Oblivion talk:The Collector

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Letters on Maps[edit]

There are too many references on map using letters of map names, which is not reliable, as there are more map MODs are around and they may show the names differently, not on the same location. So I suggest to correct the reference points to a more usable "East of that..." and such. And there are offline maps too, showing the names differently... --Juharfalvi 04:40, 28 April 2006 (EDT)

Go to the Places page, and you'll find a link there to the Obliv-o-map, which is an interactive version of the in game map. It's in English, and is based on the unmodified version of the map. I don't think any other method would be feasible. Is there even a foreign language version of this site? Quillan 09:56, 28 April 2006 (EDT)

Water Breathing[edit]

In Fanacas only a very short dive is obligatory, no water breathing needed. Besides that, just a short swim on the surface for some loot, water breathing may only help you prove there is no loot on the bottom of the flooded area. There's just no point in lots of diving there. --Vook 18:29, 25 May 2006 (EDT)

Quest Walkthrough Edit?[edit]

Should the second option (the one to sell the first statue directly to Umbacano) be described in the first section of the walkthrough titled "Ayleid Artifacts" rather then in the second section of the walkthrough titled "The Collector"? This may make it more noticeable so that more money can be made at that stage...? -Arador 16:44, 31 May 2007 (EDT)

Yeah, that probably would make sense since it's an alternative way to start the quest. If so, the relevant sentences in the second section should probably be deleted, though. If you'd like to give it a try, go for it! --NepheleTalk 00:55, 1 June 2007 (EDT)
Alright, I went ahead and edited the section to make more sense and tried to delete as much of the repetitiveness as I could without sacrificing important parts. I mostly just kept what was there already and reordered it. I also added a few lines to make it flow better. It should be easier to use now. -Arador 03:54, 1 June 2007 (EDT)

Sardavar Leed?[edit]

In the official game guide, it says the ruin Sardavar Leed (located between Fort Homestead and Fort Alessia) is one of the locations of a statue, but I have yet to find the statue within. And seeing as the ruin itself isn't listed on this page, and the fact that the guide has been wrong before, I'm starting to have my doubts. However, I've been under the impression that there are 11 statues, and if Sardavar Leed is not counted, that means there is only 10. Can someone clarify for me? - Magra7hea

There is indeed no statue in Sardavar Leed. I definitely didn't find one there, and when writing up that page, I did a web search and lots of other people have reported not finding any there. I haven't finished this quest yet (in fact, I'm really not trying to, I've only ever collected the statue from Vilverin), but my impression is that there really are only ten statues, and that getting ten is enough to get your reward.--Nephele 15:27, 7 July 2006 (EDT)
OK, I've now completed this quest and can confirm that there are ten statues in all. Collecting one statue from each of the ruins listed on the page will complete the quest; there is no need for a non-existent eleventh statue from Sardavar Leed. --Nephele 00:07, 31 July 2006 (EDT)

Duplication[edit]

I tried to use the duplication glitch on the first statue i got after i talked to umbaccano but it didnt work. i had 62 arrows with a steel bow and i dropped 52 and equipped the 10 arrows. i held the trigger then went to the inventory and clicked 3 times on the arrows and i dropped the statue. i didnt get any statue just that one that i already had. what gives? Paradox 14:42, 26 May 2007 (EDT)

Some items cannot be duplicated. --NepheleTalk 15:16, 26 May 2007 (EDT)

removing the "quest related" - description?[edit]

Of course every ruin is quest related, you are DOING the quest! Why not remove that unnecessary bit of "information"? --Nemini 18:45, 23 May 2007 (EDT)

The (quest related) tag is added automatically by the template used to include the place name & link in the first place. The only way to remove it would be to write out the information by hand (no templates), which would just increase the possibility for error (and make adjusting to subsequent changes more difficult). DisplacedAvenger 20:49, 23 May 2007 (EDT)
Ah allright, I didnt know that! --Nemini 14:58, 24 May 2007 (EDT)

Cheating[edit]

I used the console to get 10 statues, sold 1 to a shop keeper, wait 24 hours, but the servant didn't come to me, does that mean I have to collect from the ruins? Caboose 12:24, 13 April 2008 (EDT)

when umbacano died i stole his statues and sold them to a fence and bought em back to take off the stolen icon but when i drop it it has the stolen icon again is that a bug? — Unsigned comment by 71.143.152.235 (talk)

Help Please - Lost Statue[edit]

I locked myself out of the statue room in Wenyandawik by mistake and i used the console to get back in the room but the statue was not on the pedestal. My preceding save is from two Ayleid Ruins earlier (sucks). I dont't know what happened to the statue...is their anyway to recover it? Rhapsody Moon 23:37, 26 July 2008 (EDT)

    I just learned how to add an item to my inventory using the console and solved my problem that way.  
    I think what may have happened is that the statue may have been knocked off of the pedestal.  
    The statue may have then sunk through the floor - possibly when I used the tcl console command to reinter the room.  Is that possible?  Rhapsody Moon 08:56, 27 July 2008 (EDT)

Help Please.[edit]

So I've located the 10 dungeons. And I have only 9 statues. Now I started this quest a long time ago but I do know that I sold the first one I found and I was approached by the butler. Isn't Umbaccano supposed to have bought that one? So why is there only 9 in his case? I've looked on his desk and in his room and there are only 9 statues.

