only the original reference (as for the name) but the similar themes could be mentionable. Silence is GoldenBreak the Silence 12:45, 4 June 2014 (GMT)

Never recieved Amulet, no option to discuss it[edit]

I think this may be a bug due to the fact that I talked to Kud-Ei about everything she said, she had 11 options total so I was surprised, but in the end I never got the amulet, and can't progress. She has no option to talk about it, she just asks if I've talked to Varon Vamori yet. I guess I'll try that. — Unsigned comment by 172.56.8.248 (talk) at 16:37 on 8 July 2014 (GMT)

Are you doing the Bravil Recommendation quest? Try finishing that first and see if she'll give you the dialogue options you need. Zul se onikaanLaan tinvaak 16:41, 9 July 2014 (GMT)