Oblivion talk:Corruption and Conscience

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Is there good reward to complete this quest?[edit]

I'm just wondering if I could skip this quest.--ShakenMike 00:46, 24 February 2007 (EST)

According to the Reward: section on the actual quest page, the reward is Level-dependent amount of gold, 1 Fame point. You can skip any quest you want too...--Ratwar 00:48, 24 February 2007 (EST)
I don't think I can complete this quest due to bugs.--ShakenMike 22:49, 16 March 2007 (EDT)

Bug during the quest[edit]

Hi there,

After Othran was killed I went to see Llevana Nedaren and then Garrus. But the problem is after talking to Garrus, no update of the quest was made, and now I can't go further in this quest, as when I go to see Ulrich I can't even tell him to go to see Llevana... If anybody knows a trick to unblock this situation (other than reload the last saveguard) it would be very nice.

Thank you — Unsigned comment by Willy (talkcontribs) on 16 March 2007

Actually, this is not a bug. I had the same problem in another quest and I've figured out, that there are more talking options when you're talking to Garrus. Just go to Garrus and talk to him. You will see many talking options like "Directions" and "Cheydinhal". On the left you have the scroll. Just pull it down and you will see a new talking option called "Ulrich Leland". After that you'll be able to complete this quest.— Unsigned comment by 77.236.0.195 (talk) on 21 August 2008

Bug after supposedly finishing the quest![edit]

Hi there!

I've got a bug after finishing the quest. Everything works smoothly until I actually finish the quest (marked as finished in my quest-log). I get the respective reward for killing Ulrich/giving Garros evidence and Garros leaves the inn to "report to the count".

But somehow the dialog doesnt change ... Because everytime I speak to Garros, I receive the same speech and I get rewarded again. Also, the "Fines"-topic with the townsfolk doesnt change.

This is of course just a minor bug and will probably not affect anything but still, I wonder what caused it and how I can really finish this quest.

Perhaps there is some console command??? --Nemini 20:20, 4 May 2007 (EDT)

Allright I used "getstage 0017838" and it returned 120 ... now what does that mean???? --Nemini 22:35, 4 May 2007 (EDT)
Ok ... I looked the queststage up in the CS and apparently it is the final queststage after the quest was completed.
The following is the script executed at queststage 100:
ModPCFame 1
setquestobject UlrichLelandKey 0
setstage ms10 120
SetCellPublicFlag CheydinhalLlevanaNedarensHouse 0
AldosOthranRef.Disable
stopquest MS10
... and then @120:
set MS10.stage120 to 1
... I understand the first script, but what does the script at the 120-stage do and why the hell do I get my reward over and over again if I talk to Garrus? --Nemini 23:08, 4 May 2007 (EDT)
I've just run into the same thing, and entered "stopquest ms10" on the console, which appears to have done the trick. I'm not sure why the quest didn't stop itself once it reached stage 120, however.--Cbh 18:18, 26 May 2007 (EDT)

What if he's in Bruma?[edit]

The villain in our little drama, Ulrich Leland, also happens to be one of the soldiers sent to the defense of Bruma during the Main Quest. What happens if you begin this quest while Ulrich is camped out in front of Castle Bruma? — Unsigned comment by 192.91.171.36 (talk) at 18:31 on 13 June 2007

... When I first went through the main quest I skipped this quest and the first time I arrived in Cheydinhall was to recruit help for Bruma. So I enquired a little about Ulrich, but didn't give the quest much thought and went forward with getting help for Bruma. The Count sent Ulrich to help, but I couldn't speak to him and he didn't follow my other allies into the fight. So I reloaded the game, spent fifteen minutes pushing him down to the battle field and then begun the Bruma battle. During the battle, Ulrich was killed and a message came up that this quest could not be completed (I had forgotten about it up until that point). Furthermore I got a point of infamy for "failing" the quest! Such was my experience... — Unsigned comment by 209.188.109.103 (talk) at 19:04 on 24 July 2007
He's supposed to be set as essential, but that didn't stop him vanishing during the Battle of Bruma in my first game. No idea what happened to him, there was no sign of a body, but I still got the infamy point, which was annoying for my strictly law-abiding character. He wasn't much use while he was alive anyway, so I simply avoid the problem by completing this quest before the BoB.--Cbh 18:57, 5 August 2007 (EDT)

