Oblivion talk:Downloads

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Archive 1: May 2006 - Jan 2011

Icon Replacements[edit]

When I was browsing the pages related to official plugins, it came to my mind that some of their icons could be better, since they look good only when watched in full resolution (and for most of the time, you see only the scaled down version). Because of this, I tried to create replacements for those icons that need improvement (IMHO). This includes icons for Frostcrag Spire, Thieves Den, Orrery and Mehrunes Razor.

Example of how this could look (replacements on the right, good icons in the center, old icons [to be replaced] on the left): [1]

Full resolutions (keep in mind that they were created for 32x32 icons, and thus they don't look outstandingly in full resolution): [2] [3] [4] [5]

What do you think? - ZuTheSkunk 14:00, 14 March 2011 (UTC)

Well I don't see what's wrong with the existing Thieves Den and Mehrunes Razor icons. I agree that our Frostcrag Spire and Orrery icons aren't very good, but I can't tell what your replacements are supposed to be. rpeh •TCE 16:02, 14 March 2011 (UTC)
Um... better icons? That's what they're supposed to be? Just in case it isn't clear, the icon for Orrery represents the button from Orrery's pannel, and the one for Frostcrag represents the emblem used in the entire building. The way these icons are arranged is intended to make them good-looking and easily distinguishable (i.e. distinguishable when compared to other icons). - ZuTheSkunk 16:15, 14 March 2011 (UTC)
That's the point I'm making: I don't think they are better. As I said, I agree the existing Frostcrag and Orrery icons could be improved, but your replacement versions don't work for me - it's not clear what they're supposed to be. rpeh •TCE 17:00, 14 March 2011 (UTC)

Ps3. Why weren't the plug-ins made available on playstation?[edit]

And will they be? I thought plug-ins should have been made available from the play station store

how?[edit]

How do you add official plug ins from the X-box live marketplace i dont know how to get to it — Unsigned comment by 68.231.197.3 (talk) at 22:05 on June 15, 2011

There is a link on the page. Xbox Live Marketplace --DKong27 Talk Cont 01:54, 26 June 2011 (UTC)
You can also get the plug-ins from the "options" selection in the main menu. If you have the Game of the Year edition, then you don't need to buy Knights of the Nine or Shivering Iles; there is a second disk inside the case.
Dragonman0007 19:58, 8 January 2012 (UTC)

keeping data[edit]

If i delete a plug-in but dont play a save file that has progress in it, then re-add the dlc, will the save file work fine? on Xbox (From Fear to Eternity- Eddie The Head 05:08, 3 September 2011 (UTC))

Hmm...I am almost a little positive that the save files will make it though intact. Kinda. I don't want to be responsible for loss of content or anything, but I believe that the way the save system works, as well as how DLC content is added, would allow it to pick p the required objects. Probably. --DKong27 Tk Ctr Em 05:15, 3 September 2011 (UTC)
lol thats comforting, i wanna try to find new ways to get to test cells on consoles so ill try it later and give my feedback here (From Fear to Eternity- Eddie The Head 05:28, 3 September 2011 (UTC))

Shivering Isle on PS3[edit]

I have the standard issue of the game, which comes only with knights of the nine. The Game of the year edition comes with shivering ilse, but the standard edition does not. I am not sure if shivering isle is availible to download on the marketplace. — Unsigned comment by 86.164.207.15 (talk) at 13:15 on September 6, 2011

There is a page devoted to the PS3 here. It says that SI is the only currently available DLC on PS3, other than Knights, which is included in all PS3 versions. --DKong27 Tk Ctr Em 18:20, 6 September 2011 (UTC)

DLC not available any more.[edit]

The official plug-ins don't seem to be available from Bethesda or D2D anymore. Bethesda's store doesn't exist anymore and they only link to the xbox versions on their site.

This is true, I messaged Bethesda asking them and they confirmed that the DLC is no longer available except for the 360 AlphaOmega 23:35, 20 January 2012 (UTC)

Why was the page changed and the list of plug-in content removed? Just because they're not available to be bought currently through Bethesda doesn't mean they don't exist anymore. They're still available through steam and the xbox 360 store and it's nice to have them all available on this page. — Unsigned comment by 74.12.44.197 (talk) at 01:49 on 8 February 2012
It should be fine now. Someone removed it all, but it was promptly restored by another user. You may be seeing a cached version of the page, though. If you want to ensure that that doesn't occur, try creating an account. (It's a long-standing issue we're having.) Robin Hoodtalk 02:14, 8 February 2012 (UTC)
Oh! I see! Thanks for the info. I've only been around here for about a week or two but if I have any more issues I'll probably sign up. Thanks again!— Unsigned comment by 74.12.44.197 (talk) at 03:00 on February 8, 2012

Knights of the Nine price drop[edit]

KOTN is 400 points now on the Xbox marketplace.67.177.243.17 00:58, 20 August 2012 (UTC)

Do you know if it's permanent or just on offer? The Silencer speaksTalk 01:09, 20 August 2012 (UTC)

PC Cost[edit]

It might be time to remove the PC prices from the table, since the add-ons are no longer available for individual purchase. —Legoless (talk) 16:28, 12 July 2014 (GMT)

Does Anthology Include DLC?[edit]

I have the Anthology collection and was wondering if anyone knows whether or not that collection includes all of the content ever released for Oblivion. I'd test it myself, but Oblivion just runs so slowly on my machine (and it's a Windows 7, and Oblivion came out for XP, so I can't understand why it performs poorly on a newer machine). --Gandoril The Spell-Binder (talk) 14:50, 31 October 2014 (GMT)

Yes and no. As you can read here, it comes with the major add-ons (Shivering Isles, KotN), but it doesn't contain the smaller ones. •WoahBro►talk 15:38, 31 October 2014 (GMT)
That's not true (at least not always). I bought the Anthology as a gift to my brother and it contained all the small Oblivion plug-ins, even Castle Battlehorn which I don't have myself, because it's very hard to get today. --Vordur Steel-Hammer (talk) 16:34, 31 October 2014 (GMT)
As it says on that news article, the Steam key that comes with the anthology has all the DLC. The DRM-free disc version doesn't. —Legoless (talk) 17:04, 31 October 2014 (GMT)
O.k., thanks, guys! I see my Steam code. I should be able to have a friend build me a decent machine (for gaming, that is!) next summer, during his summer vacation from college. --Gandoril The Spell-Binder (talk) 20:41, 31 October 2014 (GMT)

DLC Minor Glitch using 'Disable' Console Command[edit]

I discovered that I cannot use the 'disable' command with certain placed items and containers in DLC cells, but not others, and I can still disable anything in vanilla cells and player mod cells. For example, in Battlehorn Castle I cannot disable the dishes placed on the breakfast table in the Private Quarters, nor the cupboard next to them, but I can disable Lord Kelvyn's Chest (by the bed, which I can't disable, in the same cell). I can disable items spawned in the un-disable-able containers. I can disable unique items from DLC containers (ex. the Vile Lair's unique armor and Lord Kelvyn's Bulwark). I can disable vanilla items dropped from my inventory while in these cells, but if I pick up the aforementioned plate in Battlehorn Castle and drop it, I still cannot disable it. I cannot disable Battlehorn NPCs, essential or not, even in vanilla cells. I tested this with only vanilla files and the Unofficial Patches activated, and I've never installed any other mod for any DLC.

I'm sorry if this is the wrong page for this. Any ideas on what may cause it?