Oblivion talk:Fortify Fatigue

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Fatigue Combat Modifier[edit]

Okay, I know that in the combat equation the fatigue's modification of the damage is dependent on what percentage of fatigue you have left. My question is, does Fortify Fatigue make it so that the new maximum value is considered 100% fatigue, or does it consider the old maximum value 100% fatigue, thus making the increase raise your total damage?— Unsigned comment by 68.47.46.143 (talk) at 23:21 on 20 September 2009 (UTC)

I would like to know the answer to this question too.Nordickie 18:43, 20 September 2009 (UTC)

To clarify, is the Fortify Fatigue spell bugged like Morrowind, so that it increases the temporary value instead of "MaxFatigue"? Will Fortify Fatigue of some value help more for someone with less base Fatigue because the ratio would be better? Lukish_ Tlk Cnt 23:21, 20 September 2009 (UTC)

no, I got the same idea a few days ago, perma-boosting via glitches so that it fortifies 3 times the normal amount had no affect on the maximum damage, but 5 points to the str. atb. and a level raised steel shortswords attack from 3 to 4. Mikeyboy52 15:16, 4 January 2010 (UTC)
My interpretation of the equation is that you only get maximum damage at 100% of your current maximum fatigue. Since the rate of fatigue loss is a constant based on the attack you perform and the weapon it is performed with, a larger fatigue pool (such as with a fortify fatigue enchantment or spell) would allow closer to maximal damage output for a longer period of time. Your maximum damage shouldn't increase, but you should be doing more damage over the course of the battle, assuming you normally run your fatigue reserves low. Link5261 16:20, 17 January 2012 (UTC)
The attack bonus is based on percent, so 100% of your regular fatigue and 100% of your increased fatigue is the same damage modifier. Whereas Link is right, doing power attacks with fortified stamina causes more damage over time as the power attack becomes a smaller percent of your maximum pool.Chronic 06:55, 27 January 2012 (UTC)
In response to the original question, fortify fatigue effects do not contribute to maxfatigue, but do contribute to your current fatigue. I did some testing. If you lower your 4 fatigue associated attributes (strength, willpower, endurance, and agility)and fortify your fatigue your damage output can be significantly altered. With str=1, agl=0, wil=0, and end=0 with a 100 fortify fatigue effect the multiplier becomes: (100/1 + 1)/2 = 50.5 . However if all four attributes =0, then there is no fatigue bonus. I assume there is some kind of a "divide by zero error" that turns the bonus off. It's better than crashing the system I guess. Also, an important not is that th fatigue bonus is not accounted for in your displayed damage in the inventory screen. --Sucaba (talk) 20:52, 27 February 2013 (GMT)
Has anyone with the PC version ever tried to figure out exactly how fortify fatigue effects damage? A few experiments suggest that it is not as simple as just putting your new numbers into the equation. For one, there seems to be diminishing returns. For another, the current version of the page states that the damage bonus is actually independent of the max fatigue you start with before fortifying (conflicting with the above post)70.166.108.74 16:37, 25 February 2018 (UTC)
Haven't confirmed whether the formula is correct, but I assume it is. There is a related discussion on the page for fatigue. From my tests I can say that the observation from Sucaba seems correct. I took the liberty of adjusting the description on the page.