Being able to skip the first few stages[edit]

In my game, I was able to skip the first few stages and go straight to the message "Aldos Athran has been killed by a guard after leading me to his house" or something like by casting a frenzy spell on Aldos near a guard and letting somebody else kill him. In my case, it was Farwil Indarys. I think it only works if you actually have the quest active, though. --Ducksox 20:16, 1 September 2007 (EDT)

Saving Aldos[edit]

Is it possible to cast a 100% shield or reflect damage spell on Aldos, to save him from the guard? --Merco 13:33, 9 October 2007 (EDT)

No, your controls are locked and you can't move.--Aldage 18:30, 12 October 2007 (EDT)
I think he means before the fight. I imagine it would, but you never know.— Unsigned comment by 207.199.196.90 (talk) at 03:04 on 1 January 2008
No, it wouldn't work. The spell would wear off before Aldos could win, and the guard is marked as essential, so even if the guard was "killed", he would just get back up, forget what he was doing, and causing a bug that renders you completely unable to move until Aldos is killed. --Darkheart 10:49, 1 March 2009 (EST)
If you want a really epic fight-scene, do the following:
  1. . Make a set of permanent bound armour and a bound dagger via the repair glitch.
  2. . Enchant the armour with shield effects and / or fortify health... and the dagger with absorb health.
  3. . Make another pair of bound boots and enchant them with 5 points fire damage.
  4. . Reverse-pickpocket the fire-damage boots onto the essential guard, then the rest of the armour and dagger onto Aldos.
  5. . When they've all got the bound gear equipped, ensure the guard is at full health before Aldos talks to him (or he may drop unconscious mid-conversation and lock the cutscene up).
  6. . Talk to Aldos to start the scene... and enjoy the carnage! Aldos should be able to beat down the flaming guard, who collapses on the ground. Our psychotic Dunmer will then go charging off to attack other guards as the flaming one gets back up, the more the merrier. He WILL die eventually... but he may kill several town guards first, and just watching the flaming guy running about is more than worth it! ~ SotiCoto 01:46, 24 August 2009 (UTC)
There is a way to save Aldos, but this would mean you would have to kill Ulrich when first given the quest (or possibly before). This would result in forfeiture of gold reward, but Aldos will still live but will only say "Wha'? You sellin' something? Go away, I'm broke!" --76.94.30.156 07:47, 19 May 2022 (UTC)

Bug[edit]

I already did the good guy version of the quest and wanted to do the bad guy version. I got to the part where you were supposed to get Ulrich Leland to follow you to Llevana Nedaren's house, but whenever I talk to him he says "Get out of my way before I have you slapped in irons". I used the Voice of the Emperor spell and it still didn't work. Can someone tell me what's wrong? --Aldage 18:39, 12 October 2007 (EDT)

Did you talk to Garrus first? You can't do anything regarding Ulrich until you speak to him about Llevana's method. --Darkheart 10:50, 1 March 2009 (EST)

Killing Ulrich Bug[edit]

The article states "If you kill Ulrich before the quest ends the quest will freeze. This is a bug." I'm not sure this is correct.

Firstly, the bug report originally mentioned Garrus, not Ulrich.

On Ulrich's page, it notes he is essential until this quest is begun, so you could theoretically kill him during the quest, but I don't think he is ever set non-essential so that you can kill him (although I assume he is set non-essential so Llevana's rats can kill him). In any case, even if it is possible to do so, does it freeze the game? --Gaebrial 07:03, 6 December 2007 (EST)