Glitching in houses?[edit]

I read the part about it glitching in unpatched versions of the game, especially Rosethorn Hall, etc. Question on that. It says that once they've been given to Umbacano, they're safe. Does that mean that you can steal them back and they're safe to place in your home, or simply that they're safe in his house? -- Andi 19:00, 4 November 2008 (EST)

You can steal them at any point and with any patch - they just tend to be temperamental no matter what. Whilst it's great to get them all into one of your houses, it's easier to leave them where they are. –RpehTCE 21:17, 4 November 2008 (EST)
Actually my Game is patched - and even though it was supposedly fixed. My statues still tend to fall through furniture in my Cheydinhal house whenever i leave and go back in. So either it isn't completely fixed, the cheydinhal house has a bug, or my game is bugged.--Repeater 09:17, 17 April 2009 (EDT)
In my house, the statues float whenever they are placed upright. (When they are placed on their sides, they behave like they should.) I have the GotY version for Xbox 360, so the patch may not fix all problems. Interestingly enough, the statues will suddenly stop floating and drop to the ground if I swing an item around with LB when the statues are on my screen. 68.32.250.200 22:05, 5 June 2009 (EDT)
I've got a fully patched game including the latest version of the UOP, and the statues still like slipping downwards into the floor and whatnot over time even after I gave them all to Umbacano. --Dragos Drakkar (talk) 22:56, 11 September 2016 (UTC)

Stealing the statues for the thieves guild quest..[edit]

If you do this quest and steal the statues before doing the thieves guild, then sell them all to the fence Ongar just after you join the guild, it gives you enough money from stolen goods to complete the thieves guild story line without having to steal anything else to qualify for a task. Is this worth adding to the main page here, or would it be better in the thieves guild page?. — Unsigned comment by 86.153.42.80 (talk) on 18 October 2009

There are numerous examples of good items to steal. Too many to list them all. --Timenn-<talk> 12:19, 19 October 2009 (UTC)

Statue question[edit]

If you sell the first statue to a merchant, it will disappear from their inventory as soon as you exit the barter screen. This makes it impossible for you to buy the statue back from the merchant and deliver it to Umbacano.

Does that mean you can sell a statue to a merchant, and buy it back before you close the window, then sell it to Umbacano?

Don't know how old this is put yeah you can sell it then immeadiately buy it back but I don't see why you would. Datacaust 05:19, 11 April 2011 (UTC)


I accidentally sold a second statue... I did not realize I had gotten the quest already when I wanted to start it... So I got the one out of Vilverin and sold it to the weapons guy in Bravil. Then looking at my current quest list to do one for the Mage's Guild whjile waiting for Umbacano's servant, I found I had already sold my first one and got the invite :( Is there anyway to replicate or solve this by cheat or fluke... Anything? Thanks. Jesse May 2011

Are you playing on a Console system or a computer?--Kalis Agea 05:13, 20 May 2011 (UTC)

Cure disease[edit]

At the time of this writing, the page has this suggestion:

"Fanacas — A small Ayleid ruin north of Cheydinhal containing vampires (quest-related). (map):

North of the “Ch” in “Cheydinhal” on your map. Mostly vampires inhabit this ruin, invest in a cure disease potion if you wish to prevent becoming a vampire yourself."

Well the first sentence is useful, but the site description specifies that it contains vampires. Eating Mandrake Root raw cures disease. Mandrake root can be picked for free in the Colovian highlands or around Bravil, or can be purchased cheaply from many alchemy stores (where you might also buy potions), so there is never any reason to carry Cure Disease potions. Perhaps the article would do better to suggest "invest in a mandrake root"? Besides, it's easy to reach a chapel before the porphyric hemophilia disease advances to full-blown vampirism, if you don't want to become a vampire. It just seems like this suggestion, while surely well-intentioned, is unnecessary at best and misleading at worst? --85.64.35.231 00:28, 8 December 2009 (UTC)

Only ten?[edit]

I only recently started this quest and have only found three so far. I read in this article that there were only ten in the entire game. However, I spoke to my older brother (who has completed this quest twice now) and he told me that after he sold all ten statues he found at least another four in different locations. Is he lying or can you get more in some versions of the game? Lisa_McC 16:54, 31 March 2010 (UTC)

