Oblivion talk:Molag Bal
|Archive 1: July 2006 - June 2011|
I came across a glitch where, when I would speak to Molag Bal after completing the quest, the game would essentially not progress and I'd be stuck standing still, only able to turn, and I wouldn't receive my reward or the completion of the quest. After MANY attempts at trying to fix this issue, I gave up and decided to use the console to progress the quest instead; however, I found that even though it updates my Fame when I view it on the console view "getav fame" on my self, it did not update in my menu screen when I check my Fame. Is there any way I can fix this? I tried refreshing and reloading my save, and even gaining additional Fame points after that, but my menu will always show 1 less than what it really is. Any suggestions would be great. --126.96.36.199 12:30, 10 July 2011 (UTC)
Killed before the quest
I killed Melus Petilius before I got the quest. there's a quest marker pointing to where he had died but his body has already dissappeared. is there a way to complete the quest? i play on the xbox — Unsigned comment by 188.8.131.52 (talk) at 00:32 on 8 March 2012
- No. --Gaebrial 13:28, 17 January 2012 (UTC)
Melus Petilius won't pick up the mace
I've reload my game over a dozen times, each time I drop the mace at the wife's grave, clock him while he's mourning, and then he says his line and starts punching me. Never picks up the mace. Is there anything i can do about that. (Playing on PC.) — Unsigned comment by 184.108.40.206 (talk) at 05:32 on 8 March 2012
- Don't drop the mace on the grave - drop it between Melus and the tombstone, or directly in front of him. It has to be in his line of sight. Kitkat •Talk•Contrib•E-mail 05:38, 8 March 2012 (UTC)
- nope, that doesn't work. Any workarounds? 220.127.116.11 19:25, 24 March 2015 (GMT)
Molag Bal Messing with my State Variables?
This is a curious problem that crops up after stage 40 (same as the "Frozen Glitch" above.)
I can engage with Petilius and setstage DAMolagBal 60 & stopcombat, travel back to the shrine, tap it, and get "Well, it seems you've accomplished the task set out for you. Well done. Another man damned. Another ruined soul." And that's it, nothing else, no "But, you'll still get your prize, won't you?" I'm left hanging with no player controls enabled.
The same thing happens no matter how this stage is reached.
The DAMolagBalStatueScript script looks like it had a debug put in with ;MessageBox "PLAYING LAST AUDIO AND GIVING JOURNAL"
elseif ( GetStage DAMolagBal == 60 ) && ( DAMolagBal.maceequip == 1 ) if ( MolagBalSpeech == 6 ) DisablePlayerControls ;PLAY END AUDIO ;MessageBox "PLAYING LAST AUDIO AND GIVING JOURNAL" set timer to DAMolagBalShrineREF.say DAMolagBalSpeech 1 DAMolagBalVoice 1 set MolagBalSpeech to 7 elseif ( MolagBalSpeech == 7 ) ;PLAY END AUDIO ;MessageBox "PLAYING LAST AUDIO AND GIVING JOURNAL" set timer to DAMolagBalShrineREF.say DAMolagBalSpeech 1 DAMolagBalVoice 1 set MolagBalSpeech to 8
If I teleport to the shrine and talk to NPCs, *all* the dialog options with NPCs have turned bright. e.g. a Khajit can't remember if I asked whether she was a khajiit before.
Does anyone know what is happening here?