He is set non-essential right at the beginning of the quest (quest stage 10, and again at quest stage 20 for good measure). So you could easily kill him at any point after the quest appears in your journal. I haven't tested what happens if you do so, however. From the script (MS10UlrichScript) the game seems set up to behave sanely no matter when he dies. --NepheleTalk 22:28, 24 December 2007 (EST)
I've spent some time checking what happens in game; based on that I've gone ahead and deleted the entire section. The original section stated that the problem was with being at quest stage 150. The only way to get to quest stage 150 is by killing Ulrich in one way or another. So I think the change from Garrus to Ulrich was correct. However, once you get to quest stage 150 the quest is not "stuck". You just need to follow the quest instructions: namely, go talk to Garrus. Asking Garrus about Ulrich Leland will advance the quest to stage 180 and complete the quest. So I don't see why the original poster thought that the quest was stuck, other than perhaps that the editor didn't bother to scroll down through Garrus' list of dialogue options. Even if Garrus dies somehow it won't break the quest, because he just respawns, so I can't see any reason why console commands would be necessary. Finally, the general info about Ulrich dying during the quest is already covered by Llevana's Method, so I don't think a separate section is warranted. --NepheleTalk 13:28, 25 December 2007 (EST)
Hmm. I have some contrary information: killing Garrus (at least while the quest is active) will end the quest. I have gotten the quest to act strangely by killing Ulrich in the dungeons after the quest is complete - you get the message to talk to Garrus, but cannot do so since the quest is over. Perhaps this is where the confusion arose. Robed Dawnbringer 11:54, 18 January 2008 (EST)

Do the fines go up?[edit]

I began to think this some time ago, and have done some research: an assault crime in Cheydinhal, with this quest active, earned me a 60 gold fine. The same offense in the Imperial City earned me the standard 40 gold. I have not looked into what happens in Cheydinhal without th quest. What do you people think? Robed Dawnbringer 04:58, 20 January 2008 (EST)

Exploring the heavy fines
I did some experimenting on my own, and I found that the assault fine was increased from 40 to 60, and the murder fine from 1000 to 1500. This indicates a 150% increase in fines. My confusion is that I tested this after finishing the quest. I figured since it was the same day I completed it, I would wait till later and try again. Two days later and I still have the same heavy fines. It may be that I didn't wait long enough afterwards for the fines to change, a bug, or something else entirely.
Here are my details, and if anyone else wants to experiment to see if it is different for you, whether the fines disappear after the quest or not, we could compare, and add more information to the page. I plan on trying different situations as well, but I only have the PS3 version of the game.
I completed the quest by having Llevana's rats kill Ulrich. I didn't encounter any glitches or bugs. I play on the PS3, (not the GOTY edition, although I do have Shivering Isles downloaded. I haven't finished any questlines.
  • On your game, are the fines lowered as soon as Garrus takes over the City Watch?
  • Are they lowered later on?
  • Can you replicate the results consistently, proving that it is not a glitch or a bug, but simply something forgotten by the developers after quest completion?
  • Are these fines active before the quest is initiated?
Again, I'm not posting this because I'm too lazy to do it myself, but because I can only get the results for my version of the game, and can't provide any information about console commands.
Chunk of Ham 17:10, 18 January 2009 (EST)

Odd Glitch?[edit]

Not quest-crashing, but odd all the same. I got to the point where the Cheydinhal Guard (essential) kills Aldos Othran. During the short fight scene, two guards pulled their bows out. After the fight, the two kept shooting at the essential guard until he became knocked out. Any idea why this happened?— Unsigned comment by 68.196.165.39 (talk) at 20:13 on 31 January 2008

Probably just a bug where the guard turned hostille first and Aldos called the guards to help him. That's just a guess, of course. --Darkheart 10:53, 1 March 2009 (EST)

Both Rewards[edit]

(moved from the article)
  • After completing the quest, if you chose to put Ulrich in prison, you can visit him in prison and kill him (with an on-touch spell if you don't want to open the gate), triggering what would happen if he died otherwise. You can then theoretically (not tested yet) recieve both rewards.

This quite clearly needs testing before going on the article. –RpehTCE 01:20, 4 April 2008 (EDT)

I can tell you, without playtesting, that it wouldn't work. If we ignore the fact that the quest is already closed by the time this happens, killing Ulrich by your own hand is the one option (out of the three possible) that doesn't reward you with gold.—Dark Spark 02:39, 4 April 2008 (EDT)
It's not that simple though. There are definitely cases where you can get extra messages after finishing the associated quest because of careless scripting on an item or person and this might be one of them. I'd agree that the part about the reward is unlikely though. –RpehTCE 03:17, 4 April 2008 (EDT)
When I tried it, I got the "One of the characters needed to complete this quest has died" quest update. Wish I'd caught this before I released UOP v.3.0.0. There's always one more bug. :^) Kivan 23:23, 3 June 2008 (EDT)
I completed Garru's way, then went to visit Ulrich at jail. Asked the guard to see a prisoner, we go down together with the guard, i cast in front of the guard Open Very Hard Lock then maxed Frenzy+Rally on Ulrich and he starts attacking the guard. I don't take any part apart from healing the guard cause Ulrich would probably have killed him. After Ulrich dies from the guard i get the message "I've slain Ulrich Leland..." (stage 150), i didn't got any bounty or murders increase, but when i talked again to Garrus he had no special reaction/dialogs for it. He was just saying his generic dialogs. And Llevana wouldn't recognize that Ulrich died, she was talking to me like Ulrich was alive in jail. 80.240.17.195 23:06, 20 February 2010 (UTC)