I don't want to cause family strife, but let's just say that if he says he found four more after the initial 10, I'd very much like for him to prove it! In the basic game and official add-ons, there are only 10 unless you cheat. Robin HoodTalk 21:49, 31 March 2010 (UTC)

For Keeps?[edit]

Hi. Sorry if this is an obvious and stupid question, but I need confirmation. If you keep any or all of the statues (never sell them to a merchant) does the Quest never begin? Or does Jollring track you down no matter what? Every time I've played - I just sell the statue and then begin the Quest, but I was wondering if there was another way to begin. ComaDivine 12:38, 14 May 2010 (UTC)

From a technical standpoint, the quest begins as soon as you pick up a statue, but that would be nearly invisible to the player. The only thing that would change is the related dialogue options for Jollring and Umbacano; they won't seek you out just because you have the statue(s). Robin HoodTalk 15:22, 14 May 2010 (UTC)

Stolen status not coming off properly[edit]

I'm having an issue with the statues. After completing Secrets of the Aleyids, I decided I wanted the statues back, so I stole them from Umbacano's manor. I fenced them and repurchased them to get rid of the stolen tag. Well it only partially worked. When they're in my inventory or placed in a container, they're listed just as any other non-stolen item (no red hand). But when I drop one, their "clean" status goes away. I have to re-steal them (the red hand shows up on the cursor when placed over them). What I mean is, I had a stack of ten of them in my inventory. I dropped one. I picked it back up and when I checked my inventory, I had a stack of nine statues and one statue listed separately with the stolen (red hand) tag attached. Does anyone know why this could be happening? — Unsigned comment by 174.0.106.101 (talk) on 16 May 2010

Alright well I've made some determinations on my own. The statues seem to be fine prior to turning them into Umbacano. I can display in Rosethorn Hall, no problem. They don't fall through surfaces. I can reload and they're still where I put them. Once they get into Umbacano's hands, they get bugged somehow. I was able to figure out how to get the "steal" cursor temporarily removed (by dropping them on the ground after stealing them but before fencing them). After fencing it and buying it back, I put one on a dresser and it sat there just fine. It said "Take Ayleid Statue" when I placed my cursor on it. It wasn't a stolen object anymore. All good, until I saved and reloaded. Upon reloading, the statue had fallen into the dresser and I was now getting "Steal Ayleid Statue" again. Bleargh. — Unsigned comment by 174.0.106.101 (talk) on 16 May 2010
I'm afraid the stolen status is working exactly as intended. Once you've given the statues to Umbacano, the script on each statue explicitly sets the stolen flag every time you pick up or drop one. There's no way around that without using console commands. rpeh •TCE 17:03, 17 May 2010 (UTC)

easier way?[edit]

cant you just get 1 statue and duplicate it ten times and then give it to him??? Arny 10:16, 16 May 2010 (UTC)

I don't think that would work given the scripting on the item, but even if it does, we don't normally document or rely on cheats as a method of completing quests - we cover the way the quest was meant to be done. Robin HoodTalk 14:27, 16 May 2010 (UTC)

To put it simply, a question.[edit]

Lets say you collect all 10 statues, talk to jollring than give umbacano all 10 statues at the same time, does the game get bugged? I'm going to check in the morning (almost 10 PM in china) unless someone manages to check before i can :P Mikeyboy52 14:20, 23 May 2010 (UTC)

No not at all. I have done this several times myself. --Manic 17:38, 13 December 2010 (UTC)

QR Tag[edit]

Does we really need the Quest Related tag in the list for every Ayleid ruin on this page when the list is saying how they're related to the quest?--TheAlbinoOrcany_questions? 21:10, 14 July 2010 (UTC)

It comes from the description parameter on the place page. Nothing we can do about it without rewriting the template, which seems a little excessive. rpeh •TCE 12:49, 15 July 2010 (UTC)
I think I fixed it. See here.--TheAlbinoOrcany_questions? 22:08, 15 July 2010 (UTC)

For added accuracy[edit]

If no one objects, I'd like to add the line "Directly NW of Hackdirt" to the directions to Wendir. It's actually closer to Hackdirt than it is to the letters "ac" in "The Black Road", so it might help. Predcon 02:02, 28 April 2011 (UTC)

Selling to DLC vendors[edit]

It appears selling the first statue to a DLC vendor may be bugged. I sold the first one to the Vile Lair seller outside Waywnet Inn and it did the disappear, but then the quest never started. I waited two days in game and nothing. I had to manually start the quest, the the game was bugged stating Umbacano never got the first statue. So I had to fix that as well. Anyone else encounter this bug? FMPhoenixHawk (talk) 23:29, 4 January 2019 (UTC)