Manually?[edit]

(moved from the article)

(if found manually, the dialog option to have him follow is not available)

This was in the notes section and I moved it here because it doesn't make sense. Manually? What does that mean? –RpehTCE 02:35, 9 August 2008 (EDT)

"If Leyland is found after activatng the incriminating note, when the quest marker pointing to him is removed." My apologies if the previous wording was unclear, but I was trying to see where exactly the divergence occurs. I even went into his room when he was bedding down just to see what would happen - when I picked up the note, or when I told him to follow me.
The forking is instantaneous. The note disappears immediately when you say "follow me", and he looses the "follow me" dialog option as soon as you pick up the note. It's a Mutex. I was hoping I could bug it - if there was even a split-second gap - and get both, just to see the fallout. : ) -- Guest 07:08, 21 August 2008 (EDT) — Unsigned comment by 24.5.239.146 (talk) at 11:14 on 21 August 2008

glitch going into the bridge inn[edit]

i went in and waited for 2 hours but he did not come what do i do — Unsigned comment by 98.161.61.76 (talk) at 00:17 on 9 December 2008

Read the "bugs" section. It has something on this. — Unsigned comment by Darkheart (talkcontribs) at 15:54 on 1 March 2009

Idk what happend[edit]

After I talked to the guard i thought it was like a movie but than he left after killing the gurad but I still can't move, I quit the game and did it like 5 times, it doesnt let me move, is this normal? idk what to do

Try fast-travelling somewhere and see if that fixes it. --Robin Hood (TalkE-mailContribs) 15:15, 4 June 2009 (EDT)
If you're doing it on the Pc, you can type enableplayercontrols and yous hould be able to move. Did the quest update? I'm not sure what part you're talking about. --Darkheart 21:40, 6 June 2009 (EDT)

The Page[edit]

I think the Corruption and Conscience page has to be re-written. I don't know if it is just me, but the page was really un- rganised and got me confused even though I have played through the quest many times before. — Unsigned comment by Kri-Dar (talkcontribs) at 23:05 on 24 July 2009 (UTC)

I don't think it needs to be rewritten particularly, but I will take a look at it. Is there anything specific that you can mention? Is it just the set up? --Elliot(T-C) 23:05, 24 July 2009 (UTC)
I changed it a bit myself to make more sense. Whoever had written it before me had talked in 1st person at parts.--Kri-Dar 08:39, 25 July 2009 (UTC)
Here's one specific issue: "Ulrich"... "dying during the Defense of Bruma will earn you no criminal bounty" directly conflicts with "Ulrich can be a useful soldier in the battle since he is essential and cannot be killed." in the notes. Is he essential or not? Does he get switched to non-essential at some point? If so, when? — Unsigned comment by 64.25.215.113 (talk) at 04:44 on 26 May 2011‎

Similarites to "Willard"[edit]

Okay, I don't know if anybody noticed yet, but this quest is kinda similar to the movie Willard, a horror movie about a guy and his affinity to rats. The story is similar with Llevana Nedaren having a basement of killer rats who end up killing a corrupt leader. [1] here's the link to it. There also was a sequel and remake realesed in 2003. I think this is defenitley an easter egg. Jplatinum16 13:33, 27 November 2009 (UTC)

It is nothing more than a story about rats. To rummage through all of those and point to this individual movie and say that this indeed is an easter egg is impossible. So n, I don't think this is an easter egg. –Elliot talk 14:12, 27 November 2009 (UTC)
Huh, I see your point :) I was just surprised nobody saw the resemblence Jplatinum16 15:15, 27 November 2009 (UTC)

Ulrich Unclothed[edit]

I've noticed that if Ulrich gets injured badly enough in the Battle of Bruma to be made unconscious (because Corruption & Conscience hasn't been started yet and he's still essential), sometimes he returns to consciousness in a (*cough*) semi-nude state. It's decidedly bemusing to see him wandering around Cheydinhal wearing nothing but a sword and a surly expression.

No problem here, just an interesting observation. Wordmama 19:26, 27 January 2010 (UTC)

Cant Finish Quest[edit]

After i got the evidence and i go to the Cheydinhal Bridge inn and speak to Garrus About Ulrich He only says "let me speak to the count" but he doesnt do anything so i cant finish the quest — Unsigned comment by 69.224.71.169 (talk) at 05:28 on 2 February 2010

Guard's Revenge and Encumbrance?[edit]

If I stand between Othran and the house guard when they talk, the guard hits me AND Othran with his first swing, so the other guards rush in to kill the first guard because he assaulted me. The first guard doesn't fight back, but if you help kill him he tries to arrest you, and then the other guards will still kill you once he's dead. Oddly though, I become "over-encumbred" right as the house guard dies but I have no burden effects or anything on me. My encumbrance jumps from whatever number I had to 314/315, but I don't see why this keeps me from moving. I can drop 0-weight items to regain my movement. Weird. Bug?

173.240.39.13 08:29, 13 July 2010 (UTC)

Garrus wont talk to me about Ulrich[edit]

Every time I try to talk to Garrus about Ulrich he says "Im not prepared to speak to you about that. No telling who might find out" can someone please tell me what im doing wrong? — Unsigned comment by 71.107.84.176 (talk) on 22 September 2010

Sounds like his disposition towards you is too low. Use the speech minigame or a charm spell. rpeh •TCE 07:58, 22 September 2010 (UTC)
Garrus must have 60 or more Dispotition towards you to tell you about Ulrich Leland. --Rigas Papadopoulos 15:42, 25 September 2010 (UTC)

Garrus will not update my quest line[edit]

i have the letter and the journal entry saying that this is the evidence he needs and that i should take it to him, but when i do he keeps saying that i need to return with something more tangible. Is this a glitch or am i missing something? — Unsigned comment by 156.34.197.58 (talk) at 23:39 on 7 November 2010

Moved notes[edit]

  • If you lead Ulrich to his death you can loot him for two keys to Castle Cheydinhal that are not flagged stolen, and one for his room (the room key is also given by Garrus by speaking with him). The loot in his room plus the loot on Ulrich's body is worth much more than the extra leveled gold you get for Garrus's way!
    • The door to his room can also be picked; the key is not required.
  • Sneaking around within Ulrich's room in the guardhouse is an excellent way to increase your Sneak skill. (Easier if Ulrich is dead or indisposed.)
  • If you cannot get any of the citizens of Cheydinhal to talk to you about "Fines," you can also begin this quest by speaking with the guard standing outside Aldos Othran's door. This will then give you the topic "Fines" when speaking with others.
  • Rather than using stealth to get the note, you might simply opt to take it, right under the guards' noses. The note has no commercial value, meaning that the bounty for stealing this note will only be a single septim. Be sure to drop any stolen goods you have, as you will likely lose them upon being arrested. Simply pay the fine, and the note will still be in your inventory (because it is a quest item), and you can go on about your business.

I've been pruning the note sections, if you believe any of these are good, feel free to re-add it. --AKB Talk 05:08, 21 February 2011 (UTC)

Garrus won't show up in Cheydinhal Bridge Inn[edit]

I've tried using "setstage MS10 97", then using "set MS10.GarrusBrigde to 0", and in the opposite order, but he won't show up, any ideas? — Unsigned comment by Malmern (talkcontribs) at 18:09 on 11 March 2011‎

I have removed the erroneous suggestion. Setting a quest to a specific stage like that will skip whatever code is executed at that stage and before. In this case, it would be the time passing and the NPC showing up. You should be waiting the two hours as suggested by the previous suggestion. --Brf 18:19, 11 March 2011 (UTC)
Oh, I have been waiting, for 48 hours, 2 hours each wait, I've tried reloading and everything, but he still won't show up, is there a way to force him there? — Unsigned comment by Malmern (talkcontribs) at 19:44 on 11 March 2011‎
I encountered the two-hour wait bug (it was night when I delivered the note to Garrus and as such the Count was unavailable). The quest marker pointed to the inn, but Garrus wasn't inside (the marker would then direct me back outside), and I gave it up as broken. Several in-game weeks later, when I was across the world and about to take on an Oblivion gate, I got a notification that the quest had advanced and I should go to the inn. I did, and was able to finish it off. I have no idea what triggered the quest to come unstuck, but it eventually did. — Unsigned comment by 71.74.71.250 (talk) at 04:06 on May 22, 2011

Something about Ulrich[edit]

(moved from the article)

  • If you kill Ulrich Leland after the main quest and Aldos Othran doesn't die after you talk to Garrus he is removed frome the game.
This was added as a bug, but it's impossible to tell what the "he" means, given that three male NPCs are mentioned. Better wording is required. rpeh •TCE 09:05, 1 July 2011 (UTC)

Bug 2[edit]

Ok, so after completing the "Corruption and Conscience" quest, I was arrested in Cheydinhal for murdering a guard. I dutifully went to jail, and when I got there, I pickpocketed and killed the jailor, and escaped. In the cell across from mine, I saw Ulrich Leland. After looting the evidence chest, I shot arrows through the cell bars at Ulrich and killed him. I got the message saying that Ulrich Leland was dead, and that I should inform Garrus, his second in command. When I exited the jail, I walked into the Guard Barracks, and I saw Garrus. Since I had just done a jailbreak, he gave me the usual "go to jail" or "resist arrest" options. I resisted arrest, and killed him. I looted his body, and when I looked up again, in the place of the guards who had been in the Barracks were 8 bald, helmetless, identical guards. They didn't move or speak, I couldn't hit them with weapons, I could walk right through them, and I couldn't talk to them or pickpocket them. When I walked up to one of them and yielded, he suddenly turned back into a normal guard with a helmet, and gave me the standard guard dialogue. I resisted arrest, and he just stood there frozen. I yielded to another frozen guard clone, and picked the "go to jail" option. When I re-entered the Barracks, all of the guards were lying dead on the ground. My friend videoed the whole thing, but has anyone ever experienced anything remotely like this. It's not mods messing with the game, because I'm on ps3. Im just wondering what on earth could have caused something so bizarre to occur?? Kitkat1749 23:48, 26 July 2011 (UTC)

Unavoidable crash at the Bridgeway inn point of the quest..[edit]

So I'm doing the Good guy method and Im waiting on Garrus to get to the inn..and at the point the quest updates that garrus is at the inn, I hear the chime but The game immediately crashes without warning. Doesnt matter where I am at the time..I could be the other side of chorrol It'll still crash. I dont get it and Im unable to complete this quest.. Im about to give it up as broken cuz theres no way to fix it aside from Killing Leland myself.. Ive done so and theres no crash bug.. I cant talk to Leland about the dark elfs plot He just says "Get away from me blahblahblah".. Even after talking to Garrus about it.. So far this has been the most glitchiest quest I have ever come across.. and im about to do the thieves guild steal the countess' ring in its place and I've read that is even more glitchy.. Im about to jus go nuts and kill leland by glitching random civi's into doing it for me.. (I actually glitched The knights of the thorn into Taking out half the guard staff.. it was kinda funny they appeared out of nowhere killing anything that got in their way and the guards kept trying to arrest farwyl..)

anyway if theres any other way to get around this crash bug or if anyone has experienced this issue and knows how to fix it..Itd be much appreciated..

~Jack — Unsigned comment by 97.125.122.218 (talk) at 21:27 on 28 January 2012

If the game is actually crashing reliably at that point, it sounds to me like either the Oblivion has become corrupted or your saved game has. You may want to try a reinstall, just to see if that helps. Robin Hoodtalk 21:06, 30 January 2012 (UTC)
"Reinstall the game" is a terrible and lazy means of fixing anything with no guarantee it's fixed. It's also time-consuming, and aggravates tenfold when it turns out that the bug continues. I apologize if that comes off as rude, but it bothers me when someone comes up with a legitimate issue and it's met with a response akin to "did you turn it off and on again?" I say this because I'm encountering this issue as well, and a fresh reinstall + mods took hours and still didn't fix the issue. It is not a mod affecting this. There has to be a way to fix this lethal issue. -Merancapeman 98.19.64.186 20:40, 8 July 2013 (GMT)
~ bryman1970 (September 26,2013)
Although I haven't tried this yet, it's possible to fix the issue by downloading and installing Windom Earle's Crash Prevention System found on the Nexus website:
http://oblivion.nexusmods.com/mods/22282/?
It mentions that this mod only hides bugs and never really fixes the problem, possibly creating more issues later on in the game. I recently was offered the "dark gift" during the Dark Brotherhood quests. Once I slept and was bitten, I tried sleeping again and whether it was attempting to sleep or waiting, I would crash without fail. I tried this a good handful of times and also tried reverting back to right before I was offered the gift. Nothing seemed to work. I remembered this mod and decided to give it a shot. Well, it did cure the problem but a few people have mentioned the possibility of this also causing problems later on. I guess this is a use-at-your-own risk option, but there's also a possibility of removing WeOCPS after the CTD is prevented, although I haven't been able to confirm this theory yet. — Unsigned comment by 24.62.28.28 (talk) at 22:48 on 26 September 2013

Can't complete the quest?[edit]

I got this quest off a rumor but never formally started it by going to talk to the dark elf girl. Then I got in trouble with the guards and resisted arrest and fled to the Dark Brotherhood Sanctuary without ever drawing my weapon or attacking, just running away. When I left the Sanctuary a few hours later it updated saying Ulrich had been killed. I don't know how, I can't find his body, and I can't talk to Garrus about it even though it says to because I never "started" the quest. When I went to talk to the dark elf girl all she said was she was very disappointed in my decision. What do I do? — Unsigned comment by 68.49.66.166 (talk) at 06:21 on 19 April 2014‎

I believe just hearing the rumor about the fines actually formally starts the quest. Thus, Ulrich loses his essential status and could have easily been killed in a brawl when you were on the wrong side of the law. Other than going to an old save, there does not appear to be any way of fixing this issue, according to this bug on the quest page: "If Ulrich is caught in some fighting after you have just begun this quest (only one journal entry) and is killed by one of the guards or townspeople, you are unable to complete the quest. Garrus tells you "We've got him now ... (etc)" but no topic to complete the quest is enabled for him. Llevana tells you "Ok, I guess we will do it your way" and does not give you the chance to talk to her further. Aldos tells you to follow him but he goes nowhere. Lastly Ulrich's note does not exist in his room. There is no known way of fixing this issue apart from restoring to an earlier savegame." Forfeit (talk) 05:18, 20 April 2014 (GMT)

I found him in a chest in Rosentia Gallenus's house after completing his and her questline[edit]

i came back after finishing "whom gods annoy" and looked around her house. In the back of the house there is a closet. I picked the lock on it and there was a chest inside. I opened up the chest and there was an item in there worth 100 gold with no other stats named "Ulrich Leland". I dropped it from my inventory to see what it would look like, and Ulrich Leland, with his axe and full armor, spawned. I killed him, and a pop up appeared saying "I have slain Ulrich leland, I should speak to his second-in command" I'm confused.

Bug with Cheydinhall Bridge Inn[edit]

It seems to me that if you let Garrus know about your success (in any way) at the wrong time, like at night, he will be disabled from the game (in addition to his broken dialogue with the count). Try to select him with prid 0003c2bf then type enable and at last skip that stage by typing setstage MS10 97. It solved the issue in my game.

Can Ulrich be killed with a poisoned apple?[edit]

After reaching quest stage 70 (pick whether you want to solve the problem Garrus's way or Llevana's way), I placed a poisoned apple in Ulrich's inventory and stole all of the food items in the Cheydinhal guard barracks, yet several days have passed and Ulrich has yet to eat the apple. The quest article seems to indicate that it is possible to kill him this way, however, so I have to wonder: Am I missing something? Is there a potential quest conflict interfering with his schedule? This particular character hasn't even brought the Amulet of Kings to Jauffre yet, so I'm not sure what, if anything, could be causing that. Or does Ulrich just never eat during the Corruption and Conscience quest? I'm doing this on the PS3 GOTY edition, so I can't use the console, and there isn't any potential for mods messing things up.